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Konalan's Tweaks


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#1 Konalan

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Posted 18 December 2008 - 11:03 AM

File Name: Konalan's Tweaks
File Submitter: Konalan
File Submitted: 18 Dec 2008
File Updated: 7 Nov 2009
File Category: Miscellaneous Released Mods
Forum: No Information
Readme: No Information

This is an assortment of all the mods I've made. The mods included are as follows:

-Wizard Slayer Enhancements: Un-nerfs WSs and gives them some unique HLAs.
-Rod of Refuge: An item that provides a pocket plane for SoA, Tutu and BGT.
-Butter Knife of Balduran: Spread butter on your enemies with this usable version.
-Monty Python and the Holy Grail Portraits
-Hackmaster +12: New description for killsw01.
-Restored Paladin Abilities: PnP abilities from Icewind Dale.
-Scipio's Barrel: A wearable barrel that makes you invulnerable and enemies ignore you.
-Alignment Tweaks: Barbarians and Wild Mages can no longer be of lawful alignments.
-Fighters Limited to Mastery in Ranged Weapons: a'la IWD
-Remove Dual Class Stat Restrictions
-PnP Cure/Cause Spells: Cure/Cause XXX Wounds now heal/harm random damage.
-Stormunition: Souped-up versions of elemental ammunition.

Click here to download this file

Edited by Konalan, 07 November 2009 - 06:04 PM.

A compilation of my BG2 mods:
Konalan's Tweaks

#2 Irbis

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Posted 18 December 2008 - 11:23 AM

ummm what they do exactly? O.o ive come across that "Butter Knife of Balduran" of yours but anyway- writing some basic info or providing a links to them, here would be very helpfull and could lead to icreased interest

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#3 Konalan

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Posted 18 December 2008 - 11:31 AM

Added links to original topics in OP. Also links in my signature.
A compilation of my BG2 mods:
Konalan's Tweaks

#4 Irbis

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Posted 18 December 2008 - 12:15 PM

ahh thats better =D

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#5 Icendoan

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Posted 18 December 2008 - 01:42 PM

Glad you followed my advice!

You need to update your sig here, however.

Icen
Proud member of the 'I HATE Elminster!' Club!

Mods in development: Keeping Yoshimo

#6 Konalan

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Posted 21 January 2009 - 02:03 PM

I have updated my tweakpack. It now has the updated butterknife, some Monty Python portraits, and a tp2/exe file for installing them all at once. The new file contains an update to the WS enhancements, enabling Tutu item restrictions. It is still untested, so I left the original tp2/exe files for the separate mods, just in case.
A compilation of my BG2 mods:
Konalan's Tweaks

#7 Leomar

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Posted 23 January 2009 - 01:32 PM

It is still untested, so I left the original tp2/exe files for the separate mods, just in case.

Yes you left the exe's but not the folders with the tp2 in there, so it is not working. You put all tp2's in one folder.

I have updated my tweakpack. It now has the updated butterknife, some Monty Python portraits, and a tp2/exe file for installing them all at once.

Unfortunately not working, too, because I tried list components with WeiDU and this is the log:

