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CtB v1.9 Bug Thread


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#41 Graoumf

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Posted 16 May 2008 - 02:18 PM

I've got a bug at the end of the ranger's quest.
When I try to give the axe to Crowley, I have a "NO VALID REPLIES OR LINKS" at the beginning of the dialog.

Here is the save just before the problem: Attached File  000000049_ranger_problem.rar   947.97K   611 downloads

#42 King Diamond

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Posted 17 May 2008 - 02:25 AM

I've got a bug at the end of the ranger's quest.
When I try to give the axe to Crowley, I have a "NO VALID REPLIES OR LINKS" at the beginning of the dialog.

Here is the save just before the problem: Attached File  000000049_ranger_problem.rar   947.97K   611 downloads



IF ~Global("CbRangerCapitalWeapon","GLOBAL",1)
Class(LastTalkedToBy(Myself),RANGER)~ THEN BEGIN 53
SAY @74
IF ~HasItem("CBRNGax2",LastTalkedToBy(Myself))~ THEN REPLY @75 GOTO 55
IF ~!HasItem("CBRNGax2",LastTalkedToBy(Myself))~ THEN REPLY @76 GOTO 54
END

IF ~~ THEN BEGIN 54
SAY @77
IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 55
SAY @78
IF ~IsGabber(Player1)~ THEN DO ~GiveItemCreate("CBRNGax3",LastTalkedToBy(Myself),1,0,0)
TakePartyItem("CBRNGax2")
DestroyItem("CBRNGax2")
SetGlobal("CbRangerCapitalWeapon","GLOBAL",2)
AddJournalEntry(@106,QUEST_DONE)
EraseJournalEntry(@105)~ GOTO 56
END


Try to remove that and check it once again...

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#43 King Diamond

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Posted 17 May 2008 - 02:31 AM

Well, here is the part of WSMITH01.d file it refers to :

IF ~Global("CbCromwellForgesMoonblade","AR0334",1)
GlobalTimerExpired("CbCromwellMoonbladeTimer","AR0334")~ THEN BEGIN CB_89
SAY @143
IF ~~ THEN REPLY @144 GOTO CB_90
IF ~~ THEN REPLY @145 GOTO CB_91
END

IF ~~ THEN BEGIN CB_90
SAY @146
IF ~~ THEN DO ~SetGlobal("CbCromwellForgesMoonblade","AR0334",2)
ClearAllActions()
StartCutSceneMode()
StartCutScene("CROMWELL")~ EXIT
END

IF ~~ THEN BEGIN CB_91
SAY @147
IF ~~ THEN GOTO 4
END

IF ~Global("CbCromwellForgesMoonblade","AR0334",3)~ THEN BEGIN CB_92
SAY @148
IF ~~ THEN GOTO CB_93
END

IF ~~ THEN BEGIN CB_93
SAY @149
IF ~~ THEN DO ~SetGlobal("CbCromwellForgesMoonblade","AR0334",4)
GiveItemCreate("CBEMMOON",LastTalkedToBy(Myself),1,0,0)
AddexperienceParty(25000)~ EXIT
END


Red numbers must be the same.

That applies for

IF ~~ THEN BEGIN CB_99
SAY @146
IF ~~ THEN DO ~SetGlobal("CbCromwellForgesSpellsung","AR0334",2)
TakePartyItem("CBEMMETL")
TakePartyItem("CBSSHILT")
ClearAllActions()
StartCutSceneMode()
StartCutScene("CROMWELL")~ EXIT
END

IF ~Global("CbCromwellForgesSpellsung","AR0334",3)~ THEN BEGIN CB_100
SAY @155
IF ~~ THEN GOTO CB_101
END

too...

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#44 King Diamond

King Diamond

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Posted 17 May 2008 - 02:34 AM

The quests Ryberg and his Uncle is done and all is ok, except some journal entry which says that Ceeb is on the Promenade (and he's not there of course). It refers to @42 in CBMEKRTH.tra and @82 in CBRYBERG.tra.

