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planescape rats??


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#1 Schatten

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Posted 07 December 2004 - 05:17 AM

i read a few days ago (if i read correctly and remember it correctly) that in ps: torment there are some "rats" who have a nice feature. the more rats there are the better they get, better spells and so. is that correct? never played it.
if yes, this could be implemented in bg2, too, for some neat surprises? :blink:
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#2 Echon

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Posted 07 December 2004 - 06:20 AM

They are called Cranium Rats and could easily be added to BG2 if someone wanted to do so.

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#3 jester

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Posted 07 December 2004 - 10:13 AM

*Perhaps a spoiler*




Cranium rats act like one entity not unlike the Borg and I guess you would need a special story to set them in as the big assembly of CRs is very, very strong. Perhaps something like the Unseeing Eye.

Edited by jester, 07 December 2004 - 02:57 PM.

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#4 Seifer

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Posted 07 December 2004 - 10:16 AM

They are called Cranium Rats and could easily be added to BG2 if someone wanted to do so.

-Echon

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The graphical side would be a pain in the arse if there are any graphics conversions to be done.

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#5 Schatten

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Posted 07 December 2004 - 10:55 AM

got my attention. i dont have ps. could someone send me the relevant scripting parts?
gentoo sex is updatedb; locate; talk; date; cd; strip; look; touch; finger; unzip; uptime; gawk; head; emerge --oneshot condom; mount; fsck; gasp; more; yes; yes; yes; more; umount; emerge -C condom; make clean; sleep.

#6 Sir BillyBob

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Posted 24 December 2004 - 10:15 AM

The graphical side would be a pain in the arse if there are any graphics conversions to be done.

Which leads to my question, What is the process for importing a creature from PST into BG2? Is it just a BAM file? What is normally the process of making an animated creature if I can't just copy 1 or 2 files from one game to another? I don't see any tutorial links on making new creatures, so has anyone done it?

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#7 Rastor

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Posted 24 December 2004 - 11:02 AM

The graphical side would be a pain in the arse if there are any graphics conversions to be done.

Which leads to my question, What is the process for importing a creature from PST into BG2? Is it just a BAM file? What is normally the process of making an animated creature if I can't just copy 1 or 2 files from one game to another? I don't see any tutorial links on making new creatures, so has anyone done it?

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BG2 has a rat animation already in it if I'm not mistaken, so you could always use that. There are tutorials out there for adding in new creature animations: http://members.black...et/Chevar/tutor
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#8 Sir BillyBob

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Posted 25 December 2004 - 04:42 PM

Thank you. The rat animation in BG2 is too small for what I want. So this should work great.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website