[weidu.exe] WeiDU version 21000
[weidu.exe] Using scripting style "BG2"
In state 128, I expected one of these tokens:
  [0] EOF
  [2] ~~
  [3] <<<<<<<<
  [10] EXTEND_TOP_REGEXP
  [11] DECOMPRESS_INTO_FILE
  [13] GET_DIRECTORY_ARRAY
  [14] INSERT_BYTES
  [15] REQUIRE_FILE
  [16] DEFINE_ACTION_MACRO
  [18] ADD_MUSIC
  [20] LOAD
  [21] REPLACE_BCS_BLOCK
  [22] PATCH_REINCLUDE
  [23] AUTO_TRA
  [24] INNER_PATCH
  [25] REMOVE_CRE_EFFECTS
  [26] EXTEND_TOP
  [27] VERBOSE
  [28] DEFINE_ASSOCIATIVE_ARRAY
  [29] APPEND_COL
  [30] ADD_PROJECTILE
  [32] READ_SLONG
  [33] DESCRIBE_ITEM
  [38] SPACES
  [39] INSERT_FILE
  [40] GET_OFFSET_ARRAY2
  [41] DEFINE_PATCH_MACRO
  [43] COMPILE_D_TO_DLG
  [44] LOAD_TRA
  [45] INNER_ACTION
  [47] README
  [48] TEXT_SPRINT
  [50] ALTER_TLK_LIST
  [53] LAUNCH_ACTION_FUNCTION
  [56] SET_2DA_ENTRIES_NOW
  [57] PATCH_RANDOM_SEED
  [58] APPEND_FILE_EVALUATE
  [60] LAUNCH_PATCH_FUNCTION
  [61] APPLY_BCS_PATCH_OR_COPY
  [63] TO_UPPER
  [65] EVALUATE_BUFFER
  [66] SAY_EVALUATED
  [68] PATCH_GAM
  [70] REMOVE_STORE_ITEM
  [73] REMOVE_KNOWN_SPELL
  [74] CLEAR_MEMORY
  [76] AT_INTERACTIVE_NOW
  [77] DEFINE_ACTION_FUNCTION
  [78] PRETTY_PRINT_2DA
  [80] COPY
  [81] ASK_EVERY_COMPONENT
  [82] OUTER_PATCH
  [84] PATCH_VERBOSE
  [85] ALWAYS
  [87] GET_STRREF
  [89] UNINSTALL
  [91] GET_FILE_ARRAY
  [92] READ_2DA_ENTRY
  [93] ADD_MEMORIZED_SPELL
  [94] SPRINTF
  [95] PRINT
  [97] IF_SIZE_IS
  [98] REPLACE_BCS_BLOCK_REGEXP
  [99] ACTION_DEFINE_ASSOCIATIVE_ARRAY
  [101] ADD_KIT
  [102] READ_2DA_ENTRY_FORMER
  [103] FAIL
  [104] MKDIR
  [105] WRITE_LONG
  [107] BEGIN
  [108] COPY_EXISTING_REGEXP
  [109] COPY_LARGE
  [111] SPRINT
  [113] ACTION_READLN
  [114] READ_BYTE
  [115] ACTION_DEFINE_ARRAY
  [116] READ_SHORT
  [117] AT_UNINSTALL
  [118] SAY
  [119] REMOVE_CRE_ITEMS
  [120] LANGUAGE
  [121] REPLACE_TEXTUALLY
  [122] AT_INTERACTIVE_UNINSTALL
  [124] DECOMPILE_BCS_TO_BAF
  [125] ADD_MAP_NOTE
  [128] STRING_SET_RANGE
  [129] OUTER_SPRINT
  [130] CLEAR_IDS_MAP
  [132] STRING_SET
  [133] COPY_KIT
  [134] REPLACE_EVALUATE
  [135] SET_IDS_SYMBOL_OF_INT
  [136] AT_EXIT
  [137] COPY_ALL_GAM_FILES
  [138] END
  [139] QUOTE
  [143] ALTER_TLK
  [145] PATCH_PHP_EACH
  [147] LAUNCH_ACTION_MACRO
  [151] MODDER
