<?xml version="1.0" encoding="ISO-8859-1" ?>
<rss version="2.0">
<channel>
	<title>SHS News RSS</title>
	<description>Spellhold Studios News RSS Feed</description>
	<link>http://www.shsforums.net</link>
	<pubDate>Sat, 20 Mar 2021 17:51:44 +0000</pubDate>
	<ttl>30</ttl>
	<item>
		<title>SHS Suggestions and Problems Thread</title>
		<link>http://www.shsforums.net/topic/56931-shs-suggestions-and-problems-thread/</link>
		<description><![CDATA[I know there are a few people out there with some suggestions for SHS, and I'm sure every now and then there'll be a problem with the website or forums. If you experience a problem or are struck by a brilliant idea, please post here!<br />
<br /> <img src='http://www.shsforums.net/public/style_emoticons/default/cheers.gif' class='bbc_emoticon' alt=':cheers:' />]]></description>
		<pubDate>Sat, 20 Mar 2021 17:51:44 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/56931-shs-suggestions-and-problems-thread/</guid>
	</item>
	<item>
		<title>Hubelpot the Vegetable Merchant NPC mod updated to v2.0.0</title>
		<link>http://www.shsforums.net/topic/61033-hubelpot-the-vegetable-merchant-npc-mod-updated-to-v200/</link>
		<description><![CDATA[The Hubelpot the Vegetable Merchant NPC mod (from BobTokyo and SConrad) has been updated and is now available with macOS and Linux support.<br>&#160;<br>This mod adds the Vegetable Merchant Hubelpot Thistledown to the game. He is a joinable druid-NPC. You can find him in Enge's fruit and vegetable shop in Waukeen's Promenade. Hubelpot is by default a Totemic Druid, and his two optional kits have been re-enabled: the Village Druid for those who want something a bit different, and the Vegetable Farmer for those who want a powerful kit with high comic relief value. Hubelpot features around 30 banters (He interacts with every Bioware NPC except Sarevok) and one quest with an unusual reward.<br>&#160;<br>Version 2.0.0 is ToB, BGT, BG2:EE and EET compatible and comes with many fixes and improvements.<br>&#160;<br><br><hr class='bbc' /><br><a href='http://spellholdstudios.github.io/readmes/hubelpot-readme-english.html' class='bbc_url' title='' rel='nofollow'>Readme</a><br><br><a href='http://www.shsforums.net/files/file/31-hubelpot-the-vegetable-merchant/' class='bbc_url' title='' rel='nofollow'>SHS Download Center</a><br><br><a href='https://github.com/SpellholdStudios/Hubelpot_the_Vegetable_Merchant_NPC/releases' class='bbc_url' title='' rel='nofollow'>SHS official GitHub alternate download center</a><br><br><hr class='bbc' /><br><u><strong><u><strong>Change log:</strong></u></strong></u><ul class="bbc"><li>Added <em>hubelpot.ini</em> metadata file (including Dynamic Install Syntax) to support AL|EN's "Project Infinity".</li><li>Renamed <em>Setup-Hubelpot.tp2</em> -&gt; <em>hubelpot.tp2</em> and moved it into mod top folder to support AL|EN's "Project Infinity".</li><li>Replaced `AUTHOR` keyword with `SUPPORT`.</li><li>Added `VERSION` flag.</li><li>Added `README` command in tp2.</li><li>Added `HANDLE_CHARSETS` function to convert string entries for EE games.</li><li>Added `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.</li><li>Added components `DESIGNATED` numbers and "<em>hubelpot_npc_totemic_druid</em>", "<em>hubelpot_npc_village_druid</em>", "<em>hubelpot_npc_vegetable_farmer</em>" and "<em>hubelpot_alternate_portrait</em>" `LABELS`.</li><li>Externalized tp2 code into "<em>main_component.tpa</em>" library for more comfortable readability and maintenance.</li><li>Commented code as much as possible.</li><li>Added native BG2:EE and EET compatibility.</li><li>Rewrote install procedure to use WeiDU's built-in `HANDLE_AUDIO` function.</li><li>Made the three available kits subcomponents of the main component: Re-enabled the Vegetable Farmer kit (disabled as of version 1.0).</li><li>Added a brand new optional component to install an <a href='https://www.deviantart.com/enkida/art/BG2-NPC-Hubelpot-283673389' class='bbc_url' title='' rel='nofollow'>alternate portrait from Enkida</a> (thanks Austin!).</li><li>Converted inventory BAMs to EE: This feature attempts to modify traditional inventory BAMs so that both the large and small icons are utilized by the EE games. The inventory BAM must have two sequences, the first containing the "large" inventory icon frame and the second containing the "small" inventory icon frame to be processed. Inventory icon BAMs in the bam folder that meet these requirements are patched and saved back to the <em>override</em> folder.</li><li>Fixed bam files: fixed frames coordinates and palettes.</li><li>Kits:<ul class="bbc"><li>Re-enabled and fixed all optional Druidic kits.</li><li>`ADD_KIT` process: added missing lower kit strref.</li><li>Spell and item abilities: fixed wrong opcode settings when accurate (Timing mode: <em>Delay/Permanent</em> replaced with <em>Instant/Permanent until death</em>. Dispel/Resistance: <em>Not dispel/Bypass resistance</em> replaced with <em>Natural/Nonmagical</em>...).</li></ul></li><li>Included BWP Fixpack patches:<ul class="bbc"><li><em>sc#ar0500.baf</em>: <a href='http://www.shsforums.net/topic/9831-bug-reports-please-post-here/page-5#entry546504' class='bbc_url' title='' rel='nofollow'>Lollorian's fix for double creation of Inspector</a>.</li><li><em>sc#ar0530.baf</em> and <em>sc#hubquest.d</em>: <a href='http://www.shsforums.net/topic/42220-fixes-for-the-big-fixpack/page-10#entry482945' class='bbc_url' title='' rel='nofollow'>Lollorian's GLOBAL variable fixes</a> reported <a href='http://www.shsforums.net/topic/9831-bug-reports-please-post-here/page-5#entry482947' class='bbc_url' title='' rel='nofollow'>here</a>.