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cannot find block matching


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#1 Leonardo Watson

Leonardo Watson
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  • 531 posts

Posted 21 December 2013 - 12:39 AM

I got this error because the mod tries to replace a code bloc that does not exist even if only BGT (v1.18) is installed.
 

[./override/ar0602.bcs] loaded, 66993 bytes
[w_psionics_unleashed/baf/bgt/ar0602_o.baf] loaded, 1034 bytes
[w_psionics_unleashed/baf/bgt/ar0602_n.baf] loaded, 2244 bytes
[./override/SPECIFIC.IDS] loaded, 236 bytes
WARNING: cannot find block matching [w_psionics_unleashed/baf/bgt/ar0602_o.baf]
[w_psionics_unleashed/baf/bgt/ar0602_o2.baf] loaded, 215 bytes
[w_psionics_unleashed/baf/bgt/ar0602_n2.baf] loaded, 1006 bytes
[w_psionics_unleashed/baf/bgt/ar0602_o3.baf] loaded, 2418 bytes
[w_psionics_unleashed/baf/bgt/ar0602_n3.baf] loaded, 2564 bytes
override/ar0602.bcs copied to w_psionics_unleashed/backup/10/ar0602.bcs, 66993 bytes
Copied [ar0602.bcs] to [override/ar0602.bcs]
Copying 1 file ...


code bloc in question:
 

        ActionOverride(Player1,MakeUnselectable(2147483647))
        ActionOverride(Player2,MakeUnselectable(2147483647))
        ActionOverride(Player3,MakeUnselectable(2147483647))
        ActionOverride(Player4,MakeUnselectable(2147483647))
        ActionOverride(Player5,MakeUnselectable(2147483647))
        ActionOverride(Player6,MakeUnselectable(2147483647))

 

 



#2 Lollorian

Lollorian

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Posted 21 December 2013 - 01:51 AM

This happens because with BG2Fixpack installed, the block that W_Psionics tries to replace in BGT becomes:
IF
	Global("BGImportIncomplete","AR0602",1)
	Global("CheckedHPPlayer1","AR0602",2)
THEN
	RESPONSE #100
		SetGlobal("BGImportIncomplete","AR0602",2)
		SetCursorState(FALSE)
		FadeFromColor([30.0],0)
		DisplayStringHead(Myself,76971) // Your captor may come any time soon. You should go to the RECORD SCREEN and LEVEL UP before continuing. The game will continue as soon as <CHARNAME> is prepared.
		Continue()
END

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#3 Kwiat_W

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Posted 22 December 2013 - 04:35 PM

If you intend to start a new game in bg1 those errors shouldn't matter, Those script changes affect only new characters that start game in shadows of amn portion of the game.

I'll try to remember to fix this incompatibility in next version, thanks for the reports.

icon11.gif W_GUI - a GUI replacement for Baldur's Gate 2/TUTU/BGT/CA
icon11.gif W_PackMule - Your own pack mule for Baldur's Gate 2/Tutu/BGT/CA, BGEE and BG2:EE

icon11.gif Psionics Unleashed - play as a Psion, mod for Baldur's Gate 2/Tutu/BGT/CA