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Sirene NPC for BG:EE and BG:SoD discussion

bgee sod npc kit

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#1 Artemius I

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Posted 26 July 2016 - 01:34 AM

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File Name: Sirene NPC for BG:EE and BG:SoD
File Submitter: Artemius I
File Submitted: 26 Jul 2016
File Category: BG:EE Mods

---------------------------------------
 Sirene NPC Mod for BG:EE by Artemius_I
---------------------------------------
 
-----------------------
 Introduction & Details
-----------------------
 
This mod adds a new joinable NPC to the game: Sirene, a tiefling paladin of Ilmater. She has a custom kit: Martyr.
 
She can be found at the Song of the Morning, the temple of Lathander east of Beregost, outside the entrance to the main temple. She will only join a PC of nonevil alignment.
 
She begins at level 2 with her personal two-handed sword and the following stats:
 
STR: 15
DEX: 17
CON: 15
INT: 10
WIS: 13
CHA: 17
Total: 87
 
As a tiefling, she also has 10% fire and cold resistance.
 
She has fourteen friendship talks with the PC. You can imply that you're interested in a romantic relationship regardless of race and alignment, but it won't develop into a full romance as of yet. There are currently no quests.
 
If the party falls below a reputation of 9, Sirene will warn the protagonist. If it continues to fall to below 5, she will leave permanently. She may be more tolerant and forgiving than followers of more militant faiths, but she has a limit.
 
She is compatible with all NPCs except Dorn in BG1, who she will come to conflict with quickly and force you to choose between them or let them come to blows. However, in Siege of Dragonspear, a sufficiently charismatic PC may convince them to hold a temporary truce.
 
Sirene currently has crossmod banter with White and Verr'Sza by Lava Del'Vortel.
 
-----------------------
 Martyr Kit
-----------------------
 
MARTYR: Martyrs are worshippers of Ilmater, the good god of suffering, endurance and perseverance. Paladins of Ilmater's order are compassionate and train themselves to become protectors of their allies and to alleviate the suffering of others.
 
Advantages:
- Hit Die: d12
- May use the Sacrifice ability once per day. Gains one use at level 1 and an additional use every 7 levels thereafter.
 
SACRIFICE: The martyr heals the target for 1d6+2 hit points per level and deals 1d6+2 non-lethal damage per level to <HIMHER>self up to a maximum of 1d6+20 at 10th level.
 
- May use the Martyrdom ability once per day starting at level 5. Gains an additional use every 7 levels thereafter.
 
MARTYRDOM: The target gains a +4 bonus to armor class and 50% resistance to physical damage while the martyr loses the same amount for 5 rounds + 1 round for every 3 levels gained.
 
- 12th level: Gains 10% resistance to physical damage. An additional 5% is gained at levels 16 and 20.
- 15th level: May use the Ilmater's Grace ability once per day.
 
ILMATER'S GRACE: The martyr regenerates for 3 hit points per second for 1 turn.
 
Disadvantages:
- -1 penalty to THAC0 every 5 levels (starting at level 1).
- May not cast Protection from Evil.
- May not Turn Undead.
- May not use ranged weapons.
 
-----------------------
 Friendship & Romance
-----------------------
 
Sirene has fourteen friendship dialogues with the PC. She has no romance in the traditional sense, but a PC of either gender with 12 or above charisma may flirt with her during these conversations. You can stop her from talking to you by directly asking her via PID.
 
She will begin her dialogues after completing the Nashkel mines quest, and will pause it prior to certain chapters if you have completed a certain stage of the friendship. Only talk 6 is area-conditional- you can trigger it by resting in an inn.
 
In Siege of Dragonspear, Sirene will have a brief romantic arc with the PC with around six talks.
 
-----------------------
 Installation
-----------------------
 
Unzip the files into your Baldur's Gate: Enhanced Edition folder (usually C:/Program Files/Baldur's Gate Enhanced Edition/Data/00766) and run Setup-Sirene.exe
 
-----------------------
 FAQ
-----------------------
 
Q: (SoD) Where do I find Sirene?
A: At the Iron Throne building. If you miss her she'll show up at the army camps later.
 
Q: (SoD) Any quests?
A: No, but there is are a couple of encounters.
 
Q: (SoD) What are they?
A: They should be hard to miss. As long as you do all the sidequests you should find them.
 
Q: (SoD) New items?
A: Three, one from the encounter and another from a minor mod-added NPC. As for the third... well, keep Jaheira around for a while and you'll see.
 
Q: (SoD) Are there any conflicts?
A: None, at least fatally. Sirene and Dorn will not tolerate each other normally, but it's possible to convince them to making a truce.
 
