Yeah... actually, it would be easier to see anything with the help of a mirror, better, than without one...
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
Well, how would you tell if a person is a vampire without a mirror ? Would you be able to tell if someones is one by not looking at one, with and without one ? Don't see a reflection, kill. See one that reflects like a diode in reflected sun light, kill.
Kill the mutant, burn the heretic and purge the unclean. With a reign of bullets and fire.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
<blockquote class='ipsBlockquote'data-author="Avenger_teambg" data-cid="597827" data-time="1509314638"><p>
The .ini files 7f12.ini and 7f22.ini are supposed to be in all EE games, except PSTEE. Well, maybe also except some very old versions. </p></blockquote>
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
.rar... really not a file you should attach. It's a .ini file, a text file with a different extension... you can open the file with Notepad and copy paste the text in it to a message, just like I have done.
Now then, when you want to the animation from those games to a nonSoD-BG1EE ... I don't understand why though, cause most future players will install EET on top of both and the BG2EE... and play that way, but anyways... you need to copy that file, and the files named in it. Aka, say you wish to copy the red half-dragon animation, which is the e26a.ini, this:
Which among other files, names: wal_24.wav, wal_24a.wav, wal_24b.wav, wal_24c.wav, bf_md01a.wav, bf_md02a.wav and bf_md03a.wav ... the other files(hdrag01a.wav, hdrag01b.wav etc) don't at least exist in my version of the game.
The animation files are there... mdh2a1.bam -24 files between- mdh2wke.bam .
So you export those files from your game with Near Infinity for example, and make a "modname" named folder where you make a second folder called subfolder into where you put the files into. Then make a new .txt file and open it with Notepad... and rename/save_as that as a setup-modname.tp2 ... setup a quick install, for example:
BACKUP ~modname/backup~
AUTHOR ~Gel87~
BEGIN ~Half-Dragon inport~
COPY ~modname/subfolder~ ~override~
And take any of the other setup-*modname*.exe's if you have previously installed mods into it, and rename it as setup-modname.exe, and set it besides the modname -folder. Then copy both of those into your BG2EE game folder and run the setup-modname.exe ... and it will then install the weidu mod you have just made. The setup-*.tp2 file can be in the modname folder, while the setup-modname.exe needs to be outside. And of course the *modname* in this example iswhateveryouwishittobe.
And then you of course need to make what ever uses the animation. ...
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.