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BiG World Project (BWP) v10.2 released


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#1 Leonardo Watson

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Posted 15 October 2011 - 09:37 AM

What's new? Corrections to the install.bat (thanks to billy3); new fixes according to the "Fixes for the BiG fixpack" thread; mods updated to the most recent version; a few new mods added.


Your help is welcome!
If you find any errors and misspelling or missing some descriptions, you can edit the PDF in a very simple way. With Acrobat Reader X you can highlight any text and add your notices. Send the PDF with your corrections and comments back to my email address and I will add them with the next update.

#2 Turambar

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Posted 15 October 2011 - 10:07 AM

I would suggest that you move my mod after the BG2 Tweaks, since my Slow Drow Items Disintegration tweak (#2050) overwrites that of BG2Tweak (#1050); installing the latter over the former can lead to undefined results.
Or, even better, please mark those two components as incompatible with each other.

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Currently supporting: DSotSC for BGT, NTotSC - forum

Turambar's fixes and tweaks for BG2, BGT, DSotSC, NTotSC, SoBH and more!

 

Before posting questions (even regarding posts written by myself), please look at Jarno Mikkola's FAQs for the Megamods!
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#3 i30817

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Posted 15 October 2011 - 06:02 PM

Is there a point in adding the altered knock spell?

It should probably be expert if so, since it's mostly a solo tool.
There are fixes so it installs in the BiG world in its topic.

#4 -Sarielle-

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Posted 15 October 2011 - 06:41 PM

May I ask what date the fixes are through from the fixpack thread? I ask because I really am interested in this mod AND unfinished business, but I don't have much experience modding this game.

#5 Lollorian

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Posted 15 October 2011 - 08:14 PM

May I ask what date the fixes are through from the fixpack thread?

The BWPFixpack v10.2 seems to contain stuff upto post #514 in that thread :cheers:

I ask because I really am interested in this mod AND unfinished business, but I don't have much experience modding this game.

By "this mod", if you mean:
1) The BWP - it already contains UB so you're good :D (might I tell you that the BWP isn't a mod per se though :P Just a set of tools to make mods wortk together)
2) The Altered Knock Spell Mod - you'll want to use the fix i30817 mentioned in the Fixpack thread and add it to the install.bat :P

Though I'm a tad concerned about the adding part because in past BWPs, I just had to add a line to the install.bat - now there are various files that may need to be edited (... referring to my failed attempt to install iiSpellSystemAdjustments via the new install.bat :unsure:)

Could someone summarize what files the install.bat refers to during the actual installation? :ermm:

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#6 i30817

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Posted 15 October 2011 - 09:23 PM

Had a error
Spoiler


Can't install anything without bgt.

#7 Lollorian

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Posted 15 October 2011 - 09:58 PM

I think this is one of those odd cases where attaching a file would've been better than posting in spoilers :D The relevant lines in BGT's install that failed are:

Copying and patching 1 file ...
[./override/SW1H19.ITM] loaded, 458 bytes
ERROR: cannot convert abil_target_fx_num or %abil_target_fx_num% to an integer
ERROR: [SW1H19.ITM] -> [override] Patching Failed (COPY) (Not_found)
Stopping installation because of error.

ERROR Installing [Baldur's Gate Trilogy - Core], rolling back to previous state
Unable to Unlink [BGT/Backup/0/OTHER.0]: Unix.Unix_error(1, "unlink", "BGT/Backup/0/OTHER.0")
Now whether this is because of the new code or some other reason might need investigating :P But you might wanna mention which BWPInstallpack and BWPFixpack you're using :) Relevant code in normal BGT.tp2:
Spoiler

BWPFixpacked code: (just the 1st line changed :lol:)
Spoiler


Also, please zip/rar/7z the file called BiG World Debug.txt in your BGII-SoA folder and attach it to a following post :cheers:

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#8 i30817

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Posted 15 October 2011 - 10:01 PM

Sorry, the debug file is gone. I'm already recopying the mods.

It was the first error though.

The versions were the 10.2 versions, that is:

BiG World Borkpack v9.6.1
BiG World Textpack v10 ENGLISH
BiG World Fixpack v10.2
BiG World Installpack v10.2

So, i just need to change that line?

This is one of the new changes in the BWPfixpack to retain the BG2Fixpack changes right?

Wouldn't that defeat that purpose, copying to the override?

Edited by i30817, 15 October 2011 - 10:04 PM.


#9 i30817

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Posted 15 October 2011 - 10:32 PM

Changing that line didn't work.

ERROR: cannot convert abil_target_fx_num or %abil_target_fx_num% to an integer
ERROR: [SW1H19.ITM] -> [override] Patching Failed (COPY) (Not_found)
Stopping installation because of error.

ERROR Installing [Baldur's Gate Trilogy - Core], rolling back to previous state
Will uninstall 1881 files for [SETUP-BGT.TP2] component 0.
Uninstalled 1881 files for [SETUP-BGT.TP2] component 0.
---------------------------------------------------


Here is a big world debug of this run (with that line changed)
Attached File  BiG World Debug.txt   341.02K   207 downloads

Edited by i30817, 15 October 2011 - 10:35 PM.


#10 Lollorian

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Posted 15 October 2011 - 11:38 PM

I know this is inconvenient but if you do manage to give it another try, could you delete the file BiG World Fixpack\BGT\Setup-BGT.tp2.patch before running the install.bat? :unsure:

We can eliminate the BWPFixpack's new patch as a cause if it still borks after that :P

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#11 i30817

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Posted 15 October 2011 - 11:44 PM

I can do it, but apparently the BGT can't be uninstalled? What i usually do is insert pause in the Big World Install.bat after things i know will bork to try out things, but it seems BGT fails restoring the files it changes, forcing me to unzip all the mods again?

