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One day my dream of a trad in french


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#1 -Roger-

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Posted 01 August 2012 - 06:47 AM

Hello world,

I'm a french player of Pst and my next instalation of pst are in stand by because y expect the french adding of the trad at the mod.

In a french forum y have read "the trad file are transmited", but y think he is in travel for a while because I dont see the release version integrating it comming out. Y which the best for all of you.

Amicalement votre Roger.

#2 Eleima

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Posted 01 August 2012 - 09:41 PM

Le meilleur endroit pour formuler des demandes de traduction serait plutôt La Chambre des Scribes sur le forum francophone La Couronne de Cuivre! C'est là que les traducteurs français se réunissent pour se répartir les tâches. Tu peux poster ta demande, et le coordinateur tentera de faire avancer les choses (après, c'est fonction de nos emplois du temps, on avance comme on peut). :)

The best place to voice requests for French translations is the the French forum La Couronne de Cuivre (The Copper Coronet in French). That's where French translators flock to and coordinate their translating efforts. We'll do our best to get things moving, but our schedules do tend to get very hectic.

Check out my DeviantArt account, as well as my scribbling on FanFiction.net
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#3 Graoumf

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Posted 01 August 2012 - 09:58 PM

We're regularly in contact with Qwinn. French files of the his three mods were sent in February, but he can't implement them for the moment, due to real life. So I have asked him a special request. I'm waiting for his answer.

Edited by Graoumf, 01 August 2012 - 09:59 PM.


#4 scient

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Posted 01 August 2012 - 10:06 PM

Did he say why they couldn't be implemented straight off? I take it they're just updated versions of existing language files? I've already prepped updates for all 3 mods back in June but been waiting for K'aeloree or someone to fix a site issue that prevents anyone from updating PST mods. :(

Those interested in the classic TBS game Sid Meier's Alpha Centauri / Alien Crossover should check out the unofficial patch I work on here.


#5 Graoumf

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Posted 02 August 2012 - 10:42 AM

Then here are the .tra and ReadMes files. It would be great to see it implemented. :)
I think K'aeloree can upload the new packages in the site.

All credits goes to mirandir.
Please note that he's not a d'Oghmatique, so just mirandir. :)


Edit: files deleted

Edited by Graoumf, 02 August 2012 - 03:52 PM.


#6 scient

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Posted 02 August 2012 - 03:24 PM

If I sent you updated readme's could you have them translated for new release? Just some minor stuff to change log really, shouldn't be a lot of text. But yah, will repackage update to include new tra's. I already sent K'aeloree packages week or so ago but think he's busy or something because haven't heard anything back yet. I guess that works in someways since I can include these updates.

edit:
Ahh there wasn't French translation before. Ok, will have to see about updating weidu installer to include it. This is more Qwinn's domain than mine but will have a go.

Edited by scient, 02 August 2012 - 03:26 PM.

Those interested in the classic TBS game Sid Meier's Alpha Centauri / Alien Crossover should check out the unofficial patch I work on here.


#7 Graoumf

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Posted 02 August 2012 - 03:54 PM

If I sent you updated readme's could you have them translated for new release?

No problem. :)

#8 -Roger-

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Posted 03 August 2012 - 05:03 AM

That rock's a lot guy's!

#9 scient

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Posted 03 August 2012 - 08:27 AM

I've implemented the French translation into all three packs. There are only two things left, a few additional readme translations that Graoumf has passed on to mirandir and I need two string references from a French installation. If someone has a French install and knows how to use Near Infinity (or some other prog like that), you could post following refs: 49647 and 49737. It's the only changes related to language outside of tra files, something Qwinn did as part of fixpack. Or if someone can send me PM to where to download French version I can do it myself.

Those interested in the classic TBS game Sid Meier's Alpha Centauri / Alien Crossover should check out the unofficial patch I work on here.


#10 Isaya

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Posted 03 August 2012 - 01:33 PM

I think that Graoumf should have sent you the texts by now.
If for some reason, you would still like to get the French version of dialog.tlk, you can download it from that French site, more specifically that link.

#11 scient

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Posted 04 August 2012 - 10:19 AM

Yah Graoumf did, but good to know.

Those interested in the classic TBS game Sid Meier's Alpha Centauri / Alien Crossover should check out the unofficial patch I work on here.


#12 Graoumf

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Posted 27 November 2012 - 09:27 PM

scient, mirandir updated the french translation of PsT-Fixpack by fixing some typos.
If you can update Qwinn's mod, it would be great. :)


Edited by Graoumf, 28 April 2015 - 03:55 AM.


#13 Graoumf

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Posted 28 April 2015 - 03:57 AM

Hi scient,

 

I can't attach files by pm, so here are the updated files (made by mirandir) for the french translation of PsT Fixpack.

Attached Files


Edited by Graoumf, 02 May 2015 - 02:13 PM.