If you give me correct sentences I'll include them... (never played the mod myself so I don't know where's Ceeb located exactly... :) )

Edited by King Diamond, 17 May 2008 - 02:34 AM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#45 King Diamond

King Diamond

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Posted 17 May 2008 - 02:41 AM

I can't do the quest "Captured!" because I can't choose the Bodhi's side : when she gives me her first mission, I've got a "NO VALID REPLIES OR LINKS" at the end of the dialog and so I can't do it.

What is her last sentence?

"I leave you. When you have done as I asked...." - this one?

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#46 Hoppy

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Posted 17 May 2008 - 05:27 AM

The quests Ryberg and his Uncle is done and all is ok, except some journal entry which says that Ceeb is on the Promenade (and he's not there of course). It refers to @42 in CBMEKRTH.tra and @82 in CBRYBERG.tra.

If you give me correct sentences I'll include them... (never played the mod myself so I don't know where's Ceeb located exactly... :) )



It could just say Docks as he is in the Temple of Oghma, that way it is not a dead giveaway. :cheers:
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#47 Graoumf

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Posted 21 May 2008 - 12:07 PM

I've got a bug at the end of the ranger's quest.
When I try to give the axe to Crowley, I have a "NO VALID REPLIES OR LINKS" at the beginning of the dialog.

Here is the save just before the problem: Attached File  000000049_ranger_problem.rar   947.97K   611 downloads



IF ~Global("CbRangerCapitalWeapon","GLOBAL",1)
Class(LastTalkedToBy(Myself),RANGER)~ THEN BEGIN 53
SAY @74
IF ~HasItem("CBRNGax2",LastTalkedToBy(Myself))~ THEN REPLY @75 GOTO 55
IF ~!HasItem("CBRNGax2",LastTalkedToBy(Myself))~ THEN REPLY @76 GOTO 54
END

IF ~~ THEN BEGIN 54
SAY @77
IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 55
SAY @78
IF ~IsGabber(Player1)~ THEN DO ~GiveItemCreate("CBRNGax3",LastTalkedToBy(Myself),1,0,0)
TakePartyItem("CBRNGax2")
DestroyItem("CBRNGax2")
SetGlobal("CbRangerCapitalWeapon","GLOBAL",2)
AddJournalEntry(@106,QUEST_DONE)
EraseJournalEntry(@105)~ GOTO 56
END


Try to remove that and check it once again...


No, it doesn't work. I fix in D:\BG2\CtB\dialogs\translate\CB585RNG.d, try a reinstall but it's the same.

#48 Graoumf

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Posted 21 May 2008 - 12:08 PM

Well, here is the part of WSMITH01.d file it refers to :

IF ~Global("CbCromwellForgesMoonblade","AR0334",1)
GlobalTimerExpired("CbCromwellMoonbladeTimer","AR0334")~ THEN BEGIN CB_89
SAY @143
IF ~~ THEN REPLY @144 GOTO CB_90
IF ~~ THEN REPLY @145 GOTO CB_91
END

IF ~~ THEN BEGIN CB_90
SAY @146
IF ~~ THEN DO ~SetGlobal("CbCromwellForgesMoonblade","AR0334",2)
ClearAllActions()
StartCutSceneMode()
StartCutScene("CROMWELL")~ EXIT
END

IF ~~ THEN BEGIN CB_91
SAY @147
IF ~~ THEN GOTO 4
END

IF ~Global("CbCromwellForgesMoonblade","AR0334",3)~ THEN BEGIN CB_92
SAY @148
IF ~~ THEN GOTO CB_93
END

IF ~~ THEN BEGIN CB_93
SAY @149
IF ~~ THEN DO ~SetGlobal("CbCromwellForgesMoonblade","AR0334",4)
GiveItemCreate("CBEMMOON",LastTalkedToBy(Myself),1,0,0)
AddexperienceParty(25000)~ EXIT
END


Red numbers must be the same.

That applies for

IF ~~ THEN BEGIN CB_99
SAY @146
IF ~~ THEN DO ~SetGlobal("CbCromwellForgesSpellsung","AR0334",2)
TakePartyItem("CBEMMETL")
TakePartyItem("CBSSHILT")
ClearAllActions()
StartCutSceneMode()
StartCutScene("CROMWELL")~ EXIT
END

IF ~Global("CbCromwellForgesSpellsung","AR0334",3)~ THEN BEGIN CB_100
SAY @155
IF ~~ THEN GOTO CB_101
END

too...


