Jump to content


Photo

Shadows over Soubar v1.16


  • Please log in to reply
7 replies to this topic

#1 Gwendolyne

Gwendolyne
  • Administrator
  • 1016 posts

Posted 22 February 2020 - 11:31 AM

Shadows over Soubar has been updated and is now available for Mac Os X and Linux games (in the same package). v1.15 is ToB, BGT, BG2;EE and EET compatible:

 

All credits go to weigo and jastey

 

 

Change log:


- Added sos.ini metadata file to support AL|EN's "Project Infinity".
- Added OS control to avoid installing "Remorhaz walking speed adjustment" component on Mac OS.
- Added DESIGNATED numbers and "shadows_over_soubar", "sos_selence_at_waukeens_promenade_after_meeting_Gaelan" and "sos_remorhaz_walking_speed_adjustment" component LABELS.
- Various bugfixes, as listed in the GitHub commits. ;)
- Added README command in tp2.
- Wrote a new sos-readme-english.html readme file and moved all readme files into new readme folder.
- Included Linux and Mac Os X versions in the same package (thanks AL|EN!).
- Uploaded mod to official SpellHold Studios GitHub mirror account.
 

 

SHS Download center

 

Read the Readme

SHS official GitHub alternate download center
 


Edited by jastey, 28 September 2021 - 02:42 AM.

CARPE DIEM ....
 

In progress : Menace sur le Royaume de Diamant Éternel there.


#2 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5148 posts

Posted 22 February 2020 - 10:09 PM

And you couldn't just rename this to be v2(.0) ? Yeah, maybe the previous version should have already been v2... but that's subjective.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#3 Gwendolyne

Gwendolyne
  • Administrator
  • 1016 posts

Posted 23 February 2020 - 05:12 AM

I am following the numbering adopted by weigo who is maintaining the mod. Next version will be 2.0 because of many modifications that will fit next IA version. ;)


CARPE DIEM ....
 

In progress : Menace sur le Royaume de Diamant Éternel there.


#4 weigo

weigo
  • Modder
  • 130 posts

Posted 26 February 2020 - 12:15 AM

And you couldn't just rename this to be v2(.0) ? Yeah, maybe the previous version should have already been v2... but that's subjective.


You are right. But I'm too modest and to shy to make an 2.0 :P


Modification:

BP-BGT-Worldmap-v6.6 (Download)


#5 Endarire

Endarire
  • Member
  • 216 posts

Posted 27 August 2020 - 11:01 AM

What is planned for 2.0?

#6 jastey

jastey
  • Administrator
  • 3218 posts

Posted 28 September 2021 - 02:43 AM

SoS updates to v1.16 with bugfixes.

 

Changelog:

- Fixed install error for non-English versions: Added needed dlls for iconv.exe.
- Added inn2616.sto in case it is not existent ingame (BGII:EE).
- Added install order syntax and globally unique labelling to .ini to support Project Infinity.



#7 Graion Dilach

Graion Dilach
  • Modder
  • 103 posts

Posted 11 January 2022 - 10:05 AM

While testing out that recent Tools -> Check -> For text encoding errors NI feature, I noticed that SoS 1.16 ends up corrupting the text on EET but I guess this can wait for 2.0.



#8 ALIEN

ALIEN
  • Modder
  • 983 posts

Posted 15 April 2023 - 06:55 AM

@Graion Dilach

 

Thanks for report, the reason was: HANDLE_CHARSETS was executed only on `bgee` and `bg2ee`, missing eet. It's fixed for next version.


Project Infinity public BETA - mod manager for Infinity Engine games

Infinity Auto Packager - automatically generate and adds mod packages to GitHub release

Modder's Guide to GitHub - you cannot have progress without committing changes