#14 scient

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Posted 28 April 2015 - 07:22 AM

Great thank you! I thought I would let everyone know I'll probably try and do a minor refresh on all the packages. My life is quite hectic now, but there are a few posts on here that I wanted to look into over the summer. Glad to see the packs have held up fairly well over the years. I noticed a new version of widescreen mod package was released and I want to poke into some of sound issues. 


Those interested in the classic TBS game Sid Meier's Alpha Centauri / Alien Crossover should check out the unofficial patch I work on here.


#15 -Felipe-

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Posted 29 April 2015 - 09:55 AM

Hello scient, 1st, it's good to see you back, i'd like to ask you a few things:

 

1 - are you back on modding scene?

 

2 - regarding the french translation and the others, wouldnt be better to put them all in a site like transifex where you could have maybe a better control of it?

 

3 - is there a list of unfinished content available? i'm curious to see what wasnt implemented yet by you qwinn and the others for whatever reason may be.



#16 scient

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Posted 29 April 2015 - 10:46 AM

Hey Felipe, thanks you!

 

Well, I'm never off it. Just long gaps between when I can work on things. I've mainly been devoting time to Alpha Centauri but this spring has been hellish busy for me and I haven't even been able to do that. This summer, while busy, should lend me some time to work on my hobbies. There are a few things people have posted that I wanted to look into.

 

I have no idea what Transifex is. Is it something similar to private github for developing localizations? As far as I can see, there is no free or public option from my 5 minute look at their site. I personally don't do anything with translations, I just get them from people who contribute. It may be possible to set up something like github for the PST projects. This would allow for translators to push fixes and I could review everything. Something to look into.

 

As for what is left to do, not a whole lot. Again, my perspective is coming from engine code and not so much anything Qwinn was working on regarding scripting or dialog stuff.

 

* problems with sound on Win7/Win8

* confirm that crashes related to Curio are fixed using latest widescreen mod

* Look into scripting problems with Many-as-One and that whole area

* End game bugs or scripting problems

* Carceri murder count problems

* look over posts in Fixpack/UB/Tweak thread for any possible problems

 

Here is a list last edited back in 2/2012 of engine problems. Most of it are small things that would be nice to fix. I definitely would like to organize notes and information I've collected and make it available someplace (again probably github).

 

There are also some bugs on SHS site that it would be nice to fix. Mainly with the mod webpages not having latest readme or text changes and some cookie issues.

 

 

bug/tweak: quick load crash -> handle to gui component when mouse is hovered over it isn't updated properly when quick loading causing crash (look into BG1 code)

bug: exceptional STR revision/overhaul -> one unified function to handle mechanic (mostly finished)
bug: when a thief skill or spell resistance becomes greater than 127 ("char"), it will roll over to negative -> cap for thief skills (above 100 pointless), look into resists
bug: "Blacksphere" spell -> potential crash when triggered from trap
bug: "Aid" spell -> incorrect hp when cast on PC with full health (also look at similar spells which manipulate hp like embalming)
bug: "Friend" spell -> CHR bonuses stack when should act like "Luck" spell with queue system (one instance of spell in effect at a time)
bug: "Infernal Shield" spell -> breaks fire resists by making them negative (stat roll over bug) so having opposite effect (fixed when roll over is sorted)
bug: odd behavior with RandomWalk() -> rand coordinates seem to cluster NPC's over time
bug: zoning via mini-map can (always?) cause some (all?) bcs scripts for area not to load (Clerk's Ward -> Drunken Mage floaty text not showing up) -> need look into more
bug: add check to prevent NPC's killing NPC's from modifying PC death globals (alignment hits due to Carceri citizens getting killed by NPC's)
bug/exploit: TNO mage spells can be used as fighter/thief due to flaw in quick menu -> bring up Dak'kon/Ignus's floating menu and then clicking "Select All" and then "Cast Spell"
bug: some actions ignore spell pause, particularly spells which take long time to cast (NPC affected by "Litany of Curses", NPC with broken morale (fleeing), and Grace script to heal party members)
bug/UI: display cumulative exp for area multi-kills (mainly spells such as cloudkill) rather than individual exp from last CRE killed
 
UB: match unused sound sets for PC's to suitable mechanics in engine, look into any other sound additions
UB: look into ambient sound hard coded in IE found in BG1/BG2 but missing in PST (GAM##) for things like doors/chests
 
tweak: pressing TAB button to highlight chests/items/doors -> emulate BG2:TOB code
tweak: 1st ed D&D magic resistance
tweak: LUA! LUA! :D

 


Edited by scient, 29 April 2015 - 11:14 AM.

Those interested in the classic TBS game Sid Meier's Alpha Centauri / Alien Crossover should check out the unofficial patch I work on here.


#17 -Felipe-

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Posted 02 May 2015 - 07:47 AM

 

Hey Felipe, thanks you!