  [153] COMPRESS_REPLACE_FILE
  [155] DEFINE_PATCH_FUNCTION
  [156] NO_IF_EVAL_BUG
  [157] COMPILE
  [158] COUNT_REGEXP_INSTANCES
  [161] READ_SSHORT
  [162] OUTER_WHILE
  [163] READ_STRREF
  [165] COUNT_2DA_COLS
  [166] APPEND
  [167] PATCH_SILENT
  [168] READ_ASCII
  [169] REPLACE
  [171] RANDOM_SEED
  [173] ADD_KNOWN_SPELL
  [174] DELETE_BYTES
  [177] COMPILE_BAF_TO_BCS
  [180] SCRIPT_STYLE
  [183] RPAREN
  [185] PATCH_DEFINE_ARRAY
  [190] REBUILD_CRE_FILE
  [196] PATCH_FOR_EACH
  [197] DECOMPRESS_REPLACE_FILE
  [198] SET_BG2_PROFICIENCY
  [202] REINCLUDE
  [203] EXTEND_BOTTOM
  [206] READ_SBYTE
  [207] BUT_ONLY_IF_IT_CHANGES
  [208] WRITE_FILE
  [209] WRITE_ASCII_TERMINATED
  [210] APPLY_BCS_PATCH
  [214] EVALUATE_BUFFER_SPECIAL
  [215] WRITE_SHORT
  [216] SILENT
  [217] DECOMPILE_DLG_TO_D
  [219] PATCH_BASH_FOR
  [220] COPY_EXISTING
  [221] COMPRESS_INTO_FILE
  [224] ALTER_TLK_RANGE
  [225] PATCH_CLEAR_ARRAY
  [226] ACTION_PHP_EACH
  [227] REMOVE_CRE_ITEM
  [228] INNER_PATCH_SAVE
  [230] SET_2DA_ENTRY_LATER
  [232] IF
  [233] ADD_CRE_ITEM
  [235] AT_NOW
  [236] FORBID_FILE
  [237] STRING_SET_EVALUATE
  [239] SET_2DA_ENTRY
  [240] REMOVE_KNOWN_SPELLS
  [241] READ_LONG
  [243] EXTEND_BOTTOM_REGEXP
  [244] ADD_STORE_ITEM
  [246] SET
  [249] AT_INTERACTIVE_EXIT
  [250] REMOVE_MEMORIZED_SPELL
  [252] OUTER_SET
  [254] REMOVE_2DA_ROW
  [256] FOR
  [257] APPEND_OUTER
  [258] REMOVE_MEMORIZED_SPELLS
  [259] OUTER_FOR
  [260] EDIT_SAV_FILE
  [261] WHILE
  [263] APPEND_FILE
  [264] INCLUDE
  [266] MENU_STYLE
  [267] OUTER_PATCH_SAVE
  [269] OUTER_TEXT_SPRINT
  [270] DECOMPRESS_INTO_VAR
  [273] COUNT_2DA_ROWS
  [276] GET_OFFSET_ARRAY
  [277] WRITE_BYTE
  [278] WRITE_ASCII
  [281] IF_EVAL
  [282] ACTION_FOR_EACH
  [284] COPY_RANDOM
  [287] PATCH_READLN
  [288] WRITE_EVALUATED_ASCII
  [289] SNPRINT
  [290] PATCH_PRINT
  [292] VERSION
  [294] COMPRESS_INTO_VAR
  [296] BIFF
  [297] ALLOW_MISSING
  [298] PATCH_IF
  [299] ACTION_IF
  [301] INNER_PATCH_FILE
  [302] TO_LOWER
  [303] INSERT_2DA_ROW
  [304] EXTEND_MOS
  [307] UNLESS
  [308] REPLACE_CRE_ITEM
  [309] LAUNCH_PATCH_MACRO
  [310] ACTION_BASH_FOR
  [313] READ_2DA_ENTRIES_NOW
  [314] ADD_SPELL
  [316] PATCH_INCLUDE
Parse error (state 128) at REQUIRE_PREDICATE

