Had same problem
- I'm using a BGT install and BG1 NPC Project v12.
- I went to Cloackwood 1 with Jaheira in the party
- Helped Seniyad killing the hunter (I'm playing druid myself)
- Gotten both Quests from him. (and 250 Xps - I have reduced quest Xps)
- Found Beador killed the shadowdruids and rescued him
- Gone back to near the Tree Fort and killed Andarthe and one other druid (he didnt surrend or something similar, I just killed him)
- Rescued Maretha
- jaheira ask me to report succes to Seniyad, I agreed
- Report rescuing to Beador (50 xps)
- Returned to Seniyad, and found him responding as if I had never gotten the quest.
- By looking throught forums I found
http://forums.gibber...s...&hl=Seniyad
http://forums.pocket...ic,22811.0.html
and this Tread.
"X#JaheiraSen" was set "8"
- I tried to change it to "31" via NI but nothing changed.
- After reading
http://www.gibberlin...eirasQuest.html
I tryed to set that variable to "35" but it also did't solve the problem.
--> Any way to fix it?
BG1 NPC Project v12 - Seniyad Bug (Jaheira Quest)
#1
Posted 20 January 2007 - 07:16 AM
#2
Posted 20 January 2007 - 07:28 AM
I prefer to use the CLUAConsole to check and set global variables, because 1) I don't have to shut the game down and 2) It's easy.
It's possible that your NI variable changing didn't take.
Would you be kind enough to type this into the console and see what global is returned?
CLUAConsole:GetGlobal("X#JaheiraSen","GLOBAL")
Thanks.
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
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#3
Posted 20 January 2007 - 07:37 AM
Sorry, I posted over at G3, but you'd already left.
I prefer to use the CLUAConsole to check and set global variables, because 1) I don't have to shut the game down and 2) It's easy.
It's possible that your NI variable changing didn't take.
Would you be kind enough to type this into the console and see what global is returned?
CLUAConsole:GetGlobal("X#JaheiraSen","GLOBAL")
Thanks.
I did some more testing with a older savegame:
after killing Andarthe --> 25
after speaking to Maretha --> 29
after speaking with Jaheira --> 31
Just when I speak to Seniyad again hes giving me the "I congratulate your wise..." option, setting the variable back to 8
EDIT: i did even more testing , that dialoge is coming all the time, even directly after the first time I get it, and its looping, setting all the time the Global back to 8 + giving me Xps
Edited by Autar, 20 January 2007 - 07:42 AM.
#4
Posted 20 January 2007 - 07:49 AM
Seniyad just thinks you never talked to him before or so.
I think this is likely due to no journal entries being made. I mean even the protect the person from the druids quest does not get completed going the BG1NPC quest route.
#5
Posted 20 January 2007 - 07:50 AM
Well, maybe, maybe not. I need to check, and I'm sorry, but it really will take me a little while.
I needed the information about where, exactly, the variable was being reset. Now that I know, I can have a look at her quest dialog.
Keep in mind that I am much more familiar with the Tutu side of things, but I will have a look anyway, and see what I can find.
Please be patient for a few moments.
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
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#6
Posted 20 January 2007 - 08:00 AM
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#7
Posted 20 January 2007 - 08:22 AM
From Jaheira's quest file, but it's appended to Seniyad's dialogue file:
IF ~!Global("ENDOFBG1","GLOBAL",2) GlobalGT("X#JaheiraSen","GLOBAL",26) GlobalLT("X#JaheiraSen","GLOBAL",35)~ SeniyadReward SAY ~Ah, there you are! I hear that you have administered a fitting punishment for those vile mockers of our true beliefs. Maretha told me everything, as well as the names of two high standing members in our own order, connected with the Shadow Circle. Their punishment was swift and sound. We have dealt a huge blow to the Shadow Druids, and reclaiming our sacred forest shall now be only a matter of time.~ + ~Class(Player1,DRUID_ALL)~ + ~I am glad to have helped you and Jaheira, Seniyad.~ DO ~SetGlobal("X#JaheiraSen","GLOBAL",35)~ + SEReward1.1D + ~!Class(Player1,DRUID_ALL)~ +~I am glad to have helped you and Jaheira, Seniyad.~ DO ~SetGlobal("X#JaheiraSen","GLOBAL",35)~ + SEReward1.1 ++ ~Yes, yes, that's really wonderful. Jaheira mentioned that you might have a reward for us...~ DO ~SetGlobal("X#JaheiraSen","GLOBAL",35)~ + SEReward1.2 END IF ~~ SEReward1.1D SAY ~You have proven to be a good ally, <CHARNAME>. For that you will be rewarded with the allegiance of the druids of the Cloakwood and a free, undisturbed passage through our woods. Jaheira's guidance has apparently helped us find another steadfast ally of our cause... you would do well by continuing to listen to her wisdom and experience, you can learn much from her.~ = ~And let me add something else as well... this enchanted club was found in the possessions of one of the traitors. I trust you or Jaheira will make good use of it.