</li><li><em>bsc#hub.d</em>: included SCConrad fixes to <a href='http://www.shsforums.net/topic/9831-bug-reports-please-post-here/#entry137077' class='bbc_url' title='' rel='nofollow'>fire dialogs</a> and <a href='http://www.shsforums.net/topic/9831-bug-reports-please-post-here/page-2#entry140124' class='bbc_url' title='' rel='nofollow'>Edwin banter</a>, plus Austin fixes that 1) solve wrong variable checking preventing right banters with <a href='http://www.shsforums.net/topic/9831-bug-reports-please-post-here/#entry138899' class='bbc_url' title='' rel='nofollow'>Minsc</a>, Anomen, and Edwin to be fired, 2) <a href='http://www.shsforums.net/topic/16633-is-this-a-bug-have-hubelpot-installed/#entry217591' class='bbc_url' title='' rel='nofollow'>fix compatibility with the Edwin Romance mod</a>.</li><li>Lollorian's assorted CRE fixes.</li></ul></li><li><em>FATESP.dlg</em>: replaced the buggy dialog update process (`REPLACE_TEXTUALLY`) with a more elegant one that actually displays the strref related to Hubelpot Druidic Kit, which solves this <a href='http://www.shsforums.net/topic/34068-problems-installing/#entry515226' class='bbc_url' title='' rel='nofollow'>annoying bug</a>. Now, Hubelpot recall will be displayed before Imoen.</li><li><em>sc#hubquest.d</em>: included Austin fix to resolve <a href='http://www.shsforums.net/topic/9831-bug-reports-please-post-here/page-3#entry141647' class='bbc_url' title='' rel='nofollow'>the bug when gold could remain in the inventory after the quest</a> (added `TakePartyItem("SC#HuGl")` action).</li><li><em>sc#hub25.d</em>: included Austin fix to resolve <a href='http://www.shsforums.net/topic/9831-bug-reports-please-post-here/page-2#entry140470' class='bbc_url' title='' rel='nofollow'>a dialog bug with Solar in the Pocket plane</a> by renaming SC#Hub25J.d to SC#Hb25J.d.</li><li>Fixed possible incompatibilities with other mods also patching AR0707 script: included <a href='http://www.shsforums.net/topic/56342-hubelpot-and-ar0707-possible-incompatibilities/' class='bbc_url' title='' rel='nofollow'>Argent77's fix</a>. Moreover, AR0707.bcs will always be patched in addition to whatever the script of AR0707.are is called.</li><li><em>pdialog.2da</em> and <em>interdia.2da</em>: fixed wrong dialogue names (9 characters) that were appended (replaced SC#Hub25D, SC#Hub25J, SC#Hub25P and BSC#Hub25 with SC#Hb25D, SC#Hb25J, SC#Hb25P and BSC#Hb25).</li><li>No longer overwrites *demmag.cre* (Dracandros), but patches it with&#160; WeiDU's built-in `ADD_CRE_ITEM` function, and removes AR0530.bcs patch.</li><li>Provided Hubelpot portraits for EE games, and fixed classic medium portrait.</li><li>Appended <em>tooltip.2da</em> whenever relevant.</li><li>Proofread strrefs (Gwendolyne).</li><li>Fixed token typos: replaced <em>&lt;LADYLORD&gt;</em> with <em>&lt;PRO_LADYLORD&gt;</em> to fix the bug with incorrect gender reference to `&lt;CHARNAME&gt;` if another NPC started the dialog (Austin).</li><li>Updated <em>setup.tra</em> file for compatibility with `GW_UPDATE_ITM_DESCRIPTION_TO_EE` WeiDU function requirements which automatically removes usability restrictions for EE games.</li><li>Mod Traified. Feel free to provide me with translations. I will include them as soon as possible.</li><li>Updated deprecated modding tools links.</li><li>Re-formated, updated and renamed readme file to "<em>hubelpot-readme-english.html</em>", then moved it into new "<em>readme</em>" folder.</li><li>Removed unused files and backup folder.</li><li>Renamed "<em>sc#hub</em>" top-folder to "<em>hubelpot</em>" and reorganized mod architecture tree: created or renamed folders to sort files according to their types.</li><li>Lower cased files.</li><li>Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).</li><li>Updated OggDec to v1.9.7 and added sox v14.4.1 for Mac.</li><li>Added archive libiconv-1.9.2-1-src.7z with iconv licence info.</li><li>Updated WeiDU installer to v247</li><li>Uploaded mod to official Spellhold Studios GitHub mirror account.</li></ul>]]></description>
		<pubDate>Wed, 10 Feb 2021 20:16:57 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/61033-hubelpot-the-vegetable-merchant-npc-mod-updated-to-v200/</guid>
	</item>
	<item>
		<title>SHS Official GitHub Mirror</title>
		<link>http://www.shsforums.net/topic/60635-shs-official-github-mirror/</link>
		<description><![CDATA[<p>Hello everyone!<br><br>
SpellholdStudios has an <a href='https://github.com/SpellholdStudios' class='bbc_url' title='' rel='nofollow'>official GitHub Organization</a> now where mirror downloads for SHS mods can be found.<br><br>
Repositories may be forked by other users, giving the possibility to make changes and offer them for reintegration into the official SHS repository via so-called pull requests. The offered changes (pull requests) can be approved by the mod author or maintainer, and also SHS admins and active staff members will have the authority to approve them. Changes always welcome are bug fixes, technical / compatibility updates, and translations. Any other changes to content would need to be approved by the mod author / maintainer or handled depending on what the author stated.<br><br>
We ask everyone only to link to the official GitHub latest release, not to the master or one of their forks, so mod authors do not have to worry about wrong versions being spread.<br><br>
Of course, SHS mod authors have the final say in whether their mods will be uploaded and if they are, how they are handled. What is written here is a guide unless the mod author stated otherwise.</p>
<p>&#160;</p>
<p>Note: If downloading mods from GitHub, <strong>always remember to download the latest release</strong> if available, as the master branch could contain untested changes.</p>
<p>&#160;</p>
<p>For comments, questions, or suggestions please post <a href='http://www.shsforums.net/topic/60627-shs-mods-official-github-mirror/' class='bbc_url' title='' rel='nofollow'>here</a> in the IE Modding Discussion!</p>
]]></description>
		<pubDate>Mon, 02 Dec 2019 14:13:16 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/60635-shs-official-github-mirror/</guid>
	</item>
	<item>
		<title>Edwin Romance updates to v2.09!</title>
		<link>http://www.shsforums.net/topic/60633-edwin-romance-updates-to-v209/</link>
		<description><![CDATA[<p>Edwin Romance updates to v2.09 with a completed Russian version and a bugfix!</p>
<p>&#160;</p>
<p><a href='http://www.shsforums.net/forum/69-edwin-romance/' class='bbc_url' title='' rel='nofollow'>Visit the Forum</a></p>
<p>&#160;</p>
<p><a href='http://www.shsforums.net/files/file/1003-edwin-romance/' class='bbc_url' title='' rel='nofollow'>Download at SHS</a></p>
<p>&#160;</p>
<p><a href='https://github.com/SpellholdStudios/Edwin_Romance/releases/latest' class='bbc_url' title='' rel='nofollow'>Download from official GitHub Mirror at SpellholdStudios</a></p>
<p>&#160;</p>
<p>Changes:</p>
<p>- Russian version completed, by Staylos.</p>
<p>- Morning after drunk talk should fire after wakeup, independent of romance timer.</p>
]]></description>
		<pubDate>Mon, 02 Dec 2019 10:40:19 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/60633-edwin-romance-updates-to-v209/</guid>
	</item>
	<item>
		<title>Edwin Romance updates to 2.08 with EET compatibility!</title>
		<link>http://www.shsforums.net/topic/60609-edwin-romance-updates-to-208-with-eet-compatibility/</link>
		<description><![CDATA[<p>The Edwin Romance mod updates to v2.08 with EET compatibility, bugfixes, and optimized scripting!</p>
<p>&#160;</p>
<p>The mod is now also compatible with <a href='https://www.baldurs-gate.de/index.php?resources/imoen-4-ever.41/' class='bbc_url' title='' rel='nofollow'>Imoen4Ever</a>.</p>
<p>&#160;</p>
<p>v2.08 Beta 1 is still a beta version, please let us know if you encounter any problems.</p>
<p>&#160;</p>
<p><a href='http://www.shsforums.net/files/file/1003-edwin-romance/' class='bbc_url' title='' rel='nofollow'>Download at SHS</a></p>
<p>&#160;</p>
<p><a href='https://github.com/SpellholdStudios/Edwin_Romance/releases/latest' class='bbc_url' title='' rel='nofollow'>Download from official GitHub Mirror at SpellholdStudios</a></p>
<p>&#160;</p>
<p>&#160;</p>
<p>Changes:</p>
<p>- EET compatibility added.<br>
- Fixed mistyped "Myself" in redlich.baf.<br>
- (All BWPFixpack fixes integrated.)<br>
- Removed "Edwin sound fix" dialogue with True() trigger.<br>
- Added SUPPORT tag with link to the Edwin Romance forum.<br>
- Component "Edwin Flirts" will be deinstalled automatically if the main romance component is deinstalled.<br>
- added Inparty(), See(), CombatCounter(0), !See([ENEMY]), !StateCheck("Edwin",CD_STATE_NOTVALID) to script blocks where appropriate<br>
- added "romance kill" script blocks for Rasaad, Dorn, Hexxat's romances<br>
- removed redundant triggers from the dialogues<br>
- morning after dialogue: will fire directly after wakeup<br>
- PC should not have to sail to Brynnlaw immediately when talking to Aran if Edwin's quest is finished (fixed misplaced A_T_T)<br>
- optimized dialogue patching (no more REPLACE to EdwinJ and Degard.dlg)<br>
- tree of life and final solar talk interjection compatible (no more skipping of other NPCs, no accidental call of the original Edwin interjection in romance case)<br>
- no romance dialogues should be missed (romance dialogues scripted like Kulyok's "How to ensure your banters always run when you want them to"<br>
- compatibility with Imoen 4 Ever added<br>
- new lines translated by: Austin (Russian), angel_c4 (Chinese), Cykuta (Polish)<br>
- Polish, Russian, Chinese: English version for missing tra files added<br>
- Update to WeiDU v246.</p>
]]></description>
		<pubDate>Thu, 14 Nov 2019 10:00:18 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/60609-edwin-romance-updates-to-208-with-eet-compatibility/</guid>
	</item>
	<item>
		<title>Nephele v2.5 with bugfix!</title>
		<link>http://www.shsforums.net/topic/60458-nephele-v25-with-bugfix/</link>
		<description><![CDATA[<p><a href='http://www.shsforums.net/' class='bbc_url' title='' rel='nofollow'>Spellhold Studios</a></p>
<p>&#160;</p>
<p><strong>Nephele NPC</strong></p>
<p>&#160;</p>
<p>Adding a touch of humour and hopefully a hint of originality and interest, Nephele is a new NPC for BGII: SoA and ToB--a halfling cleric of Yondalla, mother of seven and a compulsive adventurer.</p>
<p>&#160;</p>
<p>A woman of many stories, she has lived a long and sometimes dangerous life, been married, had children (and grandchildren), and dealt with her demons. Nephele has no earth-shaking quest, no troubling issues and requires no therapy. That's not to say that she won't pipe up with her opinion at every juncture, and do her best to make you into the best young man or woman you can be!</p>
<p>&#160;</p>
<p>Version 2.5 comes with a bugfixes.</p>
<p>&#160;</p>
<p>Changes:<br>
- Fixed repeating Nephele-Nalia banter</p>
<p>&#160;</p>
<p><a href='http://www.shsforums.net/forum/608-nephele/' class='bbc_url' title='' rel='nofollow'>Forum</a></p>
<p><a href='http://www.spellholdstudios.net/ie/nephele' class='bbc_url' title='' rel='nofollow'>Mod's Page</a></p>
<p><a href='http://www.shsforums.net/files/file/953-nephele/' class='bbc_url' title='' rel='nofollow'>Download (all OS)</a></p>
]]></description>
		<pubDate>Wed, 08 May 2019 09:14:44 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/60458-nephele-v25-with-bugfix/</guid>
	</item>
	<item>
		<title>NTotSC: v3.1.1 with minor bugfixes!</title>
		<link>http://www.shsforums.net/topic/60408-ntotsc-v311-with-minor-bugfixes/</link>
		<description><![CDATA[<p><strong>Northern Tales of the Sword Coast (BGT, BG:EE, EET)</strong><br><br>
The mod adds several quests to the BG1 part (with TotSC) to the game and is compatible with BGT, BG:EE, and EET. Some are minor encounters with no further impact, but some are larger quests that are also partly connected to each other.<br>
One large quest is given to you by Duke Eltan (before you go to Candlekeep). One of the longest quests also starts before Candlekeep: Talk to the lady outside the Sorceror's Sundries. One quest can be started by talking to Yness in Ulgoth's Beard.<br><br>
Version 3.1.1 comes with minor bug fixes.</p>
<p>&#160;</p>
<p>Changes:<br>
&#160;&#160; &#160;-name of the "Black Swan Armor +2" (ntplat03.itm) fixed &#160;<br>
&#160;&#160; &#160;-(BG:EE): RING05.are from area AR25PB has 8 charges as per description<br>
&#160;&#160; &#160;-(compatibility) Pilar and Gheldehar: JAP detection fixed<br><br><a href='http://www.shsforums.net/files/file/71-northern-tales-of-the-sword-coast/' class='bbc_url' title='' rel='nofollow'>Download at SHS (all OS)</a><br><br><a href='http://www.shsforums.net/topic/59505-ntotsc-for-eet-and-bgt-and-bgee-bugthread/' class='bbc_url' title='' rel='nofollow'>Discussion Thread at SHS</a><br><br><a href='https://github.com/Gitjas/NTotSC/releases' class='bbc_url' title='' rel='nofollow'>Download NTotSC latest Release from GitHub</a></p>
]]></description>
		<pubDate>Thu, 14 Mar 2019 09:57:38 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/60408-ntotsc-v311-with-minor-bugfixes/</guid>
	</item>
	<item>
		<title>Nephele NPC v2.4 with EET compatibility and bugfixes!</title>
		<link>http://www.shsforums.net/topic/60405-nephele-npc-v24-with-eet-compatibility-and-bugfixes/</link>
		<description><![CDATA[<p><a href='http://www.shsforums.net/' class='bbc_url' title='' rel='nofollow'>Spellhold Studios</a></p>
<p>&#160;</p>
<p><strong>Nephele NPC</strong></p>
<p>&#160;</p>
<p>Adding a touch of humour and hopefully a hint of originality and interest, Nephele is a new NPC for BGII: SoA and ToB--a halfling cleric of Yondalla, mother of seven and a compulsive adventurer.</p>
<p>A woman of many stories, she has lived a long and sometimes dangerous life, been married, had children (and grandchildren), and dealt with her demons. Nephele has no earth-shaking quest, no troubling issues and requires no therapy. That's not to say that she won't pipe up with her opinion at every juncture, and do her best to make you into the best young man or woman you can be!</p>
<p>&#160;</p>
<p>Version 2.4 comes with additional native EET compatibility and bugfixes.</p>
<p>&#160;</p>
<p>Changes:<br>
- EET compatibility added<br>
- Epilogues should show correctly<br>
- Banter triggers changed to GLOBAL.<br>
- tp2: SUPPORT tag added with link to forum at SHS<br>
- HANDLE_CHARSETS added and inconv.exe<br>
- corrected trigger for interjections: See("Nephele") added, interjection into Solar should not happen if Nephele cannot talk.<br>
- Optimized triggers for dialogues (added CombatCounter(0) and !See([ENEMY]) to activation blocks etc.)<br>
- added InParty() trigger for NPC who starts the banter (probably not necessary but better save than sorry)<br>
- (all fixes from BWPFixpack integrated)<br>
- wrong sound references removed from lk#neph.cre<br>
- Fixed EE kit issues<br>
- nephele.ini with mod info metadata added<br>
- Update to WeiDU v246</p>
<p>&#160;</p>
<p><a href='http://www.shsforums.net/forum/608-nephele/' class='bbc_url' title='' rel='nofollow'>Forum</a></p>
<p><a href='http://www.spellholdstudios.net/ie/nephele' class='bbc_url' title='' rel='nofollow'>Mod's Page</a></p>
<p><a href='http://www.shsforums.net/files/file/953-nephele/' class='bbc_url' title='' rel='nofollow'>Download (all OS)</a></p>
]]></description>
		<pubDate>Tue, 12 Mar 2019 20:03:27 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/60405-nephele-npc-v24-with-eet-compatibility-and-bugfixes/</guid>
	</item>
	<item>
		<title>Iylos NPC v2.6 with EET compatibility and bugfixes!</title>
		<link>http://www.shsforums.net/topic/60400-iylos-npc-v26-with-eet-compatibility-and-bugfixes/</link>
		<description><![CDATA[<p><strong>Iylos NPC</strong></p>
<p>&#160;</p>
<p>This mod adds the monk Iylos Mirdan to the game. He is a joinable NPC sent by Balthazar to ascertain the main character's intentions and motivations.</p>
<p>You can find Iylos in the Saradush Inn, where he will approach you.</p>
<p>Version 2.6 comes with direct EET compatibility and bug fixes!</p>
<p>&#160;</p>
<p>Changes:</p>
<div>
<p>- EET compatibility added</p>
<p>- Text mixup for extended friendship track (component 2) fixed.</p>
<p>- Fixed sound references for his happy / annoyed sound set.</p>
<p>- Cre-file: corrected assigned effects.</p>
<p>- Changed weapon proficiencies to BGII style.</p>
<p>- Alternative portraits: file names fixed so they show in the game.</p>
<p>- tp2: SUPPORT tag added with link to forum at SHS</p>
<p>- HANDLE_CHARSETS added and inconv.exe</p>
<p>- component "How much time would you like in between Iylos' PC dialogues?": coded in a more stable version, times can now be changed back and forth by reinstalling the component.</p>
<p>- changed all sound references to small letters so they will be played in Linux</p>
<p>- removed unused files: scripts/lk#iylo.tra; translations/english/iylos.tra</p>
<p>- Readme update (links, compatibility description, version history)</p>
<p>- iylos.ini with mod info metadata added.</p>
<p>- Update to WeiDU v246</p>
<p>&#160;</p>
</div>
<p><a href='http://www.shsforums.net/forum/352-iylos/' class='bbc_url' title='' rel='nofollow'>Visit the Forum</a></p>
<p><a href='http://www.spellholdstudios.net/ie/iylos' class='bbc_url' title='' rel='nofollow'>Mod's Page</a></p>
<p><a href='http://www.shsforums.net/files/file/539-iylos/' class='bbc_url' title='' rel='nofollow'>Download Iylos (all OS)</a></p>
]]></description>
		<pubDate>Sun, 10 Mar 2019 22:17:03 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/60400-iylos-npc-v26-with-eet-compatibility-and-bugfixes/</guid>
	</item>
	<item>
		<title>Dace v4 with cre fixes!</title>
		<link>http://www.shsforums.net/topic/60398-dace-v4-with-cre-fixes/</link>
		<description><![CDATA[<p><strong>Dace</strong></p>
<p>&#160;</p>
<p>Dace Linton is a Chaotic Neutral human female bounty hunter, about 33 years old. She will come over and speak to your PC if you leave or enter through the lower archway of Waukeen's Promenade, where you can find her standing on the steps.<br><br>
Dace is a slight, wiry woman with short brown hair and clothing of a decidedly nondescript colour and practical cut. She speaks in an unremarkable contralto voice, clipping some words strangely and finishing others with a slight lilt. She has a somewhat crooked grin, as though some emotion other than amusement always manages to twist her smile slightly at the last minute. Dace seems very fond of the notion of practicality but doesn't always practice what she preaches, and occasionally shows a streak of whimsicality that borders on ridiculousness. Ninety percent of the time she is operating on Full-Sarcastic, Half-Obnoxious mode, but she is also capable of brief moments of unique insight and kindness.</p>
<p>&#160;</p>
<p>v4 comes with fixed cres, i.e. correct number of weapon proficieny pips, saving throws, THAC0, and HP. Thank you Creepin for providing the corrected cre files!</p>
<p>&#160;</p>
<p>Changes:</p>
<p>Included Creepin's cre files fixes:</p>
<p>-Proficiency pips fixed for t#dace8, t#dace12 and t#dace14;</p>
<p>-Saving throws fixed for t#dace8 and t#dace14;</p>
<p>-THAC0 fixed for t#dace14;</p>
<p>-HP fixed for t#dace8, t#dace12 and t#dace14.cre.</p>
<p>&#160;</p>
<p><a href='http://www.shsforums.net/files/file/1038-dace/' class='bbc_url' title='' rel='nofollow'>Download (all OS)</a></p>
<p><a href='http://www.shsforums.net/forum/572-dace/' class='bbc_url' title='' rel='nofollow'>Forum</a></p>
<p>&#160;</p>
]]></description>
		<pubDate>Sat, 09 Mar 2019 16:12:07 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/60398-dace-v4-with-cre-fixes/</guid>
	</item>
	<item>
		<title>Dace v3 with EET compatibility and major bugfixes!</title>
		<link>http://www.shsforums.net/topic/60389-dace-v3-with-eet-compatibility-and-major-bugfixes/</link>
		<description><![CDATA[<p><strong>Dace</strong></p>
<p>&#160;</p>
<p>Dace Linton is a Chaotic Neutral human female bounty hunter, about 33 years old. She will come over and speak to your PC if you leave or enter through the lower archway of Waukeen's Promenade, where you can find her standing on the steps.<br><br>
Dace is a slight, wiry woman with short brown hair and clothing of a decidedly nondescript colour and practical cut. She speaks in an unremarkable contralto voice, clipping some words strangely and finishing others with a slight lilt. She has a somewhat crooked grin, as though some emotion other than amusement always manages to twist her smile slightly at the last minute. Dace seems very fond of the notion of practicality but doesn't always practice what she preaches, and occasionally shows a streak of whimsicality that borders on ridiculousness. Ninety percent of the time she is operating on Full-Sarcastic, Half-Obnoxious mode, but she is also capable of brief moments of unique insight and kindness.</p>
<p>&#160;</p>
<p>v3 comes with additional native EET compatibility and a lot of major bug fixes!</p>
<p>Changes:</p>
<p>- last line in "clean your face" flirt restored (wrong tra reference)</p>
<p>- Edwin's Nether Scroll quest: Edwin will no longer turn hostile after Dace's interjection (added passback line to original character)</p>
<p>- fixed Dace-Sarevok interaction in ToB</p>
<p>- moved interjection from end-Melissan to earlier dialogue state so it doesn't screw the cutscene</p>
<p>- kickout and rejoin dialogue should work</p>
<p>- optimized dialogue trigger scripts (no timers in the dialogue triggers, !See([ENEMY]) etc in the activation script block, etc)</p>
<p>- optimimized order of actions in dialogues (EscapeArea() at the end of actions etc.)</p>
<p>- switched mixed-up DAMAGE and HURT lines</p>
<p>- removed Yoshimo's sound references from Dace's cre files</p>
<p>- Dace's higher level cres now use THIEF_FEMALE_HUMAN avatar, too</p>
<p>- first lines of banters weren't traified</p>
<p>- last Viconia's banter didn't use the correct dlg</p>
<p>- removed Undroppable flag from cre files Hellcat item reference (Dace should be able to equip the weapon after she died).</p>
<p>- Watcher's Keep interjections should trigger correctly and not end abruptly</p>
<p>- added STATE_NOTVALID trigger to dream script so hopefully CTD upon resting with Dace dead in Party doesn't occur again</p>
<p>- added "See("xxx")" to all interjections</p>
<p>- added "Global("T#Dace_WasInParty","GLOBAL",1)" if Dace was in party and changed her reappearances to MoveGlobal in case she was in party before.</p>
<p>- interjection into Illasera if in party will no longer end abruptly</p>
<p>- the whole "Dace and Illasera" scenarios should work as intended</p>
<p>- if not in party and not friendly: cutscene will spawn Dace near Illasera to prevent her from walking while Illasera is already attacking the PC</p>
<p>- fixed wrong DV call "Dace" for check whether Dace can talk (banter and rest talks)</p>
<p>- epilogues fixed (EXTEND_TOP + Continue())</p>
<p>- fixed references to t#dace25.cre and corrected tob dlg and script patching</p>
<p>- added missing copy of t#dace14.cre</p>
<p>- EET compatibility added</p>
<p>- updated ids patching</p>
<p>- added REQUIRE_COMPONENT ~dace.tp2~ to optional portrait component</p>
<p>- update to WeiDU v246</p>
<p>&#160;</p>
<p><a href='http://www.shsforums.net/files/file/1038-dace/' class='bbc_url' title='' rel='nofollow'>Download (all OS)</a></p>
<p><a href='http://www.shsforums.net/forum/572-dace/' class='bbc_url' title='' rel='nofollow'>Forum</a></p>
<p>&#160;</p>
]]></description>
		<pubDate>Wed, 27 Feb 2019 19:24:22 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/60389-dace-v3-with-eet-compatibility-and-major-bugfixes/</guid>
	</item>
	<item>
		<title>Baldurs Gate Trilogy getting new release 1.20</title>
		<link>http://www.shsforums.net/topic/60379-baldurs-gate-trilogy-getting-new-release-120/</link>
		<description><![CDATA[<p>It is with great pleasure we are announcing latest shiny BGT release, which is another update over recent v1.19, done again thanks to the tireless efforts of CamDawg! This new version contain fixes to reported bugs of 1.19, insight into original developers' intent and leftover fixes from the Big World Fixpack.<br><br><strong>Changelog</strong>:<br><br>
