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BWS BGT Installation, Custom, Expert mode


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#41 quinlan

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Posted 03 April 2017 - 12:56 AM

Here is another issue. Magnus the dwarf sells his wares at Beregost. So far when I try to steal while buying, it is a case of either succeeding or failing and getting a dialogue box with options to talk through it. With Magnus when I fail to steal an item from his inventory, the game throws me out from the buying session, but I do not get the dialogue. It is like nothing happened, which means I can fail as many times as I want to and eventually steal all his items, whereas before I would get a final warning after a few unsuccessful attempts.


My fantasy story

 

"Man, in his discussions with other men about questions of religion, statecraft, geography, trade, has always reached a point in the discussion where it has seemed wise to reply to his opponent by disemboweling him or knocking his brains out."

 

My name is Thomas Hockenberry, Ph.D., and I think the "Ph.D." stands for "Pouring His Draft."

 

"The study of modern science today is being done by the brain of primitive man."


#42 The Imp

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Posted 03 April 2017 - 06:58 AM

Here is another issue. Magnus the dwarf sells his wares at Beregost. So far when I try to steal while buying, it is a case of either succeeding or failing and getting a dialogue box with options to talk through it. With Magnus when I fail to steal an item from his inventory, the game throws me out from the buying session, but I do not get the dialogue. It is like nothing happened, which means I can fail as many times as I want to and eventually steal all his items, whereas before I would get a final warning after a few unsuccessful attempts.
Probable incompatibility problem between the mods(the one is Rogue Rebalance's Revised Thievery, and another mod what ever it is).
Fix for now - Just stop cheating for now.
Long time fix - Find out what the other mod is and get Wisp or aVENGER to fix the issue.

Edited by The Imp, 03 April 2017 - 06:58 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#43 quinlan

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Posted 03 April 2017 - 12:34 PM

Right. 

 

I just met Viconia at Trade Way North. I think it is from the stratagems mod. Having accepted her at my party, I noticed she isn't a cleric, rather an assassin. Is this normal? Haven't played BG1 for a long time, but i seem to remember her as a cleric. Also, although she is an elf, the dual class button is active... which is good, since it means I can still turn her into a cleric.


Edited by quinlan, 03 April 2017 - 12:39 PM.

My fantasy story

 

"Man, in his discussions with other men about questions of religion, statecraft, geography, trade, has always reached a point in the discussion where it has seemed wise to reply to his opponent by disemboweling him or knocking his brains out."

 

My name is Thomas Hockenberry, Ph.D., and I think the "Ph.D." stands for "Pouring His Draft."

 

"The study of modern science today is being done by the brain of primitive man."


#44 Hack'N'Slash

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Posted 03 April 2017 - 03:53 PM

Think you might have La'Viconia installed if she's an assassin.



#45 quinlan

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Posted 03 April 2017 - 07:34 PM

With so many mods at my installation, i haven't kept track. I'm already in love with this mod. According to its decription, i just have to wait until she reaches level 7 and then she will receive her calling as a priest, is this correct?

Edited by quinlan, 03 April 2017 - 07:37 PM.

My fantasy story

 

"Man, in his discussions with other men about questions of religion, statecraft, geography, trade, has always reached a point in the discussion where it has seemed wise to reply to his opponent by disemboweling him or knocking his brains out."

 

My name is Thomas Hockenberry, Ph.D., and I think the "Ph.D." stands for "Pouring His Draft."

 

"The study of modern science today is being done by the brain of primitive man."


#46 -Spam-

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Posted 03 April 2017 - 11:37 PM

With so many mods at my installation, i haven't kept track. I'm already in love with this mod.
And you are trying an eXpert install.
Just want to tell: Not looking good.

