<?xml version="1.0" encoding="ISO-8859-1" ?>
<rss version="2.0">
<channel>
	<title>SHS RSS</title>
	<description>Spellhold Studios RSS Feed</description>
	<link>http://www.shsforums.net</link>
	<pubDate>Sat, 04 Feb 2012 09:52:13 +0000</pubDate>
	<ttl>30</ttl>
	<item>
		<title>Alternate Kiyone/Kova portraits</title>
		<link>http://www.shsforums.net/topic/54106-alternate-kiyonekova-portraits/</link>
		<description><![CDATA[Bj&ouml;rk was the face model here.  I haven't played this yet, so I hope I got her right?  ^__^;<br />
<br />
<span rel='lightbox'><img src='http://fc05.deviantart.net/fs70/f/2012/032/7/1/bg2_npc_kiyone_by_enkida-d4oce6l.jpg' alt='Posted Image' class='bbc_img' /></span>]]></description>
		<pubDate>Sat, 04 Feb 2012 09:52:13 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/54106-alternate-kiyonekova-portraits/</guid>
	</item>
	<item>
		<title>Varshoon - an Illithid NPC</title>
		<link>http://www.shsforums.net/topic/42824-varshoon-an-illithid-npc/</link>
		<description><![CDATA[<p class='bbc_center'><span rel='lightbox'><img src='http://www.shsforums.net/index.php?app=downloads&module=display&section=screenshot&id=846' alt='Posted Image' class='bbc_img' /></span></p><br />
<strong class='bbc'>File Name</strong>: Varshoon - an Illithid NPC<br />
<strong class='bbc'>File Submitter</strong>: <a href='http://www.shsforums.net/index.php?showuser=9063' class='bbc_url' title=''>Lava Del'Vortel</a><br />
<strong class='bbc'>File Submitted</strong>: 21 Oct 2009<br />
<strong class='bbc'>File Updated</strong>: <em class='bbc'>03 Jul 2011</em><br />
<strong class='bbc'>File Category</strong>: <a href='http://www.shsforums.net/index.php?app=downloads&showcat=5' class='bbc_url' title=''>Miscellaneous Released Mods</a><br />
<br />
Want to have a non-human ally, but still don't want a god-like NPC? Want to know more about the mysterious and exotic race known as the illithid? Will you risk placing your trust into a creature who is a monster only concerned with gathering knowledge? If you are willing to take this risk - join Varshoon. Each of you can learn something more about the race of the other. Well, I should tell you what to do to have this mysterious ally join you; basically, you will need a decent amount of intellect. And what if you don't? Well, you'll have to find that out for yourself. I won't reveal that kind of surprise... <br />
This mod adds to the game a new and unique NPC - Varshoon the Illithid. He has his own kit of Psionic Forcer. Varshoon is a mental warrior. He joins with his own special equipment and it cannot be replaced with any other items. <br />
Varshoon will converse with you many times during the game. There are timed talks, area/item triggered talks and others! Those together create a new "Respect Path" for this NPC. There are also banters and group banters (with 2 other NPC's instead of 1) with all Bioware NPC's. This mod also modifies the normal quest area of the Illithid Tunnels in the Underdark.<br />
This mod includes a new and much better paperdoll made by myself and Erephine.<br />
<br />
<a href='http://www.shsforums.net/index.php?app=downloads&showfile=846' class='bbc_url' title=''>Click here to download this file</a>]]></description>
		<pubDate>Sat, 04 Feb 2012 09:20:44 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/42824-varshoon-an-illithid-npc/</guid>
	</item>
	<item>
		<title>dialog script problem with aldeth sahenstar (merchanthouse)</title>
		<link>http://www.shsforums.net/topic/54071-dialog-script-problem-with-aldeth-sahenstar-merchanthouse/</link>
		<description><![CDATA[hallo everyone,<br />
<br />
<br />
after i killed all the doppelgaengers and aldeth gave me the quest rewards , he told me something about his special shop .<br />
<br />
<br />
the problem is when i ask him if i can see his wares  an error message shows up in that text line window<br />
<br />
<br />
i found this here in the forum:<br />
<br />
<br />
<strong class='bbc'>Aldeth Sashenstar(merchant's League) problem</strong>:<br />
Problem: Aldeth trows a script error while trying to turn in dopplegangers quest and fails to open a shop.<br />
Reason: ALDETH.DLG is somehow messed up: "etGlobal" instead of "SetGlobal", "tartShop" instead of "StartShop" and so on. weird.<br />
Solution: restored some backup of ALDETH.DLG.<br />
<br />
<br />
<br />
<br />
now the thing is i am i not really good with this kind of stuff  and really dont know what the solution means <img src='http://www.shsforums.net/public/style_emoticons/default/wink.png' class='bbc_emoticon' alt=';)' /><br />
<br />
<br />
can somebody pls tell me what i exactly have to do, to solve this "little" problem   . i would be really really thankful.<br />
<br />
<br />
have a goood evening everybody]]></description>
		<pubDate>Sat, 04 Feb 2012 02:57:22 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/54071-dialog-script-problem-with-aldeth-sahenstar-merchanthouse/</guid>
	</item>
	<item>
		<title>Forum upgrade complete!</title>
		<link>http://www.shsforums.net/topic/53995-forum-upgrade-complete/</link>
		<description><![CDATA[Hi everyone!<br />
<br />
Thanks for your patience. It's been a tough couple of days to get everything ready to go, and we might be missing some bits and pieces, but for the most part everything seems to be up and working. First thing's first, though: a big round of applause for <strong class='bbc'>SConrad </strong>and <strong class='bbc'>khayman</strong> for their (literally) tireless efforts to ensure we were down for as short a time possible!<br />
<br />
In the past two days we have: migrated to a new server, upgraded the forum software, updated the skin (thanks to khayman), reorganised the forums and done a bunch of behind-the-scenes work to make sure everything runs smoothly. I won't go into details about every change, as there have been a lot of them, but if you have any questions ask away.<br />
<br />
One quick note about the Download Manager: <strong class='bbc'>uploads are not working</strong>, so you won't be able to upload or update any mods for the time being. Full functionality will be restored ASAP.<br />
<br />
If you can't see the website, check back in a few hours. It may take a while for the new DNS settings to propagate.<br />
<br />
Let us know what you think so far, and please post any errors or problems you encounter!<br />
<br />
Cheers,<br />
Liam]]></description>
		<pubDate>Sat, 04 Feb 2012 01:07:35 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/53995-forum-upgrade-complete/</guid>
	</item>
	<item>
		<title>Several problems installing Big World</title>
		<link>http://www.shsforums.net/topic/54121-several-problems-installing-big-world/</link>
		<description><![CDATA[Hello, first of all, i can't praise enough the work of all the people involved in modding and all the help one seems gets in this forums enough. Even if at the moment i have problems installing it, from reading and imagining how much fun i'll have gets me really excited. My sincere "Thank You" to all the people making this possible. (And i'll probably help at least indirectly because seeing all this work go unrewarded doesn't seem fair at all!)<br />
<br />
First of all excuse my little knowledge about modding/programming etc.<br />
<br />
So, i've been trying to install this for a few days with close to none achievements. I'm following the magnificent guide that you can find in these forums but i'm hitting my head over and over with the same wall. As far as I can see after ussing the install.bat almost every addon realted to BG1 fails to install, some from BGII  fail too but only a few. I tried changing everything i could understand but in the end i decided to ask the gurus here since your advice always seems so polite and well directed.<br />
<br />
The last thing i'm trying is to install BGT only (first steps of the guide with the obligatory mods) to see if i can understand whats happening to my installation.<br />
<br />
Some info that maybe is interesting from the posts i've read:<br />
<br />
- I'm using GoG version<br />
- Windows xp, 32 bit, service pack 3<br />
- i've used the install.bat file in the "<br />
<strong class='bbc'>	<a href='http://www.shsforums.net/topic/53390-how-to-install-bwp-for-newbies-and-up/' class='bbc_url' title=''>How to install BWP for newbies (and up)</a>"</strong><br />
<br />
guide and in the Wiliam Imm link. (By the way, to use the William Imm install.bat i have to run previously once the install.bat of the guide or it won't run, dunno if it's normal.)<br />
- I revised baldur.ini and my folder path (i think) are correct. Maybe i should paste it, will wait for your request to not fill this post with too much info.<br />
<br />
Here's the Setup-BGT:<br />
<br />
<div class='bbc_spoiler'>
	<span class='spoiler_title'>Spoiler</span> <input type='button' class='bbc_spoiler_show' value='Show' />
	<div class='bbc_spoiler_wrapper'><div class='bbc_spoiler_content' style="display:none;"><br />
<br />
<br />
WeiDU v 23100 Log<br />
<br />
setup-BGT.exe --language 0 --skip-at-view --force-install-list 0 --logapp<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[dialog.tlk] loaded, 8700094 bytes<br />
[dialog.tlk] 74130 string entries<br />
[./Autorun.ini] loaded, 1452 bytes<br />
[./baldur.ini] loaded, 2557 bytes<br />
Possible HD/CD Path: [E:&#092;BWP&#092;BGII - SoA&#092;]<br />
Possible HD/CD Path: [E:&#092;BWP&#092;BGII - SoA&#092;data&#092;]<br />
Possible HD/CD Path: [E:&#092;BWP&#092;BGII - SoA&#092;data&#092;]<br />
Possible HD/CD Path: [E:&#092;BWP&#092;BGII - SoA&#092;data&#092;]<br />
Possible HD/CD Path: [E:&#092;BWP&#092;BGII - SoA&#092;data&#092;]<br />
Possible HD/CD Path: [E:&#092;BWP&#092;BGII - SoA&#092;data&#092;]<br />
Possible HD/CD Path: [E:&#092;BWP&#092;BGII - SoA&#092;data&#092;]<br />
[./Keymap.ini] loaded, 5615 bytes<br />
[./Mplaynow.ini] loaded, 230 bytes<br />
[./unins000.ini] loaded, 148 bytes<br />
[setup-BGT.exe] Using scripting style "BG2"<br />
[dialog.tlk] claims to be writeable.<br />
[dialog.tlk] claims to be a regular file.<br />
Using Language [English]<br />
[English] has 5 top-level TRA files<br />
[bgt/language/english/prompts.tra] has 85 translation strings<br />
[bgt/language/english/setup.tra] has 81 translation strings<br />
[bgt/language/english/dialog.tra] has 113 translation strings<br />
[bgt/language/english/journal.tra] has 319 translation strings<br />
