Azkyroth's Stupid Questions
#1
Posted 25 May 2006 - 02:49 AM
2. Any information about blackguards would be welcome, including campaign experiences with them and character examples.
3. On the Drow; I'm specifically interested in their language, mainly for replacing all the "mongrel"s in Viconia's current banters with Arkalian. Reference suggestions?
4. Are Fallen Paladins different in any meaningful way from normal fighters (in terms of abilities, etc.?)
"Tyranny is a quiet thing at first, a prim and proper lady pursing her lips and shaking her head disapprovingly, asking, well what were you doing (wearing that dress, walking home at that hour, expressing those inappropriate thoughts) anyway? It's subtle and insidious, disguised as reasonable precautions which become more and more oppressive over time, until our lives are defined by the things we must avoid. She's easy enough to agree with, after all, she's only trying to help -- and yet she's one of the most dangerous influences we face, because if she prevails, it puts the raping, robbing, axe-wielding madmen of the world in complete control. Eventually they'll barely need to wield a thing, all they'll have to do is leer menacingly and we fall all over ourselves trying to placate them." -godlizard
#2
Posted 25 May 2006 - 05:38 AM
as would some clarification on what differentiates a "prestige class" from a normal class.
A prestige class is an area of specialization. It is exactly like a normal class in terms of rules except two things: They typically only offer 5-10 levels, and they have (sometimes strict) requirements for people who wish to play them. In addition, most prestige classes require a trainer. In the rule system, they function just like multi-classing. This can best be explained with an example:
John-Bob is a 7th level cleric. Therefore, he needs 28,000XP to get to level 8. When does raise a level, he would like to take a level in the prestige class ?Night Cloak?, a prestige class suitable for players who has Shar as their deity. As he meets the requirements he now takes a level in that prestige class. The first level of Night Cloak looks like this:
Class Level: 1st
Base Attack: +0
Fort Save: +2
Ref Save: +0
Will Save: +2
Special: Darkness Spells
Spells: +1 to existing spell-casting class
While the 7th level cleric looks like this:
Class Level: 7th
Base Attack: +5
Fort Save: +5
Ref Save: +2
Will Save: +5
Special:
Spells per day: 6/4+1/3+1/2+1/1+1
Therefore, John-Bobs base class would look like this as he reaches 8th level:
John Bob, level 7th Cleric/level 1st Night Cloak:
Base Attack: +5
Fort Save: +7
Ref Save: +2
Will Save: +7
Special: Rebuke Undead, Darkness Spells
Spells per day: 6/4+1/3+1/3+1/2+1 (Because the Night Cloak class gives +1 level to John-Bob?s existing spell-casting class!)
The Base Attack Bonus for the Night Cloak is +1 at level 2, which means John-Bob will have Base Attack Bonus +6/+1 when he reaches that level.
1. My web searches elsewhere aren't being helpful, so, rather than revive an old topic that touches on this tangentially: What exactly is an Archmage? A detailed (prestige?) class description would be useful
The Archmage is an example of a Prestige Class, a prestige class for a high level mage. One of the requirements is to be able to cast 7th level spells. This Prestige Class can be found in the Forgotten Realms Campaign (it would take me an hour to list description here).
2. Any information about blackguards would be welcome, including campaign experiences with them and character examples.
Blackguard is a Prestige Class found in the Dungeon Master?s Guide. I can?t give examples on them in gameplay, because I never played with one. Frankly, I find them quite boring.
4. Are Fallen Paladins different in any meaningful way from normal fighters (in terms of abilities, etc.?)
Very much so. The Fallen Paladin does not get any of the Fighter?s bonus feats. If you check out the link in my signature, you will find a book with, amongst other things, an easy way to handle evil/neutral paladins. I?ve never liked the idea that paladins had to be Lawful Good.
Hope that helps
PS. This is only for D&D, mind you. Prestige Classes do not excist in AD&D.
EDIT: Easier to read now
Edited by Grunker, 28 May 2006 - 02:23 PM.