The same, it doesn't work.

#49 Graoumf

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Posted 21 May 2008 - 12:14 PM

I can't do the quest "Captured!" because I can't choose the Bodhi's side : when she gives me her first mission, I've got a "NO VALID REPLIES OR LINKS" at the end of the dialog and so I can't do it.

What is her last sentence?

"I leave you. When you have done as I asked...." - this one?


Yes, I checked it and this is the sentence just before the bug.

#50 King Diamond

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Posted 22 May 2008 - 01:58 AM

I've got a bug at the end of the ranger's quest.
When I try to give the axe to Crowley, I have a "NO VALID REPLIES OR LINKS" at the beginning of the dialog.

Here is the save just before the problem: Attached File  000000049_ranger_problem.rar   947.97K   611 downloads



IF ~Global("CbRangerCapitalWeapon","GLOBAL",1)
Class(LastTalkedToBy(Myself),RANGER)~ THEN BEGIN 53
SAY @74
IF ~HasItem("CBRNGax2",LastTalkedToBy(Myself))~ THEN REPLY @75 GOTO 55
IF ~!HasItem("CBRNGax2",LastTalkedToBy(Myself))~ THEN REPLY @76 GOTO 54
END

IF ~~ THEN BEGIN 54
SAY @77
IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 55
SAY @78
IF ~IsGabber(Player1)~ THEN DO ~GiveItemCreate("CBRNGax3",LastTalkedToBy(Myself),1,0,0)
TakePartyItem("CBRNGax2")
DestroyItem("CBRNGax2")
SetGlobal("CbRangerCapitalWeapon","GLOBAL",2)
AddJournalEntry(@106,QUEST_DONE)
EraseJournalEntry(@105)~ GOTO 56
END


Try to remove that and check it once again...


No, it doesn't work. I fix in D:\BG2\CtB\dialogs\translate\CB585RNG.d, try a reinstall but it's the same.


What is the last sentence before "NO VALID..." displayed?

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#51 Graoumf

Graoumf
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Posted 22 May 2008 - 09:33 AM

I've got a bug at the end of the ranger's quest.
When I try to give the axe to Crowley, I have a "NO VALID REPLIES OR LINKS" at the beginning of the dialog.

Here is the save just before the problem: Attached File  000000049_ranger_problem.rar   947.97K   611 downloads



IF ~Global("CbRangerCapitalWeapon","GLOBAL",1)
Class(LastTalkedToBy(Myself),RANGER)~ THEN BEGIN 53
SAY @74
IF ~HasItem("CBRNGax2",LastTalkedToBy(Myself))~ THEN REPLY @75 GOTO 55
IF ~!HasItem("CBRNGax2",LastTalkedToBy(Myself))~ THEN REPLY @76 GOTO 54
END

IF ~~ THEN BEGIN 54
SAY @77
IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 55
SAY @78
IF ~IsGabber(Player1)~ THEN DO ~GiveItemCreate("CBRNGax3",LastTalkedToBy(Myself),1,0,0)
TakePartyItem("CBRNGax2")
DestroyItem("CBRNGax2")
SetGlobal("CbRangerCapitalWeapon","GLOBAL",2)
AddJournalEntry(@106,QUEST_DONE)
EraseJournalEntry(@105)~ GOTO 56
END


Try to remove that and check it once again...


No, it doesn't work. I fix in D:\BG2\CtB\dialogs\translate\CB585RNG.d, try a reinstall but it's the same.


What is the last sentence before "NO VALID..." displayed?


@75 = ~Yes, Crowley. I have it.~

And then I have the "NO VALID REPLIES OR LINKS" on the window dialog and @78 in the button "Continue".

#52 Hoppy

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Posted 22 May 2008 - 09:57 AM

Hi Graoumf,
I used your save and in the DLG file I removed the trigger IsGabber(Player1) and set the response to have one action and no trigger. (I did this with NI, It was set to go to trigger and action and the trigger was giving the no valid replies)
After that the dialog goes right to action with XP, journal, and GiveItem and the SetGlobal parts.

