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[COMPLETE] Enable Arenas Game Type


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#1 Ascension64

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Posted 27 February 2011 - 04:21 AM

LOL, I managed to re-activate the arenas game type, just for fun. It looks like all the infrastructure has been left in.

I haven't deeply gone into the details, but it looks like arenas have the following elements:
1. Multiplayer only, although you can solo it
2. You must load a saved game from the ./arenas directory
3. There is no protagonist. The game doesn't even end if all the characters die. However, there is no auto-resurrect.
4. I imagine for one to make some arenas, one has to make a saved game ("scenario") that can be loaded.

Maybe one day, someone can make a BG: Defense of the Ancients...

Edited by Ascension64, 05 March 2011 - 10:53 PM.

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#2 Ascension64

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Posted 05 March 2011 - 11:01 PM

A little bit more in-depth information on the arenas game type.

-----1100 Enable Arenas Game Type [M]
Enables the arena multiplayer game type accessible from the multiplayer menu
In the arena game type:
-Games are called scenarios and are loaded as saved games from the ./arenas directory
-Pausing the game is not allowed
-The game does not end when Player1 dies
-LOCALSKickedOut is not set on death
-Only inventory slot items are dropped on death
-The DeathmatchPosition() actions set the DEATHMATCH_RESURRECT<PLAYERNUM> variable
-When the action DeathmatchPosition() is used, a player who dies will immediately Raise Dead and LeaveAreaLua() to the position set by DeathmatchPosition(), with a random orientation
-Gold is not shared by the party but is kept by the player
-Opposing players' health is not shown overhead and tooltips reveal approximate health
-No locator feedback is displayed when opposing players are damaged
-Opposing players' visibility maps are not displayed
-Party effects do not affected opposing players, hostile non-party effects affect opposing players
-Chunk death is disabled
-The default action when clicking on the portrait of an opposing player is to attack when in visibility range, and to move to opposing player when outside visibility range
-Record screen information on opposing players is not accessible

Limitations:
-Multiplayer permissions cannot be set correctly when setting up the game
-The host can reform party, kicking out other players
-The party can rest, all party members will heal, and the party cannot rest when the party is scattered (including opposing players)
-Any player can modify the party position of all party members
-Dialogue can be made to pause the game
-One can see the opposing player's kit description
-When outside visibility range, clicking on an opposing player's portrait allows the player to locate their opponents
-Summoned creatures turn enemy when hit by opposing players

Options:
-0: disabled
-1: enabled


Very deathmatch-like, I suppose.

Edited by Ascension64, 05 March 2011 - 11:04 PM.

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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)