- Yahtzee
#3
Posted 28 May 2006 - 10:15 AM
This is arguably the best drow dictionary/translator out there: http://www.grey-comp...ces/translator/3. On the Drow; I'm specifically interested in their language, mainly for replacing all the "mongrel"s in Viconia's current banters with Arkalian. Reference suggestions?
#4
Posted 28 May 2006 - 02:24 PM
- Yahtzee
#5
Posted 28 May 2006 - 07:01 PM
As a suplement to Arch's post, mongrel can't be translated into drow
How did you know....
*blinks, wonders*
So with respect to the 2E rules, would it be appropriate to describe a fallen paladin who'd gone on to gain levels in something else as "Fallen Paladin X/Otherclass Y" or...?
And was the difference between blackguards and anti-paladins ever settled?
"Tyranny is a quiet thing at first, a prim and proper lady pursing her lips and shaking her head disapprovingly, asking, well what were you doing (wearing that dress, walking home at that hour, expressing those inappropriate thoughts) anyway? It's subtle and insidious, disguised as reasonable precautions which become more and more oppressive over time, until our lives are defined by the things we must avoid. She's easy enough to agree with, after all, she's only trying to help -- and yet she's one of the most dangerous influences we face, because if she prevails, it puts the raping, robbing, axe-wielding madmen of the world in complete control. Eventually they'll barely need to wield a thing, all they'll have to do is leer menacingly and we fall all over ourselves trying to placate them." -godlizard
#6
Posted 29 May 2006 - 12:20 PM
Prestige classes do not excist in Advanced Dungeons and Dragons (AD&D), only in D&D 3rd Edition. A fallen paladin is indeed EXACTLY like a fighter, with the sole exception being the difference in XP. In 2E AD&D, it requires more experience to rise in Paladin levels. Therefore, a fallen paladin is a fighter that requires more XP to gain levels.
EDIT: As for Blackguards: Blackguards are a prestigeclass from D&D. I'm not sure there excists something like a Blackguard in AD&D, and if it does, it would probably be a kit. Never heard of an anti-paladin before.
Edited by Grunker, 29 May 2006 - 12:22 PM.
- Yahtzee
#7
Posted 29 May 2006 - 12:41 PM
You're playing 2E AD&D? That explains so much
Prestige classes do not excist in Advanced Dungeons and Dragons (AD&D), only in D&D 3rd Edition. A fallen paladin is indeed EXACTLY like a fighter, with the sole exception being the difference in XP. In 2E AD&D, it requires more experience to rise in Paladin levels. Therefore, a fallen paladin is a fighter that requires more XP to gain levels.
EDIT: As for Blackguards: Blackguards are a prestigeclass from D&D. I'm not sure there excists something like a Blackguard in AD&D, and if it does, it would probably be a kit. Never heard of an anti-paladin before.
I'm researching a BG2 mod, actually. 2E (2.5E?) AD&D was what I recalled it using.
"Tyranny is a quiet thing at first, a prim and proper lady pursing her lips and shaking her head disapprovingly, asking, well what were you doing (wearing that dress, walking home at that hour, expressing those inappropriate thoughts) anyway? It's subtle and insidious, disguised as reasonable precautions which become more and more oppressive over time, until our lives are defined by the things we must avoid. She's easy enough to agree with, after all, she's only trying to help -- and yet she's one of the most dangerous influences we face, because if she prevails, it puts the raping, robbing, axe-wielding madmen of the world in complete control. Eventually they'll barely need to wield a thing, all they'll have to do is leer menacingly and we fall all over ourselves trying to placate them." -godlizard
#8
Posted 30 May 2006 - 01:11 AM
- Yahtzee
#9
Posted 30 May 2006 - 11:14 AM
Well, then from where do the questions about Blackguards and Archmages stem? Or have your questions already been answered satifactually?
Because those terms have been used in the game or its mods and would seem to connote something relevant to what I have in mind. As for an answer, I've got a bit, but mainly I'm getting a rather strong connotation of "creative license" in the imperative...
