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Heartwarder of Sune [Cleric Kit] v1.1


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#1 Adul

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Posted 10 April 2009 - 08:15 AM

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File Name: Heartwarder of Sune [Cleric Kit] v1.1
File Submitter: Adul
File Submitted: 10 Apr 2009
File Updated: 28 Nov 2010
File Category: Miscellaneous Released Mods

Heartwarder of Sune
version 1.1

This is a cleric kit based on the 3E prestige cast of the same name in Faiths and Pantheons. The mod includes some unique icons for the new spells and abilities.


Description:

NOTE: Despite the description referring to the Heartwarder as a female character, this kit is available to both genders.

Sune Firehair encourages beauty, passion, and love wherever they may be found. Heartwarders are aesthetes and hedonists who actively seek out pleasure and beauty in all things and who nurture the creation of beautiful objects.

Requirements:
- Chaotic Good alignment

Advantages:
- A Heartwarder is immune to charm effects
- At 4th level she gains +1 to her charisma permanently. She gains another point at 10th level, and a final one at 15th level.
- She has access to Charm Person as a level 1 cleric spell, and Dire Charm as a level 3 cleric spell
- A Heartwarder can kiss an ally to give him +1 morale bonus to hit and damage, and protection against fear for 2 turns. She can use this ability as many times as she wants, but she cannot use it on herself.
- At 8th level she gains the ability to sing with the voice of a Siren three times a day. Whenever she does so, nearby foes suffer -4 penalty to all of their saving throws for 2 turns.
- At 12th level she gains the ability to cry a single drop of tear drawn from the Pool of Evergold, once per day. The tear has the power to charm a single living creature until the magic is dispelled.

Disadvantages:
- A Heartwarder cannot wear plate mail or full plate armor
- She suffers an initial -1 penalty to strength and constitution


Version history:

v1.1:
Fixed a bug that caused the high level ability Dominating Presence not to work as intended
Decreased Dominating Presence's duration on the caster to 2 turns
Decreased Dominating Presence's duration on foes to 6 rounds
Improved spell icons for Dominating Presence
Improved text descriptions for several items and spells

Click here to download this file

#2 Chevalier

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Posted 10 April 2009 - 03:57 PM

Hi Adul,

I think you need to rethink: "- A Heartwarder cannot wear plate mail or full plate armor."


From Faiths and Avatars tsr 9516: "Sunite Clergy wear oversized, ornate, heavily padded Full body armor (such as plate mail or plate armor, or even scale mail or chain mail with full coifs, helmets, and shields) designed to afford the body maximum protection against visible marring."


They also need a WIS of 12 and CHA of 16

I Ride for the King!


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#3 yarpen

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Posted 10 April 2009 - 11:09 PM

And Voice of Siren ability is too powerfull. -4 to saving throws for 2 turns...

#4 Adul

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Posted 10 April 2009 - 11:55 PM

Thanks for the input.

@ Chevalier

To be honest, I didn't read the part in Faiths and Avatars about Sunites. The concept is completely inspired by the prestige class presented in the Wizards book Faiths and Pantheons, and from that book I had the impression that Heartwarders did not have the comprehensive battle training like other clerics or warriors do. In fact, I was thinking of removing all of their weapon proficiencies to represent their disapproval of violence (but then decided against it, considering it'd hugely affect their playability). Please take into consideration that Heartwarders are specialists, and they may not be wearing the same religious garments as other representatives of Sune's clergy do.

Faiths and Pantheons doesn't say much about what armor Heartwarders wear, but on the attached picture it seems like she's completely unarmored or wearing a light leather armor, save for some plated shoulder pads. Also, I went with the armor restriction because I feel like chain and scale mail are largely unused and in BG.

Ability reqs: I don't feel okay giving kits ability requirements, because it makes rolling higher ability scores easier. And Wis and Cha are exactly the scores you want to put points into anyway, so making such a requirement is unnecessary.

