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Khadion F.A.Q.


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#21 SConrad

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Posted 05 January 2005 - 06:16 AM

We do not have a voice actor as yet, but we certainly intend to voice Khadion.

In this case, only the interjections will be voiced, or some of the dialogs too (like the original NPC's) ?

We intend to have as much voicing as possible.

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#22 SConrad

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Posted 13 January 2005 - 03:14 PM

Updated as we now have a romance!

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#23 Kai of Candlekeep

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Posted 13 January 2005 - 03:15 PM

... we do?

:huh:

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#24 SConrad

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Posted 13 January 2005 - 03:23 PM

Yes, we do. Check the workroom. :)

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Posted Image Brythe NPC mod - Designer
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#25 T.G.Maestro

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Posted 14 January 2005 - 03:50 AM

Updated as we now have a romance!

I wonder if this is 'good' or 'bad' news... :ermm:
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Refinements v2 has been released!
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#26 Shed

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Posted 14 January 2005 - 04:12 AM

Updated as we now have a romance!

I wonder if this is 'good' or 'bad' news... :ermm:

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What could you mean by that :P ?

#27 Kai of Candlekeep

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Posted 14 January 2005 - 11:20 AM

Wow.... take a few days off the project and the whole damn thing gets a full-overhaul. :o

Yeah... I always thought a romance option would be fun. Because I'm a girl and I want a middle ground between the dark and brooding Tsujatha and the hyper-sweet Kelsey, and NO, Anomen doesn't count, even the CN version. Because deep down inside, every chick dreams of a "bad-boy" that she has a direct hand in reforming.

Khadion: Everyone's favorite bad-boy.

Having a highly active imagination can be very taxing on the purity of one's soul at times...
- Sir Kalthorine ut Wistan

I find you amusing... in a "What the hell is wrong with you?" kind of way...
- Jaheira, BG1


#28 SConrad

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Posted 14 January 2005 - 11:45 AM

Hehehe, new tagline for the mod... :D

Posted Image Khadion NPC mod - Team leader, head designer
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Posted Image NPC Damage - Coder
Posted Image PC Soundsets - Coder, voice actor
Posted Image Brythe NPC mod - Designer
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#29 Shed

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Posted 14 January 2005 - 12:23 PM

Awesome :D ! Thanks, Kai ;).

#30 Memnaelar

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Posted 17 February 2005 - 04:54 PM

Color me interested. Just dropping in to say hello, SConrad and all, and to again note my interest in helping out with the writing.

As a balance standpoint, I strongly suggest against "locking" one of the scimitars into his hands, even the off-hand. Despite the prevalence of Protection v. Magical Weapons later in the game, the fact is that sticking our boy Khadion with a non-removable non-magical weapon for the entirety of the game is going to make him a fairly weak candidate for fighting late in the game, particularly if you're not using any thief-adjustment mods. Make it removable, but no drop and escalate the bonuses and he'll use it most of the time anyway. But locking it doesn't seem to make sense from a story perspective and will make him a disadvantageous pick for the strategic player to boot.

So, yeah. Hi. :)

Mem.

#31 SConrad

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Posted 17 February 2005 - 05:05 PM

Color me interested.  Just dropping in to say hello, SConrad and all, and to again note my interest in helping out with the writing.

As a balance standpoint, I strongly suggest against "locking" one of the scimitars into his hands, even the off-hand.  Despite the prevalence of Protection v. Magical Weapons later in the game, the fact is that sticking our boy Khadion with a non-removable non-magical weapon for the entirety of the game is going to make him a fairly weak candidate for fighting late in the game, particularly if you're not using any thief-adjustment mods.  Make it removable, but no drop and escalate the bonuses and he'll use it most of the time anyway.  But locking it doesn't seem to make sense from a story perspective and will make him a disadvantageous pick for the strategic player to boot.

So, yeah.  Hi.  :)

Mem.

I didn't intend to make the scimitar non-magical, but you have a good point. We'll see how it proceeds. :)

Posted Image Khadion NPC mod - Team leader, head designer
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Posted Image NPC Damage - Coder
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Posted Image Brythe NPC mod - Designer
Posted Image DragonLance TC - Glory of Istar - Designer
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#32 Memnaelar

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Posted 17 February 2005 - 05:28 PM

I didn't intend to make the scimitar non-magical, but you have a good point. We'll see how it proceeds. :)

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Sounds good. Do you want to re-post that private message you sent me over here? Or just drop me a private invite into the devboard and go from there? :)

#33 SConrad

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Posted 17 February 2005 - 05:29 PM

I'll resend the PM here. :)

Posted Image Khadion NPC mod - Team leader, head designer
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Posted Image NPC Damage - Coder
Posted Image PC Soundsets - Coder, voice actor
Posted Image Brythe NPC mod - Designer
Posted Image DragonLance TC - Glory of Istar - Designer
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Posted Image The Jerry Zinger Show - Producer

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#34 Feanor

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Posted 26 May 2005 - 12:01 AM

Since Khadion has fled "the safe haven of the guild", technically is he still a member of the Shadow Thieves ?

#35 SConrad

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Posted 26 May 2005 - 12:12 AM

Yes, he is still a member. :)

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Posted Image NPC Damage - Coder
Posted Image PC Soundsets - Coder, voice actor
Posted Image Brythe NPC mod - Designer
Posted Image DragonLance TC - Glory of Istar - Designer
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#36 Azkyroth

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Posted 20 December 2005 - 03:18 AM

Will Khadion have any input on/reaction to any of the Expanded Shadow Thieves Content of SimDing0's Quest Pack?

"Tyranny is a quiet thing at first, a prim and proper lady pursing her lips and shaking her head disapprovingly, asking, well what were you doing (wearing that dress, walking home at that hour, expressing those inappropriate thoughts) anyway? It's subtle and insidious, disguised as reasonable precautions which become more and more oppressive over time, until our lives are defined by the things we must avoid. She's easy enough to agree with, after all, she's only trying to help -- and yet she's one of the most dangerous influences we face, because if she prevails, it puts the raping, robbing, axe-wielding madmen of the world in complete control. Eventually they'll barely need to wield a thing, all they'll have to do is leer menacingly and we fall all over ourselves trying to placate them." -godlizard


#37 SConrad

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Posted 20 December 2005 - 04:07 AM

Will Khadion have any input on/reaction to any of the Expanded Shadow Thieves Content of SimDing0's Quest Pack?

Most likely, yes, as an optional component.

Posted Image Khadion NPC mod - Team leader, head designer
Posted Image Hubelpot NPC mod - Team leader, coder
Posted Image NPC Damage - Coder
Posted Image PC Soundsets - Coder, voice actor
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#38 AnnabelleRose

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Posted 22 March 2006 - 03:46 PM

So?

Any progress to report?

I know SConrad is busy with work, and Shed is "afk" but I thought I would still ask.

I was wondering not only because I want to play this one (and so does my lady), but because the first run of the Cross Goth mod is getting close and you had given permission for Khadion to be included.

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#39 Kaeloree

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Posted 22 March 2006 - 09:44 PM

There has been some progress- some dialogues, banters, interjections etc, but nothing really news-worthy- hence no real update.

It's getting there, though- slowly, but surely. :-)

#40 SConrad

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Posted 22 March 2006 - 11:37 PM

So?

Any progress to report?

I know SConrad is busy with work, and Shed is "afk" but I thought I would still ask.

K'aeloree got it all pinned down, I believe. It's getting there, slowly, but right now, there isn't really a mass-production of writing or anything else.

I was wondering not only because I want to play this one (and so does my lady), but because the first run of the Cross Goth mod is getting close and you had given permission for Khadion to be included.

I did? :P

Anyway, sure, but Khadion won't make it in time for the first version of Cross Goth. Sorry, but I'm absolutely sure of that.

Posted Image Khadion NPC mod - Team leader, head designer
Posted Image Hubelpot NPC mod - Team leader, coder
Posted Image NPC Damage - Coder
Posted Image PC Soundsets - Coder, voice actor
Posted Image Brythe NPC mod - Designer
Posted Image DragonLance TC - Glory of Istar - Designer
Posted Image The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
Posted Image The Jerry Zinger Show - Producer

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