Jump to content


Photo

Hard Coded


  • Please log in to reply
35 replies to this topic

#1 AnnabelleRose

AnnabelleRose

    The great pretender... of modding!

  • Modder
  • 2083 posts

Posted 06 March 2006 - 04:36 AM

So here is my thought:

Many cats have been comng up with a few ideas on what can/cannot be done in BG1/BG2. I thought it might be helpful to have a "pinned" post as to what is hardcoded in the game and cannot be changed. I figured I would "sticky" this topic and leave it open so cats could add to it. I'll try to update the main post with the list as much as possible, so they don't have to scroll though what will probably be quite a few posts.

- You cannot make a mod that allows more then six people in a party - Jastey.
- Monk/Sorcerer, Barbarian/Bard (etc) Multi and Dual classes. - SConrad.
- Item usability flags for custom kits. - SConrad.
- Animation slots number and their numerical IDs - King Diamond.
- Number of entries in SONGLIST.2DA (100 physical rows) - King Diamond.
- Hierarchy of random treasure 2DAs and their usability - King Diamond.
- Fixed musiclist.2da - the bigg.
- Newbies that read pinned topics before posting - the bigg.
- Visual Range - Delight.
- Spellbook size - seanas.
- Number of displayed kits - seanas. - "Having more than 9 kits per class in the GUI" would perhaps more accurately be "having more than 9 kits per class per race in the GUI" (since it's perfectly possible to have f.ex 9 fighter kits for humans, and 9 completely different fighter kits for elves). - NiGHTMARE
- Turn undead/ bardsong/ thieving buttons - seanas.
- Having more than 24 HLAs in the GUI - the bigg.
- Having more than 9 kits per class in the GUI - the bigg.
- Changing the count of chapters - the bigg.
- Foot circles are also hardcoded to specific animations - Seifer
- Original walking speed is also there.... - King Diamond
- Changing the buttons to fit your needs, like a ranger using thief skills etc. - Pain Elemental
- image sizes:
tis 60x80 (tho it is safer to use 59x79 as the max size)
bam for inventory items limit of max 64x64. gets all off place if it is bigger - Sir-Kill

Edited by MajorTomSawyer, 04 May 2006 - 11:06 AM.

- The transitioned former modder once known as MTS.


#2 -Guest-

-Guest-
  • Guest

Posted 06 March 2006 - 06:54 AM

A mod that increases the number of NPCs that can be taken along in the party!! please? please?

OK, I think you know what I mean.
-jastey

#3 SConrad

SConrad

    I swear to drunk I'm not God

  • Administrator
  • 11148 posts

Posted 06 March 2006 - 09:00 AM

Good idea!

- Having >6 party members. (As Jastey said.)

- Monk/Sorcerer, Barbarian/Bard (etc) Multi and Dual classes.

- Item usability flags for custom kits.

I'll think of more. :P

Posted Image Khadion NPC mod - Team leader, head designer
Posted Image Hubelpot NPC mod - Team leader, coder
Posted Image NPC Damage - Coder
Posted Image PC Soundsets - Coder, voice actor
Posted Image Brythe NPC mod - Designer
Posted Image DragonLance TC - Glory of Istar - Designer
Posted Image The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
Posted Image The Jerry Zinger Show - Producer

Iron Modder 5 - Winner


#4 CamDawg

CamDawg

    ALL GLORY TO THE HYPNOTOAD

  • Modder
  • 1505 posts

Posted 06 March 2006 - 09:10 AM

Good rule of thumb: if the idea doesn't suck* and it's not in one of the existing tweak packs, it's hardcoded.

* Your definition of what sucks may vary.

Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
The Gibberlings Three - Home of IE Mods

The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.


#5 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 06 March 2006 - 10:59 AM

- animation slots number and their numerical IDs;
- number of entries in SONGLIST.2DA (100 physical rows);
- hierarchy of random treasure 2DAs and their usability (already described on IESDP forums by Ascension64)

Edited by King Diamond, 06 March 2006 - 11:02 AM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#6 the bigg

the bigg

    2083 is a prime number.

  • Modder
  • 3331 posts

Posted 06 March 2006 - 11:01 AM

- fixed musiclist.2da.
- newbies that read pinned topics before posting.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#7 AnnabelleRose

AnnabelleRose

    The great pretender... of modding!

  • Modder
  • 2083 posts

Posted 07 March 2006 - 03:47 PM

Updated.

Keep 'em coming.

- The transitioned former modder once known as MTS.


#8 Creepin

Creepin
  • Administrator
  • 1676 posts

Posted 08 March 2006 - 12:13 AM

- Item usability flags for custom kits.

Any details here? As I remember, TDD has a bunch of items usable only by custom kits. Or are you referring to something else?

Back to the topic: as Andyr explained me on G3 recently, number of weapon slots available to different single/multi/dual classes in IWD1 is hardcoded as well.

Edited by Creepin, 08 March 2006 - 12:16 AM.

The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#9 Delight

Delight
  • Member
  • 660 posts

Posted 08 March 2006 - 01:46 AM

Visual Range :( .
...

#10 seanas

seanas
  • Modder
  • 1906 posts

Posted 08 March 2006 - 02:25 AM

- Spellbook size
- number of displayed kits
- turn undead/ bardsong/ thieving buttons

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#11 SConrad

SConrad

    I swear to drunk I'm not God

  • Administrator
  • 11148 posts

Posted 08 March 2006 - 03:48 AM

- Item usability flags for custom kits.

Any details here? As I remember, TDD has a bunch of items usable only by custom kits. Or are you referring to something else?

That was probably a work-around for the problem. The thing is that there are only so many usability flags in item-files, which means that you can't add new flags for new kits. It's possible to patch items to 'go around' the problem, though, but only for so long.

Posted Image Khadion NPC mod - Team leader, head designer
Posted Image Hubelpot NPC mod - Team leader, coder
Posted Image NPC Damage - Coder
Posted Image PC Soundsets - Coder, voice actor
Posted Image Brythe NPC mod - Designer
Posted Image DragonLance TC - Glory of Istar - Designer
Posted Image The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
Posted Image The Jerry Zinger Show - Producer

Iron Modder 5 - Winner


#12 the bigg

the bigg

    2083 is a prime number.

  • Modder
  • 3331 posts

Posted 08 March 2006 - 04:21 AM

- newbies that read pinned topics before posting - the bigg.

That was a bad joke actually, not a game hardcoded restriction :P

Also (these are serious):
- having more than 24 HLAs in the GUI
- having more than 9 kits per class in the GUI

Changing the count of chapters (I think)

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#13 Seifer

Seifer

    The best Anti-Paladin weapon is a tin opener...!

  • Member
  • 4505 posts

Posted 08 March 2006 - 06:16 AM

Foot circles are also hardcoded to specific animations I believe.

how come you always look so damn cool in every photo I see you in?!?


Speaking of modding, I listened to IER 3 yesterday, so you can have another quote for your signature: how come you sound so damn cool, as well as look it? It's unfair. Seriously.


Still a cyberjock, still hacking the matrix, still unsure of what that means.

TeamBG member - http://www.teambg.eu

#14 AnnabelleRose

AnnabelleRose

    The great pretender... of modding!

  • Modder
  • 2083 posts

Posted 08 March 2006 - 04:31 PM

Updated.

To respond to the bigg, I know, but it was funny as hell.

That is hardcoded into forums methinks.

- The transitioned former modder once known as MTS.


#15 NiGHTMARE

NiGHTMARE
  • Member
  • 2328 posts

Posted 09 March 2006 - 01:13 AM

"having more than 9 kits per class in the GUI" would perhaps more accurately be "having more than 9 kits per class per race in the GUI" (since it's perfectly possible to have f.ex 9 fighter kits for humans, and 9 completely different fighter kits for elves).

#16 King Diamond

King Diamond

    Give Me Your Soul...Please

  • Modder
  • 1430 posts

Posted 09 March 2006 - 01:58 AM

Foot circles are also hardcoded to specific animations I believe.


Original walking speed is also there....

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#17 AnnabelleRose

AnnabelleRose

    The great pretender... of modding!

  • Modder
  • 2083 posts

Posted 10 March 2006 - 12:39 PM

Updated.

- The transitioned former modder once known as MTS.


#18 Vlad

Vlad
  • Member
  • 577 posts

Posted 12 March 2006 - 10:21 PM

Removing Player1, and taking his slot for another NPC - done.

Edited by Vlad, 12 March 2006 - 10:22 PM.


#19 seanas

seanas
  • Modder
  • 1906 posts

Posted 13 March 2006 - 03:10 AM

NiGHTMARE's, mine and the bigg's posts about displayed kits are the same point, with NiGHTMARE's phrasing "displaying more than 9 kits per class per race in the GUI" being the most precise.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#20 Pain Elemental

Pain Elemental

    Always here, just look harder.

  • Member
  • 643 posts

Posted 13 March 2006 - 07:55 AM

The only thing I can think of is changing the buttons to fit your needs, like a ranger using thief skills etc.
After an eternity away from you all, I've returned.