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BG2EE Chloe!


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#101 -dan-

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Posted 08 February 2018 - 05:40 AM

i get the dialogue, the problem is after the dialogue chloe only ever says she wants to go to the inn(even after we have been) and inevitably leaves the party because i havent "gone to the inn". she just keeps repeating that she is tired and needs to rest, then something like well if we are not going to the inn then im leaving. maybe i wasnt clear with that in the start. my appologies :)



#102 Roxanne

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Posted 08 February 2018 - 05:51 AM

i get the dialogue, the problem is after the dialogue chloe only ever says she wants to go to the inn(even after we have been) and inevitably leaves the party because i havent "gone to the inn". she just keeps repeating that she is tired and needs to rest, then something like well if we are not going to the inn then im leaving. maybe i wasnt clear with that in the start. my appologies :)

C:SetGlobal("ComplainingAboutRestCR","GLOBAL",9)


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#103 -dan-

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Posted 08 February 2018 - 08:14 AM

No luck with that either. What about a romance command or something of that nature? If my main was in a romance with her she wouldnt leave right? or any other ideas?



#104 Roxanne

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Posted 08 February 2018 - 08:20 AM

No luck with that either. What about a romance command or something of that nature? If my main was in a romance with her she wouldnt leave right? or any other ideas?

I set this last global at the end of the whole episode, i.e. after you rested at the inn. Thereafter she had her normal PIDs when I talked to her.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#105 -dan-

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Posted 08 February 2018 - 08:55 AM

I tried again and it doesnt work for me for some reason. I guess my game is broken



#106 Roxanne

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Posted 08 February 2018 - 09:06 AM

I tried again and it doesnt work for me for some reason. I guess my game is broken

 

In summary, after you rested at the inn, those globals

 

C:SetGlobal("ChloeIsAngryCR","Global",0)

C:SetGlobal("ComplainingAboutRestCR","GLOBAL",9)
C:SetGlobal("FeelingSickLikeHellCR","LOCALS",9)

 

Give me normal dialogues and PIDs with Chloe.


Edited by Roxanne, 08 February 2018 - 09:28 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#107 -dan-

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Posted 08 February 2018 - 09:57 AM

SUCCESS! (or at least it seems to be) I don't know what i missed but your summary of everything seems to have fixed it! Her dialogue is back to normal. Thanks so much for your time into this. It is very appreciated :)



#108 Roxanne

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Posted 08 February 2018 - 10:31 AM

SUCCESS! (or at least it seems to be) I don't know what i missed but your summary of everything seems to have fixed it! Her dialogue is back to normal. Thanks so much for your time into this. It is very appreciated :)

I made an improvement to the mod, so that there is a backup now in the script to make sure that globals are really set. They are set at different dialogues and maybe if one is not set for whatever reason, things get weird. It does not hurt to have a second ditch.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#109 Perkyguy

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Posted 18 September 2018 - 03:49 PM

I am getting the following parse error for AR5201CR.baf while trying to instal the additional content: https://imgur.com/a/5LDgous

 

I should perhaps also mention that im using original BG2:TOB installation.

 

Also, few times you have posted an alternative RChloeTOB.d  file  of about 16.5kb in order to fix various people's problems, but the one in the latest download is a different, 5kb one. Which should be used?

 

Cheers.


Edited by Perkyguy, 18 September 2018 - 03:52 PM.


#110 Perkyguy

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Posted 21 October 2018 - 03:06 PM

Still could use that answer btw.