[bgt/language/english/scripts.tra] has 22 translation strings<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0  0 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 1000 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0  3 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 100 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 101 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 102 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 103 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 104 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 106 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 107 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 108 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 109 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 110 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 111 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 112 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 113 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 114 Installed<br />
[./override/xnewarea.2da] loaded, 287 bytes<br />
[./override/xnewarea.2da] loaded, 287 bytes<br />
<br />
Installing [Baldur's Gate Trilogy - Core] [1.13 (22 Jan 12)]<br />
Copying and patching 1 file ...<br />
[bgt/bash.debug] loaded, 49 bytes<br />
Copied [bgt/bash.debug] to [bgt/bash.debug] (NO BACKUP MADE!)<br />
<br />
Windows NT or newer detected. Logging enabled.  <br />
<br />
Detected Baldur's Gate I directory as E:&#092;BWP&#092;Baldur's Gate.<br />
Is this correct? [Y]es or [N]o<br />
User answer: "Y "<br />
<br />
<br />
<br />
Enter the full path to your Baldur's Gate installation then press Enter.<br />
User answer: "N "<br />
<br />
<br />
<br />
Invalid Baldur's Gate directory, or incorrect Baldur's Gate installation.<br />
It is safe to abort this installation by closing this window or pressing Ctrl+C.<br />
<br />
Enter the full path to your Baldur's Gate installation then press Enter.<br />
Stopping installation because of error.<br />
Stopping installation because of error.<br />
Stopping installation because of error.<br />
<br />
ERROR Installing [Baldur's Gate Trilogy - Core], rolling back to previous state<br />
Unable to Unlink [bgt/backup/0/OTHER.0]: Unix.Unix_error(1, "unlink", "bgt/backup/0/OTHER.0")<br />
[bgt/backup/0/UNSETSTR.0] SET_STRING uninstall info not found<br />
Will uninstall   0 files for [SETUP-BGT.TP2] component 0.<br />
Uninstalled	  0 files for [SETUP-BGT.TP2] component 0.<br />
[./override/cdbehbla.pro] loaded, 512 bytes<br />
[./override/cdbehbla.pro] loaded, 512 bytes<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
[./CHITIN.KEY] loaded, 590551 bytes<br />
[./CHITIN.KEY] 182 BIFFs, 41793 resources<br />
Unable to Unlink [bgt/backup/0/READLN.0]: Unix.Unix_error(20, "unlink", "bgt/backup/0/READLN.0")<br />
Unable to Unlink [bgt/backup/0/READLN.0.TEXT]: Unix.Unix_error(20, "unlink", "bgt/backup/0/READLN.0.TEXT")<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0  0 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 1000 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0  3 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 100 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 101 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 102 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 103 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 104 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 106 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 107 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 108 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 109 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 110 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 111 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 112 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 113 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 114 Installed<br />
ERROR: End_of_file<br />
PLEASE post the file  SETUP-BGT.DEBUG to <a href='http://forums.spellholdstudios.net/index.php?showforum=261' class='bbc_url' title='' rel='nofollow'>http://forums.spellh...p?showforum=261</a><br />
Automatically Skipping [Baldur's Gate Trilogy - Core] because of error.<br />
Using Language [English]<br />
[English] has 5 top-level TRA files<br />
[bgt/language/english/prompts.tra] has 85 translation strings<br />
[bgt/language/english/setup.tra] has 81 translation strings<br />
[bgt/language/english/dialog.tra] has 113 translation strings<br />
[bgt/language/english/journal.tra] has 319 translation strings<br />
[bgt/language/english/scripts.tra] has 22 translation strings<br />
Saving This Log:<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0  0 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 1000 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0  3 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 100 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 101 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 102 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 103 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 104 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 106 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 107 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 108 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 109 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 110 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 111 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 112 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 113 Installed<br />
BG2FIXPACK/SETUP-BG2FIXPACK.TP2  0 114 Installed<br />
[bg2fixpack/english/setup.tra] has 103 translation strings<br />
<br />
NOT INSTALLED DUE TO ERRORS Baldur's Gate Trilogy - Core<br />
<br />
WeiDU Timings<br />
adding translation strings	   0.000<br />
OUTER_INNER_PATCH				0.000<br />
&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;						 0.000<br />
READ_*						   0.000<br />
COPY							 0.000<br />
load TLK						 0.000<br />
AT_EXIT						  0.000<br />
ACTION_IF						0.000<br />
LAUNCH_ACTION_MACRO			  0.000<br />
DEFINE_PATCH_MACRO			   0.000<br />
OUTER_SPRINT					 0.000<br />
AT_UNINSTALL					 0.000<br />
PRINT							0.000<br />
ACTION_READLN					0.000<br />
LOG							  0.000<br />
DEFINE_ACTION_MACRO			  0.000<br />
OUTER_INNER_PATCH_SAVE		   0.000<br />
OUTER_WHILE					  0.000<br />
parsing .tra files			   0.000<br />
OUTER_SET						0.000<br />
parsing .log files			   0.000<br />
saving files					 0.000<br />
INCLUDE						  0.000<br />
DEFINE_ACTION_FUNCTION		   0.000<br />
process_patch2				   0.000<br />
BUT_ONLY						 0.000<br />
DEFINE_PATCH_FUNCTION			0.000<br />
eval_pe						  0.000<br />
unmarshal TLK					0.047<br />
Parsing TPA files				0.047<br />
tp2 uninstall					0.140<br />
stuff not covered elsewhere	  0.170<br />
loading files					0.215<br />
AT_NOW						   0.281<br />
Parsing TP2 files				0.392<br />
unmarshal KEY					2.614<br />
TOTAL							3.906<br />
Executing: [del bgt&#092;bash.debug]<br />
<br />
<br />
</div></div>
</div>
<br />
<br />
<br />
<br />
The part that is clearly suspicious to me is around here, but... i'm only a newbie so i'll leave the leet to the leet.<br />
<br />
<pre class='prettyprint'>
&#91;i&#93;&#91;b&#93;Detected Baldur's Gate I directory as E:&#092;BWP&#092;Baldur's Gate.&#91;/b&#93;&#91;/i&#93;
&#91;i&#93;&#91;b&#93;Is this correct? &#91;Y&#93;es or &#91;N&#93;o&#91;/b&#93;&#91;/i&#93;
&#91;i&#93;&#91;b&#93;User answer: "Y "&#91;/b&#93;&#91;/i&#93;



&#91;i&#93;&#91;b&#93;Enter the full path to your Baldur's Gate installation then press Enter.&#91;/b&#93;&#91;/i&#93;
&#91;i&#93;&#91;b&#93;User answer: "N "&#91;/b&#93;&#91;/i&#93;



&#91;i&#93;&#91;b&#93;Invalid Baldur's Gate directory, or incorrect Baldur's Gate installation.&#91;/b&#93;&#91;/i&#93;
&#91;i&#93;&#91;b&#93;It is safe to abort this installation by closing this window or pressing Ctrl+C.&#91;/b&#93;&#91;/i&#93;

&#91;i&#93;&#91;b&#93;Enter the full path to your Baldur's Gate installation then press Enter.&#91;/b&#93;&#91;/i&#93;
&#91;i&#93;&#91;b&#93;Stopping installation because of error.&#91;/b&#93;&#91;/i&#93;
&#91;i&#93;&#91;b&#93;Stopping installation because of error.&#91;/b&#93;&#91;/i&#93;
&#91;i&#93;&#91;b&#93;Stopping installation because of error.&#91;/b&#93;&#91;/i&#93;

&#91;i&#93;&#91;b&#93;ERROR Installing &#91;Baldur's Gate Trilogy - Core&#93;, rolling back to previous state&#91;/b&#93;&#91;/i&#93;
&#91;i&#93;&#91;b&#93;Unable to Unlink &#91;bgt/backup/0/OTHER.0&#93;: Unix.Unix_error(1, "unlink", "bgt/backup/0/OTHER.0")&#91;/b&#93;&#91;/i&#93;
&#91;i&#93;&#91;b&#93;&#91;bgt/backup/0/UNSETSTR.0&#93; SET_STRING uninstall info not found&#91;/b&#93;&#91;/i&#93;</pre>
<br />
Thank you!]]></description>
		<pubDate>Fri, 03 Feb 2012 23:55:00 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/54121-several-problems-installing-big-world/</guid>
	</item>
	<item>
		<title>BiG World Install.bat - now fully compatible with the GOG version</title>
		<link>http://www.shsforums.net/topic/53679-big-world-installbat-now-fully-compatible-with-the-gog-version/</link>
		<description><![CDATA[Good news, everyone!! We've got a package to - no, wait - I've fixed the BiG World Installer to fully support the GOG version - so say bye to the dreaded "BG1 Patch Check" infinite loop. Unpack the zip attached to your BGII directory after unpacking the BiG World Installpack first, and you can install right away!!!<br />
<br />
(Note: this also includes a new Spanish translation line if you haven't got the textpack installed)<br />
<br />
EDIT: Updated to skip BG1 completeness check if BG1 is GOG (the missing files are there, I checked with Near Infinity)<br />
<br />
EDIT: Updates galore! See most recent post for info!<br />
<br />
EDIT: Fix piping - thanks computerfan4000<div id='attach_wrap' class=''>
	<h4>Attached Files</h4>
	<ul>
		
			<li class='attachment'>
				<a href="http://www.shsforums.net/index.php?app=core&module=attach&section=attach&attach_id=24542" title="Download attachment"><img src="http://www.shsforums.net/public/style_extra/mime_types/zip.gif" alt="Attached File" /></a>
&nbsp;<a href="http://www.shsforums.net/index.php?app=core&module=attach&section=attach&attach_id=24542" title="Download attachment"><strong>BiG World Install.zip</strong></a> &nbsp;&nbsp;<span class='desc'><strong>18.35K</strong></span>
&nbsp;&nbsp;<span class="desc lighter">8 downloads</span>
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</div>]]></description>
		<pubDate>Fri, 03 Feb 2012 23:53:02 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/53679-big-world-installbat-now-fully-compatible-with-the-gog-version/</guid>
	</item>
	<item>
		<title>NPC Idea: Marcos Corvinus</title>
		<link>http://www.shsforums.net/topic/54107-npc-idea-marcos-corvinus/</link>
		<description><![CDATA[<strong class='bbc'><span style='color: #000000'>There is darkness in every man&rsquo;s heart. Some choose to fight it&hellip; others embrace it.</span></strong><br />
<br />
<span style='font-size: 14px;'><span style='font-family: arial,helvetica,sans-serif'><span style='color: #000000'>Marcos Corvinus is the latter.</span></span></span><br />
<br />
<span style='font-size: 14px;'><span style='font-family: arial,helvetica,sans-serif'><span style='color: #000000'>He had never been good at anything except being bad. After practically raising himself on the streets, not to mention falling in with unsavory sorts like the Shadow Thieves, he was caught not only stealing, but also killing the men he was stealing from. He was fifteen.</span></span></span><br />
<br />
<span style='font-size: 14px;'><span style='font-family: arial,helvetica,sans-serif'><span style='color: #000000'>Rather than go to prison, he let a force him into priesthood. By twenty, he was done with being religious and joined the city guard. There, at least, he found his place, becoming the Captain&rsquo;s left hand &mdash; the man everyone turned to for the jobs that no one else wanted (or could) do.</span><br />
<br />
<span style='color: #000000'>To this day, he remains unhappy. Something is missing&hellip; Purpose.</span> </span></span><br />
<br />
<span style='font-size: 14px;'><span style='font-family: arial,helvetica,sans-serif'><span style='color: #000000'>A certain Bhaalspawn may be able to provide it.</span></span></span><br />
<br />
<span style='color: #000000'><span style='font-family: arial, helvetica, sans-serif'><strong class='bbc'>Name</strong>: Marcos Corvinus</span></span><br />
<span style='color: #000000'><span style='font-family: arial, helvetica, sans-serif'><strong class='bbc'>Age</strong>: 26</span></span><br />
<strong class='bbc'><span style='color: #000000'><span style='font-family: arial, helvetica, sans-serif'>Height: </span></span></strong><span style='color: #000000'><span style='font-family: arial, helvetica, sans-serif'>About 6'1", maybe 6'2"</span></span><br />
<br />
<p class='bbc_left'><span style='font-family: arial,helvetica,sans-serif'><span style='color: #000000'><span rel='lightbox'><img src='http://desmond.imageshack.us/Himg859/scaled.php?server=859&filename=gift.png&res=medium' alt='Posted Image' class='bbc_img' /></span></span></span><br />
<br />
<span style='color: #000000'><span style='font-family: arial, helvetica, sans-serif'>Thanks to Lava Del'Vortel for the portrait!</span></span><br />
<br />
<span style='font-size: 14px;'><em class='bbc'><span style='color: #000000'><strong class='bbc'>Personality</strong>:</span></em></span><br />
 </p>
<p class='bbc_left'><span style='font-size: 14px;'><span style='font-family: arial,helvetica,sans-serif'>Cold, calculating, and uncompromising. Though not evil, he believes that the ends justify the means. He enjoys the "hard" way of doing things, but will stand down and listen to reason. He refuses to let himself become a mindless killing machine. However, he is efficient and does not prolong things more than is necessary. <span style='color: #000000'>He can be irreverent, is always blunt, and never dilutes the truth or hesitates to speak his mind, if asked. He regrets nothing and dwells on the past even less.</span></span></span></p>
<p class='bbc_left'><br />
<span style='font-size: 14px;'><span style='color: #000000'><span style='font-family: arial, helvetica, sans-serif'>Though potentially paranoid of betrayal (which, admittedly, has never happened to him, but he can see the writing on the wall), he values true friendship above anything else because it is the one thing he covets most.</span></span><br />
<br />
<span style='color: #000000'><span style='font-family: arial, helvetica, sans-serif'>Though a member of the guard, he does not believe in justice. He is too jaded to think it possible. He will execute a slaver long before he would arrest one. As much as he comes off as evil, Marcos has one core belief that he will never, even compromise: to never let an innocent come to harm. This makes him a fierce hater of anyone using others, though it does not make him pitying or compassionate. He might save a woman from an attack, but he would also lecture/shout at her for being stupid enough to get herself into such a position.</span></span></span></p>
<br />
<p class='bbc_left'><strong class='bbc'><em class='bbc'>Background:</em></strong></p>
<p class='bbc_left'><span style='font-family: arial,helvetica,sans-serif'>Born in the Athkatlan Slums, Marcos was raised on the streets. His mother ran off before he could remember her and, in all honesty, he has no desire to even know her name. His father, Samson, never spoke of her. Perhaps Marcos's life was better for it. His father was not a kind man. He believed emotions weak and taught his son the same thing. If a man wanted anything, he would have to claw, tear, bite, and fight his way to the top, using any means necessary. There was only one exception to that rule: if it broke the backs of those in or below your position, do not do it.</span></p>
<br />
<p class='bbc_left'><span style='font-family: arial, helvetica, sans-serif'>But, as any rebellious teenager would, Marcos ignored the advice. He fell in with the dark underworld of Athkatla -- the Shadow Thieves, vampires... anyone with a criminal enterprise. He even briefly worked for the Iron Hand, before the world knew Sarevok's name.</span></p>
<br />
<p class='bbc_left'><span style='font-family: arial, helvetica, sans-serif'>At twenty, everything went wrong. A rival gang, in an attempt to gain leverage over Corvinus, murdered Samson. Marcos, though he had never 'loved' his father, ran raging head-first into their trap. However, he broke through it. When the Athkatlan guard arrived, everyone was dead except Marcos. The Lieutenant in charge, Ruth, saw potential in the young man and offered him a deal: if he gave up a life of crime and joined the guard as her personal enforcer, she would waive all charges against him. </span></p>
<br />
<p class='bbc_left'><span style='font-family: arial, helvetica, sans-serif'>He had no choice but to accept. Six years later, he is well-known amongst the underbelly of society as Ruth's Left Hand. His job is to do everything that no other guard should, regardless of law. Knowing himself and his short temper, he gave himself a single rule: do not let harm come to the innocent. Anything else was permissible.</span></p>
<br />
<p class='bbc_left'><span style='font-family: arial, helvetica, sans-serif'>(Here, I should note that Marcos is relatively at peace with his father's demise. Though he doesn't speak of it or dwell on it, the wound is, in his mind, healed. Men die for all reasons. It was his stupidity, yes, but Marcos is not a man of regret. If he makes a mistake, he will fix it.) </span></p>
<br />
<p class='bbc_left'><span style='font-size: 14px;'><span style='color: #000000'><span style='font-family: arial, helvetica, sans-serif'><strong class='bbc'><em class='bbc'>Friendship:</em></strong></span></span></span><br />
<span style='font-size: 14px;'><span style='font-family: arial,helvetica,sans-serif'><span style='color: #000000'>Marcos isn&rsquo;t good with people; just good at killing them. Any PC wanting to be his friend, though not obligated to deal with his inner demons, is definitely going to see them and have to accept them.</span><br />
<br />
<span style='color: #000000'>One thing I do want to make sure of is that he will NOT be angst-ridden or leaning too much on the PC for help. He has survived as long as he has without friends, so he doesn&rsquo;t know what he&rsquo;s missing, nor does he think he&rsquo;s missing anything.</span><br />
<br />
<span style='color: #000000'><strong class='bbc'><em class='bbc'>Romance:</em></strong></span><br />
<span style='color: #000000'>Open to female PCs with  a higher CHA (12-14). He is not easily swayed to change or open himself, so the PC has to be up to the challenge. The PC must be patient, kind, and willing to fight back every so often, not just roll over. He would respect her long before he ever cared for her, let alone loved her.The romance itself would be on the long side, by number of LTs, but finished in SoA. Potential to culminate before Spellhold, though I would have to write my LT scripts to confirm first.</span><br />
<br />
<br />
<span style='color: #000000'><strong class='bbc'>Class</strong>:</span></span></span><br />
<span style='font-size: 14px;'><span style='font-family: arial,helvetica,sans-serif'><span style='color: #000000'>Will be some kind of fighter class, possibly Berserker</span><br />
<span style='color: #000000'><strong class='bbc'>Alignment</strong>: </span></span></span><br />
<span style='font-size: 14px;'><span style='color: #000000'><span style='font-family: arial, helvetica, sans-serif'>Chaotic Neutral</span></span><br />
<span style='color: #000000'><span style='font-family: arial, helvetica, sans-serif'><strong class='bbc'>Stats</strong>:</span></span><br />
<span style='color: #000000'><span style='font-family: arial, helvetica, sans-serif'>STR 18/32</span></span></span><br />
<span style='color: #000000'><span style='font-family: arial, helvetica, sans-serif'>DEX 16</span></span><br />
<span style='font-size: 14px;'><span style='font-family: arial,helvetica,sans-serif'><span style='color: #000000'>CON 17 (or it might be 18... I don't know the stat system very well)</span><br />
<span style='color: #000000'>INT 12</span><br />
<span style='color: #000000'>WIS 8</span><br />
<span style='color: #000000'>CHA 8</span></span></span><br />
<br />
<span style='font-size: 14px;'><span style='color: #000000'><span style='font-family: arial, helvetica, sans-serif'><strong class='bbc'><em class='bbc'>Equipment:</em></strong></span></span><br />
<span style='color: #000000'><span style='font-family: arial, helvetica, sans-serif'>Potentially armor and a sword/shield. I haven&rsquo;t thought about it</span></span><br />
<br />
<strong class='bbc'>Sample Dialogues of NPC interations:</strong></span></p>
<p class='bbc_left'>NOTE: I am learning the Dialogue Scripting as I go. I am well aware that these are missing a whole string of conditionals, which I will add as I go and learn. I am looking at mods which I know don&rsquo;t glitch right now for reference, but if anyone has any suggestions, I&rsquo;ll take them!</p>
<br />
<p class='citation'>Quote</p><div class="blockquote"><div class='quote'>
//Anomen Banter<br />
== BANOMEN ~ I&rsquo;ve heard of you, Corvinus, and they make little sense. I see you are a man of honor and noble deeds, yet you are not a knight. The stories they tell do not reflect such virtues.~<br />
== S#MARC ~That depends on the stories and the deeds.~<br />
== BANOMEN ~They say that you have killed over a thousand men, burned homes to the ground, hunted monsters in the sewers, and are attempting to take control from your Captain.~<br />
== S#MARC ~They are wrong.~<br />
== BANOMEN ~Then what is the truth?~<br />
== S#MARC ~Relative. I do not count my kills. I only burn that which is already condemned. The monsters I hunted were slavers and thieves. I do not believe in the same kind of honor as you. I do not fight for justice. I fight for right. The difference is subtle, but I see it. The honor in vows and knighthood is nothing if the man is not worthy to uphold the morality behind it all.~<br />
== BANOMEN ~And yet you said nothing about your Captain.~<br />
== S#MARC ~No, I did not.~<br />
<br />
//Imoen Banter (more likely to be her TOB incarnation).<br />
== BIMOEN ~You&rsquo;re&hellip; big. I mean, tall, strong, and all that. How do you even manage to lift that sword?~<br />
== S#MARC ~Practice. I can&rsquo;t move quietly, as you, and I have no magical abilities. I must make up for what I lack.~<br />
== BIMOEN ~Uh&hellip; (snorts)~<br />
== S#MARC ~If I catch you spying on me, the repercussions will not be pleasant.~<br />
== BIMOEN ~Yeah... Sure there would be.~<br />
<br />
//Edwin Banter<br />
== S#MARC ~Watch your step, Odesserion. I do not take well to your type.~<br />
== BEDWIN ~And I do not take well to yours, boy. (Oversized thug. The ingrate has no idea what he is doing&hellip;)~<br />
== S#MARC ~&lt;CHARNAME&gt; will not be able to protect you if you cross me. I do not forgive those that prey on the helpless.~<br />
== BEDWIN ~(The fool is not even intimidating.)~<br />
<br />
//Nalia Banter<br />
== S#MARC ~You should be cautious of with whom you bestow your mercy, Nalia. Not every beggar in these slums lives in poverty.~<br />
== BNALIA ~I am not going to stoop to your level. I will not reprimand the vulnerable. That man was clearly starving! What had he done to deserve such a lecture?~<br />
== S#MARC ~You are not familiar with the Slums. Some beggars do not seek employ. They continue to leech off those with money. That man is named Thompkins. His son picks your pocket as he pleas for alms. They find a new position every day, but those that live here know his ways. He played the same game when I was a boy.~<br />
== BNALIA ~Then why did you not warn me?~<br />
== S#MARC ~Not all lessons can be conveyed through words. The mercy I gave Thompkins was not arresting him or breaking his son&rsquo;s fingers when he attempted to take my coin pouch. You have the title and wealth to influence this city&rsquo;s treatment of the poor. You can strategically marry to further that goal. There are many paths to the same end.~<br />
== BNALIA ~How could you even suggest something like that? I could not ever enter into a marriage such as that! Would you? Could you?~<br />
== S#MARC ~If it was the only way to succeed, I would.~<br />
== BNALIA ~But you would rather break a boy&rsquo;s fingers than spare a coin?~<br />
== S#MARC ~Yes.~<br />
== BNALIA ~You are a cruel, cruel man. ~<br />
== S#MARC ~Luckily, there are people enough like you to counteract my faults.~</div></div>
<p class='bbc_left'><br />
<span style='font-size: 14px;'><span style='font-family: arial,helvetica,sans-serif'><span style='color: #000000'>Again, all of this is just me brainstorming. So... would anyone play him?</span></span></span></p>
<br />
<p class='bbc_left'><span style='color: #000000'><span style='font-family: arial, helvetica, sans-serif'>EDIT: Struck-through now irrevelvant or changed text, added NPC interactions as examples of his personality instead of PC interactions.</span></span></p>
<br />
EDIT: Changed name from Merek to Marcos.<br />
<br />
EDIT: Tweaked the banters with Imoen and Anomen; Added his age, height, bio, and a few lines to his personality description. Deleted strike-throughs of irrelevant text.]]></description>
		<pubDate>Fri, 03 Feb 2012 23:39:29 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/54107-npc-idea-marcos-corvinus/</guid>
	</item>
	<item>
		<title><![CDATA[[DOWNLOAD] DSotSC v 216 beta 2]]></title>
		<link>http://www.shsforums.net/topic/54115-download-dsotsc-v-216-beta-2/</link>
		<description><![CDATA[The new beta version of DSotSC is now available for everyone who wants to test it.<br />
<br />
Beta 2: <a href="http://www.shsforums.net/index.php?app=core&module=attach&section=attach&attach_id=24541" title="Download attachment"><img src="http://www.shsforums.net/public/style_extra/mime_types/zip.gif" alt="Attached File" /></a>
&nbsp;<a href="http://www.shsforums.net/index.php?app=core&module=attach&section=attach&attach_id=24541" title="Download attachment"><strong>DSotSC216b2.7z</strong></a> &nbsp;&nbsp;<span class='desc'><strong>19.59MB</strong></span>
&nbsp;&nbsp;<span class="desc lighter">2 downloads</span><br />
If the archive is corrupted, please inform me; it could have to do with <a href='http://www.shsforums.net/topic/53995-forum-upgrade-complete/page__pid__533805__st__80#entry533805' class='bbc_url' title=''>this</a>.<br />
