Jump to content


Photo

Where can I find the sword?


  • Please log in to reply
18 replies to this topic

#1 Cannibalistic Skittles

Cannibalistic Skittles
  • Member
  • 26 posts

Posted 06 August 2010 - 09:53 PM

I can't find it anywhere. I'm not sure where to look, and when I pay 800 gold, nothing happens then... what do I do?

#2 Ipsissimus

Ipsissimus

    [Insert witty statement]

  • Member
  • 356 posts

Posted 07 August 2010 - 09:51 AM

I had to cheat it in via the CLUAConsole. The item code is fhlsw.
And the mirror, it reflects a tiny dancing skeleton, surrounded by a fleshy overcoat and swaddled in
A furry hat, elastic mask, a pair of shiny marble dice, some people call them snake-eyes, but to me they look like mice
-- "Nothing's gonna change my clothes", They Might Be Giants

#3 Cannibalistic Skittles

Cannibalistic Skittles
  • Member
  • 26 posts

Posted 07 August 2010 - 11:49 AM

Oh, ok! I think I've got it now. ^^

Edited by Cannibalistic Skittles, 07 August 2010 - 11:51 AM.


#4 Cannibalistic Skittles

Cannibalistic Skittles
  • Member
  • 26 posts

Posted 07 August 2010 - 12:13 PM

Wait--earlier, I paid her the 800 gold. Do I wait, or do I reload and give her the sword?
If I wait, how long would it take?

#5 Ipsissimus

Ipsissimus

    [Insert witty statement]

  • Member
  • 356 posts

Posted 07 August 2010 - 01:01 PM

I don't know how long it takes - I never tried that. The journal entry says "a few days." On further investigation, the timer seems to be set for two days of game time.
And the mirror, it reflects a tiny dancing skeleton, surrounded by a fleshy overcoat and swaddled in
A furry hat, elastic mask, a pair of shiny marble dice, some people call them snake-eyes, but to me they look like mice
-- "Nothing's gonna change my clothes", They Might Be Giants

#6 Cannibalistic Skittles

Cannibalistic Skittles
  • Member
  • 26 posts

Posted 07 August 2010 - 01:32 PM

I don't know how long it takes - I never tried that. The journal entry says "a few days." On further investigation, the timer seems to be set for two days of game time.

Huh. It's been more than 2 game days already, so I think I'll have to redo and give the sword.

#7 Cannibalistic Skittles

Cannibalistic Skittles
  • Member
  • 26 posts

Posted 07 August 2010 - 02:51 PM

I reloaded and gave the sword, and eight game days have passed, and still nothing changes. What am I doing wrong? D:

#8 Ipsissimus

Ipsissimus

    [Insert witty statement]

  • Member
  • 356 posts

Posted 07 August 2010 - 03:00 PM

What is Genevieve saying when you talk to her?

Can you post your weidu log in spoiler tags?
And the mirror, it reflects a tiny dancing skeleton, surrounded by a fleshy overcoat and swaddled in
A furry hat, elastic mask, a pair of shiny marble dice, some people call them snake-eyes, but to me they look like mice
-- "Nothing's gonna change my clothes", They Might Be Giants

#9 Cannibalistic Skittles

Cannibalistic Skittles
  • Member
  • 26 posts

Posted 07 August 2010 - 03:29 PM

What is Genevieve saying when you talk to her?

Can you post your weidu log in spoiler tags?

She just says "Patience, patience. Durydil requires more time, I'm afraid."

And... I'm not sure how to do spoiler tags...

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v9.01
~SETUP-EDWINROMANCE.TP2~ #0 #0 // EdwinRomance
~SETUP-EDWINROMANCE.TP2~ #0 #1 // Restore Edwin's BG1 portrait
~SETUP-EDWINTOB.TP2~ #0 #0 // Edwin Romance ToB
~SETUP-EDWINTOB.TP2~ #0 #1 // New ending for Viconia Romance by Laufey
~SAREVOKROMANCE/SAREVOKROMANCE.TP2~ #0 #0 // Aeryn's Sarevok Romance for BGII: Throne of Bhaal: 1
~LUXLEYSOA/SETUP-LUXLEYSOA.TP2~ #0 #0 // Luxley Family Mod for BGII:SoA
~LUXLEYSOA/SETUP-LUXLEYSOA.TP2~ #0 #1 // Portraits for non-joinable NPCs
~TSUJATHA/SETUP-TSUJATHA.TP2~ #0 #0 // Tsujatha (BG2:SoA NPC) created by Sillara of the Tamari: v13
// Recently Uninstalled: ~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II, v9
// Recently Uninstalled: ~XAN/SETUP-XAN.TP2~ #0 #5 // BG1-style flaming swords
// Recently Uninstalled: ~XAN/SETUP-XAN.TP2~ #0 #2 // Install alternate class for Xan? -> Change Xan's class to Mage
~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II, v9
~XAN/SETUP-XAN.TP2~ #0 #2 // Install alternate class for Xan? -> Change Xan's class to Mage
~XAN/SETUP-XAN.TP2~ #0 #5 // BG1-style flaming swords

Edited by Cannibalistic Skittles, 07 August 2010 - 03:29 PM.


#10 Ipsissimus

Ipsissimus

    [Insert witty statement]

  • Member
  • 356 posts

Posted 07 August 2010 - 04:01 PM

Spoiler tags are under the "Other styles" menu. Highlight the relevant text and select "Spoiler."

Why did you uninstall and reinstall the Xan mod?

