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Ulcaster bug with NEJ!


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#1 Marvin

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Posted 06 April 2008 - 12:24 AM

hi there,

I'm asking about a bug that I've been encountering ever since I played a BT-BP-Megamod.
You know, in the BG1 part of the game when you try to travel to Ulcaster. Every time I travel there, I get a journal entry, that is related to NEJ.
So I always avoided going there in the BG1 portion. But this was more than 1 year ago, and I there has never been a fix.
I don't know if it is due to BGT itself or the worldmap or so. I just wanted to know, if someone knows how to fix ist, so that I can do it myself.
It would also be great for the BiG World Project to finally fix that bug.
Thanks for any answer :cheers:

Marvin

#2 Hoppy

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Posted 07 April 2008 - 09:26 AM

It may be in the BCS if I am assuming correctly. If you can find the block responsible, see if there is a Global for EndofBG1 and you can set it to 2 in the script, that way it will only appear in BG2 part. You may need to add it to the script all together as 4.2b has not really kept up with everything else.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#3 Marvin

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Posted 07 April 2008 - 10:32 AM

Now, that's a suggestion. I think I can try to find out something with this.
Thanks, Hoppy. :cheers:

But please do not stop answering, because I'm not a pro with NI. I just try things out.

Marvin :rolleyes:

#4 Hoppy

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Posted 07 April 2008 - 10:50 AM

I don't even have the mod installed. Can you copy your BCS in txt format and post it? AR9799 I think, but not sure and I will take a look. Hope it is not in the Baldur.BCS.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#5 Marvin

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Posted 07 April 2008 - 11:02 AM

OK, here's the BCS of AR9799:

-------------------------------------------------------------------
IF
Dead("icharyd")
Global("DMWWIcharydStorm","GLOBAL",2)
THEN
RESPONSE #100
Weather(NOWEATHER)
SetGlobal("DMWWIcharydStorm","GLOBAL",3)
DayNight(DAWN_END)
DisplayString(Player1,166301) // Ihr fühlt Euch seltsam müde nach der Schlacht mit dem untoten Ritter... als ob die Zeit in der Welt jenseits von Ulcaster schneller vergangen wäre, während die Schlacht gewütet hatte. Ihr blickt umher und seht das Licht der Morgendämmerung, dass sich in den Ruinen bricht.
END

IF
OnCreation()
Global("VP_Create_Tilorn","AR9799",0)
THEN
RESPONSE #100
SetGlobal("VP_Create_Tilorn","AR9799",1)
CreateCreature("TILORNN",[236.2918],0) // Tilorn
END

IF
GlobalLT("VP_Hrothgar_Tilorn","GLOBAL",8)
THEN
RESPONSE #100
SetGlobal("VP_Hrothgar_Tilorn","GLOBAL",8)
ClearAllActions()
StartCutSceneMode()
StartCutScene("VPCutH06")
END

IF
GlobalGT("VP_Leaving_Halruaa","GLOBAL",4)
Global("VP_Create_Orcs","AR9799",0)
THEN
RESPONSE #100
SetGlobal("VP_Create_Orcs","AR9799",1)
CreateCreature("DarOrc1",[3259.643],3) // Orc Bandit
CreateCreature("DarOrc2",[3328.582],3) // Orc Bandit
CreateCreature("DarOrc3",[3351.639],3) // Orc Bandit
END



--------------------------------------------------------------------------------

Don't be confused about the language, It's a German instal. :cheers:

Marvin

Edit: Oh.. seems like the old Ulcaster was completely replayced by this new one, right?
Or do we have two areas and BG1 just takes the wrong of the two?
Argh... I do not have enough knowledge to do anything about this.

--> Great... the BCS created some nerdy smilies <_<

Edited by Marvin, 07 April 2008 - 11:15 AM.


#6 Hoppy

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Posted 07 April 2008 - 11:18 AM

I see nothing there that would relate to a journal entry being added on entry. Just create Tilorn and we don't want to mess with him. Can you see if there is a BCS for Tilorn? As it may add the journal entry from that. Other than that if it is in the Baldur.BCS you don't want to remove that from the biff until absolutely necessary.


In the second block for AR9799.bcs,
IF
OnCreation()
Global("EndOfBG1","GLOBAL",2)<<<<<<<<<<<try adding this in NI to that script
Global("VP_Create_Tilorn","AR9799",0)
THEN



That way the script will check for the Global for BG2 and not just the Global to create him which is 0 (that will be instant). Probably will only work for your first visit as you well know. Probably once Tilorn is created is when you get the journal update and we want that later.
Good luck!


Edit: BGT changes Ulcaster I think if NeJ is installed to AR9799

Edited by Hoppy, 07 April 2008 - 11:23 AM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#7 Marvin

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Posted 07 April 2008 - 11:39 AM

Just tried to add the line to the BCS, but it didn't work, sorry.
Thanks anyway. Any more suggestions?


There are 2 .cre for Tilorn
1. TILORNN.CRE, which has following .BCS:

--------------------------------------------------

IF
NumTimesTalkedTo(0)
See("Hrothgar")
See(Player1)
Global("VP_Know_Tilorn","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("VP_Know_Tilorn","GLOBAL",1)
ActionOverride(Player1,StartDialog("Player1",Myself))
END

IF
See(NearestEnemyOf(Myself))
Global("Prep","LOCALS",0)
THEN
RESPONSE #100
SetGlobal("Prep","LOCALS",1)
ApplySpell(Myself,WIZARD_STONE_SKIN)
ApplySpell(Myself,WIZARD_SPELL_TURNING)
ApplySpell(Myself,WIZARD_PROTECTION_FROM_ELECTRICITY)
END

IF
See(NearestEnemyOf(Myself))
Global("Prep","LOCALS",1)
THEN
RESPONSE #100
SetGlobal("Prep","LOCALS",2)
ApplySpell(Myself,WIZARD_HASTE)
END

IF
See(NearestEnemyOf(Myself))
OR(7)
StateCheck(LastSeenBy(Myself),STATE_HASTED)
StateCheck(LastSeenBy(Myself),STATE_IMPROVEDINVISIBILITY)
StateCheck(LastSeenBy(Myself),STATE_BLESS)
StateCheck(LastSeenBy(Myself),STATE_CHANT)
StateCheck(LastSeenBy(Myself),STATE_MIRRORIMAGE)
StateCheck(LastSeenBy(Myself),STATE_BLUR)
StateCheck(LastSeenBy(Myself),STATE_INVISIBLE)
Global("PrepDef","LOCALS",0)
THEN
RESPONSE #70
ReallyForceSpell(LastSeenBy(Myself),WIZARD_REMOVE_MAGIC)
SetGlobal("PrepDef","LOCALS",1)
RESPONSE #30
ApplySpell(Myself,WIZARD_MIRROR_IMAGE)
SetGlobal("PrepDef","LOCALS",1)
END

IF
Allegiance(Myself,ENEMY)
Detect([PC])
!See(LastSeenBy(Myself))
Global("PrepDef","LOCALS",1)
THEN
RESPONSE #100
SetGlobal("PrepDef","LOCALS",2)
ReallyForceSpell(Myself,WIZARD_TRUE_SIGHT)
END

IF
See(NearestEnemyOf(Myself))
CheckStatLT(Myself,1,STONESKINS)
HitBy([ANYONE],CRUSHING)
Global("Prep2","LOCALS",2)
THEN
RESPONSE #100
DisplayString(Myself,40199) // Kombinierter Notfall: Spiegelbild
ApplySpell(Myself,WIZARD_MIRROR_IMAGE)
DisplayString(Myself,3302) // Kombinierter Notfall: Zauber zurückwerfen
ApplySpell(Myself,WIZARD_SPELL_TURNING)
DisplayString(Myself,40240) // Kombinierter Notfall: Ablenkung
ApplySpell(Myself,WIZARD_MISLEAD)
DisplayString(Myself,29736) // Notfall: Steinhaut
ApplySpell(Myself,WIZARD_STONE_SKIN)
CreateVisualEffectObject("SPFLESHS",Myself)
SetGlobal("Prep2","LOCALS",3)
END

IF
See(NearestEnemyOf(Myself))
!StateCheck(LastSeenBy(Myself),STATE_STUNNED)
Global("Disable","LOCALS",0)
THEN
RESPONSE #100
SetGlobal("Disable","LOCALS",1)
ReallyForceSpell(NearestEnemyOf(Myself),WIZARD_NPC_SYMBOL_STUN)
END

IF
See(NearestEnemyOf(Myself))
Global("chain","LOCALS",0)
THEN
RESPONSE #100
ReallyForceSpell(NearestEnemyOf(Myself),WIZARD_CHAIN_LIGHTNING)
SetGlobal("chain","LOCALS",1)
END

IF
See(NearestEnemyOf(Myself))
Global("Kill","LOCALS",0)
THEN
RESPONSE #100
SetGlobal("Kill","LOCALS",1)
ReallyForceSpell(NearestEnemyOf(Myself),WIZARD_ABI_DALZIMS_HORRID_WILTING)
END

IF
See(NearestEnemyOf(Myself))
Global("chain","LOCALS",1)
THEN
RESPONSE #100
ReallyForceSpell(NearestEnemyOf(Myself),WIZARD_CHAIN_LIGHTNING)
SetGlobal("chain","LOCALS",2)
END

IF
See(NearestEnemyOf(Myself))
HPLT(LastSeenBy(Myself),60)
Global("Kill","LOCALS",1)
THEN
RESPONSE #100
SetGlobal("Kill","LOCALS",2)
ReallyForceSpell(NearestEnemyOf(Myself),WIZARD_POWER_WORD_KILL)
END

IF
See(NearestEnemyOf(Myself))
Global("Kill","LOCALS",2)
THEN
RESPONSE #100
SetGlobal("Kill","LOCALS",3)
DisplayString(Myself,39968) // Zauberauslöser: Ausgelöst
DisplayString(Myself,40244) // Zauberauslöser: Steinhaut
ApplySpell(Myself,WIZARD_STONE_SKIN)
DisplayString(Myself,40245) // Zauberauslöser: Kugel der Unverwundbarkeit
ApplySpell(Myself,WIZARD_GLOBE_OF_INVULNERABILITY)
DisplayString(Myself,40246) // Zauberauslöser: Geringere Zauber zurückwerfen
ApplySpell(Myself,WIZARD_MINOR_SPELL_TURNING)
ApplySpell(NearestEnemyOf(Myself),WIZARD_ABI_DALZIMS_HORRID_WILTING)
END

IF
See(NearestEnemyOf(Myself))
Global("Disable","LOCALS",1)
THEN
RESPONSE #100
SetGlobal("Disable","LOCALS",2)
ReallyForceSpell(NearestEnemyOf(Myself),WIZARD_POWER_WORD_STUN)
END

IF
See(NearestEnemyOf(Myself))
Global("Kill","LOCALS",3)
THEN
RESPONSE #100
SetGlobal("Kill","LOCALS",4)
ReallyForceSpell(NearestEnemyOf(Myself),WIZARD_FINGER_OF_DEATH)
END

IF
See(NearestEnemyOf(Myself))
Global("Kill","LOCALS",4)
THEN
RESPONSE #100
SetGlobal("Kill","LOCALS",5)
DisplayString(Myself,39969) // Kettenzauber: Ausgelöst
DisplayString(Myself,40241) // Kettenzauber: Steinhaut
ApplySpell(Myself,WIZARD_STONE_SKIN)
DisplayString(Myself,40242) // Kettenzauber: Verbesserte Unsichtbarkeit
ApplySpell(Myself,WIZARD_IMPROVED_INVISIBILITY)
DisplayString(Myself,40243) // Kettenzauber: Roter Feuerschild
ApplySpell(Myself,WIZARD_FIRE_SHIELD_RED)
ReallyForceSpell(NearestEnemyOf(Myself),WIZARD_FLESH_TO_STONE)
END

IF
See(NearestEnemyOf(Myself))
Global("Kill","LOCALS",5)
THEN
RESPONSE #100
SetGlobal("Kill","LOCALS",6)
ReallyForceSpell(NearestEnemyOf(Myself),WIZARD_DISINTEGRATE)
CreateVisualEffectObject("SPFIREPI",LastSeenBy(Myself))
END

IF
See(NearestEnemyOf(Myself))
Global("Disable","LOCALS",2)
THEN
RESPONSE #100
SetGlobal("Disable","LOCALS",3)
ReallyForceSpell(NearestEnemyOf(Myself),WIZARD_CHAOS)
END

