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Hubelpot 2.0 Beta--Sample Banters


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#1 Bookwyrme

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Posted 28 September 2012 - 10:24 PM

It's been a long journey. Everyone involved has moved at least once, most of us twice. The forum has changed servers.

Computers have crashed. Stuff's been lost. Stuff's been found. And lost and...

I've learned a lot about code.

Lots of people have helped.

We may actually be in sight of the release date (*knocks on wood).

Anyway, for your viewing pleasure, I thought I'd post some of the new banters in the updated, upgraded version.

Edited by Bookwyrme, 03 October 2012 - 02:46 PM.

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#2 Bookwyrme

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Posted 28 September 2012 - 10:26 PM

Here's Hubelpot's new song, just for Misc, and Boo. It's a very abbreviated version assuming 6 NPCs and all Bioware. There's a veeerrry long section of code in the mod itself making sure it accomodates parties of different size & composition.


CHAIN IF
~
CombatCounter(0)
!See([ENEMY])
!StateCheck("Hubelpot",CD_STATE_NOTVALID)
!StateCheck("Minsc",CD_STATE_NOTVALID)
InMyArea("Minsc")
InParty("Minsc")
Global("sc#minhub1","GLOBAL",1)
Global("sc#minhub2","GLOBAL",0)~
THEN BSC#HUB sc#minhub2
~Lad, that song ye were askin about?~
== BMINSC ~Boo was wanting to ask if you had finished it, but he did not want to make you hurry.~
== BSC#HUB ~Ah've finished it up right n' proper for ye.~
DO ~SetGlobal("sc#minhub2","GLOBAL",1)~
== BSC#HUB ~Boo th' mighty hamster~
== BSC#HUB IF ~NumInParty(6)~ THEN ~Leads six fightin' souls—~
== BSC#HUB ~Leads them in the glorious fight,
An' keeps them on the path of right.~

== BSC#HUB ~Even on th' darkest nights
Or in most th’ most dire o’ plights,
Any place where evil's found,
Even dungeons under ground.~
== BSC#HUB ~Boo th' mighty hamster~
== BSC#HUB IF ~NumInParty(6)~ THEN ~Leads six fightin' souls—~
== BSC#HUB ~Each is brave
And each is true,~
~And all of them,
They follow Boo.~

~There's Anomen, the bold
And Minsc with weapons bright,
There's Jaheria the wise
And Hubelpot, who is gettin' old.
There's <CHARNAME> of course,
And Jan, too. ~ EXTERN BSC#HUB sc#countfinale

CHAIN BSC#HUB sc#countfinale
~Each is brave
And each is true,
And all of them,
They follow Boo.~
== BMINSC ~Each is brave, and each is true,
And all of them, they follow Boo!~ [GAM_48] // Boo's squeak
EXIT

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#3 Bookwyrme

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Posted 28 September 2012 - 10:27 PM

And Nalia learns to make bread:

CHAIN IF
~
CombatCounter(0)
!See([ENEMY])
!StateCheck("Hubelpot",CD_STATE_NOTVALID)
!StateCheck("Nalia",CD_STATE_NOTVALID)
InMyArea("Hubelpot")
InParty("Hubelpot")
Global("sc#Tnalhub2","GLOBAL",0)~ THEN BNALIA25 sc#Tnalhub2
~*Why* isn't this working?~
DO ~SetGlobal("sc#Tnalhub2","GLOBAL",1)~
== BSC#HU25 ~Miss Nalia?~
== BNALIA25 ~This bread! I mixed it and kneaded it just like you showed me! And it isn't rising!~
== BSC#HU25 ~Did ye remember te get th' water warm but not too warm?~
== BNALIA25 ~Warm, but no warmer than I can put a finger in? Yes! And I added the flour, and the salt, and a little sugar to help it rise! Just like you said!~
== BSC#HU25 ~Did ye remember the yeast?~
== BNALIA25 ~Oh no! I got to thinking of a spell, and I forgot, and it's *ruined*! I can cast a spell, I should be able to make a simple, little thing like bread!~
== BSC#HU25 ~It isnae ruined, Miss Nalia. Jest ye add a bit o' yeast to some warm water an' flour an knead it back into the bread.~
= ~Yer not th' first te forget, ye' see.~
== BNALIA25 ~It's that simple? I'd have thought... When a spell goes wrong, it's wrong! Everyting is thrown out!~
== BSC#HU25 ~Ah dinnae ken abou' that, Miss Nalia, but th' bread will come out right eno', ye'll see.~
EXIT

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#4 Bookwyrme

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Posted 28 September 2012 - 10:28 PM

Sarevok gives his views on cookery and the afterlife:

CHAIN IF
~
CombatCounter(0)
!See([ENEMY])
!StateCheck("Hubelpot",CD_STATE_NOTVALID)
!StateCheck("Sarevok",CD_STATE_NOTVALID)
InMyArea("Sarevok")
InParty("Sarevok")
Global("sc#sarhub2","GLOBAL",0)~ THEN BSC#HU25 sc#sarhub2
~Lord Sarevok?~
DO ~SetGlobal("sc#sarhub2","GLOBAL",1)~
== BSAREV25 ~What is it?~
== BSC#HU25 ~What was it ye missed when ye were in th' Abyss?~
== BSAREV25 ~Missed? I missed being in control of my destiny, of shaping the lives of others. I missed being *alive.* Does that answer your question?~
== BSC#HU25 ~Oh, um, Ah was meanin' food.~
== BSAREV25 ~Food?~
== BSC#HU25 ~Aye. Ah was mostly wonderin' what ye'd like fer dinner.~
== BSAREV25 ~Why my <PRO_BROTHERSISTER> keeps such an inconsequential being in the group is past my understanding. Cease your prattle and let me be!~
EXIT

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