Q: (SoD) How do I keep both Sirene and Dorn in the party?
A: Have a Charisma stat higher than 16.
 
Q: (SoD) The *SPOILER!* is kicking my ass!
A: Yeah... I tried to make it a somewhat difficult fight. Breach will make it a whole lot easier, but if you don't have it, you'll need to wear out its buffs for a bit. Since it's only one enemy, perhaps summoned creatures could be helpful?
 
-----------------------
 Credits
-----------------------
 
Author: Artemius_I
Alternative Portrait - Isandir
Soundset: Bioware - Icewind Dale
 
-----------------------
 Known Issues
-----------------------
 
The Sacrifice and Martyrdom abilities can be selfcast. Don't do it for obvious reasons.
 

Click here to download this file

My major projects:

NPCs: Sirene (BG:EE | BG2:EE), Drake (BG:EE), Aura (BG:EE), Pai'Na (BG2:EE)

Kits: The Artisan's Kitpack, Bardic Wonders, Warlock, Shadow Magic

Tweaks: Artemius' House Tweaks

In-progress: Aura BG2, Drake BG2, The Fallen Light, Shadow Magic: Thultanthar

A comprehensive list of my mods

The Artisan's Corner (my personal mod site)


#2 Myr945

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Posted 12 February 2017 - 06:56 PM

Hi got a small problem installing the SoD part of this it lists the error as

cannot convert %c0ilm% or %%c0ilm%% to integer

 

if need be I can put the entire debug file up,

hope for a quick fix/ or at least advice on how to force it to install without causing the game to crash whenever I try to play the SoD portion

thanks



#3 Artemius I

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Posted 13 February 2017 - 08:40 AM

@Myr945

This is a familiar issue to me but I've had a hard time pinpointing the cause. If it's SoD specifically that isn't working, have you made sure to run modmerge on your game folder first?

My major projects:

NPCs: Sirene (BG:EE | BG2:EE), Drake (BG:EE), Aura (BG:EE), Pai'Na (BG2:EE)

Kits: The Artisan's Kitpack, Bardic Wonders, Warlock, Shadow Magic

Tweaks: Artemius' House Tweaks

In-progress: Aura BG2, Drake BG2, The Fallen Light, Shadow Magic: Thultanthar

A comprehensive list of my mods

The Artisan's Corner (my personal mod site)


#4 Roxanne

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Posted 18 February 2017 - 03:18 PM

Hi got a small problem installing the SoD part of this it lists the error as

cannot convert %c0ilm% or %%c0ilm%% to integer

 

if need be I can put the entire debug file up,

hope for a quick fix/ or at least advice on how to force it to install without causing the game to crash whenever I try to play the SoD portion

thanks

 

 

@Myr945

This is a familiar issue to me but I've had a hard time pinpointing the cause. If it's SoD specifically that isn't working, have you made sure to run modmerge on your game folder first?

I had the same error

I edited the tp2 file at the beginning and all went smooth afterwards:

 

INCLUDE ~Sirene/fl#add_kit_ee.tpa~

ADD_KIT ~C0ILM~

 

::::::::::::::::::::::

 

INCLUDE ~Sirene/fl#add_kit_ee.tpa~
LAF fl#add_kit_ee
  STR_VAR
    kit_name = C0ILM
    clswpbon = ~1 0 3~
    hpclass = ~HPBARB~
    clsrcreq = ~1 0 0 0 0 0 0~
    numwslot = 3
END


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#5 Artemius I

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Posted 18 February 2017 - 04:26 PM

Will fix. Thank you for the heads up.


My major projects:

NPCs: Sirene (BG:EE | BG2:EE), Drake (BG:EE), Aura (BG:EE), Pai'Na (BG2:EE)

Kits: The Artisan's Kitpack, Bardic Wonders, Warlock, Shadow Magic

Tweaks: Artemius' House Tweaks

In-progress: Aura BG2, Drake BG2, The Fallen Light, Shadow Magic: Thultanthar

A comprehensive list of my mods

The Artisan's Corner (my personal mod site)


#6 Roxanne

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Posted 04 March 2017 - 02:28 PM

This may interest you

http://www.shsforums...196#entry593585

 

It seems to confirm that your mod is fine and the problem with random installation errors is elsewhere.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#7 Roxanne

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Posted 28 July 2017 - 12:12 PM

Concerning Sirene in EET

Looking at continuous SireneNPC again, it may be a valid idea to make the choice of additional classes in BG1 available only for non-EET games. This can be done by the mod itself or (interim) in BWS.

