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Programmer says:Tile set BH0100 not found


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#1 mr fantastic

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Posted 26 October 2011 - 01:22 PM

I posted that topic in Mega Mod section cause Im not sure if that error is clearly BoneHill related


An Assertion failed in Infinity.cpp at line number 1889
Programmer says:Tile set BH0100 not found



Ok I want to start Bone Hill but as soon as Peltar tries to teleport us(for the first time)I get CTD.

That's the error

An Assertion failed in Infinity.cpp at line number 1889
Programmer says:Tile set BH0100 not found


I was running BWS 9.10, and newest install bat 10.2

Running tactic version, didn't cusomize anything and didn't have any errors during installation

Thanks a lot


For some reasonn website doeas not allow me to post baldur.err

So Ill paste it:


---------------------Start Logging Session---------------------



---------------------Start Logging Session---------------------



---------------------Start Logging Session---------------------



---------------------Start Logging Session---------------------



---------------------Start Logging Session---------------------



---------------------Start Logging Session---------------------

ASSERTION FAILED!
File: ChSound.cpp
Line: 4905

Exp: 0 < nNumSongs && nNumSongs <= CSOUNDMIXER_MAX_SONGS

Msg: no msg.
Run Debugger?

---------------------Start Logging Session---------------------



---------------------Start Logging Session---------------------



---------------------Start Logging Session---------------------



---------------------Start Logging Session---------------------



---------------------Start Logging Session---------------------



---------------------Start Logging Session---------------------

ASSERTION FAILED!
File: ChDimm.cpp
Line: 1246

Exp: FALSE

Msg: ChDimm.cpp CDimm::Demand(): CRes pointer invalid (Check Baldur.log for missing resource)
Run Debugger?

---------------------Start Logging Session---------------------

ASSERTION FAILED!
File: ChDimm.cpp
Line: 1246

Exp: FALSE

Msg: ChDimm.cpp CDimm::Demand(): CRes pointer invalid (Check Baldur.log for missing resource)
Run Debugger?

---------------------Start Logging Session---------------------

ASSERTION FAILED!
File: ChDimm.cpp
Line: 1246

Exp: FALSE

Msg: ChDimm.cpp CDimm::Demand(): CRes pointer invalid (Check Baldur.log for missing resource)
Run Debugger?

---------------------Start Logging Session---------------------

ASSERTION FAILED!
File: ChDimm.cpp
Line: 1246

Exp: FALSE

Msg: ChDimm.cpp CDimm::Demand(): CRes pointer invalid (Check Baldur.log for missing resource)
Run Debugger?

---------------------Start Logging Session---------------------



---------------------Start Logging Session---------------------

ASSERTION FAILED!
File: ChDimm.cpp
Line: 1246

Exp: FALSE

Msg: ChDimm.cpp CDimm::Demand(): CRes pointer invalid (Check Baldur.log for missing resource)
Run Debugger?

---------------------Start Logging Session---------------------



---------------------Start Logging Session---------------------



---------------------Start Logging Session---------------------



---------------------Start Logging Session---------------------



---------------------Start Logging Session---------------------



---------------------Start Logging Session---------------------

ASSERTION FAILED!
File: ChDimm.cpp
Line: 1246

Exp: FALSE

Msg: ChDimm.cpp CDimm::Demand(): CRes pointer invalid (Check Baldur.log for missing resource)
Run Debugger?

---------------------Start Logging Session---------------------



---------------------Start Logging Session---------------------

ASSERTION FAILED!
File: Infinity.cpp
Line: 1889

Exp: FALSE

Msg: Tile set BH0100 not found
Run Debugger?

---------------------Start Logging Session---------------------

ASSERTION FAILED!
File: Infinity.cpp
Line: 1889

Exp: FALSE

Msg: Tile set BH0100 not found
Run Debugger?

Attached Files


I wanted infravison like the elves...But 'tis more than just taking their eyes

 

-Xzar


#2 mr fantastic

mr fantastic
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Posted 26 October 2011 - 02:00 PM

Tried CLUAConsole nad I cant move to neither BH0100 or BH0200 :(

I also copied TIZ files and some others but no luck
I wanted infravison like the elves...But 'tis more than just taking their eyes

 

-Xzar


#3 Isaya

Isaya
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Posted 27 October 2011 - 01:54 PM

I don't get such issue with a simple installation of BGT + BG1 NPC + SoBH 2.75b and a few more. I can move to these two areas just fine.

I believe you're facing a specific problem with your installation. These two TIZ files are processed exactly like every other ones in the mod. I can't see anything that would explain it went wrong for these two files specifically.

The resulting tilesets should be in BH-TIS1.bif if you check them with Near Infinity.

#4 mr fantastic

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Posted 28 October 2011 - 07:33 AM

I don't get such issue with a simple installation of BGT + BG1 NPC + SoBH 2.75b and a few more. I can move to these two areas just fine.

I believe you're facing a specific problem with your installation. These two TIZ files are processed exactly like every other ones in the mod. I can't see anything that would explain it went wrong for these two files specifically.

The resulting tilesets should be in BH-TIS1.bif if you check them with Near Infinity.


Thanks for the reply.
Yeah I managed to get it working by extracting TIZ files to Override folder(kudos to guys in Mega Mod, thanks again).
Never had that problem before(read months ago, old version of BWS and install pack), and my installation went really smoothly(BWP 10.2)-so it seemed anyway.

Just wandering if that has to do something maybe with new verion of WeiduMy link (Thanks lollorian).

Anyway thanks for the help everyone
I wanted infravison like the elves...But 'tis more than just taking their eyes

 

-Xzar


#5 Discordia

Discordia
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Posted 31 October 2011 - 09:06 AM

Nevermind, I just don't know how to handle tisunpack...

Edited by Discordia, 31 October 2011 - 09:53 AM.