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Arath NPC v4 with EET compatibility and bugfixes!


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#1 jastey

jastey
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Posted 06 February 2019 - 05:20 AM

Arath NPC mod for Baldur's Gate 2: SoA & ToB

 

"When asked about his past, ARATH smiles and artfully avoids the question. From what you can gather, he was born in Athkatla, the son of a wealthy nobleman, and grew up in relative peace until he discovered his father's ties to the slave trade. Furious at his father's involvement in people-trafficking, he ran away, eventually joining the local Druid Grove and studying to become a druid himself. Arath is quick both on his feet and in his speech, words tumbling out often before he can finish the last, and has a marked appreciation for the beauty of nature. Though he is in his mid-twenties, he exudes a confidence and charisma of one far older than his years would suggest. His eyes sparkle as you probe him with questions, but he does not answer them, saying only that he feels no need to recount the past when the present is so much more interesting."

Arath is a complex, self-assured, humorous and somewhat hedonistic druid who, on the surface, cares for little else beyond himself and his love for nature. He loves the human form, both male and female, and isn't afraid to be direct about what he wants -- though he's not always successful in getting it, much to his chagrin. He has a passionate hate for aberrations, the undead and anything else that falls beyond the natural scheme of things, and he has some rather complex and occasionally contradictory beliefs.

 

The mod is now compatible with BGII, BGT, BGII:EE, and EET.

 

Changes of v4:

  • Fixed instance where romance would not set to committed in the morning after dialogue
  • Removed timer check in the resttalk in an inn to reduce player confusion why it does not trigger aftr Arath just suggested it
  • Arath will no longer refer to Imoen as "his" sister if PC is female (in first Imoen banter)
  • ToB: Summoning via fate spirit will be deactivated if Arath was in the party during ToB transition
  • ToB banter with Jaheira will no longer be started (wrongly) with SoA banter dlg
  • Added "Continue()" to the script block that are patched via EXTEND_TOP
  • Optimized ids patching
  • Small optimizations in the tp2: use of DECOMPILE_AND_PATCH, removal of unnecessary ToB checks, use of fj_are_structure for area patching
  • PRVZ tis (v2) for the EE games provided
  • Added EET compatibility
  • Added HANDLE_CHARSETS to prepare for possible language versions
  • Added arath.ini with modinfo
  • Updated to WeiDU v246

 

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