#47 quinlan

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Posted 04 April 2017 - 01:24 AM

Here is something else that seems weird: Same enemy (kobold chieftain) attacked by two of my characters. One rolls 18+1=19 and misses and the other 14+5=19 and hits! :blink:


My fantasy story

 

"Man, in his discussions with other men about questions of religion, statecraft, geography, trade, has always reached a point in the discussion where it has seemed wise to reply to his opponent by disemboweling him or knocking his brains out."

 

My name is Thomas Hockenberry, Ph.D., and I think the "Ph.D." stands for "Pouring His Draft."

 

"The study of modern science today is being done by the brain of primitive man."


#48 Demtrek

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Posted 06 April 2017 - 07:07 AM

Here is something else that seems weird: Same enemy (kobold chieftain) attacked by two of my characters. One rolls 18+1=19 and misses and the other 14+5=19 and hits! :blink:

If you use Near Infinity you can open the creature section and see there are like 30 different Kolbolds.  So you probably encountered 2 Kolbold Chieftains but only the name is the same, one probably has a better "THAC0".



#49 quinlan

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Posted 08 April 2017 - 10:27 PM

Here is something else that seems weird: Same enemy (kobold chieftain) attacked by two of my characters. One rolls 18+1=19 and misses and the other 14+5=19 and hits! :blink:

If you use Near Infinity you can open the creature section and see there are like 30 different Kolbolds.  So you probably encountered 2 Kolbold Chieftains but only the name is the same, one probably has a better "THAC0".

Got it.

 

I am not sure about this, if it is mod related or a vanilla game inconsistency, but here it is. I was at Red Canyon and was deliberating where to travel with regard to the nearest merchants to sell stuff from my full back-packed characters. I am trying to role play all situations, so I was looking at the map to judge the shortest travel route since time was my only consideration. I noticed the following:

Spoiler

 

How come there is a 4-hour difference between these two destinations and my current location, considering the fact that the Cloud Peak Mountains are almost in the way for one of the two? 

I'll repeat here my limited knowledge of the matter and that it may just be imperfect game mechanics that nobody has thought of fixing.


My fantasy story

 

"Man, in his discussions with other men about questions of religion, statecraft, geography, trade, has always reached a point in the discussion where it has seemed wise to reply to his opponent by disemboweling him or knocking his brains out."

 

My name is Thomas Hockenberry, Ph.D., and I think the "Ph.D." stands for "Pouring His Draft."

 

"The study of modern science today is being done by the brain of primitive man."


#50 The Imp

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Posted 09 April 2017 - 01:36 AM

How come there is a 4-hour difference between these two destinations and my ...
It's a map... aka if there's a bridge across a "lake" it might take a 5 minutes to across, if there isn't, it might take 2 hours of car travel to across a small stream. That's why. And as the Worldmap mod makes the travel map to have far less horizontal-vertical dedication, it's harder to account the actual travel route, like it was in the BG1, in which map, you still live in, are.

Well you are free to make an improvement to the Worldmap mods code... of course you need to account the multiple mods that edit the stuff, and you probably get not that far until you are off the correct page again. As one philosophy is to place the map icons where they ARE in the map, the other is to plant them where the travel times would place them...

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#51 quinlan

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Posted 09 April 2017 - 01:54 AM

In other worlds...tough luck, especially so if one doesn't have a clue about coding.  :whistling:


My fantasy story

 

"Man, in his discussions with other men about questions of religion, statecraft, geography, trade, has always reached a point in the discussion where it has seemed wise to reply to his opponent by disemboweling him or knocking his brains out."

 

My name is Thomas Hockenberry, Ph.D., and I think the "Ph.D." stands for "Pouring His Draft."

 

"The study of modern science today is being done by the brain of primitive man."


#52 quinlan

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Posted 11 April 2017 - 03:56 AM

Is there a way to save Bashrik and Mirjala? I've managed to squeeze in a PC in the encounter, before the cutscene, but after the true seeing from Bashrik when the cutscene ends they ignore me as if I don't exist and they go ahead and assassinate them.

Spoiler


My fantasy story

 

"Man, in his discussions with other men about questions of religion, statecraft, geography, trade, has always reached a point in the discussion where it has seemed wise to reply to his opponent by disemboweling him or knocking his brains out."

 

My name is Thomas Hockenberry, Ph.D., and I think the "Ph.D." stands for "Pouring His Draft."

 

"The study of modern science today is being done by the brain of primitive man."


#53 Roxanne

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Posted 11 April 2017 - 07:01 AM

Is there a way to save Bashrik and Mirjala? I've managed to squeeze in a PC in the encounter, before the cutscene, but after the true seeing from Bashrik when the cutscene ends they ignore me as if I don't exist and they go ahead and assassinate them.

Spoiler

No - it is part of the plot that they die and you find Bashrik's journal, which gives you further hints and which you need once you make it into Baldurs Gate City (Snakes of Abator quest).


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#54 quinlan

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Posted 20 April 2017 - 04:06 AM

Tiny issue during the Bone Hill quest. More of an inconsistency than an error. The castle looked familiar until I found the key which confirmed it. The key in the library is mentioned as the key to Nalia's Keep.


My fantasy story

 

"Man, in his discussions with other men about questions of religion, statecraft, geography, trade, has always reached a point in the discussion where it has seemed wise to reply to his opponent by disemboweling him or knocking his brains out."

 

My name is Thomas Hockenberry, Ph.D., and I think the "Ph.D." stands for "Pouring His Draft."

 

"The study of modern science today is being done by the brain of primitive man."


#55 The Imp

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Posted 20 April 2017 - 06:33 AM

That inconsistency is probably conjured up by a mod that's installed after the Bonehill mod, as it probably overwrites the .itm -files definition... to confirm this, you just need to --change-log the file and have a weidu.log's content up(which you have in the first post on this thread). Not that you actually have to. But..

Edited by The Imp, 20 April 2017 - 06:33 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#56 quinlan

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Posted 20 April 2017 - 10:48 AM

I am curious enough to try my hand in this, if only I have some more detailed walkthrough of what to do, as I am a complete ignoramus with regard to editing. 


My fantasy story

 

"Man, in his discussions with other men about questions of religion, statecraft, geography, trade, has always reached a point in the discussion where it has seemed wise to reply to his opponent by disemboweling him or knocking his brains out."

 

My name is Thomas Hockenberry, Ph.D., and I think the "Ph.D." stands for "Pouring His Draft."

 

"The study of modern science today is being done by the brain of primitive man."


#57 The Imp

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Posted 20 April 2017 - 12:59 PM

I am curious enough to try my hand in this, if only I have some more detailed walkthrough of what to do, as I am a complete ignoramus with regard to editing. 

Well, the easiest way to find out what the items name is, is to use the Shadowkeeper/EE keeper, load the save you have the item equipped on the main character, and look at their inventory. There, you should see three columns, which the last one on the right says the items actual filename. so say it's arrow01, it's not that of course, but let's go with that, then you just get a .bat file by making it from a .txt file by renaming it as "change-log.bat" or what ever you like, the .bat part is important and of course you should have the file extensions visible in the folder options..., the file is also in the BWS tools somewhere... it's just a text file... you then edit the file with Notepad by right clicking it and selecting Notepad from the window, and write this code into it if the items name was arrow01 ...

mkdir change-log
WeiDU.exe --log nul --change-log arrow01.itm >change-log/change-log.txt --out change-log

Then you save the file in Notepad and overwrite the existing one... and then you just move the file into the game folder and run it as if it was a .exe file...

Running the file will make a new directory into the game folder called big surprise "change-log" and it prints a file into it that contains the info you are searching for, a backup of the iterations of the file and fun. Ouh the last is not actually included. :devil: Ahh, the insanity is finally setting in.

And then you look at the result and kill and slaughter your oppo... hmm, think. ^_^ 8)


Edited by The Imp, 20 April 2017 - 01:03 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.