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My notes and comments of Sylmar Battlefield


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#1 micbaldur

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Posted 17 August 2011 - 11:14 AM

After playing this mod for the first time i like comment on it.

Over very nice "short" battle even though not so "epic" as Bigg's Large Scale Battle but very enjoyable mod.

I encountered couple problems.

First i didn't get that Warden's speech after i killed 3 Balrogs. After orcs stopped spawning I did what you suggested on other topic CluaConsole SetGlobal("SetBalrogDialog","Zy1800",11) then i get speech.

Second problem i encounter was that elven warriors starts occasionally fighting and killing each other.

Sadly :crying: i didn't get any new items. I was really hoping for maybe Sword of Elendil :whistling: (CHARNAME shouts sometimes that he has Sword of Elendil even though sadly i don't have, i have LotR Aragorn character sounds). :P

Over all i :cheers: about this very enjoyable mod. Maybe seeing Silmarillion soon. :coolthumb:

CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#2 Zyraen

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Posted 17 August 2011 - 11:17 AM

Thanks so much for the feedback :) this is a very unexpected pleasant surprise.

Second problem i encounter was that elven warriors starts occasionally fighting and killing each other.

Could you feedback a bit more on how this happened? This is really very surprising and unexpected...

BTW, how did you find the difficulty of the INDIVIDUAL orc? Did the difficulty of the fight drop infinitely hugely when you have infinite ammo weapons?

kiyos.jpg____btlbn2.gif____kovaS.jpg
Love between a Law Enforcer and a Fugitive - can such a thing even happen?
SoA Release - Overview / Download Links

Zyraen's Miscellaneous Mods - Ust Natha Accelerator, item tweaks, XP caps, The Ub3r Reaver Kit, and much more...
Spellhold Gauntlet - more than just a Spellhold-Be-Gone
Hidden Kits - hidden dual-classed kits with a twist for progression


#3 micbaldur

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Posted 17 August 2011 - 11:40 AM

Thanks so much for the feedback :) this is a very unexpected pleasant surprise.

Second problem i encounter was that elven warriors starts occasionally fighting and killing each other.

Could you feedback a bit more on how this happened? This is really very surprising and unexpected...

BTW, how did you find the difficulty of the INDIVIDUAL orc? Did the difficulty of the fight drop infinitely hugely when you have infinite ammo weapons?

Well elven warrior's are swarming at about center of map and when orcs come there elven warrior's attacks them as they should. After orcs are dead sometimes one or two elven warrior continues attacking elven warriors. At some point their become hostile and get killed. I don't know what is causing this friendly fire or something else. I myself are busy at killing orcs too.

That's why tend handle orcs myself at 3 spawning points. He he CHARNAME is Demigod and capable of masskilling simple orcs at this point. :P

Other problem i encounter was that sometimes spawning Orc Champion, Warlord or Chieftain can't move (he he they walk at same place like Michael Jackson). They are also invunerable at at that time luckily i have some powerful weapons like Sanchuudoku +4: Acidic Katana from Kuroisan (BP mod).

As for difficulty i did find very easy as i have BWP expert-install so CHARNAME is quite powerful at this point, i'm ready to go Spellhold. I future install i going to play this much sooner maybe beginnig of chapter 2.

CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#4 Zyraen

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Posted 18 August 2011 - 12:14 AM

I don't know what is causing this friendly fire or something else. I myself are busy at killing orcs too.

Nor do I, frankly. I've never observed this before, so its interesting.
Maybe looking at their offensive / target acquisition scripts will give some nice results.

Other problem i encounter was that sometimes spawning Orc Champion, Warlord or Chieftain can't move (he he they walk at same place like Michael Jackson). They are also invunerable at at that time luckily i have some powerful weapons like Sanchuudoku +4: Acidic Katana from Kuroisan (BP mod).

Yeah this is quite a bug that I will have to fix.
It involves an engine Rehaul so its no mean feat, but the draft is all but done.
Interested in battling enemy Thieves and Ranger squads? :) And spellcasters in place of Warlords, but with the same health and regen rate? (think something like the Warden's role for the Orcs, but better AI)

CHARNAME is quite powerful at this point, i'm ready to go Spellhold.

I'll probably need to do something about this.
Even in the revised AI script, at the T2 where Charname is level 14-20 or so, the CREs are really outclassed, they gain nothing but a few bonuses, Kits don't really give very much, and their regen is not a lot higher. Whereas this is the part where CHARNAME typically has the most crazy gear.

To be fair, the Sylmar Battlefield orcs have none of these. Very elementary stuff, really.

PS : I did have some ideas for new items, but they would be really hard to get. And the setting will be different, maybe you have to step through some portal or something, that will strip you of all your Gear, and a new set of gear will be provided on the other side, with customisation options based on what you had in the game previously.

Edited by Zyraen, 18 August 2011 - 12:21 AM.

kiyos.jpg____btlbn2.gif____kovaS.jpg
Love between a Law Enforcer and a Fugitive - can such a thing even happen?
SoA Release - Overview / Download Links

Zyraen's Miscellaneous Mods - Ust Natha Accelerator, item tweaks, XP caps, The Ub3r Reaver Kit, and much more...
Spellhold Gauntlet - more than just a Spellhold-Be-Gone
Hidden Kits - hidden dual-classed kits with a twist for progression


#5 micbaldur

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Posted 18 August 2011 - 10:53 AM

Nor do I, frankly. I've never observed this before, so its interesting.
Maybe looking at their offensive / target acquisition scripts will give some nice results.

Well i have BWP expert install and i have experience strange behavior elsewhere also but nothing major.

Yeah this is quite a bug that I will have to fix.
It involves an engine Rehaul so its no mean feat, but the draft is all but done.
Interested in battling enemy Thieves and Ranger squads? :) And spellcasters in place of Warlords, but with the same health and regen rate? (think something like the Warden's role for the Orcs, but better AI)

Yes. More powerful enemies Demigod CHARNAME can handle enemy you throw in. :devil:

I'll probably need to do something about this.
Even in the revised AI script, at the T2 where Charname is level 14-20 or so, the CREs are really outclassed, they gain nothing but a few bonuses, Kits don't really give very much, and their regen is not a lot higher. Whereas this is the part where CHARNAME typically has the most crazy gear.

To be fair, the Sylmar Battlefield orcs have none of these. Very elementary stuff, really.

PS : I did have some ideas for new items, but they would be really hard to get. And the setting will be different, maybe you have to step through some portal or something, that will strip you of all your Gear, and a new set of gear will be provided on the other side, with customisation options based on what you had in the game previously.

Well my CHARNAME is about L40+ right now (i have played nmany BIG mods already).

Nooo! strip my beautiful hardly earn gear :o (He he i have packmule :P ). What a frightening idea over all just like in Soubar.

But new items are always welcome (Me Packrat Yes :Tasty: ).

CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible