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Secret of Bonehill v275 Bug Reports


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#81 The Imp

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Posted 25 December 2015 - 06:37 AM

Hello, I've installed SoBH v275c but cannot move to any map outside Restenford except for the "Abandoned guard house" map to the south of the baitcatcher's house and the map of Restenford Castle. When attempting to move to the north, east or west of the town, the map of the Sword Coast appears and I am shown as being in the Temple map east of Beregost. Moving to any other map takes me back to the Sword Coast.

Well you have maid the install by hand and the Worldmap mod is installed before the SotBh... the likely case is that your game is off by a mile in this respect, but never fear, you should be able to CLUAConsole yourself to the rest of the areas:

Spoiler
With something akin to:

CLUAConsole:MoveToArea("bh0200")

Edited by The Imp, 25 December 2015 - 06:49 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#82 -Iocuonu-

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Posted 25 December 2015 - 12:33 PM

Hello, I've installed SoBH v275c but cannot move to any map outside Restenford except for the "Abandoned guard house" map to the south of the baitcatcher's house and the map of Restenford Castle. When attempting to move to the north, east or west of the town, the map of the Sword Coast appears and I am shown as being in the Temple map east of Beregost. Moving to any other map takes me back to the Sword Coast.

Well you have maid the install by hand and the Worldmap mod is installed before the SotBh... the likely case is that your game is off by a mile in this respect, but never fear, you should be able to CLUAConsole yourself to the rest of the areas:

Spoiler
With something akin to:

CLUAConsole:MoveToArea("bh0200")

 

Thanks a million for your answer - I wasn't aware the worldmap had to be installed after SoBH. In fact, the install guide for SoBH mentions it is compatible with the worldmap and will update it, which implies the worldmap has to be installed first. This could easily catch out people like me who enjoy BG and the great mods that have been created for it, but are relatively clueless when it comes to modding and therefore the order in which mods should be installed.

 

I appreciate very much the solution you've provided, and another solution is to uninstall everything up to and including SoBH, then reinstall with the worldmap first on the list.

 

Also, hoping you're having a great holiday season if you celebrate that. If you don't, then I hope you're having/had a great day anyway!



#83 The Imp

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Posted 25 December 2015 - 09:45 PM

Thanks a million for your answer - I wasn't aware the worldmap had to be installed after SoBH. In fact, the install guide for SoBH mentions it is compatible with the worldmap and will update it, which implies the worldmap has to be installed first. This could easily catch out people like me who enjoy BG and the great mods that have been created for it, but are relatively clueless when it comes to modding and therefore the order in which mods should be installed.
If the install instruction(say the readme in the mod) is older that the newer mod, it needs to be taken with a grain of salt, cause it's likely always wrong, up to a point.

The easiest way to avoid the whole in which order should I install these mods, is to just use the BiG World Setup of course, well unless you are agb1. :devil:

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#84 Iocuonu

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Posted 26 December 2015 - 01:42 AM

Thanks a million for your answer - I wasn't aware the worldmap had to be installed after SoBH. In fact, the install guide for SoBH mentions it is compatible with the worldmap and will update it, which implies the worldmap has to be installed first. This could easily catch out people like me who enjoy BG and the great mods that have been created for it, but are relatively clueless when it comes to modding and therefore the order in which mods should be installed.
If the install instruction(say the readme in the mod) is older that the newer mod, it needs to be taken with a grain of salt, cause it's likely always wrong, up to a point.

The easiest way to avoid the whole in which order should I install these mods, is to just use the BiG World Setup of course, well unless you are agb1. :devil:

 

I tried using the BWP to install all the mods, but I'm using Windows 10 and have installed BG and BG2 to the default directory so I have to grant each install process Admin authority as it starts. While I can run the BWP .bat file with admin, when it installs the mods it doesn't use that admin priv for each install, so the install fails.

 

Okay, I could remove my BG and BG2 installs then reinstall them to another directory, but that's as much work as what I propose. Plus, if I used the BWP I wouldn't actually learn anything about each mod's compatibility and requirements - and I want to learn a bit about how each mod improves the overall BG experience. I'm not knocking the BWP, I do appreciate it for what it is.



#85 The Imp

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Posted 26 December 2015 - 02:39 AM

Okay, I could remove my BG and BG2 installs then reinstall them to another directory, but that's as much work as what I propose. Plus, if I used the BWP I wouldn't actually learn anything about each mod's compatibility and requirements - and I want to learn a bit about how each mod improves the overall BG experience. I'm not knocking the BWP, I do appreciate it for what it is.

I said BWS, use the stable master, not BWP, the difference is that you have a Graphical User Interface that will tell you a lot more about the stuff, and it will download the files, extract them and install them on the settings you make up during the setup process. That should sound better than manual setup and install of the whole freaking thing.
 


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#86 agb1

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Posted 26 December 2015 - 05:33 AM

The stable master is now very out of date.. Please try the test version of BWS in my signature here.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#87 Iocuonu

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Posted 27 December 2015 - 03:27 AM

Okay, I could remove my BG and BG2 installs then reinstall them to another directory, but that's as much work as what I propose. Plus, if I used the BWP I wouldn't actually learn anything about each mod's compatibility and requirements - and I want to learn a bit about how each mod improves the overall BG experience. I'm not knocking the BWP, I do appreciate it for what it is.

I said BWS, use the stable master, not BWP, the difference is that you have a Graphical User Interface that will tell you a lot more about the stuff, and it will download the files, extract them and install them on the settings you make up during the setup process. That should sound better than manual setup and install of the whole freaking thing.
 

 

 

Okay, I could remove my BG and BG2 installs then reinstall them to another directory, but that's as much work as what I propose. 

If it is too much work to reinstall game to user directory, then I suggest you to skip the using mod/BWP/BWS completely. It require much more work and free time  :shifty:

 

 

Are all the "experts" who post here so aggressive and dismissive in their comments?

 

Imp, I appreciate now the difference between BiG World Project and BiG World Setup, but being unfamiliar with all the latest developments - mainly because of the lack of cohesion between the various modding sites (not blaming those sites, it's just how it is) and the inadequate documentation for anyone other than "experts" that is (generally) a feature of unofficial mods - I was not previously. Thank you for pointing out the difference, but the way you pointed it out seemed a little condescending "I said BWS, use the stable master, not BWP...". Being polite doesn't cost anyone anything.

 

Alien, I never said it was "too much work", I said it was almost the same amount of work to reinstall completely as opposed to uninstall back to the point I needed to. Similarly to Imp, you come across as condescending/patronising. Not all who frequent this site may be "experts" but even if they were it would still be better to have some politeness and a quality of consideration in how you post, yes?

 

I know the modding community isn't a "company" and so lacks a bit of cohesion in that respect, and I don't have unrealistic expectations that modding the official game will be easy and obvious to a "non-expert" like me, but I don't think it's too much to expect a bit of friendliness and politeness in replying to "non-expert" inquiries is it?



#88 Iocuonu

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Posted 27 December 2015 - 03:32 AM

The stable master is now very out of date.. Please try the test version of BWS in my signature here.

 

 

Thanks for the link, agb1 - I have decided to reinstall from scratch and will try your new setup master.

 

One question before I progress further, however. Having created a new, clean install of BG and BG2/ToB in a non-Admin protected directory I ran your master from that directory. It started fine, but in the opening screen I noticed it referred to BG:EE exclusively as the basis for future modding. I have the original game(s) on their original discs and have installed those - not BG:EE - so will your setup master still operate successfully with that release of the game installed?



#89 agb1

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Posted 27 December 2015 - 03:56 AM

You can choose your game type on the first screen of BWS. When you start BWS after the first time, it starts from the second screen, so click the Back button at the bottom to go back, then select "BGT customization" from the drop-down, followed by Next button.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#90 agb1

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Posted 27 December 2015 - 03:58 AM

Please note that there was an error report for the latest test version. I think that user was running multiple copies of BWS simultaneously. If I am right, it will not affect you, but if you have trouble please let us know.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#91 Iocuonu

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Posted 27 December 2015 - 09:05 AM

You can choose your game type on the first screen of BWS. When you start BWS after the first time, it starts from the second screen, so click the Back button at the bottom to go back, then select "BGT customization" from the drop-down, followed by Next button.

 

Thanks. I've started a BWS install in debug mode and so far have encountered the following warnings/issues:

 

During the backup process the backup attempted to save the setup master (I ran this from the BG2-SOA install directory) and so the log file reported the backup failed.