"Tyranny is a quiet thing at first, a prim and proper lady pursing her lips and shaking her head disapprovingly, asking, well what were you doing (wearing that dress, walking home at that hour, expressing those inappropriate thoughts) anyway? It's subtle and insidious, disguised as reasonable precautions which become more and more oppressive over time, until our lives are defined by the things we must avoid. She's easy enough to agree with, after all, she's only trying to help -- and yet she's one of the most dangerous influences we face, because if she prevails, it puts the raping, robbing, axe-wielding madmen of the world in complete control. Eventually they'll barely need to wield a thing, all they'll have to do is leer menacingly and we fall all over ourselves trying to placate them." -godlizard
#10
Posted 30 May 2006 - 06:01 PM
Oh, right, what I was meaning to ask before the hard disk crash. What exactly is a "cantrip" in terms of game mechanics and concept?
Edited by Azkyroth, 31 May 2006 - 03:00 AM.
"Tyranny is a quiet thing at first, a prim and proper lady pursing her lips and shaking her head disapprovingly, asking, well what were you doing (wearing that dress, walking home at that hour, expressing those inappropriate thoughts) anyway? It's subtle and insidious, disguised as reasonable precautions which become more and more oppressive over time, until our lives are defined by the things we must avoid. She's easy enough to agree with, after all, she's only trying to help -- and yet she's one of the most dangerous influences we face, because if she prevails, it puts the raping, robbing, axe-wielding madmen of the world in complete control. Eventually they'll barely need to wield a thing, all they'll have to do is leer menacingly and we fall all over ourselves trying to placate them." -godlizard
#11
Posted 31 May 2006 - 05:39 AM
In D&D, cantrips are 0-level spells. The equvilant of AD&D's cantrip is called Prestidigitation.
- Yahtzee
#12
Posted 31 May 2006 - 02:12 PM
In AD&D, cantrip is a spell that lets you perform small changes in the physical world: Make a rose appear out of nowhere, make a short flash of light with your hand, get a stone to fly one inch.
In D&D, cantrips are 0-level spells. The equvilant of AD&D's cantrip is called Prestidigitation.
As such minor spells, do they even require memorization? They don't even appear in any of the games I've played, though they don't do much that's useful in-game either... *ponders*
"Tyranny is a quiet thing at first, a prim and proper lady pursing her lips and shaking her head disapprovingly, asking, well what were you doing (wearing that dress, walking home at that hour, expressing those inappropriate thoughts) anyway? It's subtle and insidious, disguised as reasonable precautions which become more and more oppressive over time, until our lives are defined by the things we must avoid. She's easy enough to agree with, after all, she's only trying to help -- and yet she's one of the most dangerous influences we face, because if she prevails, it puts the raping, robbing, axe-wielding madmen of the world in complete control. Eventually they'll barely need to wield a thing, all they'll have to do is leer menacingly and we fall all over ourselves trying to placate them." -godlizard
#13
Posted 31 May 2006 - 10:35 PM
You did not have 0 level spells in 2ed (AD&D) at all. You could memorize "Cantrip", instead of say "Magic Missile". Not all mages know that spell. Some Dms I know let players cast "Cantrip" as a Spell-Like Ability in AD&D, 1+INT bonus times per day.
"Cantrip" is one of THE most useful spells in D&D. Do you clean yourself (with soap?), Make bland food tasty (salt?) or earn money at a tavern as a performer? Cantrip can do all these. For 1 hour, what's more. You can perform most mundane things with it.
Archmage, if that is still relevent, is here: http://www.d20srd.or...es/archmage.htm.
0
Blackguard: http://www.d20srd.or.../blackguard.htm
Edited by Cantrip, 31 May 2006 - 10:41 PM.
Some great webcomics:
http://www.dominic-deegan.com/
http://www.nuklearpower.com/latest.php
http://www.giantitp..../ootscript?SK=1
#14
Posted 01 June 2006 - 05:17 AM
As such minor spells, do they even require memorization? They don't even appear in any of the games I've played, though they don't do much that's useful in-game either... *ponders*
These spells are featured in Pool of Radiance II: Ruins of Myth Drannor, Temple of Elemental Evil and Neverwinter Nights.
