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  • Submitted: Jan 02 2009 05:03 PM
  • Last Updated: Mar 12 2020 06:44 AM
  • File Size: 9.3MB
  • Views: 47737
  • Downloads: 120293
  • Forum: www.shsforums.net/index.php?showforum=417
  • Readme: readme.spellholdstudios.net/ninde_readme.html

Previous Versions

  • 14 Nov 2013 Download Ninde v2.2
  • 21 Jan 2013 Download Ninde v2.1
  • 29 Dec 2012 Download Ninde v2
  • 08 Jan 2009 Download Ninde v1.1

Download Ninde v3.0

* * * * - 4 Votes (You voted 3)



Screenshots

Lady Ninde Amblecrown; once Waterdeep's most alluring young ingenue, now a hunted woman with a tongue like a guillotine, formidable magical skill and a matching ego. Will you befriend her? Grow to love her? Will you even be able to bring yourself to tolerate her?

Her lavish upbringing have perhaps left Ninde with a slightly bloated sense of entitlement that doesn't exactly suit her to adventure, and certain events of her past darkened her temperament. That's not to say Ninde doesn't appreciate life's more earthy pleasures - men, mead and magic are her self-confessed vices, and 'being poor, seal-clubbing, and chastity' the only things she isn't good at. Although perhaps she exaggerates slightly, there.

Whether Ninde is truly a woman altered beyond repair by the blackening tinct of her past, or the proverbial tart with a heart - well, that's for you to decide.


Ninde also aims to expand upon the background of a certain character who remains, in the vanilla game, virtually unexplained; Lassal. Through a romance or friendship with Ninde, the player can uncover more of his shady story as well as that of Ninde herself.

Ninde, the evil Necromancer, can be found in Bodhi's lair only if the PC sides with Aran Linvail.

She's rated PG13, on account of some steaminess here and there. The romance boasts some more mature content.

Ninde features:
- A unique romance for a male PC of any race with a charisma of 13+ spanning SoA & ToB
- A friendship track for female PCs
- Reactive ToB dialogues depending on your decisions in SoA
- Original portrait art by wonnimchunha
- Original music by theacefes
- A challenging new encounter in Athkatla
- Extensive interaction with all the Bioware NPCs, and juicy new dialogue with Lassal, Bodhi, and Aran Linvail.
- A distinctive, vocal and only slightly irritating new companion for the more masochistic Bhaalspawn.

 

Read the Readme

SHS official GitHub alternate download center

 


What's New in Version v3.0 (See full changelog)

  • Added ninde.ini metadata file to support AL|EN's "Project Infinity".
  • Replaced `AUTHOR` keyword with `SUPPORT`.
  • Added component `DESIGNATED` number and "ninde_npc_for_bg2" `LABEL`.
  • Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance.
  • Commented code as much as possible.
  • Replaced `GAME_IS` conditions with variables checks to speed up install time.
  • Added missing `HANDLE_CHARSETS` function to convert string entries for EE games (to prepare for possible translations).
  • Added EET compatibility.
  • ToB: Summoning Ninde via fate spirit will be deactivated if Ninde was in the party during ToB transition.
  • Fixed the "Ninde not appearing in Crooked Crane 1st Floor" bug.
  • Fixed typos in .d and .baf files:
  • - questd.d: Replaced !StateCheck("Korgann",CD_STATE_NOTVALID) with !StateCheck("Korgan",CD_STATE_NOTVALID).
  • - lk#ni25d.baf and lk#nind.baf: Replaced !StateCheck("Myself",CD_STATE_NOTVALID) with !StateCheck(Myself,CD_STATE_NOTVALID).
  • - lk#nindj.d: Replaced InParty("Imoen") with InParty("Imoen2").
  • Added "Continue()" to the script blocks that are patched via `EXTEND_TOP`.
  • Fixed Ninde portraits in EE games.
  • Converted inventory BAMs to EE: This feature attempts to modify traditional inventory BAMs so that both the large and small icons are utilized by the EE games. The inventory BAM must have two sequences, the first containing the "large" inventory icon frame and the second containing the "small" inventory icon frame to be processed. Inventory icon BAMs in the bam folder that meet these requirements are patched and saved back to the override folder.
  • - Ankh of Ascension (lk#nankh.itm):
  • - Fixed item description: added missing weight (1).
  • - Added missing opcodes for a full Immunity to Poison: op#173 (Poison Resistance Modifier = 100), op#169 (Immunity Special Effect Icon = 6 Poisoned) and op#267 (Protection from Display Specific String: 14017 Poison - 14662 Poisoned).
  • - Added missing opcodes for a full Immunity to Disease: op#169 (Immunity Special Effect Icon = 7 Diseased), op#267 (Protection from Display Specific String: 39752 Stricken by a foul disease - 54337 Diseased).
  • - Added missing opcodes or a full Immunity to Level Drain: op#267 (Protection from Display Specific String: 41495 One Level Drained - 40968 Two Levels Drained - 40969 Three Levels Drained - 40979 Four Levels Drained - 41616 Five Levels Drained) and op#169 (Immunity Special Effect Icon = 59 Energy Drain).
  • - Added missing DS value: opcode #282 (Script: Scripting State Modifier): parameter1 = 1 - parameter2 = 2 [158 SCRIPTINGSTATE3 aka LEVEL_DRAIN_IMMUNITY].
  • - EE and ToBEx compatibility: added Item Creature Exclusion (item_use.2da).
  • lk#nindp.tra: Replaced "<<placeholder>>" entry with a more accurate one.
  • Fixed a typo in lk#nindj.tra causing CTD (replaced "naïve" with "naive", thanks nullset!) and a few others in tra files.
  • Traified lk#nicut.baf.
  • Updated deprecated modding tools links.
  • Re-formated, updated and renamed readme file to ninde-readme-english.html and moved it into new readme folder.
  • Removed useless files and folders (backup, executables and bgee).
  • Reorganized mod architecture tree: created folders to sort files according to their types.
  • Updated OggDec to v1.9.7 and sox to v14.4.1.
  • Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
  • Updated WeiDU installer to v246.
  • Uploaded mod to official Spellhold Studios GitHub mirror account.


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