 

Please wait a few minutes.

Autorun.ini was successfully created.
Baldur's Gate 2 manual.pdf was successfully created.
BALDUR.ERR was successfully created.
baldur.exe was successfully created.
baldur.ico was successfully created.
baldur.ini was successfully created.
BALDUR.LOG was successfully created.
BG2-ToBPatchReadMe.txt was successfully created.
bgate2.mpi was successfully created.
BGConfig.exe was successfully created.
bgdxtest.exe was successfully created.
bggltest.exe was successfully created.
BGMain.exe was successfully created.
BigWorldSetup-bigworldsetup-79f127609226 could not be copied.
characters was successfully created.
CharView.exe was successfully created.
CHITIN.KEY was successfully created.
dialog.tlk was successfully created.
Keymap.ini was successfully created.
keymap1.ini.ToBpatch.backup was successfully created.
Language.txt was successfully created.
license.txt was successfully created.
mpsave was successfully created.
music was successfully created.
override was successfully created.
portraits was successfully created.
Power Users.txt was successfully created.
readme.txt was successfully created.
scripts was successfully created.
sounds was successfully created.
temp was successfully created.
tempsave was successfully created.
Update.url was successfully created.
The backup could not be created.
Please have a look at the log-file to resolve the problem.

 

As you can see, the backup worked, but because it tried to backup an open file (itself) it reported a failure. Does the BWS program have to be run from the BG2-SOA install directory?

 

Progressing on, I selected the "tactics" level installation so as to provide a reasonable test. I customised that installation with a few additions and removals to the various check boxes and resolved any conflicts and dependencies when choosing to continue. This process worked fine, so I proceeded to the download stage.

 

I had already downloaded many of the files I required and had them already extracted into the directory I had specified, but the program will only accept the packaged form of each mod - this isn't really a problem, but it might be nice to have this information stated in the initial screen so the user can be prepared. Anyway, most of the other files required for the install were successfully downloaded with these exceptions:

 

Animus: Sentient Weapon
Kari the Half-Kobold NPC (Beta)
Kiara-Zaiya NPCs
Wikaede One-Day NPC
Refinements
Baldur's Gate 2 Shadows of Amn Item Import
Houyi
Konalan's Tweaks
Lyric Bard

 

I managed to find working links to the Animus: Sentient Weapon mod and the Konalan's Tweaks mod. The other mods could not be found as all the links I was able to find were dead.

 

I proceeded onwards by removing those missing mods from the install as suggested, and the extraction phase started. The main part of that completed seamlessly, but I encountered a problem when the "further extractions" phase started because the setup had apparently not downloaded the "BiG World Fixpack". the "Big World Fixpack-Master" was downloaded, but perhaps you missed the "Big World Fixpack" from the list of included files?

 

Anyway I downloaded the missing file as suggested, and am proceeding with the install. I will let you know if any other issues arise.



#92 The Imp

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Posted 27 December 2015 - 09:45 AM

Does the BWS program have to be run from the BG2-SOA install directory?
I have always done the running outside the game folder. So I suggest that you do the same.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#93 Iocuonu

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Posted 29 December 2015 - 04:03 AM

Does the BWS program have to be run from the BG2-SOA install directory?
I have always done the running outside the game folder. So I suggest that you do the same.

 


Thanks for the suggestion, but I've finished the installation now and have started a new game - it's all looking good so far, but I have a way to go before being able to go back to Bonehill, so I'll wait until I reach that chapter before confirming the issue I had is resolved (although I'm confident it is!)

 

BTW, I have the debug 7z from the install, but I'm unsure how I attach it to a post here so you can peruse it. Can you or anyone else provide pointers as to how to attach a file - I did a quick search in the forums for attachments, but only found 3 topics of which none were "help" topics.

 

There were a few issues in the install, but they were unrelated to the topic of SoBH so I won't post them in this thread. Thanks for all your assistance, however.

 

Iocuonu, you can take look at this new guide and provide feedback: https://forums.beamd...y-for-windows  :shifty:

 

 

0. Download Big World Setup zip archive and extract it anywhere but not inside game directory:

 

Cheers for the link. I was unaware the guide existed and mention of it wasn't apparent from the install - but I'll save it for future reference. Apart from the backup conflict I mentioned above, however, no other issues seem to have arisen from running the install from within the BG2-SoA directory (note: I actually extracted the BWS files into a sub-directory within BG2-SoA, if that makes any difference.)



