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Vampire Kit


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#21 Thorium Dragon

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Posted 27 June 2005 - 08:16 AM

My big concern on the implementation of a Vampire Kit is the exclusion of Valen having access to any of the other kits such as Assassin, ect.

Ideally, Valen's race would be "Human", her condition (i.e. fallen paladin) would be "Vampire", and her kit would be left free for assassin or any other.

Edited by Thorium Dragon, 27 June 2005 - 08:46 AM.

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#22 Idobek

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Posted 27 June 2005 - 08:29 AM

You could always make the kit as a Vampire (Assassin), or Vampire (Kensai), or whatever. Still less than ideal, and more work if you want the player to able to select her kit.

#23 Thorium Dragon

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Posted 27 June 2005 - 08:39 AM

You could always make the kit as a Vampire (Assassin), or Vampire (Kensai), or whatever. Still less than ideal, and more work if you want the player to able to select her kit.

A good idea- I'll explore it greater detail after the completion of the mod.

Edited by Thorium Dragon, 27 June 2005 - 08:45 AM.

Mod in Progress: Valen Expansion


#24 -Guest-

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Posted 27 June 2005 - 07:39 PM

Her race variable (viewable in ShadowKeeper) is designated as "Vampire" and the game will respond to this flag, such as in an NPC script, but does not show up on the character screen.

So this is how the in-game NPC recognizes that she is a vampire?

Edited by Thorium Dragon, 27 June 2005 - 07:50 PM.


#25 Thorium Dragon

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Posted 27 June 2005 - 07:57 PM

Her race variable (viewable in ShadowKeeper) is designated as "Vampire" and the game will respond to this flag, such as in an NPC script, but does not show up on the character screen.

So this is how the in-game NPC recognizes that she is a vampire?

This is how the game engine knows she is a vampire.

Mod in Progress: Valen Expansion


#26 Fizbandanna

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Posted 28 July 2005 - 06:15 AM

I recently ran across an old set of spells meant to create a vampire kit, which must be inserted with a spell editor and added to a PC with a savegame editor. When one spell is used the person becomes a "vampire". Their stats change accordingly and all the other spell like abilites (polymorphing, chamr, gas from, ect) are added to them. Also, certain immunities are given. Unfortunately the abilites are rather glitchy and only a few can be used without crashing the game, let alone used to their proper effect. Only wraith form and vampire charm, as well as the ability to sire other vampires work. Still, it is rather interesting. I just wondered if the driving forces (thorium) on this mod were aware of this old kit and if any of it is going to be built off of for Valen's powers. It seems it could save a lot of time.

edit: I think that perhaps the spells themselves aren't glitchy but my be conflicting with a mod I have installed, or have been partially overwritten when I reinstalled a mod or patch. If anyone else wants to try email me and I'll attach them zipped to the reply.

raistmajwiz@yahoo

Edited by Fizbandanna, 03 August 2005 - 07:19 AM.


#27 Vall

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Posted 29 May 2009 - 06:09 PM

I think the idia of having a vampier kit is a good idia and you can then choose a class like warior or mage etc... :cheers: