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Really Cool Things *SPOILERS*


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#21 Shambelle

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Posted 24 January 2009 - 10:52 AM

EDIT: I should point out that when I say "Dak'kon", I really mean the constitution table for -any- NPC other than TNO. I just refer to Dak'kon cause as far as I know he's the easiest to get to that score.


It's why I said it was a bug.
I understand perfectly your position but as it is, at CON 20, a basic human would have a better regeneration rate than the Nameless One at CON 20 who is known for his powerfull regenerative power: it is perfectly illogical.
The Nameless One should at last have the same regenerative rate than anybody else like Dak'kon or Ignus...
It means a rate of 60 when it was 75 before.

Edit: To note, the Nameless One mathematic formula change at CON 20, it's not always the same.

Edited by Shambelle, 24 January 2009 - 10:56 AM.


#22 -Payload-

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Posted 25 January 2009 - 04:46 AM

Hi everyone!

Maybe you knew this but i recently discovered. You see, i generally don't tend to talk generic people on the streets such as Hive dwellers etc. but some of them actually know you! One of them gave me a mediocre dagger and other payed back some money that he borrowed from me. Isn't it neat? Anyway does anyone know any similar things?

#23 -Guest-

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Posted 01 February 2009 - 08:58 AM

Okey - can any1 here tell me how can I save Ravel? I have the seeds - but how can I go in her maze again?
tnx

#24 Qwinn

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Posted 01 February 2009 - 09:14 AM

You can't return to the maze, or really "save" Ravel.

When you return to Sigil, though, pay Mebbeth a visit, and bring a seed with you.

Qwinn

#25 -Guest-

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Posted 24 August 2010 - 07:23 PM

Okey - can any1 here tell me how can I save Ravel? I have the seeds - but how can I go in her maze again?
tnx


I believe this is based upon your Charisma score. I remember once starting a game with 18 Cha and noticing that random people would recognise me and give me stuff.

#26 Freddy

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Posted 24 August 2010 - 10:01 PM

Something I noticed that doesn't seem to be in dan simpsons walkthrough, is that you can get the spell "Guardian Mantle" by pickpocketing the hermit in Curst Underground.

#27 -Shadurak-

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Posted 27 August 2010 - 03:59 AM

Another thing that's not in Dan Simpson's WT - if you ask Dak'kon to teach you the githzenai language and then you speak to a random gith townsperson, you can learn that he's your slave quite early in the game. Just observe the conversation between the two and ask Dak'kon about a line that the other gith said. :)

#28 Syn

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Posted 28 August 2010 - 08:03 PM

If you give TNO too much to carry so that he's unable to move, you'll be able to instantly "teleport" to any entry point by clicking on it. I assume this was to stop you getting trapped in an area without throwing out all your stuff, but it does make getting around a lot quicker if you've already explored an area =P

Fell warns you against signing anything, but signing something for Iannis is actually necessary in order to get your legacy, which you need to do to get to Ravel's Maze. In addition, there's strong hints that a previous incarnation already signed at least one Dead Contract, making Fell's warning seem even more ridiculous.

Merchants apparently have a supernatural ability to sense when a good's been fenced. It doesn't matter if you stole it from a merchant on a different plane, they still won't take it. Presumably the aim of this was to prevent "unlimited gold" exploits although if you're that good at stealing from shops why would you need gold anyway? (Curiously, merchants have no such quibbles over pickpocketed goods. Even if it was them that you pickpocketed. =P)

#29 -Pandaemonius-

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Posted 30 September 2010 - 02:44 AM

In the Dead Nations, for one hour out of every 24 game hours (I -think- between 6pm-7pm), Hargrimm moves up to the podium and preaches, and all the skeletons move to the pews to listen to him. It's such a short period of time that its very easy to miss even over several playthroughs.

Qwinn


Hah, I remember catching the very end of that in my first play. At the time I was stuck wandering about the Dead Nations, not sure what to do. So I figured that it must have something to do with the sermon. I spent AGES following Hargrimm around, seeing what he said (if I recall rightly, he talks with people as he walks around the town) and waiting for the sermon to happen again. Imagine my frustration when I found that it was not what I needed!