<br />
Attention: this is still a BETA version. In particular, the German, Polish and Russian translations are still missing, so using those languages will probably cause some failure in the installation.<br />
If you are coming from v215: it should be compatible with saved games from the <strong class='bbc'>previous version</strong>, but you MUST uninstall that first, and then install the new version: do <strong class='bbc'>not use [R]einstall</strong>. If you were using the previous beta, there are not such issues.<br />
<br />
New features:<br />
since beta 1<br />
1. German translation added (thanks Jastey)<br />
2. Fixed oggdec for linux using a 64 bit executable, therefore incompatible with32-bit machines or OSs<br />
<br />
Since 215:<br />
1. DSotSC can now be installed on every platform, including Linux/Unix and OS X.<br />
2. The biffing routine does not require an external batch script, so it's less likely to fail, and much quicker.<br />
3. The biffing is now divided into two parts: Areas and sounds are biffed automatically; there is an extra component which biffs the whole override folder. Use it if you plan to use DSotSC alone, don't if you are installing other mods on top (in that case, you'd better install Generalized biffing in the end).<br />
4. Bug fixes: This version includes all fixes from the BWP fixpack and Turambar fixes and tweaks, and some new ones, too.<br />
5. Optional components have been traified<br />
6. Some other code improvements<br />
<br />
If you want to install this mod, it's recommended that you install BGT WITHOUT its biffing; the DS biffing utility will biff the BGT files too, but so, files modified by DSotSC won't be biffed twice.<br />
<br />
Please let me know if you have problems, suggestions, or other observations (well, please also tell me if it works for you...).]]></description>
		<pubDate>Fri, 03 Feb 2012 22:41:21 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/54115-download-dsotsc-v-216-beta-2/</guid>
	</item>
	<item>
		<title>BGT 1.08 and Czech language</title>
		<link>http://www.shsforums.net/topic/44405-bgt-108-and-czech-language/</link>
		<description><![CDATA[Hello everyone.<br />
<br />
I come from Czech Republic, that's the middle of the Europe. We have our own language here, Czech.<br />
<br />
Until two days ago, I only knew BGTutu and EasyTutu and I was using old classic BGTutu for one reason -  when I install it, it only transfers new/edited/fixed things into English, and others stays in Czech, meaning I still have most of my game in Czech, which is the goal I want to achieve. (I don't mind few English texts here and there). On the other hand, EasyTutu, transfers all my Czech into English, there is no single Czech word left after installation.<br />
<br />
I can speak and understand English a bit, as you can see (I hope you can understand this:)), but to fully enjoy BG experience, I still prefer Czech.<br />
<br />
So now my question: Does BGT works more like BGTutu or EasyTutu? I definitively like BGT so far (from what I read and hear around), but this is still important factor for me, and I couldn't find informations regarding this.<br />
<br />
In case it would make my game complete English like EasyTutu does, maybe there is some workaround to have BGT use my Czech Dialog.tlk (or other files containing texts - Im not much into IE engine).<br />
<br />
Why am I asking instead of trying it first, you may say. Well, two reasons:<br />
- on my current internet connection, it would take about 1h30mins to download 13MB BGT. Not a joke, Im using 32kbps EDGE.<br />
- I currently have BGTutu installed, so before I uninstall it and re-install both clean install, I wanted to be sure<br />
<br />
Thank you for your help!<br />
<br />
EDIT: Anyone planning or already working on translation of BGT to Czech? -&gt; N&#283;kdo kdo pl&#225;nuje nebo u&#382; pracuje na p&#345;ekladu BGT do &#268;e&#353;tiny?]]></description>
		<pubDate>Fri, 03 Feb 2012 21:32:22 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/44405-bgt-108-and-czech-language/</guid>
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	<item>
		<title>Mod current state</title>
		<link>http://www.shsforums.net/topic/54124-mod-current-state/</link>
		<description><![CDATA[Hello,<br />
<br />
Is this mod still in developpement or is it halted ?<br />
I'm aware than many modders have left but it seems that nobody work on it these days.<br />
<br />
Currently, Refinements is, in my knowledge, the only mod that rebalance all HLAs.<br />
I know that HLA are a minor part of the whole game (BG1 and 2) but it is still an interesting part.<br />
<br />
I'm concerned with potential compatibility problems with recent mods and with some things in TODO list (mainly adding all new HLA to enemies, and eventually adding them to BG1 or BG2 high level enemies)<br />
<br />
I could work on it since source code is released, but I wanna know first what is the current state in developpement <img src='http://www.shsforums.net/public/style_emoticons/default/smile.png' class='bbc_emoticon' alt=':)' /><br />
Anyone?]]></description>
		<pubDate>Fri, 03 Feb 2012 20:42:53 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/54124-mod-current-state/</guid>
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