And yes, they do require memorization (becoming a mage doesn't mean you create rays of frost at will).
But this isn't really relevant to you if you're playing AD&D. Then there's just the spell "cantrip" to worry about.
- Yahtzee
#15
Posted 01 June 2006 - 09:16 PM
Some Dms I know let players cast "Cantrip" as a Spell-Like Ability in AD&D, 1+INT bonus times per day.
But this occupies a spell slot while allowing the spell to be used more than once before the slot was depleted? Or...?
Archmage, if that is still relevent, is here: http://www.d20srd.or...es/archmage.htm.
0
Blackguard: http://www.d20srd.or.../blackguard.htm
I assume when the term "archmage" is used in the TOB dialogue it's being used in a non-technical sense, then?
Also... I recall seeing mention elsewhere in this forum of certain deities sponsoring anti-paladins and/or blackguards. Anyone have a list of those, offhand?
"Tyranny is a quiet thing at first, a prim and proper lady pursing her lips and shaking her head disapprovingly, asking, well what were you doing (wearing that dress, walking home at that hour, expressing those inappropriate thoughts) anyway? It's subtle and insidious, disguised as reasonable precautions which become more and more oppressive over time, until our lives are defined by the things we must avoid. She's easy enough to agree with, after all, she's only trying to help -- and yet she's one of the most dangerous influences we face, because if she prevails, it puts the raping, robbing, axe-wielding madmen of the world in complete control. Eventually they'll barely need to wield a thing, all they'll have to do is leer menacingly and we fall all over ourselves trying to placate them." -godlizard
#16
Posted 02 June 2006 - 03:45 AM
Cyric the black sun is the most common, but blackguards of Gruumash and other evil deities are also commonplace.Some Dms I know let players cast "Cantrip" as a Spell-Like Ability in AD&D, 1+INT bonus times per day.
It's in addition to other spells. Think of it as several extra slots purely for this spell.But this occupies a spell slot while allowing the spell to be used more than once before the slot was depleted? Or...?
Archmage, if that is still relevent, is here: http://www.d20srd.or...es/archmage.htm.
0
Blackguard: http://www.d20srd.or.../blackguard.htmYep. They imply they are very powerful mages, that's all.I assume when the term "archmage" is used in the TOB dialogue it's being used in a non-technical sense, then?
Also... I recall seeing mention elsewhere in this forum of certain deities sponsoring anti-paladins and/or blackguards. Anyone have a list of those, offhand?
Some great webcomics:
http://www.dominic-deegan.com/
http://www.nuklearpower.com/latest.php
http://www.giantitp..../ootscript?SK=1
#17
Posted 02 June 2006 - 04:39 AM
- Yahtzee
#18
Posted 02 June 2006 - 07:47 AM
Isn't he missing at the moment?I thought Bane was the main sponsor?
Some great webcomics:
http://www.dominic-deegan.com/
http://www.nuklearpower.com/latest.php
http://www.giantitp..../ootscript?SK=1
#19
Posted 02 June 2006 - 09:18 AM
I'm mixing the new campaign (1372DR) in which he returned, with the time in Baldur's Gate, sorry
Edited by Grunker, 02 June 2006 - 09:18 AM.
- Yahtzee
#20
Posted 02 June 2006 - 03:45 PM
"Tyranny is a quiet thing at first, a prim and proper lady pursing her lips and shaking her head disapprovingly, asking, well what were you doing (wearing that dress, walking home at that hour, expressing those inappropriate thoughts) anyway? It's subtle and insidious, disguised as reasonable precautions which become more and more oppressive over time, until our lives are defined by the things we must avoid. She's easy enough to agree with, after all, she's only trying to help -- and yet she's one of the most dangerous influences we face, because if she prevails, it puts the raping, robbing, axe-wielding madmen of the world in complete control. Eventually they'll barely need to wield a thing, all they'll have to do is leer menacingly and we fall all over ourselves trying to placate them." -godlizard