[KonTwk/SETUP-KonTwk.TP2] PARSE ERROR at line 201 column 8-24
Near Text: REQUIRE_PREDICATE
	GLR parse error

[KonTwk/SETUP-KonTwk.TP2]  ERROR at line 201 column 8-24
Near Text: REQUIRE_PREDICATE
	Parsing.Parse_error
ERROR: parsing [KonTwk/SETUP-KonTwk.TP2]: Parsing.Parse_error

FATAL ERROR: Parsing.Parse_error

Normally I should see with list components the components of your mod. ;)

Greetings Leomar

Edited by Leomar, 23 January 2009 - 01:33 PM.

A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#8 Icendoan

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Posted 23 January 2009 - 02:51 PM

Konalan, I replaced your second REQUIRE_PREDICATE with an ACTION_IF (ENGINE_IS ~tutu~) BEGIN COPY_EXISTING....

Attached. (It generated no errors on initial run, I didn't install it)

Icen

Attached Files


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Mods in development: Keeping Yoshimo

#9 Leomar

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Posted 24 January 2009 - 05:19 AM

I've made a list-components with Icendoan's TP2.
Look fine:

[weidu.exe] WeiDU version 21000
[weidu.exe] Using scripting style "BG2"
~KONTWK/SETUP-KONTWK.TP2~ #0 #0 // Wizard Slayer Enhancements
~KONTWK/SETUP-KONTWK.TP2~ #0 #1 // Immunity HLA -> Abjuration
~KONTWK/SETUP-KONTWK.TP2~ #0 #2 // Immunity HLA -> Conjuration
~KONTWK/SETUP-KONTWK.TP2~ #0 #3 // Immunity HLA -> Divination
~KONTWK/SETUP-KONTWK.TP2~ #0 #4 // Immunity HLA -> Enchantment
~KONTWK/SETUP-KONTWK.TP2~ #0 #5 // Immunity HLA -> Illusion
~KONTWK/SETUP-KONTWK.TP2~ #0 #6 // Immunity HLA -> Evocation
~KONTWK/SETUP-KONTWK.TP2~ #0 #7 // Immunity HLA -> Necromancy
~KONTWK/SETUP-KONTWK.TP2~ #0 #8 // Immunity HLA -> Alteration
~KONTWK/SETUP-KONTWK.TP2~ #0 #9 // Rod of Refuge
~KONTWK/SETUP-KONTWK.TP2~ #0 #10 // Butter Knife of Balduran
Greetings Leomar

Edited by Leomar, 28 January 2009 - 03:40 PM.

A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#10 Konalan

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Posted 28 January 2009 - 12:08 PM

Ahh, I see what the problem is. It is a problem with the item restrictions for Tutu. I based that off of some of the Tutu/BGT only components from the G3 Tweakpack. I'll test Icen's changes and update the mod, complete with a master readme file.

EDIT: Mod updated. Removed separate tp2/exe files for the separate mods. All mods are compiled into one. Please run Setup-KonTwk.exe to install.

Edited by Konalan, 28 January 2009 - 01:09 PM.

A compilation of my BG2 mods:
Konalan's Tweaks

#11 Leomar

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Posted 28 January 2009 - 03:41 PM

Thank you. :)

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#12 Leomar

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Posted 30 January 2009 - 09:16 AM

So, I want to test your mod, but I've seen, that you have placed a setup-refuge.tp2 in the KonTwk folder and not the setup-kontwk.tp2...

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#13 Konalan

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Posted 02 February 2009 - 09:38 AM

Sorry, my bad. Too many Setup-XXX.tp2 files on my computer. Updated.
A compilation of my BG2 mods:
Konalan's Tweaks

#14 Leomar

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Posted 02 February 2009 - 10:33 PM

Thanks. :)

Greetings Leomar
A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#15 Konalan

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Posted 06 February 2009 - 11:25 AM

Updated again due to a stupid error in my tp2 file. NOW it works. :blush:

Another update may be coming sometime in the next week. I hope to add the Butterknife quest to it.

Edited by Konalan, 06 February 2009 - 11:27 AM.

A compilation of my BG2 mods:
Konalan's Tweaks

#16 Konalan

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Posted 17 February 2009 - 08:58 AM

Update: Found Tutu-related bug with the Wizard Slayer Enhancements. Fixed.
A compilation of my BG2 mods:
Konalan's Tweaks

#17 Leomar

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Posted 17 February 2009 - 08:06 PM

Thanks for your updates. At the moment we have many KonTwk.zip's on our computer. Is it possible, that you include a versionnumber like KonTwk_v1.1.zip next time you update your mod?

Additional it would be great if you can add your changes as a versionhistory in the readme, too.

Greetings Leomar

Edited by Leomar, 17 February 2009 - 08:08 PM.

A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#18 Konalan

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Posted 20 February 2009 - 09:38 AM

Sure thing. I'll add that to the next update.

EDIT: Updated with new readme.

Edited by Konalan, 20 February 2009 - 10:16 AM.

A compilation of my BG2 mods:
Konalan's Tweaks

#19 Konalan

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Posted 25 March 2009 - 08:49 AM

Added Hackmaster +12 which is just a new description and name for killsw01 which more accurately portrays the sword. :lol:

Also reorganized the directories and cleaned up the code. There are also some other components that have been added but are not yet installable. I'm too lazy to keep them separate. :P
A compilation of my BG2 mods:
Konalan's Tweaks

#20 Konalan

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Posted 02 April 2009 - 08:08 AM

Update: Restored Paladin Abilities completed.

This component adds missing PnP abilities to all the Bioware paladin kits (not mod kits as of yet). These include disease immunity, cure disease 1/day per three levels, and smite evil 1/day. The smite evil ability is based off of Icewind Dale's version.
A compilation of my BG2 mods:
Konalan's Tweaks