IF
See(NearestEnemyOf(Myself))
Global("Summon","LOCALS",0)
AreaType(OUTDOOR)
THEN
RESPONSE #100
SetGlobal("Summon","LOCALS",1)
ReallyForceSpell(Myself,WIZARD_WYVERN_CALL)
END

IF
See(NearestEnemyOf(Myself))
Global("Summon","LOCALS",1)
AreaType(OUTDOOR)
THEN
RESPONSE #100
SetGlobal("Summon","LOCALS",2)
ReallyForceSpell(Myself,WIZARD_WYVERN_CALL)
END

IF
See(NearestEnemyOf(Myself))
Global("PrepM","LOCALS",0)
THEN
RESPONSE #100
ReallyForceSpell(NearestEnemyOf(Myself),WIZARD_MAGIC_MISSILE)
SetGlobal("PrepM","LOCALS",1)
END

IF
See(NearestEnemyOf(Myself))
Global("PrepM","LOCALS",1)
THEN
RESPONSE #100
ReallyForceSpell(NearestEnemyOf(Myself),WIZARD_MAGIC_MISSILE)
SetGlobal("PrepM","LOCALS",2)
END

IF
See(NearestEnemyOf(Myself))
Global("PrepM","LOCALS",2)
THEN
RESPONSE #100
ReallyForceSpell(NearestEnemyOf(Myself),WIZARD_MELF_ACID_ARROW)
SetGlobal("PrepM","LOCALS",3)
END

IF
See(NearestEnemyOf(Myself))
Global("PrepM","LOCALS",3)
THEN
RESPONSE #100
ReallyForceSpell(NearestEnemyOf(Myself),WIZARD_MELF_ACID_ARROW)
SetGlobal("PrepM","LOCALS",4)
END

IF
See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
Attack(NearestEnemyOf(Myself))
END

IF
Global("VP_Leaving_Halruaa","GLOBAL",5)
THEN
RESPONSE #100
SetGlobal("VP_Leaving_Halruaa","GLOBAL",6)
Dialogue("Hrothgar")
END

----------------------------------------------------------------------

And then there is also TILORN.CRE which doesn't seem to have a certain BCS...

I hope you can work with that.

---> Additional info: When I enter the area ingame, the screen turns black for a second (like at a start of a cutscene) and then reappears and the entries take place.

Marvin

#8 Hoppy

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Posted 07 April 2008 - 12:11 PM

Then that may be in the Baldur.BCS. It is hard for me to tell because I don't have any NeJ2 material installed. If it is sperate from AR9799 and its creatures then my last guess is the Baldur.BCS which will only benefit if you edit before you biff. You can edit it and extract it but it may disturb further playability (ie slowdowns).

Edited by Hoppy, 07 April 2008 - 12:15 PM.

?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#9 Hoppy

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Posted 07 April 2008 - 12:18 PM

If the Tilorns' scripts are what you showed then it is probably not that. Can you search through Baldur.BCS with NI, use the find in this script only command, for AR9799?
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#10 Marvin

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Posted 07 April 2008 - 12:26 PM

No entry for AR9799 in Baldur.BCS!
Thank you for your help, Hoppy. probably someone that hast installed NEJ can give us a hand with that problem.

Marvin

Edited by Marvin, 07 April 2008 - 12:34 PM.


#11 erebusant

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Posted 07 April 2008 - 07:25 PM

No entry for AR9799 in Baldur.BCS!
Thank you for your help, Hoppy. probably someone that hast installed NEJ can give us a hand with that problem.

Marvin


What exactly does the journal entry say?

It takes a village...


#12 Marvin

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Posted 08 April 2008 - 01:03 PM

I can't give you the correct quote now, I will do so tomorrow.
But The Title says "Second Key Quest" or something like that.
Horthgar (do you spell him like that? :whistling: ) is mentioned and something like the main char is missing Imoen... probably she will be taken away from your party???
And apart that, I remeber that there was not one but two entries. I'm going to quote them by tomorrow.

