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#201 scient

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Posted 05 June 2012 - 06:49 AM

@Tancredi: Post your exe and I'll fix it.

@James F: Are you using widescreen mod?

Those interested in the classic TBS game Sid Meier's Alpha Centauri / Alien Crossover should check out the unofficial patch I work on here.


#202 -Tyler-

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Posted 09 June 2012 - 01:40 AM

If you get stuck in seige tower and are unable to leave, try having your companions attack and kill you, you will spawn at the enterance to he lower ward. This worked for me.

#203 bishun

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Posted 11 June 2012 - 09:26 PM

For anyone who is interested in testing this, here is patch data. I would really appreciate feedback of anyone using WS mod that is having game crashing a lot. Let me know if you need assistance applying it (you'll need hex editor and basic understanding of hex).


search: B9 80 02 00 00 F7 F9 89 45 BC 8B 95 D8 FE FF FF 8B 82 F0 00 00 00 99 B9 80 02 00 00
search: B9 E0 01 00 00 F7 F9 89 45 A0 8B 95 D8 FE FF FF 8B 82 F4 00 00 00 99 B9 E0 01 00 00
search: B9 80 02 00 00 F7 F9 89 85 68 FF FF FF 8B 55 18 8B 42 04 99 B9 E0 01 00 00
search: B9 80 02 00 00 F7 F9 89 85 70 FF FF FF 8B 55 18 8B 42 0C 99 B9 E0 01 00 00

replace:
80 02 00 00 -> 0x0280 -> 640 -> x coord big endian hex
E0 01 00 00 -> 0x01E0 -> 480 -> y coord big endian hex



This fix worked for me. Windows 7 64-bit; used HxD (hex editor).

Remember if you attempt this fix, (open torment.exe) search (usually Ctrl + f) for the strings pasted above, make sure that you are searching for Hex-values, and not some other data type.

It continously amazes me how much dedication is put into a game over a decade old. I never played it when it was originally released, but I did enjoy BG and BGII. Every problem I've had has been solved by this forum and google. Very cool.

#204 scient

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Posted 12 June 2012 - 07:39 PM

Glad to hear it's working.

I put together a quick patcher until bigg gets around to updating his mod with fix. I won't include this as part of fixpack because it is a bug specific to his widescreen mod. Anyway, its command line interface. You just enter in x and y coordinates and it takes care of patching. You'll need to run it in the same directory as Torment.exe and as admin if you're on vista or win7. You might want to make a back up of exe just in case before patching.

http://www.mediafire...3l53i2p8q0ox936

Those interested in the classic TBS game Sid Meier's Alpha Centauri / Alien Crossover should check out the unofficial patch I work on here.


#205 -Twinkiegorilla-

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Posted 28 July 2012 - 04:27 PM

Glad to hear it's working.

I put together a quick patcher until bigg gets around to updating his mod with fix. I won't include this as part of fixpack because it is a bug specific to his widescreen mod. Anyway, its command line interface. You just enter in x and y coordinates and it takes care of patching. You'll need to run it in the same directory as Torment.exe and as admin if you're on vista or win7. You might want to make a back up of exe just in case before patching.

http://www.mediafire...3l53i2p8q0ox936


I'm sorry, this is all far above my head. I've downloaded the file from your link...but what exactly and specifically am I supposed to be entering?

#206 hook71

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Posted 29 July 2012 - 12:50 AM

I'm sorry, this is all far above my head. I've downloaded the file from your link...but what exactly and specifically am I supposed to be entering?


The x and y coordinates of the resolution you are playing the game in. In my case for example that would be 1920 and 1080.

#207 -Twinkiegorilla-

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Posted 29 July 2012 - 06:48 AM

Great. Now the game crashes upon loading. Doesn't matter which save.

#208 -Twinkiegorilla-

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Posted 29 July 2012 - 08:03 AM

Ahhhh. Nevermind. I realized after uninstalling, reinstalling, and following the "how to install" mod guide once again that I had the resolution at 1280 x 800. After setting it this way the game no longer crashed in the art gallery. I am so damn glad I remembered to copy my savefiles. Whoa. Thanks fellas!

#209 -Twinkiegorilla-

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Posted 30 July 2012 - 03:24 PM

Minsc, here, give these a shot. I didn't download your files, just zipped up and uploaded my own versions of those files.

I'm thinking just extracting these in whatever folder you copied your CDs to should do the trick. If it doesn't, then you may want to uninstall everything (WeiDU mods first, then the game, then remember to wipe out the override folder, that is key), then install the game, then replace these files in the CD folder, then reinstall the patch 1.1 and fixpack.

Qwinn


I've done everything mentioned here (including un/reinstalling everything) and my game crashes, inevitably, every single time I try to enter the Linguist's. I have no problem (as of yet) entering any other building but this one. And as this appears to be game-breaking I have no idea what to do. Can anybody help??

#210 cburke

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Posted 13 August 2012 - 07:45 AM

+1 on the patch above fixing my crashing issue while exiting Mebbeth's hut.