@ Yarpen

I based Voice of a Siren on Greater Malison (4th level wizard spell), and it has exactly the same effects, except for a few details.

Greater Malison has a larger area. Voice of a Siren has a rather small area, and you can't cast it at a remote point, it is always centered on the caster. This makes it harder to use, considering the rather long casting time.

Also, Voice of a Siren is not affected by magic resistance. I decided that it didn't need to be, as creatures who have a significant magic resistance will have enough protection against spells anyway, so the -4 saves won't affect them all that much. Besides, I figured magic resistance would not offer protection against Siren Song, but that depends on how magical we consider Siren Song to be. It may be a magical song, but it might just be the natural charms of sirens that distract and enthrall the listeners.

The duration of Voice of a Siren is the same as if Greater Malison was cast by a 10th level mage. (Which may be beneficial at first, but grows to be a weaker point of the ability as you level.)

Edited by Adul, 11 April 2009 - 12:34 AM.


#5 yarpen

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Posted 11 April 2009 - 01:27 AM

Uhm, you're right. But what about disadvantages - Chevalier is right. What'cha think about "Cannot turn undead" instead of armor restrictions? Kit itself is great :) You should try to revise standard cleric kits without sphere spell system (as DR do). Because vanilla cleric kits are unbalanced (especially in TuTu/BGT).

#6 Adul

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Posted 11 April 2009 - 02:34 AM

Thanks, you're right there, but I wouldn't want to mess with basic game mechanics like the spell system. The main reason for that is I'm an acute canonist, and I don't like when mods change the gameplay too much (that's totally a personal thing). The other reason is that DR's already done that. Plus, DR has a Heartwarder kit too, as I recently found out. -_- But I suppose mine is different enough to offer something new.

Disabling undead turning would be a great idea, I might be adding that in a next release in addition to the current disadvantages. (I'm feeling like the advantages are still outnumbering the disadvantages right now, even if most of them are rather modest.)

#7 Chevalier

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Posted 11 April 2009 - 04:42 AM

Adul,

You can make any type of Kit you wish. I am a big fan of Sune and Torm. So I know a bit about them and am a 2nd Ed AD&D player like BG1 and BG2 games. I think you might wish to think of a different name for the Kit??? You are right about the Priestly Vestments are very thin and they wear no armor when they are at their temple. They make a strong point of never wishing to get scars and would prefer to not need magic healing.

From the Heartwarders Kit:
Requirement: WIS 12, and CHA 16 and if CHA falls below 16 they lose their powers.
Aligment: CG
Weapons: All Bludgeoning weapons and Darts
Armor: Any

Also Divine Remix has a HEARTWARDER kit which is some what different than the Faiths & Avatars:

HEARTWARDER OF SUNE: Sune (pronounced: sue-nee) Firehair is said to be the fairest of all the powers. When she is represented, she is shown as the most beautiful woman in the Realms, with sweeping, radiant, red hair and incredible charms. The Sunite faith is a popular one in large metropolitan areas and among the nobility. Those of a literary or artistic bent, as well as people falling in love or looking for lifemates, often venerate the Lady Firehair.

Sune herself is said to be benevolent and sometimes whimsical, alternating between deep passions and shallow flirtations. She has been romantically linked with many of the Faerūnian powers in the myths of the Realms, though she has never shown any love at all for the gods of fury, Talona, or Tempus, since their functions posit the destruction of many beautiful things, both living and inanimate. Currently, she is rumored to have been rather smitten by the noble actions of Torm at Tantras during the Time of Troubles.

Sune's specialty priests, known as Heartwarders of Sune, are aesthetes and hedonists who actively seek out pleasure and beauty in all things, and who nurture the creation of beautiful objects. They are typically found in large cities in the company of the cultural elite. Most are active patrons of the arts, and all play the role of matchmaker for persons in all levels of society. Many are employed as artists, crafters, performers, or instructors, though a few travel the world to promote beauty and love.