#94 The Imp

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Posted 29 December 2015 - 04:50 AM

BTW, I have the debug 7z from the install, but I'm unsure how I attach it to a post here so you can peruse it. Can you or anyone else provide pointers as to how to attach a file - I did a quick search in the forums for attachments, but only found 3 topics of which none were "help" topics.

Depending on the computer setup/ browser/ forum condition, you can attach files to the forum, and if you can't, you can use an external upload site, there are dozens to choose from, I use the MediaFire one, but like said it's just one of the dozens, but I like it cause I know how to use it to get the link to the file, and it's free, but with sign in feature and it has mostly adblock-able ads. :devil: Aka the use-able-features are cool.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#95 Iocuonu

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Posted 29 December 2015 - 08:26 AM

Cheers. I've signed up to MediaFire and will now try to link the debug archive...

 

http://www.mediafire..._World_Debug.7z

 

...hopefully that worked!



#96 aiqa

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Posted 09 October 2017 - 01:58 PM

One of the hobgoblins (HOBGO2.CRE) has fixed stringrefs attached to some actions. No idea if they work properly in a game with only SoBH added, but at least it does not play nice in combination with other mods.



#97 Enforcer

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Posted 16 April 2018 - 11:54 AM

talk to yalta first time when gnoll quest already done (BHGNOLLQUEST=2).
when he is about to give you this quest dialogue enters state "no valid replies or topics".
Exploring BHYALTA.DLG:
STATE 14.
message: The attacks are better planned...
Response 1/2 trigger: GlobalLT("BHGnollQuest","GLOBAL",2) which is false as we already complete this quest
Response 1/2: We would be glad...
Response 2/2 trigger: GlobalLT("BHGnollQuest","GLOBAL",2) which is false as we already complete this quest
Response 2/2: Hmm, we can look into this later...

Fix:
Add state 14 response:
trigger: Global("BHGnollQuest","GLOBAL",2)
response: We've already dealt with this problem

maybe there are more state/responses that needs the above fix.

workaround:
1. before talking to him set BHGNOLLQUEST=1 via console or EEKeeper.
2. talk to him, take gnoll quest
3. set BHGNOLLQUEST=2
3. talk to him, get quest reward.

BTW rat quest doesn't have such issue and is completed with something like "I've already dealt with this problem" reply.

#98 -Angelo-

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Posted 26 April 2018 - 04:15 AM

Hi! :-) 
I don't know how to do. I have done all in this mod, Gnolls are dead, bandits are dead, rats are dead, also the thief Sirius is dead.. But the mage don't let me to leave. 
I have not met any guarda near the gate at teple distrect that show me ht body of the assassin. Nobody let me read something in the home of the mage. 

How i can get out of here with no restart the game or use a old savegame?

Please help me.. 

Angelo

 



#99 Greenhorn

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Posted 27 April 2018 - 03:35 AM

Hi! :-) 
I don't know how to do. I have done all in this mod, Gnolls are dead, bandits are dead, rats are dead, also the thief Sirius is dead.. But the mage don't let me to leave. 
I have not met any guarda near the gate at teple distrect that show me ht body of the assassin. Nobody let me read something in the home of the mage. 

How i can get out of here with no restart the game or use a old savegame?

Please help me.. 

Angelo

Hmm, my memory is really foggy about this mod but I recall that I never had similar problems. Did you showed the mage letter that is collected from dead bandits? Did you read walkthrough for this mod ( in this forum ) for hints about your problem? To be honest I didn't catch full meaning of your post except that you think that you finished first part of the mod and can't go back. 



#100 Roxanne

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Posted 27 April 2018 - 08:31 AM

Check these conditions before you talk to Pelltar to send you home

 

You have the "Glorious Hand" = BHGHAND.itm

 

And these global

Global("BHHandQuest","Global") is 3 or more
Global("BHHandGrave","Global") is 6
Global("BHQuestAccept","GLOBAL") is 5 or 6


Edited by Roxanne, 27 April 2018 - 08:32 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*