 

Well, I'm never off it. Just long gaps between when I can work on things. I've mainly been devoting time to Alpha Centauri but this spring has been hellish busy for me and I haven't even been able to do that. This summer, while busy, should lend me some time to work on my hobbies. There are a few things people have posted that I wanted to look into.

 

 

i see, good to know :)

I have no idea what Transifex is. Is it something similar to private github for developing localizations? As far as I can see, there is no free or public option from my 5 minute look at their site. I personally don't do anything with translations, I just get them from people who contribute. It may be possible to set up something like github for the PST projects. This would allow for translators to push fixes and I could review everything. Something to look into.

 

transifex is public, you can make anyone to join and start translating automatically, or you can choose the ppl that interest you and let them translate instead of everyone, you can control who translates what. ;)

As for what is left to do, not a whole lot. Again, my perspective is coming from engine code and not so much anything Qwinn was working on regarding scripting or dialog stuff.

 

* problems with sound on Win7/Win8

* confirm that crashes related to Curio are fixed using latest widescreen mod

* Look into scripting problems with Many-as-One and that whole area

* End game bugs or scripting problems

* Carceri murder count problems

* look over posts in Fixpack/UB/Tweak thread for any possible problems

 

adding proper support for windows 2000 till windows 10 (with no need of service packs)  would be a good addition also, if you want it and if it's possible. ;)

Here is a list last edited back in 2/2012 of engine problems. Most of it are small things that would be nice to fix. I definitely would like to organize notes and information I've collected and make it available someplace (again probably github).

i agree, github is the place to go.

There are also some bugs on SHS site that it would be nice to fix. Mainly with the mod webpages not having latest readme or text changes and some cookie issues.

 

i see, use this tool to see if everything is ok http://validator.w3.org

bug/tweak: quick load crash -> handle to gui component when mouse is hovered over it isn't updated properly when quick loading causing crash (look into BG1 code)

bug: exceptional STR revision/overhaul -> one unified function to handle mechanic (mostly finished)
bug: when a thief skill or spell resistance becomes greater than 127 ("char"), it will roll over to negative -> cap for thief skills (above 100 pointless), look into resists
bug: "Blacksphere" spell -> potential crash when triggered from trap
bug: "Aid" spell -> incorrect hp when cast on PC with full health (also look at similar spells which manipulate hp like embalming)
bug: "Friend" spell -> CHR bonuses stack when should act like "Luck" spell with queue system (one instance of spell in effect at a time)
bug: "Infernal Shield" spell -> breaks fire resists by making them negative (stat roll over bug) so having opposite effect (fixed when roll over is sorted)
bug: odd behavior with RandomWalk() -> rand coordinates seem to cluster NPC's over time
bug: zoning via mini-map can (always?) cause some (all?) bcs scripts for area not to load (Clerk's Ward -> Drunken Mage floaty text not showing up) -> need look into more
bug: add check to prevent NPC's killing NPC's from modifying PC death globals (alignment hits due to Carceri citizens getting killed by NPC's)
bug/exploit: TNO mage spells can be used as fighter/thief due to flaw in quick menu -> bring up Dak'kon/Ignus's floating menu and then clicking "Select All" and then "Cast Spell"
bug: some actions ignore spell pause, particularly spells which take long time to cast (NPC affected by "Litany of Curses", NPC with broken morale (fleeing), and Grace script to heal party members)
bug/UI: display cumulative exp for area multi-kills (mainly spells such as cloudkill) rather than individual exp from last CRE killed
 
UB: match unused sound sets for PC's to suitable mechanics in engine, look into any other sound additions
UB: look into ambient sound hard coded in IE found in BG1/BG2 but missing in PST (GAM##) for things like doors/chests
 
tweak: pressing TAB button to highlight chests/items/doors -> emulate BG2:TOB code
tweak: 1st ed D&D magic resistance
tweak: LUA! LUA! :D

 

 

nice, thanks for the list, i wonder what will happen when beamdog releases PT: enhanced edition, if they will use lua and qwinn/yours/everyone else fixes.



#18 scient

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Posted 02 May 2015 - 10:07 AM

So far the same has worked ok on Windows 8 for me. Not touching Windows 10 until it becomes more finalized.

 

As for website, I don't really have any control. I messaged Kaeloree, waiting to hear back.

 

A lot of things could be easily fixed with source code. For example, all the problems with resists would take 10 mins tops to sort and recompile. The LUA code seems to be gutted. There are portions still there and the UI has components that never got shown.  Again, I may revisit it but honestly if BeamDog/Overhaul are planning on doing EE of PST I may not even bother beyond minor changes. Just having the IE source code would allow for making the PST specific modifications.


Edited by scient, 02 May 2015 - 10:09 AM.

Those interested in the classic TBS game Sid Meier's Alpha Centauri / Alien Crossover should check out the unofficial patch I work on here.