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NeJ3 in BWS, when it ''can'' be installed?

NEJ NEJ3 BWS BWP FoD

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#1 @vGur

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Posted 02 January 2016 - 06:43 AM

Thanks everyone involved in modding, especially in BWS construction, You are my Heroes  :Bow: 
 
I'll try to add NEJ3 to my game. Yes, Vlad (genious NeJ author) don't support megamod, but this is what i waiting for last 5 years :woot:  Can someone tell me, what mods deffinately broke with NeJ, maeby there is some list, and where i should manually stop BWS to install NeJ. Some compatibility patch needs manual install to, ideas?

Also i hadn't find Fields of Dead in BWS menu, mod reedme say it's fully BGT compaible, so when it should be insalled?
 
After some feedback from BWP-players, i choosed to try BWS with:

Spoiler

 
If there woudn't be any reply in next 10 hours, than i'll try to install all mentioned mods with NEJ3 on top of them (code preventing install with big mods removed already), but i still doesn't know when install WorldMap :ermm:


Edited by @vGur, 02 January 2016 - 03:37 PM.


#2 agb1

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Posted 02 January 2016 - 07:09 AM

BP-BGT-Worldmap should be installed after all mods that add to the map, so usually at the very end of your install before generalized biffing. BWS does this automatically.

NEJ3 compatibility -- no idea. You can look at the conflicts for NEJ2 in BWS (click the mod and each of the components in selection view and look at the text below).

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#3 Roxanne

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Posted 02 January 2016 - 07:16 AM

BP-BGT-Worldmap should be installed after all mods that add to the map, so usually at the very end of your install before generalized biffing. BWS does this automatically.

NEJ3 compatibility -- no idea. You can look at the conflicts for NEJ2 in BWS (click the mod and each of the components in selection view and look at the text below).

 

 

Thanks everyone involved in modding, especially in BWS consruction, You are my Heroes  :Bow: 
 
I'll try to add NEJ3 to my game. Yes, Vlad (genious NeJ author) don't support megamod, but this is what i waiting for last 5 years :woot:  Can someone tell me, what mods deffinately broke with NeJ, maeby there is some list, and where i should manually stop BWS to install NeJ. Some compatibility patch needs manual install to, ideas?

Also i hadn't find Fields of Dead in BWS menu, mod reedme say it's fully BGT compaible, so when it should be insalled?
 
After some feedback from BWP-players, especially Roxanne, i choosed to try BWS with:

Spoiler

 
If there woudn't be any reply in next 10 hours, than i'll try to install all mentioned mods with NEJ3 on top of them (code preventing install with big mods removed already), but i still doesn't know when install WorldMap :ermm:

You may look at micbaldurs thread on this forum and his install order - otherwise no idea about NEJ3 (does it require the NEJ2?, it is not in the list). And PLEASE do not mention my name in this context, I have NEVER encouraged an attempt to combine these mods in this way.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#4 @vGur

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Posted 02 January 2016 - 10:24 AM

The ONLY thing Roxanne have said, is that Big mods are not so *buggy, cheesy, unbalanced junk*, I'm grateful to her for interest to my topics :hug: ,

it's only ME who choosed to try them all in one time.

 

Return to this topic, NEJ3 isn't require NEJ2. Only mods that as BWS said don't support NEJ is Skie, Branwen, Garrik, BG1NPCs SoA, SCS, Spell_revisions, SpellPackB6, spell50, Derat's kits & ToBEx blindness. Also component "more BG1 items" can conflict with same component of BGTTweaks, Worgas with NEJ "Boo" component, ImoenRomance with NEJ "Continuos Imoen", TDD with NEJ "Continuos Branwen"

BWS patched NEJ2 during install, what is the reason for it and how to do it manually?


Edited by @vGur, 02 January 2016 - 10:41 AM.


#5 The Imp

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Posted 02 January 2016 - 10:50 AM

BWS patched NEJ2 during install, what is the reason for it and how to do it manually?

Throws Lollorian under the bus and stops the train. :devil: Here's Lol's notes:
 

NeJ, NeJ2, NeJ2pat, NeJ3 - Neverending Journey v6.94
micbaldur's GiveItemCreate() Protagonist -> Player1 fix

micbaldur's TAFFIC11.CRE and TAFFIC12.CRE missing TP2 corrections

Quiet's AR8701.WED crash fix

micbaldur's Larrel cutscene fix

Edited by The Imp, 02 January 2016 - 10:51 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#6 @vGur

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Posted 04 January 2016 - 06:29 PM

Still pazzling :wall: 

Where In original BWS is NEJ2 installed? After BGT or after another Big mods? BWP manual said NEJ overwrite many files, so it should be installed early, but what should be installed prior?



#7 agb1

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Posted 04 January 2016 - 10:09 PM

In selection tree-view click the upper left menu and change to "install order" view and it will show the order that BWS will use for installation.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#8 @vGur

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Posted 06 January 2016 - 01:33 AM

My BWS selection has few red warnings, i know they are harmless (as Sandrah with Teleport mod), but how i can start without removing them? BWS don't let me :crying:


Edited by @vGur, 06 January 2016 - 02:39 AM.


#9 agb1

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Posted 06 January 2016 - 03:34 AM

If you see a ** after the white line(s) then it is a warning rule, so you can right-click and choose "ignore this problem" if you want to continue without resolving that particular conflict or dependency.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#10 @vGur

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Posted 06 January 2016 - 07:33 AM

Thanks for reply, but Red lines have not this "ignore" option, solved this by game.ini edition already.

 

micbaldur's GiveItemCreate() Protagonist -> Player1 fix - still need to be implemented in nej3

micbaldur's TAFFIC11.CRE and TAFFIC12.CRE missing TP2 corrections - seems to be fixed, as nej3 tp2 has lines that created taffic11 & 12

 

Quiet's AR8701.WED crash fix - can You look at nej3 version?

micbaldur's Larrel cutscene fix - nej3 still used old (not working?) ExitArea(), need to be fixed to DestroySelf()

Attached Files


Edited by @vGur, 06 January 2016 - 07:40 AM.






Also tagged with one or more of these keywords: NEJ, NEJ3, BWS, BWP, FoD