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[MOD] Rough World (Beta)


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#1 yellow hat elminster

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Posted 09 August 2016 - 01:34 PM

File Name: Rough World (Beta)
File Submitter: yellow hat elminster
File Submitted: 09 Aug 2016
File Category: BG:EE Mods

In essence, the mod intends to change the tone of the games reputation system, add a bit of difficulty, and make the world feel not quite as forgiving.
 

The concept behind this mod is to make the world a rougher place. Low reputation characters are considered to be absolutely horrid human beings - so there is a very low expectation that they will assist anyone. When they do it is regarded as being an exceptional act. As a result low reputation characters now have a lower bar to donating to increase their reputation than higher reputation characters. Merchants are also actually now inclined to give them a discount - if only to ensure they themselves are not hurt. 

 

Likewise, because the world is such a dark and unforgiving place characters that have higher reputation amounts are seen in a much more positive light. People are more willing to forgive them should they make a mistake (such as killing a civilian).
 
It also includes some of the components I've been working on for my upcoming Eve of War mod. This includes a component that significantly changes how chapter 7 is handled in the game. You can find more details on this below.
 

The mod also has other components that increase the games difficulty.

 

 

Installation order: It should probably be installed after any quest or romance mods but before any other tweak mods. However, I could be wrong here so please feel free to report any issues you have with this working with other mods so we can determine the best time to install this.

Scaled Spawning should be installed before you install Fixed Insane Difficulty


This mod has 9 components:



Scaled Spawning (BGEE Original Campaign Only)

Scaled spawning adds new creatures (including creatures that you would otherwise not encounter in BG1) along the main (critical) path of the game. This is in part based on your difficulty level. This also does not change the AI for these creatures (so if you want a challenge there you might want to look into something like SCS). These are all just one-time encounters (they won't respawn). 

 

 

Sparse Resting  (BGEE Original Campaign Only)

 

Sparse Resting changes the probability of successfully resting in some areas based on your difficulty setting. In some cases it may now be extremely difficult to successfully rest. It will also open up the option to rest in other areas (that previously blocked resting). 

 


Chapter 7 Hardcore Component (BGEE Original Campaign Only)

 

The chapter 7 hardcore component does three things.

 

1. It makes it so that when you hit chapter 7 you lose access to all areas within the City of Baldur's Gate (as well as the farm area). The only way to access the city (and to leave as well) is to pay a smuggler to bring you into and out of the city. The smuggler can be found near the bridge in the bridge area.

 

2. It makes it so that your movement within the city is very limited. You are only able to move one area at a time - even if you have previously explored a section of the city

 

3. It adds Flaming Fist patrols to the streets

 

These restrictions will end at the end of Sarevok's coronation ceremony.

 

 

Improved Beggars Component (BGEE Original Campaign Only)

 

Beggars now have flies flying overtop of their heads. Extremely low reputation parties can give them a donation and (provided they acted respectfully when doing so) can get a small reputation increase.

 

 

New Reputation Names Component

 

This component renames the description you get for your given level of reputation to one of the following

 

Savior
Hero
Adventurer
Medler
Ruffian
Thug
Sadist

 

 

Reputation Rebalanced Component (BGEE Original Campaign Only)

 

This changes reputation in a couple of ways

 

- Higher and lower reputation characters get better prices in stores. A character with around 10 reputation for instance would pay more for a good than one with 1 or 20.

 

- Starting reputation only varies between 9 and 11 now.

 

- A low reputation character killing someone in law enforcement is now unlikely to cause further reputation losses. Killing civilians however will.

 

- The reaction modifier for players with higher reputation is improved. Players with 20 reputation now will get +7 to reaction instead of +4. This essentially makes the progression more even than in the vanilla game (at least compared to how low reputation's are handled).

 

- Very low reputation characters will pay less to see a reputation improvement from donating to a church.

 

 

 

 

Only Autosaves 

 

 

This component makes it so that you cannot save the game. You must rely on autosaves (and your own wit) to make your way through it.

 

Note: This component may cause issues with the game. Let me know (preferably through the thread on the Beamdog forums for this mod) if you experience any problems with it.

 

 

 

Legacy of Bhaal is forced Insane difficulty


This component turns Legacy of Bhaal into effectively a game where you are permanently playing on the insane difficulty setting. 

 


Note: I do not recommend you install the Fixed Insane Difficulty and Only Autosaves components after you have already started a game. The results could be very mixed if you do so.

Anyways, special thanks to @Cuv and @Ardanis for helping me figure out the Weidu stuff behind the mod. Special thanks to Etamin for their work on the Polish translation.

 


Click here to download this file

#2 Fiann of the Silver Hand

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Posted 09 August 2016 - 04:05 PM

Does it use the spawn points, or is it ARE scripting?

#3 The Imp

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Posted 09 August 2016 - 05:15 PM

Does it use the spawn points, or is it ARE scripting?

A download later... What would you guess from reading bunch of lines like this:

EXTEND_TOP ~AR0123.bcs~ ~k9AltLegacyOfBhaal/Script/k9ar0123.baf~

:devil:


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#4 Fiann of the Silver Hand

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Posted 09 August 2016 - 06:43 PM

I'm asking about #1. Thought that was obvious, but now I want to hear a theory on how to alter LoB stuff without scripting.

#5 Kornstalx

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Posted 12 March 2017 - 02:03 PM

I've noticed that the Only Autosaves option (at least when installed via BigWorldSetup) is causing areas to "un-explore" once you leave them. For instance, starting in the Candlekeep Inn, if you walk around downstairs to reveal it then go upstairs, coming back down all the 1st floor will be completely fogged over again. This is true for all interior areas around Candlekeep. I didn't test this any further in the game, as I immediately uninstalled the "No Autosaves" component and restarted, and the problem went away.  

 

I couldn't find this feature documented anywhere so I don't know if it's intended or otherwise.



#6 yellow hat elminster

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Posted 01 April 2017 - 09:12 PM

I've noticed that the Only Autosaves option (at least when installed via BigWorldSetup) is causing areas to "un-explore" once you leave them. For instance, starting in the Candlekeep Inn, if you walk around downstairs to reveal it then go upstairs, coming back down all the 1st floor will be completely fogged over again. This is true for all interior areas around Candlekeep. I didn't test this any further in the game, as I immediately uninstalled the "No Autosaves" component and restarted, and the problem went away.  

 

I couldn't find this feature documented anywhere so I don't know if it's intended or otherwise.

Looks like I've probably screwed up something to do with the Bit it uses.

 

Anyways, thanks for the heads up!


Edited by yellow hat elminster, 01 April 2017 - 09:21 PM.