Thanks to everybody, :cheers:

Marvin

#13 Hoppy

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Posted 08 April 2008 - 01:15 PM

It is definitely correct but it sounds like Hrothgar should be in the party for that to happen. Just a wild guess but maybe it is related to his (Hrothgar) script because he teleports the party to Ulcaster in BG2. I remember from playing NeJ2 he had a few scripts that changed in relation to the quest events. Also I remember there being 3 or 4 scripts that were not assigned to him but called Hroth3.BCS and something like that. It is too bad I deleted my NeJ2 v691 install otherwise I can see how and why this is happening.
?May God defend me from my friends; I can defend myself from my enemies.? - Voltaire

"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again."
- King Diamond


Posted Image The Definitive Guide to Trolls

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant

#14 erebusant

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Posted 08 April 2008 - 06:35 PM

I can't give you the correct quote now, I will do so tomorrow.
But The Title says "Second Key Quest" or something like that.
Horthgar (do you spell him like that? :whistling: ) is mentioned and something like the main char is missing Imoen... probably she will be taken away from your party???
And apart that, I remeber that there was not one but two entries. I'm going to quote them by tomorrow.

Thanks to everybody, :cheers:

Marvin

Also let us know exactly when the entries appear in your log. I just travelled to Ulcaster for the 1st time and I don't get the entries in my game. However, it appears that v691 already accounts for the BG1-BG2 transition.
IF
 OnCreation()
 OR(2)
  Global("ENDOFBG1","GLOBAL",2)
  Global("VP_In_BG1","GLOBAL",0)
 Global("VP_Create_Tilorn","MYAREA",0)
THEN
 RESPONSE #100
  SetGlobal("VP_Create_Tilorn","MYAREA",1)
  CreateCreature("TILORNN",[236.2918],0) // Tilorn
  Continue()
END

IF
 GlobalLT("VP_Hrothgar_Tilorn","GLOBAL",8)
 OR(2)
  Global("ENDOFBG1","GLOBAL",2)
  Global("VP_In_BG1","GLOBAL",0)
THEN
 RESPONSE #100
  SetGlobal("VP_Hrothgar_Tilorn","GLOBAL",8)
  ClearAllActions()
  StartCutSceneMode()
  StartCutScene("VPCutH06")
  Continue()
END

IF
 GlobalGT("VP_Leaving_Halruaa","GLOBAL",4)
 Global("VP_Create_Orcs","MYAREA",0)
THEN
 RESPONSE #100
  SetGlobal("VP_Create_Orcs","MYAREA",1)
  CreateCreature("DarOrc1",[3259.643],3) // Orc Bandit
  CreateCreature("DarOrc2",[3328.582],3) // Orc Bandit
  CreateCreature("DarOrc3",[3351.639],3) // Orc Bandit
  Continue()
END

Edited by erebusant, 08 April 2008 - 06:38 PM.

It takes a village...


#15 Marvin

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Posted 09 April 2008 - 09:58 AM

OK, when I travel to Ulcaster, as soon as the laoding screen ends, I see my party and then the screen turns black, like if a cutsceen starts.
Then the black screen goes away and the game continues.
As soon as my interface returns, I get 2 entries.
One in my diary and one quest.

The diary Entry says:
"I have agreed to journey with Hrothgar to
Ulcaster ruins... forgive my delay Imoen but when
I look into the face of the man Hrothgar, I feel
that this is the right thing for me to do... you of
all people should know that often the road I must
take is not always the one I would choose.
Hrothgar says very little but I believe he knows
much ... this I am sure or I would not trust and
follow him. Nevertheless, I will watch him
closely."

The Quest says:

"The secon Key quest

I have agreed to journey with Hrothgar to
Ulcaster ruins... forgive my delay Imoen but when
I look into the face of the man Hrothgar, I feel
that this is the right thing for me to do... you of
all people should know that often the road I must
take is not always the one I would choose.
Hrothgar says very little but I believe he knows
much ... this I am sure or I would not trust and
follow him. Nevertheless, I will watch him
closely."

Hope that helps.

Marvin

#16 erebusant

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Posted 09 April 2008 - 11:48 AM

OK, when I travel to Ulcaster, as soon as the laoding screen ends, I see my party and then the screen turns black, like if a cutsceen starts.
Then the black screen goes away and the game continues.
As soon as my interface returns, I get 2 entries.
One in my diary and one quest.

The diary Entry says:
"I have agreed to journey with Hrothgar to
Ulcaster ruins... forgive my delay Imoen but when
I look into the face of the man Hrothgar, I feel
that this is the right thing for me to do... you of
all people should know that often the road I must
take is not always the one I would choose.
Hrothgar says very little but I believe he knows
much ... this I am sure or I would not trust and
follow him. Nevertheless, I will watch him
closely."

The Quest says:

"The secon Key quest

I have agreed to journey with Hrothgar to
Ulcaster ruins... forgive my delay Imoen but when
I look into the face of the man Hrothgar, I feel
that this is the right thing for me to do... you of
all people should know that often the road I must
take is not always the one I would choose.
Hrothgar says very little but I believe he knows
much ... this I am sure or I would not trust and
follow him. Nevertheless, I will watch him
closely."

Hope that helps.

Marvin

Would you post your AR9799.BCS please?

It takes a village...


#17 Marvin

Marvin

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Posted 09 April 2008 - 08:19 PM

I've already done that, just take a look upside the thread. :cheers:

Marvin

#18 erebusant

erebusant

    It takes a village...

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Posted 09 April 2008 - 08:37 PM

OK, here's the BCS of AR9799:

-------------------------------------------------------------------
IF
Dead("icharyd")
Global("DMWWIcharydStorm","GLOBAL",2)
THEN
RESPONSE #100
Weather(NOWEATHER)
SetGlobal("DMWWIcharydStorm","GLOBAL",3)
DayNight(DAWN_END)
DisplayString(Player1,166301) // Ihr fühlt Euch seltsam müde nach der Schlacht mit dem untoten Ritter... als ob die Zeit in der Welt jenseits von Ulcaster schneller vergangen wäre, während die Schlacht gewütet hatte. Ihr blickt umher und seht das Licht der Morgendämmerung, dass sich in den Ruinen bricht.
END

IF
OnCreation()
Global("VP_Create_Tilorn","AR9799",0)
THEN
RESPONSE #100
SetGlobal("VP_Create_Tilorn","AR9799",1)
CreateCreature("TILORNN",[236.2918],0) // Tilorn
END

IF
GlobalLT("VP_Hrothgar_Tilorn","GLOBAL", 8)
Global("ENDOFBG1","GLOBAL",2)
THEN
RESPONSE #100
SetGlobal("VP_Hrothgar_Tilorn","GLOBAL", 8)
ClearAllActions()
StartCutSceneMode()
StartCutScene("VPCutH06")
END

IF
GlobalGT("VP_Leaving_Halruaa","GLOBAL",4)
Global("VP_Create_Orcs","AR9799",0)
THEN
RESPONSE #100
SetGlobal("VP_Create_Orcs","AR9799",1)
CreateCreature("DarOrc1",[3259.643],3) // Orc Bandit
CreateCreature("DarOrc2",[3328.582],3) // Orc Bandit
CreateCreature("DarOrc3",[3351.639],3) // Orc Bandit
END



--------------------------------------------------------------------------------

Don't be confused about the language, It's a German instal. :cheers:

Marvin

Edit: Oh.. seems like the old Ulcaster was completely replayced by this new one, right?
Or do we have two areas and BG1 just takes the wrong of the two?
Argh... I do not have enough knowledge to do anything about this.

--> Great... the BCS created some nerdy smilies <_<


Hoppy was on the right track. Try putting the endofBG1 line in the 2nd block that has the cutscene in it. It is VPCUTH06 occuring that causes the journal entries. As always, be sure to go back to a save before entering Ulcaster School area before testing.

Edited by erebusant, 09 April 2008 - 08:39 PM.

It takes a village...


#19 smeagolheart

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Posted 10 April 2008 - 08:28 AM

Noobie question here. I have the same bug described above, I don't know how to fix it. I attempted to edit the script in nearinfinity in the manner described and it put the AR9799.bcs in my override. Now when I attempt to test the fix, the game crashes. Advice?

#20 Marvin

Marvin

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Posted 10 April 2008 - 09:15 AM

Incredible!!!!!!!! The fix worked :blink:
I'm going to test it. Let's just hope that NEJ now stays out of BG1. --> I mean I hope that I can still this part of NEJ later on when I already visited Ulcaster in BG1!

Thanks a lot! :cheers:

Marvin