Try using the CLUAConsole to type CLUAConsole:GlobalTimerExpired("FHLCureCurse","GLOBAL"). What does it say? Also try typing CLUAConsole:AdvanceRealTime(1000) into the console.
And the mirror, it reflects a tiny dancing skeleton, surrounded by a fleshy overcoat and swaddled in
A furry hat, elastic mask, a pair of shiny marble dice, some people call them snake-eyes, but to me they look like mice
-- "Nothing's gonna change my clothes", They Might Be Giants

#11 Cannibalistic Skittles

Cannibalistic Skittles
  • Member
  • 26 posts

Posted 07 August 2010 - 04:13 PM

Spoiler tags are under the "Other styles" menu. Highlight the relevant text and select "Spoiler."

Why did you uninstall and reinstall the Xan mod?

Try using the CLUAConsole to type CLUAConsole:GlobalTimerExpired("FHLCureCurse","GLOBAL"). What does it say? Also try typing CLUAConsole:AdvanceRealTime(1000) into the console.

I uninstalled and reinstalled it because it didn't work the first time I tried, but it does now.

When I put in CLUAConsole:GlobalTimerExpired("FHLCureCurse","GLOBAL"), it says
"lua: call expression not a function
Active Stack:
Active Stack:"
And nothing happens when I advance the time.

Edited by Cannibalistic Skittles, 07 August 2010 - 04:17 PM.


#12 Ipsissimus

Ipsissimus

    [Insert witty statement]

  • Member
  • 356 posts

Posted 07 August 2010 - 06:13 PM

Use a greater value for AdvanceRealTime? I'm not sure about the GlobalTimerExpired, but could you try GetGlobalTimerExpired instead?

If you're familiar with savegame editors such as Shadowkeeper, check the Globals tab for FHLCureCurse.
And the mirror, it reflects a tiny dancing skeleton, surrounded by a fleshy overcoat and swaddled in
A furry hat, elastic mask, a pair of shiny marble dice, some people call them snake-eyes, but to me they look like mice
-- "Nothing's gonna change my clothes", They Might Be Giants

#13 Cannibalistic Skittles

Cannibalistic Skittles
  • Member
  • 26 posts

Posted 07 August 2010 - 06:43 PM

Use a greater value for AdvanceRealTime? I'm not sure about the GlobalTimerExpired, but could you try GetGlobalTimerExpired instead?

If you're familiar with savegame editors such as Shadowkeeper, check the Globals tab for FHLCureCurse.

Ah... I tried "999999",
And when I do 'GetGlobalTimerExpired" it says the same thing...

I wanted to try Shadowkeeper, but I'm woefully inept, and I don'y think I could even fumble my way through it.

#14 Ipsissimus

Ipsissimus

    [Insert witty statement]

  • Member
  • 356 posts

Posted 07 August 2010 - 07:31 PM

Try pressing Ctrl+T a whole bunch to advance the in-game clock.
And the mirror, it reflects a tiny dancing skeleton, surrounded by a fleshy overcoat and swaddled in
A furry hat, elastic mask, a pair of shiny marble dice, some people call them snake-eyes, but to me they look like mice
-- "Nothing's gonna change my clothes", They Might Be Giants

#15 Cannibalistic Skittles

Cannibalistic Skittles
  • Member
  • 26 posts

Posted 07 August 2010 - 07:57 PM

Try pressing Ctrl+T a whole bunch to advance the in-game clock.

I advanced the time almost 100 days, and she still says Durydil needs more time.

#16 Ipsissimus

Ipsissimus

    [Insert witty statement]

  • Member
  • 356 posts

Posted 07 August 2010 - 09:29 PM

Entering the following codes in the console:

CLUAConsole:SetGlobal("FHLPayGen","GLOBAL",1)
CLUAConsole:GetGlobal("FHLGenTalk","GLOBAL")

What value does the second one return?

Did Genevieve ask for the samples from Sebastian?
And the mirror, it reflects a tiny dancing skeleton, surrounded by a fleshy overcoat and swaddled in
A furry hat, elastic mask, a pair of shiny marble dice, some people call them snake-eyes, but to me they look like mice
-- "Nothing's gonna change my clothes", They Might Be Giants

#17 Cannibalistic Skittles

Cannibalistic Skittles
  • Member
  • 26 posts

Posted 07 August 2010 - 09:44 PM

Entering the following codes in the console:

CLUAConsole:SetGlobal("FHLPayGen","GLOBAL",1)
CLUAConsole:GetGlobal("FHLGenTalk","GLOBAL")

What value does the second one return?

Did Genevieve ask for the samples from Sebastian?

It says it's set to three. And... I *think* she had asked for the samples in this one...

#18 Ipsissimus

Ipsissimus

    [Insert witty statement]

  • Member
  • 356 posts

Posted 08 August 2010 - 09:45 AM

Then I have no idea what's going on. Can you send me a saved game at ipsissimus42 at gmail dot com? Preferably in zip or rar format, as gmail does weird things to attachments.
And the mirror, it reflects a tiny dancing skeleton, surrounded by a fleshy overcoat and swaddled in
A furry hat, elastic mask, a pair of shiny marble dice, some people call them snake-eyes, but to me they look like mice
-- "Nothing's gonna change my clothes", They Might Be Giants

#19 Cannibalistic Skittles

Cannibalistic Skittles
  • Member
  • 26 posts

Posted 08 August 2010 - 09:51 AM

Then I have no idea what's going on. Can you send me a saved game at ipsissimus42 at gmail dot com? Preferably in zip or rar format, as gmail does weird things to attachments.

I'm...not entirely sure how to do that.

And, I actually have to leave, like, right now.
I won't be able to email it until about 2:30, maybe 3:00.

Edited by Cannibalistic Skittles, 08 August 2010 - 09:56 AM.