#211 -The Nick-

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Posted 14 August 2012 - 08:24 AM

I am experiencing game ending crashes whenever i try to enter the tower in the Godsman's Hall as well as whenever I try to exit the siege tower, or save the game while inside the tower. Godsman's hall crashes with no error, but the siege tower crash says: "Assertion failed at D:\Torment\Source\chitin\ChVidPal.cpp at line 1124"

Specs: Windows 7 64bit, Intel graphics Family internal chipset (this is a laptop)
I have widescreen, Unfinished Business, Qwinn's fixpack, and tweak pack, Ghostdog's mod all installed

#212 -husks-

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Posted 27 August 2012 - 07:12 AM

If you uninstall the widescreen mod, then do what you need to in the game, then re-install it, its all good.

#213 WDeranged

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Posted 11 September 2012 - 04:38 PM

I've recently started playing and I'm getting random crashes when entering and exiting small buildings in The Hive, I tried Scient's patch (UAC disabled+run as Admin, patch says sucess) but it keeps happening, I'm running the GOG version and I've installed the latest mods according to Thunderpeel2001's guide.

Windows 7 x64 btw, 1920x1080 :)

*update*

It appears to be crashing completely at random, I might be able to run in and out of a building 15 times without a crash but sooner or later it will crash, usually within 5.  I've tried creating a new game and speed running to the Hive but I get the same result.

*update*

I've reverted to an older version of the widescreen mod, v2.20 for anyone interested, the only other old version I could find was v2.60 but unfortunately it crashes just like the current version, been playing a good few hours with 2.20 now, no crashes :)

Edited by WDeranged, 12 September 2012 - 11:36 AM.


#214 -Erevis-

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Posted 13 November 2012 - 09:18 PM

Hi guys, i have big problem. I was in the Fortress of regrets and it was crashed when i was near west upstairs among shadows; so i found and installed last patch 4.13, but the game crashes upon loading. Doesn't matter which save (like Twinkiegorilla) Is there someone can help me? i was almost finished the game...

#215 -Erevis-

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Posted 13 November 2012 - 09:23 PM

I uninstalled fixpatch and widescreen mod, loading savegame crashes always. I think i lost everything...

#216 -Darien-

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Posted 14 November 2012 - 02:05 PM

Hi, I've tried all the solutions above, but my game still crashes when trying to enter the linguist's home... I have reinstalled the game (I'm using the GOG version) but still my save won't load. It keeps autosaving and then crashing. If anyone could help I'd greatly appreciate it.

#217 Rhiyo

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Posted 13 February 2013 - 02:44 AM

Glad to hear it's working.

I put together a quick patcher until bigg gets around to updating his mod with fix. I won't include this as part of fixpack because it is a bug specific to his widescreen mod. Anyway, its command line interface. You just enter in x and y coordinates and it takes care of patching. You'll need to run it in the same directory as Torment.exe and as admin if you're on vista or win7. You might want to make a back up of exe just in case before patching.

http://www.mediafire...3l53i2p8q0ox936


Hey, this patcher fixes my crashes, but it causes another issue... all characters seem to appear above everything, as if they were on the closest layer to the screen, they do not walk under arches, or doorframes only on top.

Would manually hex editing work? Could anyone tell me the hex for 1280x800?

Thanks.



#218 -Tolvo-

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Posted 09 March 2013 - 08:41 PM

I installed the GOG.com version of Torment yesterday (on my Vista system) along with the five mods. All seemed to be working nicely up until this point.

 

I am on the third floor of the Mortuary and even though I can open the map / inventory / menu / etc. by clicking on the screen, keyboard shortcuts (ESC, M, I, and so on) will immediately crash the game to desktop.

 

What's the problem here?

 

This doesn't happen on the second floor.

I ran the game once in administrator mode, but the issue's the same.



#219 -Tolvo-

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Posted 09 March 2013 - 10:54 PM

In fact, pressing any key whatsoever crashes the game. Number keys for dialogues... even the Windows key.

 

Sorry for the double-post.  :blush:



#220 -LordJim-

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Posted 05 April 2013 - 10:12 PM

Glad to hear it's working.

I put together a quick patcher until bigg gets around to updating his mod with fix. I won't include this as part of fixpack because it is a bug specific to his widescreen mod. Anyway, its command line interface. You just enter in x and y coordinates and it takes care of patching. You'll need to run it in the same directory as Torment.exe and as admin if you're on vista or win7. You might want to make a back up of exe just in case before patching.

http://www.mediafire...3l53i2p8q0ox936


Hey, this patcher fixes my crashes, but it causes another issue... all characters seem to appear above everything, as if they were on the closest layer to the screen, they do not walk under arches, or doorframes only on top.

Would manually hex editing work? Could anyone tell me the hex for 1280x800?

Thanks.

 

I applied the fix directly through the hex editor and am seeing the same behavior. Character sprites are now sorting incorrectly. They appear on top of things that they should be behind. (like buildings)