Heartwarders of Sune can only be of Neutral Good, Chaotic Good, and Chaotic Neutral alignments.

Abilities:
- Spiritual Weapon: Flail - 'Shock Flail' once per day
The Shock Flail is the spiritual weapon of Heartwarders of Sune, and is wielded as if the caster had grand mastery in the weapon. The Shock Flail is a regular weapon at levels 1-5, +1 at levels 6-10, +2 at 11-15, +3 at 16-20, +4 at 21-25, and +5 at levels 26 and above. The spiritual weapon lasts for one round per level of the caster, up to 20 rounds.
- +1 Charisma
- From level 7 can cast Emotion once per day, as fourth level mage spell of the same name
- From level 9 can cast Flamestrike once per day, as fifth level cleric spell of the same name
- From level 11 can cast Mislead once per day, as sixth level mage spell of the same name
- From level 14 can cast Mantle once per day, as seventh level mage spell of the same name

Sphere Access:
- Major access to the spheres of all, astral, charm, creation, divination, guardian, healing, protection, sun, thought, time
- Minor access to the spheres of combat, elemental, necromantic, summoning
- No access to the spheres of animal, chaos, law, numbers, plant, travelers, war, wards, weather


Good luck with your Kit (It must be something you wish to play) and you should do what you wish.

I Ride for the King!


a.k.a. Chev


#8 Adul

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Posted 11 April 2009 - 05:15 AM

Thanks for the input, once again. From what I've gathered, the 2nd and 3rd ED Heartwarders have few things in common. I'm no knower of Sunite commons, I basically know nothing about them save for the few articles I've read in various 2nd and 3rd ED books, and it's hard to come by any standardized information (the kind the publisher won't change in the next release on the same topic, anyway).

But I don't wanna go on a rant here. The mod was done as a personal project with the main intention of making a kit I'd play as with my upcoming character. Thank you for your interest in it, and for the feedback as well. :)

Edited by Adul, 11 April 2009 - 05:22 AM.


#9 yarpen

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Posted 12 April 2009 - 10:38 AM

I was talking about revised cleric kits (you know, Lathander/Helm/Talos) as you did Sune kit WITHOUT any changes to spell system. :)

#10 Adul

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Posted 13 April 2009 - 07:28 AM

Oh sorry, I misunderstood that. Yes, I have to agree, some of their bonus spells are a bit excessive at level 1. Like the Priest of Talos' Lightning Bolt. Those spells could simply be delayed until level 5. Or the kits could be re-worked a bit, as you suggested. I'll be thinking about it and if I come up with anything, I'll be sure to release it as a mod here.

#11 --Ray--

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Posted 21 June 2009 - 12:59 PM

Its been proposed that as a replacement for the Cleric of Sune's holy symbol, that a Heartwarder's holy symbol is; their own face with the application of "Heartwarder Cream". One can make this substance rare and/or expensive to hinder the desire to use it, but its there for emergencies.

Which it dawns on me, if you are looking for disadvantages. It maybe that Heartwarder's require very expensive grooming items and rituals (must utilize the most expensive bath houses, religiously purchases and uses Sirocco No. 5 because it smells nice, etc) and/or you just need an extensive amount of time to groom in order to reuse their extra abilities (like how a wizard must take time to study).

#12 redtempest

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Posted 14 May 2010 - 02:21 AM

I know I'm pretty late to this, but I'm planning on starting a new game of IWD2 and am wondering if there's an easy way to convert this into a cleric class for that game?

Any advice would be great!

#13 Adul

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Posted 28 November 2010 - 12:55 PM

New version is out, it fixes the heartwarder's special HLA - now it no longer behaves in erratic ways but instead applies the mass charm spell every 6 seconds for 2 minutes. Its previously shoddy-looking icons got replaced with better ones, and I've also fixed a couple of incorrect/weird item/spell descriptions.