~ IF ~~ THEN DO ~AddexperienceParty(5000) GiveItemCreate("X#JACLUB",Player1,1,0,0) SetGlobal("SeniyadXP","GLOBAL",1) Shout(3) EscapeArea()~ JOURNAL ~We have been successful in helping the druids of Cloakwood, and they have granted us free passage, a magical club, and newfound friendship. Gaining a new ally is important... with all that has been going on, I have a feeling that it is useful to have new allies.~ EXIT END IF ~~ SEReward1.2 SAY ~Do you imply that the allegiance of the druids of Cloakwood, a safe passage through our forests and the personal aid of one of nature's most devoted warriors, is not enough of a reward?~ + ~Class(Player1,DRUID_ALL)~ + ~Err... well, I...~ + SEReward1.3D + ~!Class(Player1,DRUID_ALL)~ + ~Err... well, I...~ + SEReward1.3 + ~Class(Player1,DRUID_ALL)~ + ~Alright, this is the last time I trust or help a druid...~ + SEReward1.3D + ~!Class(Player1,DRUID_ALL)~ + ~Alright, this is the last time I trust or help a druid...~ + SEReward1.3 ++ ~Fair enough, Seniyad, and well met.~ + SEReward1.4 END IF ~~ SEReward1.3D SAY ~I was merely jesting, <CHARNAME>. Of course, you will be rewarded for this service. Jaheira's guidance has apparently helped us find another steadfast ally to our course... you would do well by continuing to listen to her wisdom and experience, you can learn so much from her.~ = ~This enchanted club was found in the possessions of one of the traitors. I trust you or Jaheira will make good use of it.~ IF ~~ THEN DO ~AddexperienceParty(5000) GiveItemCreate("X#JACLUB",Player1,1,0,0) SetGlobal("SeniyadXP","GLOBAL",1) Shout(3) EscapeArea()~ JOURNAL ~We have been successful in helping the druids of Cloakwood, and they have granted us free passage, a magical club, and newfound friendship. Gaining a new ally is important... with all that has been going on, I have a feeling that it is useful to have new allies.~ EXIT END IF ~~ SEReward1.4 SAY ~You have a noble heart, <CHARNAME>. I recognize Jaheira's influence. It seems that she helped us find another steadfast ally to our course... you would do well by continuing to listen to her wisdom and experience, since you can learn much from her.~ = ~I have something for you, Jaheira - this club is a powerful weapon, and it should be wielded by a wiser person than its previous owner - one of the traitors we have discovered with your help.~ IF ~~ THEN DO ~AddexperienceParty(10000) GiveItemCreate("X#JACLUB","jaheira",1,0,0) SetGlobal("SeniyadXP","GLOBAL",1) Shout(3) EscapeArea()~ JOURNAL ~We have been successful in helping the druids of Cloakwood, and they have granted us free passage, a magical club, and newfound friendship. Gaining a new ally is important... with all that has been going on, I have a feeling that it is useful to have new allies.~ EXIT END END CHAIN3 SENIYA SEReward1.1 ~You have proven to be a good ally, <CHARNAME>. For that you will be rewarded with the allegiance of the druids of the Cloakwood and a free, undisturbed passage through our woods. And let me add something else as well... this enchanted club was found in the possessions of one of the traitors. It will be a powerful tool in Jaheira's hands.~ == JAHEIRAJ ~You have my assurances that it will be put to good use in maintaining the balance and crushing nature's enemies, Seniyad.~ == SENIYA ~Yes, you have once again proven your devotion as a druid, Jaheira. It was good seeing you and your friends again, but now we must part. Farewell, <CHARNAME>, farewell, Jaheira!~ DO ~AddexperienceParty(5000) GiveItemCreate("X#JACLUB",Player1,1,0,0) SetGlobal("SeniyadXP","GLOBAL",1) Shout(3) EscapeArea()~ END IF ~~ THEN JOURNAL ~We have been successful in helping the druids of Cloakwood, and they have granted us free passage, a magical club, and newfound friendship. Gaining a new ally is important... with all that has been going on, I have a feeling that it is useful to have new allies.~ EXIT CHAIN3 SENIYA SEReward1.3 ~I was merely jesting, <CHARNAME>. Of course, you will be rewarded for this service. This enchanted club was found in the possessions of one of the traitors. It will be a powerful tool in Jaheira's hands.~ == JAHEIRAJ ~You have my assurances that it will be put to good use in maintaining the balance and crushing nature's enemies, Seniyad.~ == SENIYA ~Yes, you have once again proven your devotion as a druid, Jaheira. It was good seeing you and your friends again, but now we must part. Farewell, <CHARNAME>, farewell, Jaheira!~ DO ~AddexperienceParty(5000) GiveItemCreate("X#JACLUB",Player1,1,0,0) SetGlobal("SeniyadXP","GLOBAL",1) Shout(3) EscapeArea()~ END IF ~~ THEN JOURNAL ~We have been successful in helping the druids of Cloakwood, and they have granted us free passage, a magical club, and newfound friendship. Gaining a new ally is important... with all that has been going on, I have a feeling that it is useful to have new allies.~ EXIT
It is pretty clear that this is meant to happen any time you talk to Seniyad when that global is between 27 and 34, inclusive. You are supposed to wind up with a good deal of experience and a nice, new club.
I notice that you have a mod installed that reduces experience. Is it possible that that mod is messing with the dialogue?
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#8
Posted 20 January 2007 - 08:50 AM
Just add WEIGHT #-1 or somesuch to the code above and other places where it's needed.
Edited by pro5, 20 January 2007 - 08:51 AM.
#9
Posted 20 January 2007 - 10:12 AM
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#10
Posted 23 January 2007 - 05:03 PM
I will go decompile and troubleshoot
#11
Posted 25 January 2007 - 01:25 PM
CHAIN JAHEIRAJ JAQU6.2 @148 == ~SENIYA~ @130 == ~SENIYA~ IF ~Global("X#JaheiraSen","GLOBAL",4)~ THEN @122 == ~ALDETH~ IF ~Global("X#JaheiraSen","GLOBAL",4)~ THEN @123 END IF ~Global("X#JaheiraSen","GLOBAL",4)~ THEN DO ~SetGlobal("X#SenBeador","GLOBAL",1) SetGlobal("X#JaheiraSen","GLOBAL",5) SetGlobal("AldethMove","GLOBAL",1) AddexperienceParty(500) ActionOverride("aldeth",EscapeArea())~ EXIT IF ~Global("X#JaheiraSen","GLOBAL",3)~ THEN DO ~SetGlobal("X#SenBeador","GLOBAL",1) SetGlobal("X#JaheiraSen","GLOBAL",8) AddexperienceParty(500)~ EXIT
IF ~~ THEN BEGIN 17 // from:
SAY #100258 /* ~You have made a wise decision. Good luck
IF ~~ THEN BEGIN 22 // from:
SAY #100258 /* ~You have made a wise decision. Good luck to you!~ */
We certainly want the Weights put on, but I am still not sure how this is happening.
Several points reading the posts again to make sure I haven't missed something -
1. You should not be able to talk to Seniyad again, as his dialogue after solving the quest is set up to have him and any friends EscapeArea() immediately. So the first real problem is that you get only the minor xp reward, and then the dialogue fails. It actually cuts off in mid stream, because the flow should be
IF WEIGHT #10 ~!Global("ENDOFBG1","GLOBAL",2) GlobalGT("X#JaheiraSen","GLOBAL",26) GlobalLT("X#JaheiraSen","GLOBAL",35) ~ THEN BEGIN 31 // from: SAY #100301 /* ~Ah, there you are! I hear that you have administered a fitting punishment for those vile mockers of our true beliefs. Maretha told me everything, as well as the names of two high standing members in our own order, connected with the Shadow Circle. Their punishment was swift and sound. We have dealt a huge blow to the Shadow Druids, and reclaiming our sacred forest shall now be only a matter of time.~ */ IF ~Class(Player1,DRUID_ALL) ~ THEN REPLY #100302 /* ~I am glad to have helped you and Jaheira, Seniyad.~ */ DO ~SetGlobal("X#JaheiraSen","GLOBAL",35) ~ GOTO 32 IF ~!Class(Player1,DRUID_ALL) ~ THEN REPLY #100302 /* ~I am glad to have helped you and Jaheira, Seniyad.~ */ DO ~SetGlobal("X#JaheiraSen","GLOBAL",35) ~ GOTO 39 IF ~~ THEN REPLY #100303 /* ~Yes, yes, that's really wonderful. Jaheira mentioned that you might have a reward for us...~ */ DO ~SetGlobal("X#JaheiraSen","GLOBAL",35) ~ GOTO 34 END
Each of these paths should flow without interuption , all connected with IF ~~ THEN BEGIN statenumber, until you get the club and reward.
2. You should be able to negotiate your way into both the quest and saving the hunter, thus getting both quests.
I will add the weights, and try a playtest this weekend if I can - but I think something else funny is going on here.
Could you folks send me a savegame and a decompiled SENIYA.DLG ? svowles at comcast dot net
Edited by cmorgan, 25 January 2007 - 01:49 PM.