Hope that was some help.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#53 King Diamond

King Diamond

    Give Me Your Soul...Please

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Posted 22 May 2008 - 10:11 AM

Hoppy, do you still receive NO_VALID... after or everything is Ok?

I'm going to believe to a common sence then in that case... ;)

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#54 Graoumf

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Posted 22 May 2008 - 11:20 AM

Hi Graoumf,
I used your save and in the DLG file I removed the trigger IsGabber(Player1) and set the response to have one action and no trigger. (I did this with NI, It was set to go to trigger and action and the trigger was giving the no valid replies)
After that the dialog goes right to action with XP, journal, and GiveItem and the SetGlobal parts.

Hope that was some help.


Ah great! Sorry, I'm not a good tester. :( The only thing I can do is to put some saves just before bugs, but I have no acknowledgment in modding. I'm going to keep on posting when I find some.

#55 Hoppy

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Posted 22 May 2008 - 11:58 AM

All worked fine but how does that translate in the decompiled dialog?

IF ~~ THEN BEGIN 55
SAY @78
IF ~IsGabber(Player1)~ THEN DO ~GiveItemCreate("CBRNGax3",LastTalkedToBy(Myself),1,0,0)
TakePartyItem("CBRNGax2")
DestroyItem("CBRNGax2")
SetGlobal("CbRangerCapitalWeapon","GLOBAL",2)
AddJournalEntry(@106,QUEST_DONE)
EraseJournalEntry(@105)~ GOTO 56
END

Remove that to look like so in the .d?

IF ~~ THEN BEGIN 55
SAY @78
THEN DO ~GiveItemCreate("CBRNGax3",LastTalkedToBy(Myself),1,0,0)
TakePartyItem("CBRNGax2")
DestroyItem("CBRNGax2")
SetGlobal("CbRangerCapitalWeapon","GLOBAL",2)
AddJournalEntry(@106,QUEST_DONE)
EraseJournalEntry(@105)~ GOTO 56
END

I haven't done much with decompliled dialogs so I don't know if that will install with the result that I got with NI in the game. :cheers: I am not a modder either ;)

If you do edit, after you remove the trigger, make sure to uncheck the box for that previous response that has trigger checked otherwise it will be a CTD.

Edited by Hoppy, 22 May 2008 - 12:07 PM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#56 Graoumf

Graoumf
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Posted 22 May 2008 - 12:55 PM

Well, here is the part of WSMITH01.d file it refers to :

IF ~Global("CbCromwellForgesMoonblade","AR0334",1)
GlobalTimerExpired("CbCromwellMoonbladeTimer","AR0334")~ THEN BEGIN CB_89
SAY @143
IF ~~ THEN REPLY @144 GOTO CB_90
IF ~~ THEN REPLY @145 GOTO CB_91
END

IF ~~ THEN BEGIN CB_90
SAY @146
IF ~~ THEN DO ~SetGlobal("CbCromwellForgesMoonblade","AR0334",2)
ClearAllActions()
StartCutSceneMode()
StartCutScene("CROMWELL")~ EXIT
END

IF ~~ THEN BEGIN CB_91
SAY @147
IF ~~ THEN GOTO 4
END

IF ~Global("CbCromwellForgesMoonblade","AR0334",3)~ THEN BEGIN CB_92
SAY @148
IF ~~ THEN GOTO CB_93
END

IF ~~ THEN BEGIN CB_93
SAY @149
IF ~~ THEN DO ~SetGlobal("CbCromwellForgesMoonblade","AR0334",4)
GiveItemCreate("CBEMMOON",LastTalkedToBy(Myself),1,0,0)
AddexperienceParty(25000)~ EXIT
END


Red numbers must be the same.

That applies for

IF ~~ THEN BEGIN CB_99
SAY @146
IF ~~ THEN DO ~SetGlobal("CbCromwellForgesSpellsung","AR0334",2)
TakePartyItem("CBEMMETL")
TakePartyItem("CBSSHILT")
ClearAllActions()
StartCutSceneMode()
StartCutScene("CROMWELL")~ EXIT
END

IF ~Global("CbCromwellForgesSpellsung","AR0334",3)~ THEN BEGIN CB_100
SAY @155
IF ~~ THEN GOTO CB_101
END

too...


The same, it doesn't work.


Here is the save just before : Attached File  bug_moonblade.rar   937.97K   593 downloads
You will be able to see that Cromwell doesn't give the item after he forged it, on the contrary of the other items he forges.

#57 Hoppy

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Posted 22 May 2008 - 02:14 PM

It does not work at all by the looks of it. He doesn't even take the items away from what I see. Maybe the TakePartyItem(s) should go before the set global, just a guess?


>>>>>OK I see this is the two days after talking to him abou it.


EDIT: OK with the dialogs associated with forging the moonblade as well as Spellsung. After the cutscene he doesn't say anything. When talked to, he goes into the original dialogs to see what you have to forge. It almost seems there is an extra state there for him. Does he even take the ingredients for the recipe? Maybe he is missing a trigger for the give item action>>>>I bet that's it.

Edited by Hoppy, 22 May 2008 - 08:02 PM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#58 Hoppy

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Posted 22 May 2008 - 08:45 PM

Bit by bit, little by little

After his forging cut scene, the GUI comes back to normal and he stands there (usually it is a start dialog in most cases). setting this:
SetGlobal("CbCromwellForgesMoonblade","AR0334",3) and then initiate dialog works fine and that trigger is in his DLG file, I can't for the life of me figure out why this is so weird. Same goes for the Spellsung bit and its required global.


The dialog triggers work and are in the DLG but for some reason after that cutscene forge, the globals may get cleared? Maybe it has to do with the CROMWELL cutscene.

Edited by Hoppy, 22 May 2008 - 08:47 PM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#59 Hoppy

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Posted 22 May 2008 - 09:01 PM

I got it!

IF ~Global("CbCromwellForgesMoonblade","AR0334",1)
GlobalTimerExpired("CbCromwellMoonbladeTimer","AR0334")~ THEN BEGIN CB_89
SAY @143
IF ~~ THEN REPLY @144 GOTO CB_90
IF ~~ THEN REPLY @145 GOTO CB_91
END

IF ~~ THEN BEGIN CB_90
SAY @146
IF ~~ THEN DO ~SetGlobal("CbCromwellForgesMoonblade","AR0334",3) >>>>>>>>>>just change this from 2 to 3
ClearAllActions()
StartCutSceneMode()
StartCutScene("CROMWELL")~ EXIT
END

IF ~~ THEN BEGIN CB_91
SAY @147
IF ~~ THEN GOTO 4
END

IF ~Global("CbCromwellForgesMoonblade","AR0334",3)~ THEN BEGIN CB_92 >>>>>>this is trigger for action
SAY @148
IF ~~ THEN GOTO CB_93
END

IF ~~ THEN BEGIN CB_93
SAY @149
IF ~~ THEN DO ~SetGlobal("CbCromwellForgesMoonblade","AR0334",4) >>>>>>this is end product
GiveItemCreate("CBEMMOON",LastTalkedToBy(Myself),1,0,0)
AddexperienceParty(25000)~ EXIT
END

Edited by Hoppy, 22 May 2008 - 09:04 PM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#60 Hoppy

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Posted 22 May 2008 - 09:11 PM

For Spellsung,

IF ~~ THEN BEGIN CB_99
SAY @146
IF ~~ THEN DO ~SetGlobal("CbCromwellForgesSpellsung","AR0334",3) >>>>>>change from 2 to 3
TakePartyItem("CBEMMETL")
TakePartyItem("CBSSHILT")
ClearAllActions()
StartCutSceneMode()
StartCutScene("CROMWELL")~ EXIT
END

IF ~Global("CbCromwellForgesSpellsung","AR0334",3)~ THEN BEGIN CB_100 >>>>>fix above makes this trigger recognize the global.
SAY @155
IF ~~ THEN GOTO CB_101



*this and above work in Graoumf's save that I tested but I just used NI. Will they install properly like that at setup?

Perhaps two crunchy, juicy bugs have been squished?
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant