If you make a ray-type projectile, like Agannazar's Scorcher, but with your own graphics, the ray tends to blink out at a distance when it is vertical. You move the screen, sometimes for a while, and then it's visible again. This is some kind of visual glitch, but does anybody know why that happens or what to do about it?
Projectiles blink out at a distance
Started by
temnix
, Mar 28 2018 10:07 AM
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