#12
Posted 26 January 2007 - 12:38 PM
IF WEIGHT #4 /* Triggers after states #: 3 5 6 even though they appear after this state */ ~Dead("Aldeth") Global("SeniyadXP","GLOBAL",0) ~ THEN BEGIN 2 // from: SAY #84175 /* ~I congratulate your wise decision. I wish you well for whichever endeavor you now embark. If your presence in this wood involves those known as the Iron Throne, then I would suggest you head west, then north. Be careful in your journeys, for there are many foul beasts that have inhabited the wood. Another danger is a sect of Shadow druids. Their Order is a dangerous splinter group of the true druid Order.~ */ IF ~OR(2) !InParty("jaheira") Dead("jaheira") ~ THEN DO ~AddexperienceParty(2000) SetGlobal("SeniyadXP","GLOBAL",1) EraseJournalEntry(74405) Shout(3) EscapeAreaDestroy(90) ~ SOLVED_JOURNAL #74952 /* ~Hunting the druids. I sided with the druids on the protection of the Cloakwood wildlife and slew Aldeth Sashenstar. I suspected Aldeth and his band may have hunted shapechanged druids, and it was right that the druids could have their revenge.~ */ EXIT IF ~InParty("jaheira") InMyArea("jaheira") !StateCheck("jaheira",CD_STATE_NOTVALID) Dead("aldeth") ~ THEN DO ~SetGlobal("X#JaheiraSen","GLOBAL",1) ~ EXTERN ~JAHEIRAJ~ 784 END
To fix this, I will
1. weight the CHAINs with the solved and still-unsolved-but-going-back-to-Seniyad dialogues placed earlier in the queue (WEIGHT #-2)
2. add a condition to Seniyad's state 2 which should have been done in the first place to make sure everything worked fine:
ADD_STATE_TRIGGER ~SENIYA~ 2 ~Global("X#JaheiraSen","GLOBAL",0)~
so that the default reply for killing Aldeth becomes
IF WEIGHT #4 /* Triggers after states #: 3 5 6 even though they appear after this state */ ~Dead("Aldeth") Global("SeniyadXP","GLOBAL",0) Global("X#JaheiraSen","GLOBAL",0) ~ THEN BEGIN 2 // from: SAY #84175 /* ~I congratulate your wise decision. I
Thank you for reporting - and PM me for the link to the repaired Beta so we can test it out, please!
/Edit - I just tested it on your save, and it worked perfectly I am attaching a new X_JAQU.rar 2.82K 144 downloads BGT Jaheira's Quest file to replace the one in your BG1NPC/BGT/DLG subdirectory. If you want to, you can uninstall BG1 NPC and then reinstall it (or just Banters/Quests/Interjections if you want) using the new file and all will be ok. Like I posted before, this is now fixed and integrated into the internal version which anyone can get by PMing me!
Edited by cmorgan, 26 January 2007 - 01:07 PM.
#13
Posted 29 January 2007 - 07:23 AM
I coudn't test it because something went wrong by uninstalling mods I had installed after BG1 NPC, so I have to make a completly new install
When I have some hours of free time I will reinstall the whole thing and test it.
#14
Posted 09 February 2007 - 07:04 AM
The error is that after Senyad spawns, several dialogs have been skipped. When he spawns, he starts with the "Wait! That is not all, Jaheira. A few days ago..." dialog, not the initial meeting dialog (this repeats endlessly if he is talked to again). Aldeth also becomes nonresponsive at this point. In addition to that, the dialog with Jaheira (when I ask her about Beador) ends with a NO VALID RESPONSES OR LINKS.
A copy of both my Weidu.log file and one of my savegames (rename it back to Baldur.GAM) is attached if anyone has any ideas what is wrong.
Attached Files
Edited by Belegur, 09 February 2007 - 08:02 AM.
#15
Posted 09 February 2007 - 07:46 AM
#16
Posted 09 February 2007 - 08:05 AM
Unfortunately, I need to report a bug in the Jaheira/Seniyad quest. I'm running the BG1NPC V12 Pro5.2 beta.
The error is that after Senyad spawns, several dialogs have been skipped. When he spawns, he starts with the "Wait! That is not all, Jaheira. A few days ago..." dialog, not the initial meeting dialog (this repeats endlessly if he is talked to again). Aldeth also becomes nonresponsive at this point. In addition to that, the dialog with Jaheira (when I ask her about Beador) ends with a NO VALID RESPONSES OR LINKS.
Oh. I had the same on my pro5_2 beta, but I thought my install was screwed! I have TUTU, though - I'll post at G3 about that.
(BG1 NPC v12 pro5_2 is the latest internal release.)
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#17
Posted 09 February 2007 - 08:17 AM
#18
Posted 09 February 2007 - 11:27 AM
For the record, the latest public download is v12 beta 3. The latest testing version, which has pro5's work repairing the BGT states and has new content out for testing, is v12 Beta 4 pro5-2 (read that as version 12, Beta4 for Tutu, pro5-2 for BGT)
#19
Posted 09 February 2007 - 11:44 AM