Installation changes</p>
<ul class="bbc"><li>Fixed bug where a typo in the 1.19 music fixes could prevent installation of the music pack (thanks to Salk and Lunareon)</li>
</ul><p>Incorporated the following fixes from the Big World Fixpack</p>
<ul class="bbc"><li>Typo fixes (thanks to Salk)</li>
<li>Fixed systematic bug where NPCs leaving the party would often use the wrong dialogue or just not leave, especially when they were leaving due to reputation/alignment conflicts (thanks to Lunareon)</li>
<li>Cloak of the Nymph could be sold for 40x its value due to a charge issue (thanks to Lunareon)</li>
<li>Fixed bug with Candlekeep missing its patrolling guards (thanks to Skellytz)</li>
<li>BGT was following Fixpack's lead in removing Zone of Sweet Air from Jaheira and Holy Smite from Viconia sue to class/alignment conflicts. However, Fixpack has since confirmed with the devs that these are intentional, and as such BGT now leaves them in place (as does Fixpack)</li>
</ul><p>&#160;<br><br><a href='http://www.shsforums.net/forum/261-bgt-weidu/' class='bbc_url' title='' rel='nofollow'>Forum</a><br><a href='http://www.shsforums.net/files/file/54-baldurs-gate-trilogy-weidu/' class='bbc_url' title='' rel='nofollow'>Download</a><br>
Please note that hitting Download button will lead you to the choice of downloading BGT 1.20 for Windows, Linux or OsX.</p>
]]></description>
		<pubDate>Wed, 20 Feb 2019 19:40:57 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/60379-baldurs-gate-trilogy-getting-new-release-120/</guid>
	</item>
	<item>
		<title>Trials of the Luremaster for BG2:EE v1.0 available</title>
		<link>http://www.shsforums.net/topic/60359-trials-of-the-luremaster-for-bg2ee-v10-available/</link>
		<description><![CDATA[<p>We are happy to announce that the Icewind Dale expansion, Trials of the Luremaster, is now also available for BG2:EE and EET! The mod allows you to take part in an adventure where you can explore a haunted castle, test your mettle in challenging combat and lift an ancient curse. In addition to the original adventure, the mod provides various story and combat improvements as well as interactions from all of the Bioware and Beamdog NPCs.<br><br><a href='http://www.shsforums.net/files/category/136-trials-of-the-luremaster-for-bg2ee/' class='bbc_url' title='' rel='nofollow'>Download</a><br><a href='http://www.shsforums.net/forum/669-trials-of-the-luremaster-for-bg2ee/' class='bbc_url' title='' rel='nofollow'>Forum</a><br><a href='https://argent77.github.io/A7-TotLM-BG2EE/readme.html' class='bbc_url' title='' rel='nofollow'>Readme</a></p>
]]></description>
		<pubDate>Fri, 08 Feb 2019 08:03:20 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/60359-trials-of-the-luremaster-for-bg2ee-v10-available/</guid>
	</item>
	<item>
		<title>Arath NPC v4 with EET compatibility and bugfixes!</title>
		<link>http://www.shsforums.net/topic/60353-arath-npc-v4-with-eet-compatibility-and-bugfixes/</link>
		<description><![CDATA[<p><strong>Arath NPC mod for Baldur's Gate 2: SoA & ToB</strong></p>
<p>&#160;</p>
<p><em>"When asked about his past, ARATH smiles and artfully avoids the question. From what you can gather, he was born in Athkatla, the son of a wealthy nobleman, and grew up in relative peace until he discovered his father's ties to the slave trade. Furious at his father's involvement in people-trafficking, he ran away, eventually joining the local Druid Grove and studying to become a druid himself. Arath is quick both on his feet and in his speech, words tumbling out often before he can finish the last, and has a marked appreciation for the beauty of nature. Though he is in his mid-twenties, he exudes a confidence and charisma of one far older than his years would suggest. His eyes sparkle as you probe him with questions, but he does not answer them, saying only that he feels no need to recount the past when the present is so much more interesting."</em><br><br>
Arath is a complex, self-assured, humorous and somewhat hedonistic druid who, on the surface, cares for little else beyond himself and his love for nature. He loves the human form, both male and female, and isn't afraid to be direct about what he wants -- though he's not always successful in getting it, much to his chagrin. He has a passionate hate for aberrations, the undead and anything else that falls beyond the natural scheme of things, and he has some rather complex and occasionally contradictory beliefs.</p>
<p>&#160;</p>
<p>The mod is now compatible with BGII, BGT, BGII:EE, and EET.</p>
<p>&#160;</p>
<p>Changes of v4:</p>
<div>
<ul><li>Fixed instance where romance would not set to committed in the morning after dialogue</li>
<li>Removed timer check in the resttalk in an inn to reduce player confusion why it does not trigger aftr Arath just suggested it</li>
<li>Arath will no longer refer to Imoen as "his" sister if PC is female (in first Imoen banter)</li>
<li>ToB: Summoning via fate spirit will be deactivated if Arath was in the party during ToB transition</li>
<li>ToB banter with Jaheira will no longer be started (wrongly) with SoA banter dlg</li>
<li>Added "Continue()" to the script block that are patched via EXTEND_TOP</li>
<li>Optimized ids patching</li>
<li>Small optimizations in the tp2: use of DECOMPILE_AND_PATCH, removal of unnecessary ToB checks, use of fj_are_structure for area patching</li>
<li>PRVZ tis (v2) for the EE games provided</li>
<li>Added EET compatibility</li>
<li>Added HANDLE_CHARSETS to prepare for possible language versions</li>
<li>Added arath.ini with modinfo</li>
<li>Updated to WeiDU v246</li>
</ul><p>&#160;</p>
<p><a href='http://www.shsforums.net/forum/624-arath/' class='bbc_url' title='' rel='nofollow'>Forum</a></p>
<p><a href='http://www.shsforums.net/files/file/1001-arath/' class='bbc_url' title='' rel='nofollow'>Download (Windows)</a></p>
<p><a href='http://www.shsforums.net/files/file/1249-osx-arath/' class='bbc_url' title='' rel='nofollow'>Download (OSX)</a></p>
<p><a href='http://www.shsforums.net/files/file/1250-linux-arath/' class='bbc_url' title='' rel='nofollow'>Download (Linux)</a></p>
</div>
<p>&#160;</p>
]]></description>
		<pubDate>Wed, 06 Feb 2019 13:20:52 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/60353-arath-npc-v4-with-eet-compatibility-and-bugfixes/</guid>
	</item>
	<item>
		<title><![CDATA[NTotSC v3.1.0 with Angel's rebalancing fixes]]></title>
		<link>http://www.shsforums.net/topic/60351-ntotsc-v310-with-angels-rebalancing-fixes/</link>
		<description><![CDATA[<span><strong>Northern Tales of the Sword Coast (BGT, BG:EE, EET)</strong></span><br><br>The mod adds several quests to the BG1 part (with TotSC) to the game and is compatible with BGT, BG:EE, and EET. Some are minor encounters with no further impact, but some are larger quests that are also partly connected to each other.<br>One large quest is given to you by Duke Eltan (before you go to Candlekeep). One of the longest quests also starts before Candlekeep: Talk to the lady outside the Sorceror's Sundries. One quest can be started by talking to Yness in Ulgoth's Beard.<br><br>Version 3.1.0 comes with rebalancing fixes by Angel, and some more fixes and minor tweaks.<br>Changes:<br>Angel's rebalancing fixes:<br>&#160;&#160;&#160; -Officer Tytus, Haeball, the Black Hand cultists and General Ghotal now have appropriate stats for their levels, especially in HP and AC<br>&#160;&#160;&#160; -Haeball has been given a proper spell list and script<br>&#160;&#160;&#160; -General Ghotal will now actually be able to hit back much more often than once every two rounds<br>&#160;&#160;&#160; -Tytus will no longer have guaranteed hits every round as his THAC0 has been fixed.<br>&#160;&#160;&#160; -removed some items (one robe that was just too good for BG1, a potion that was utterly useless in BG1, and the duplicate ankheg plates),<br>&#160;&#160;&#160; -added a few new ones (one original, the rest IWD imports)<br>&#160;&#160;&#160; -tweaked a few existing ones (mainly those in Firewine).<br>&#160;&#160;&#160; -included a few fixes for install issues on Linux, mainly the installer not being able to install tilesets properly on EE, resulting in black lines between the tiles.<br>jastey's bugfixes and changes:<br>&#160;&#160;&#160;&#160; -Giving Ordolath his candle will now give exp, always<br>&#160;&#160;&#160;&#160; -added reply option to decline Lobar's offer eben though the PC has the gold<br>&#160;&#160;&#160;&#160; -several traps are now detectable (flagg was missing)<br>&#160;&#160;&#160;&#160; -added ntotsc.ini<br><br><a href='http://www.shsforums.net/files/file/71-northern-tales-of-the-sword-coast/' class='bbc_url' title='' rel='nofollow'>Download at SHS (Windows)</a><br><a href='http://www.shsforums.net/files/file/1247-osx-northern-tales-of-the-sword-coast/' class='bbc_url' title='' rel='nofollow'>Download at SHS OSX</a><br><a href='http://www.shsforums.net/files/file/1248-linux-northern-tales-of-the-sword-coast/' class='bbc_url' title='' rel='nofollow'>Download at SHS (Linux)</a><br><br><a href='http://www.shsforums.net/topic/59505-ntotsc-for-eet-and-bgt-and-bgee-bugthread/' class='bbc_url' title='' rel='nofollow'>Discussion Thread at SHS</a><br><br><a href='https://github.com/Gitjas/NTotSC/releases' class='bbc_url' title='' rel='nofollow'>Download NTotSC latest Release from GitHub</a>]]></description>
		<pubDate>Wed, 06 Feb 2019 12:28:10 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/60351-ntotsc-v310-with-angels-rebalancing-fixes/</guid>
	</item>
	<item>
		<title>Baldurs Gate Trilogy getting new release 1.19</title>
		<link>http://www.shsforums.net/topic/60349-baldurs-gate-trilogy-getting-new-release-119/</link>
		<description><![CDATA[<p>We are happy to announce that BGT, one of the modding staples since the dawn of times, has finally received yet another update after almost six-year long hiatus. Thanks to the efforts of CamDawg, the mod has got improved compatibility with BG2 FixPack and as of now incorporate all BGT fixes so far employed in BWP FixPack.<br><br><strong>Changelog</strong>:<br><br>
Installation changes</p>
<ul class="bbc"><li>Resolved a minor compatibility issue with BG2 Fixpack</li>
</ul><p>Incorporated the following fixes from the Big World Fixpack</p>
<ul class="bbc"><li>Fixed locked chest in Duchal Palace that couldn't be opened</li>
<li>Cleaned up junk references in the rest spawn block of the Cloakwood Mines</li>
<li>One of the piles in the werewolf caverns was using a bag container icon</li>
<li>Added a delay for the playing of the BG sunrise/sunset movies to avoid repeats</li>
<li>Imoen not gets her soundset fully moved over in BG2</li>
<li>Ender Sai should now move to the door and leave more effectively</li>
<li>The Sirine Queen will now leave after handing over Evalt's body</li>
<li>BG area music is now assigned dynamically</li>
<li>Compatibility fixes for TDD</li>
<li>Fixed dialogue bug with Therella</li>
<li>The BG-BG2 transition now sets variables before the movie to be a little more robust</li>
<li>Due to a typo, BGT was not pulling over Polish soundsets</li>
</ul><p><a href='http://www.shsforums.net/forum/261-bgt-weidu/' class='bbc_url' title='' rel='nofollow'>Forum</a><br><a href='http://www.shsforums.net/files/file/54-baldurs-gate-trilogy-weidu/' class='bbc_url' title='' rel='nofollow'>Download</a></p>
]]></description>
		<pubDate>Tue, 05 Feb 2019 21:02:16 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/60349-baldurs-gate-trilogy-getting-new-release-119/</guid>
	</item>
	<item>
		<title>Fading Promises updates to v8 with native EE compatibility</title>
		<link>http://www.shsforums.net/topic/60344-fading-promises-updates-to-v8-with-native-ee-compatibility/</link>
		<description><![CDATA[<p><strong>Fading Promises </strong></p>
<p>by berelinde</p>
<p>&#160;</p>