I assume that the options were introduced in the original BG1 mod without (at that time) considering that they would carry over to the BG2 part with EET. Those choices are not available for the BG2 mod and may not be compatible with the later mod contents.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#8 subtledoctor

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Posted 14 August 2017 - 04:08 AM

That's really weird. It shouldn't matter when you INCLUDE the fl#add_kit_ee.tpa file. I just chuck that in an ALWAYS block so that it happens first thing in every component...

#9 -Beregost-

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Posted 26 January 2018 - 03:07 AM

I'm getting a bug in SOD where Sirene will say something and then the conversation will end once I click "Continue". I had a similar problem with Roxanne's Sandrah companion in SOD, and she gave me a hotfix which fixed the issue.

Pure speculation (probably wrong): This is quite possibly down to the mod which turns the SOD 'overhead' banters into traditional, textbox ones.

Great companion, by the way. Plan to take her with me everywhere regardless of this bug.



#10 Roxanne

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Posted 26 January 2018 - 03:25 AM

I'm getting a bug in SOD where Sirene will say something and then the conversation will end once I click "Continue". I had a similar problem with Roxanne's Sandrah companion in SOD, and she gave me a hotfix which fixed the issue.

Pure speculation (probably wrong): This is quite possibly down to the mod which turns the SOD 'overhead' banters into traditional, textbox ones.

Great companion, by the way. Plan to take her with me everywhere regardless of this bug.

Is this BGEE/SoD or EET?

And which is the NPC addressed by Sirene?

Because, Sirene is not covered by the banter conversion mod. The mod author of Sirene has chosen the overhead texts for his mod. It is strange that she tries to open a dialogue with an NPC, if it happens in EET, it may be some *leftover* trigger from BG1 where Sirene banters *normal*.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#11 -Beregost-

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Posted 26 January 2018 - 04:37 AM

I'm getting a bug in SOD where Sirene will say something and then the conversation will end once I click "Continue". I had a similar problem with Roxanne's Sandrah companion in SOD, and she gave me a hotfix which fixed the issue.

Pure speculation (probably wrong): This is quite possibly down to the mod which turns the SOD 'overhead' banters into traditional, textbox ones.

Great companion, by the way. Plan to take her with me everywhere regardless of this bug.

Is this BGEE/SoD or EET?

And which is the NPC addressed by Sirene?

Because, Sirene is not covered by the banter conversion mod. The mod author of Sirene has chosen the overhead texts for his mod. It is strange that she tries to open a dialogue with an NPC, if it happens in EET, it may be some *leftover* trigger from BG1 where Sirene banters *normal*.


BGEE/SOD with the EET mod.

I can't be certain, but judging from the tone of voice she adopted it was one of the evil companions. Edwin, Dorne or Viconia. I didn't have Edwin or Dorne with me, so that should remove them from the list (unless the bug is bigger than I realised). It's also possible she was speaking to me since I had low reputation from recruiting Viconia and the goblin, but it didn't seem like it. I wasn't able to read the entire conversation, and wasn't expecting it to close so I didn't pay much attention. Another possibility is that either her BG1 or BG2 banters have leaked into SOD. If I remember right she did have one overhead banter in SOD earlier in this playthrough, but she's only spoken in text boxes since then.



#12 maus

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Posted 21 February 2020 - 12:11 AM

Install error on Sirene BG1 recent Version with an EET installation:

 

[./override/BYESLI.DLG] loaded, 112513 bytes
[BYESLI.DLG] loaded
WARNING: internal label [1] not found in processed DLG [KNIGHT]
ERROR: COPY_TRANS KNIGHT state #1 out of range 0-1, SKIPPED
ERROR: Cannot process COPY_TRANS (Failure("COPY_TRANS out of range"))
ERROR: processing COPY_TRANS [Sirene/Dialogue/C0SirenJ.d]: Failure("COPY_TRANS out of range")
Stopping installation because of error.
Stopping installation because of error.



#13 jastey

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Posted 21 February 2020 - 12:20 AM

AionZ:

KNIGHT.dlg needs the %eet_var% because of the BG1/BGII doubled ressources. Have a look here: https://cdn.rawgit.c...ence table.html



#14 maus

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Posted 21 February 2020 - 01:15 AM

Was my bad. I didn't realize I had her installed in the BG1 session before EET. Then tried to install here in the EET which was wrong... 



#15 maus

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Posted 26 February 2020 - 09:23 PM

With the EET the Kit is not working. For level up Sirene has only the possibility to choose priest weapon proficiencies and is only able to distribute 1 point for each. Guess something went wrong in the Kit design. 



#16 maus

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Posted 01 April 2020 - 11:40 AM

misinterpretation... deleted.


Edited by maus, 01 April 2020 - 11:43 AM.




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