I have the batch file now idling in a pause after the BGT install, and i wonder if i can just call it again in the next line after deleting that file or if it will not work due to the botched uninstallation.

Edited by i30817, 15 October 2011 - 11:46 PM.


#12 Lollorian

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Posted 15 October 2011 - 11:52 PM

I just noticed this :unsure:
patching file `bg2fixpack\setup-bg2fixpack.tp2'
processing fixes for "BG2_Tweaks"
patching file `BG2_Tweaks\dlg\crom5.d'
patching file `BG2_Tweaks\baf\P#FW2301.BAF'
patching file `BG2_Tweaks\Setup-BG2_Tweaks.tp2'
processing fixes for "BGT"
patching file `BGT\Base\BAF\ar8300.BAF'
patching file `BGT\Base\BAF\ARU002.BAF'
patching file `Setup-BGT.tp2'
Hunk #38 FAILED at 3999.
1 out of 42 hunks FAILED -- saving rejects to Setup-BGT.tp2.rej
processing fixes for "BGTTweak"
patching file `BGTTweak\24\CREExcl.txt'
processing fixes for "Bonehillv275"
patching file `Bonehillv275\bafs\BH0107.BAF'
... which implies that you're not installing on a fresh install ;) (you'll need to re-extract every mod because the BWPFixpack makes some changes to files that aren't reverted when you uninstall :P)

Preferably reinstall BGII-SoA itself but re-extracting mods should do good enough I guess :unsure: I just tried BWPFixpacking my BGT folder and it correctly patched everything without any failures :cheers:

Meanwhile, please check whether you have the latest BGT :unsure: (silent updates may have gone through or sommin)

Edited by Lollorian, 15 October 2011 - 11:53 PM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#13 i30817

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Posted 16 October 2011 - 12:12 AM

I'm still using the old version of Bone hill, though that is not the problem.

I'm also using newer or already patched versions of some other mods.

Fishing for trouble, bg1ub, sirene's call.

Edited by i30817, 16 October 2011 - 12:23 AM.


#14 Wisp

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Posted 16 October 2011 - 12:44 AM

Check/upload the sw1h19.itm from the override. It probably doesn't have two effects on its melee header (e.g., due to another mod), which would cause the BWPFixpacked code to fail with this error.

#15 i30817

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Posted 16 October 2011 - 01:25 AM

I'll do a pause in the install bat before BGT, then do a changelog, then delete the tp2 file mentioned above then report if it progressed and post the changelog.

This seems alright?

#16 Turambar

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Posted 16 October 2011 - 01:34 AM

Your game appears to be corrupted. Anyway, I think the safest thing here would be to use the new WeiDU function ADD_ITEM_EFFECT, in order to be able to deal with any modified file:
COPY_EXISTING ~SW1H19.ITM~ ~override~
	LPF ~ADD_ITEM_EFFECT~ INT_VAR
		opcode=3 //berserk
		target=1 //self
		power=1
		duration=60
		header=1 //add to first header
		type=1 //melee
	END
BUT_ONLY

Turambar

Currently supporting: DSotSC for BGT, NTotSC - forum

Turambar's fixes and tweaks for BG2, BGT, DSotSC, NTotSC, SoBH and more!

 

Before posting questions (even regarding posts written by myself), please look at Jarno Mikkola's FAQs for the Megamods!
(how to correctly report CTDs)

 


vipersig.jpg


#17 i30817

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Posted 16 October 2011 - 01:44 AM

The changelog (before BGT is installed) says:

[WeiDU.exe] WeiDU version 23000
[WeiDU.exe] Using scripting style "BG2"
override/sw1h19.itm



Mods affecting SW1H19.ITM:
00000: /* from game biffs */ ~ITEM_REV/ITEM_REV.TP2~ 0 0 // Item Revisions by Demivrgvs: V3 Beta 1.1


The file itself:
Attached File  sw1h19.itm   458bytes   138 downloads

Edited by i30817, 16 October 2011 - 01:47 AM.


#18 Wisp

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Posted 16 October 2011 - 01:44 AM

I'll do a pause in the install bat before BGT, then do a changelog, then delete the tp2 file mentioned above then report if it progressed and post the changelog.

This seems alright?

Sure.

Anyway, I think the safest thing here would be to use the new WeiDU function ADD_ITEM_EFFECT, in order to be able to deal with any modified file:

I suspect all the patches are written in the same precarious style.

#19 i30817

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Posted 16 October 2011 - 01:48 AM

Guess i should have installed item rev v2 huh.

I couldn't delete the tp2 file. It was already applied by the fixpack, i thought it would be applied after starting the BGT install (yes, i know :wacko: ).

Edited by i30817, 16 October 2011 - 01:53 AM.


#20 Wisp

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Posted 16 October 2011 - 02:08 AM

BWP may want to wait with this (Hurricane's) patch for BGT. The sentiment of the patch is admirable, but in this case it is not quite cut and dry. Item Revisions changes sw1h19 into another weapon (bad practice, but that's another topic). Normally BGT would overwrite the item back into the BG1 item (sw1h19 from BG2 is slightly different), but with the patch you'd get the item from Item Revisions, except it now also causes the wielder to go berserk (for no apparent reason, since Item Revisions has turned it into a different item).

Edited by Wisp, 16 October 2011 - 02:13 AM.