<p><em>Ever wondered what it was like to be tied to life - forever? Aidan knows.<br>
Help him regain his honor, and you might even help him remember what it was to be human.</em><br><br>
Fading Promises introduces Aidan, a fallen paladin of Amaunator, who has a couple problems. One of them is that he's dead. Another is that he never completed his last quest. You can't help him with the first, but he would be very grateful for your assistance with the second. Who knows? You might even give him the courage to face the judgment he has so long avoided.</p>
<p>&#160;</p>
<p>Version 8 comes with native BGI:EE and EET compatibility and bugfixes.</p>
<p>&#160;</p>
<p>Changes are:</p>
<p>&#160;</p>
<div>
<p>-Native BGII:EE and EET compatibility;</p>
<p>-all fixes from BWP Fixpack integrated: compatible ids patching, corrected journal titles (English and Spanish version), only one mace is dropped if Victor's BGII Improvement Mod is installed, dialogue fixes - Aidan always leaves as intended, custom mace damage fix;</p>
<p>-added journal entry to the woman in Temple District if met before Aidan;</p>
<p>-if PC is in Underdark, Aidan will wait three days after Underdark exit before confronting in case of betrayal;</p>
<p>-changed his time of appearance to "NIGHT" instead of "MIDNIGHT" in the hopes that is solves some reports about Aidan not showing up and/or having to wait very long;</p>
<p>-removed Selma's portrait due to unclear copyright situation;</p>
<p>-removed annoying sound upon loading or area transfer;</p>
<p>-all audio references de-capitalized so sound will be played in case-sensitive OS;</p>
<p>-audio install updated and old .bat files deleted;</p>
<p>-setup-fadingpromises.ini with metadata added;</p>
<p>-updated to WeiDU v246</p>
<p>&#160;</p>
<p>&#160;</p>
<p><a href='http://www.shsforums.net/files/category/74-fading-promises/' class='bbc_url' title='' rel='nofollow'>Download</a></p>
<p><a href='http://www.shsforums.net/forum/528-fading-promises/' class='bbc_url' title='' rel='nofollow'>Forum</a></p>
</div>]]></description>
		<pubDate>Mon, 04 Feb 2019 17:51:21 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/60344-fading-promises-updates-to-v8-with-native-ee-compatibility/</guid>
	</item>
	<item>
		<title>Minsc Friendship v1.0 available</title>
		<link>http://www.shsforums.net/topic/60335-minsc-friendship-v10-available/</link>
		<description><![CDATA[<p>We are happy to announce that Minsc Friendship (NPC IEP) is now available! Grab our favorite Rashemi, his mighty friend Boo and go kick some evil butts! The mod adds talks for both SoA and ToB, works on both BG2 and BG2EE... and that's not all! Want to ask Boo some questions? Go ahead! It's now possible. And be enlightened by his space wisdom!</p>
<p>&#160;</p>
<p><a href='http://www.shsforums.net/files/file/1244-minsc-friendship-soa-tob/' class='bbc_url' title='' rel='nofollow'>Download</a></p>
<p><a href='http://www.shsforums.net/forum/668-minsc-friendship/' class='bbc_url' title='' rel='nofollow'>Forum</a></p>
]]></description>
		<pubDate>Thu, 31 Jan 2019 14:00:42 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/60335-minsc-friendship-v10-available/</guid>
	</item>
	<item>
		<title>Valygar Friendship v1.0 is now available</title>
		<link>http://www.shsforums.net/topic/60200-valygar-friendship-v10-is-now-available/</link>
		<description><![CDATA[<p>We are happy to announce that NPC Interaction Expansion Project (IEP), a grand endeavour to uplift non-romancing relationships with Bioware NPCs to the high quality standards set by modern mods in regard of depth and complexity, has been expanded once again now adding Valygar to its fold.</p>
<p>&#160;</p>
<p>An old La'Valygar project got revived, enhanced, edited and renamed by fluke13, Lava Del'Vortel and Jastey, turning into a full-fledged Valygar Friendship.<br><br>
With this mod installed, you should be able to experience up to 12 dialogues in SoA and up to 5 dialogues in ToB. Note that the mod has changed greatly when compared to its previous incarnation. The most prominent changes from La'Valygar project are additional proofreading and editing, new talks, and improvements to the old ones.<br><br><a href='http://www.shsforums.net/files/file/985-valygar-friendship-soa-tob/' class='bbc_url' title='' rel='nofollow'>Download</a><br><a href='http://www.shsforums.net/forum/667-valygar-friendship/' class='bbc_url' title='' rel='nofollow'>Forum</a></p>
]]></description>
		<pubDate>Fri, 28 Sep 2018 15:01:38 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/60200-valygar-friendship-v10-is-now-available/</guid>
	</item>
	<item>
		<title>CoI: Foundling updated to v4.2</title>
		<link>http://www.shsforums.net/topic/60159-coi-foundling-updated-to-v42/</link>
		<description><![CDATA[<p>One of the Colours of Infinity mods - Foundling: Between the Shades - has just been updated to v4.2. The new version includes a fix for the problem with the multi-class option when installed on EET and an important readme update.</p>
<p>&#160;</p>
<p>Foundling is the thrall of Thaxll'ssillvia, the Shadow Dragon found in the Temple Ruins. He is cold, calculating, and determined to be freed from his influence. He can never oppose his master on his own, but everything can change thanks to the influence of the Bhaalspawn. Even though it focuses on the new companion, the mod is also partially a quest mod, which adds a new adventure, new areas and items - everything served in the (peculiar) spirit of other CoI mods.</p>
<p>&#160;</p>
<p><a href='http://www.shsforums.net/files/category/106-colours-of-infinity/' class='bbc_url' title='' rel='nofollow'>CoI Download</a></p>
<p><a href='http://www.shsforums.net/forum/615-colours-of-infinity/' class='bbc_url' title='' rel='nofollow'>CoI Forum</a></p>
]]></description>
		<pubDate>Wed, 05 Sep 2018 12:05:59 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/60159-coi-foundling-updated-to-v42/</guid>
	</item>
</channel>
</rss>