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NTotSC patch 1.41


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#1 Sir BillyBob

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Posted 14 January 2006 - 04:07 PM

Here is what I have so far for a patch:

Eldod doesn't always talk to you outside of Citadel
Area AR52PB requires item Flaming Oil which doesn't exist in game
Area ARA020 has female commoner instead of Red Wizard
Area ARA020 doesn't have a candle in any of the containers
Blessed Chainmail can be worn by Kensai
Spell Arc of Death doesn't always work

So, I have a patch for both English and Deutsch languages. I just need someone here to translate:

Install NTotSC patch 1.41

Flaming Oil

Inside of this glass pot is an expensive mixture of oil and other chemicals.  When this mixture is set ablaze, it burns for several seconds at a very hot temperature.  Flaming oil is sometimes difficult to use because it takes a long time for the user to properly throw it.  Adventurers often carry oil with them to deal with trolls in the unfortunate event that they are encountered.

STATISTICS:

When thrown at a target, the glass pot breaks, spreading flaming oil over everything within a 5' radius, doing 2-16 points of fire damage.

Not Usable By:

for me. That way I can use it for the German language install.

Edited by Sir BillyBob, 14 January 2006 - 06:50 PM.

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#2 dragonian

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Posted 15 January 2006 - 07:08 AM

Where can i download this patch?

#3 TheWizard

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Posted 15 January 2006 - 09:24 AM

The patch has not been released yet. Stay tuned. ;)

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#4 Sir BillyBob

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Posted 15 January 2006 - 11:19 AM

Where can i download this patch?

Here is what I have so far for a patch

In plain English this means "I am working on a patch" it does not say "there is a new patch". :P

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#5 -Guest-

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Posted 15 January 2006 - 02:09 PM

@ Sir BillyBob: You have got the translation as a email today

#6 ScuD

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Posted 15 January 2006 - 02:32 PM

*Found 1 more buggy item, but it is from Bonehill, accidentally posted here, sorry.*

Edited by ScuD, 15 January 2006 - 02:34 PM.


#7 Sir BillyBob

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Posted 15 January 2006 - 07:09 PM

Thanks Scud, I got it. The helm also allow Wizardslayers. Fixed that as well.

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#8 -Guest-

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Posted 20 January 2006 - 11:10 AM

Installieren Sie den NTotSC patch 1.41

Entflammbares Öl

In dieser Flasche befindet sich eine teure Mischung von Öl mit anderen Chemikalien. Diese Mischung entzündet sich an der Luft und brennt für einige Sekunden mit sehr heisser Flamme. Es ist nicht leicht, das entflammbare Öl richtig zu benutzen, da es einige Übung erfordert, das Öl so zu werfen, dass es sich im richtigen Moment entzündet. Wenn Abenteurer mit einer Begegnung mit Trollen rechnen, gönnen sie sich häufig den Luxus eines dieser Fläschchen für den Fall, dass sie einem dieser Monster gegenüberstehen.

EIGENSCHAFTEN:

Wirft man die Flasche ein festes Ziel, so zerbricht sie und das brennende Öl verteilt sich in einem Radius von 5". Jede Kreatur innerhalb dieses Radius erleidet 2W8 Schaden durch Feuer.

Kann nicht benutzt werden von:

#9 --maus--

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Posted 20 January 2006 - 11:12 AM

by the way: I took Will with me. He mentioned the Flail and an armor but talking to Taerom or the guy at Feldeposts I only get the standard dialogue. Same when Will is talking to them. Gold is 12k ;)

#10 Sir BillyBob

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Posted 20 January 2006 - 08:22 PM

The Bartender has 2 possible dialogs: 1 - the original, 2 - if Will is in the party and not dead. However, The first dialog has a True() condition which I find means that no following dialogs will trigger. I have also heard that the game is supposed to evaluate all dialogs for exact conditions and use the True() condition only as a last option. It shoulds like this isn't the case here.

So for the patch, I will edit the D file to add to the first dialog option instead of making a new one. This should therefore always been seen as a possible dialog option if you have Will, he isn't dead, and you haven't already purchased his flail.

As for Taerom, did you make sure no shells were in your inventory? Again this is part of the condition for him to talk to you about Will. The game's original dialog always checks for the shells and if they aren't present, it moves on to other dialog options.

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#11 --maus--

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Posted 21 January 2006 - 04:05 PM

Shells = Ankheg shells? I haven't met an Ankheg yet ;)

By the way, I visited the Cloakwood Mine and Daevorn don't let drop the key. As I have installed DSotSC and Bonehill, I don't know which Mod is responsible for this bug ;)

#12 dragonian

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Posted 21 January 2006 - 04:26 PM

Had the same prob(i wrote about it here) he doesnt drop the key and cluaeing the key doesnt trigger the quest to end
when i go to the miner by the gate with he key he has dialog like i dodn`t have the key

#13 Sir BillyBob

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Posted 21 January 2006 - 06:49 PM

DS/NT/ and BH have nothing to do with the key for flooding the mines.

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#14 --maus--

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Posted 22 January 2006 - 02:55 AM

There exists a patch for this bug. See the BGT section ;)

I only found it as Weigo mentioned it ;)

#15 seanas

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Posted 22 January 2006 - 02:58 AM

Had the same prob(i wrote about it here) he doesnt drop the key and cluaeing the key doesnt trigger the quest to end
when i go to the miner by the gate with he key he has dialog like i dodn`t have the key


this is a documented bug with BGT-Zeta, and there's a solution listed in the BGT-Weidu forums: CLUA in BGMISC43 and everything will work.

(apologies, SBB, for filling yr patch thread with BGT issues).

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#16 Sir BillyBob

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Posted 22 January 2006 - 10:12 AM

Hey I think most of the BGT forum is filled with DSotSC bugs.

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