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	<title>Oblivion Mods Feed</title>
	<description>Spellhold Studios RSS Feed for Oblivion Mods</description>
	<link>http://www.shsforums.net</link>
	<pubDate>Wed, 07 Jan 2015 20:27:19 +0000</pubDate>
	<ttl>30</ttl>
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		<title><![CDATA[[RELz] Jade the Tabaxi]]></title>
		<link>http://www.shsforums.net/topic/26345-relz-jade-the-tabaxi/</link>
		<description><![CDATA[------------------------------<br />Jade the Tabaxi by SeVeN<br />------------------------------<br /><br />05.05.07<br /><br /><br />This is a savegame containing Jade, a Tabaxi I created for Oblivion. <br /><br />To properly load the savegame, you MUST HAVE THE FOLLOWING MODS:<br /><br /><br /><br /><br />1. Beautiful People 2.5 by Midnight Voyager - <a href='http://www.tessource.net/files/file.php?id=5175' class='bbc_url' title='' rel='nofollow'>http://www.tessource.net/files/file.php?id=5175</a><br /><br />2. Soya 4 Hair Pack 1.2 Compatible by Soya (1.2 patch update by w00t) - <a href='http://www.tessource.net/files/file.php?id=10054' class='bbc_url' title='' rel='nofollow'>http://www.tessource.net/files/file.php?id=10054</a><br /><br />3. Tabaxi Race (currently at 1.4) by Luchaire - <a href='http://www.tessource.net/files/file.php?id=9870' class='bbc_url' title='' rel='nofollow'>http://www.tessource.net/files/file.php?id=9870</a><br /><br /><br /><br />NOTE: You MUST have Beautiful People 2.5 and Soya 1.2. Any other version might not work with the merged .esp I provided. <br /><br /><br />The "installation" is simple. <br /><br />1. Download mods 1-3 listed above<br /><br />2. Extract the Beautiful People and Soya 4 Hair FOLDERS ONLY (not the .esp's) into your /Oblivion/data directory.<br /><br />3. Extract the Beautiful People.esp file from this zip into your /Oblivion/data directory.<br /><br />4. Extract Save 1 - Jade - Imperial Prison, Level 1, Playing Time 00.00.30.ess save file from this zip to your C:&#092;Documents and Settings&#092;Ghost&#092;My Documents&#092;My Games&#092;Oblivion&#092;Saves folder.<br /><br />5. Unzip the files from the Tabaxi Race 1.4 mod and extract them into your /Oblivion/data folder.<br /><br />6. Check Tabaxi_race.esp (or whatever body .esp you chose) and Beautiful People.esp in the Oblivion Mod Manager (or Plugins option under the Oblivion CD menU)<br /><br /><br />FINAL NOTE: I used the Tabaxi_Race_Default.esp plugin, just to simply things when making this savegame. You can use any of the other Tabaxi body plugins, however. Just ignore the message that pops up regarding missing content.<br /><br /><br /><br />Want to learn how to make Beautiful Characters? Check this out: <a href='http://www.shsforums.net/index.php?showtopic=26339' class='bbc_url' title=''>http://www.shsforums.net/index.php?showtopic=26339</a><br /><br /><br /><br />Big Thanks to:<br /><br />- Luchaire for the wonderful Tabaxi Race<br /><br />- Midnight Avenger for the Beautiful People mod<br /><br />- Soya for the Soya 4 Hair pack<br /><br />- Everybody at the PooC thread for their support. Visit us at: <a href='http://www.shsforums.net/index.php?showforum=446' class='bbc_url' title=''>http://www.shsforums.net/index.php?showforum=446</a><br /><br />- Spellhold Studios for the safe haven <span rel='lightbox'><img class='bbc_img' src='http://www.shsforums.net/public/style_emoticons/default/wink.gif' class='bbc_emoticon' alt=';)' /></span> Thanks guys!<br /><br /><br /><span style='color: #FF0000'><br /><a href='http://www.shsforums.net/index.php?automodule=downloads&showfile=162' class='bbc_url' title=''>Download Here</a></span>]]></description>
		<pubDate>Wed, 07 Jan 2015 20:27:19 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/26345-relz-jade-the-tabaxi/</guid>
	</item>
	<item>
		<title>DM: Sinblood fantasy mage -Exnem HGEC</title>
		<link>http://www.shsforums.net/topic/37435-dm-sinblood-fantasy-mage-exnem-hgec/</link>
		<description><![CDATA[<p class='bbc_center'><span rel='lightbox'><span rel='lightbox'><img class='bbc_img' src='http://www.shsforums.net/index.php?automodule=downloads&req=display&code=sst&id=685' alt='Posted Image' class='bbc_img' /></span></span></p><strong class='bbc'>File Name</strong>: Sinblood fantasy mage -Exnem HGEC<br /><strong class='bbc'>File Submitter</strong>: <a href='http://www.shsforums.net/index.php?showuser=7513' class='bbc_url' title=''>Spirited Treasure</a><br /><strong class='bbc'>File Submitted</strong>: 25 Oct 2008<br /><strong class='bbc'>File Category</strong>: <a href='http://www.shsforums.net/index.php?automodule=downloads&showcat=54' class='bbc_url' title=''>Models/Textures</a><br /><strong class='bbc'>Forum</strong>: <em class='bbc'>No Information</em><br /><strong class='bbc'>Readme</strong>: <em class='bbc'>No Information</em><br /><br />Sinblood Fantasy mage Exnem HGEC<br /><br />Credits:<br /><br />Sinblood <br />Chingari <br />Spirited Treasure<br />Blender<br />Bethesda<br />Exnem and the creator of HGEC, RAIAR<br /><br />This is nothing but a mesh replacer. I have tested it in game without problem. <br />I've changed the skirt part to one which was rigged for Exnem, because the original clipped pretty badly with HGEC body. <br /><br />This is all Sinblood's stuff.. YOU STILL NEED HIS ORIGINAL MOD FOR THIS TO WORK!!!!!<br /><br />I only did the skirt and top.. Someone more skilled than I am will have to fix the gloves.<br /><br />Permissions:<br />Refer to Sinblood's read me. <br /><br />Spirited Treasure<br /><br /><br /><br /><br /><a href='http://www.shsforums.net/index.php?automodule=downloads&showfile=685' class='bbc_url' title=''>Click here to download this file</a>]]></description>
		<pubDate>Mon, 17 Jun 2013 01:34:52 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/37435-dm-sinblood-fantasy-mage-exnem-hgec/</guid>
	</item>
	<item>
		<title>Oblivion Sound Sets</title>
		<link>http://www.shsforums.net/topic/28920-oblivion-sound-sets/</link>
		<description><![CDATA[==================================<br /><br />Name: <strong class='bbc'>Oblivion Sound Sets</strong><br />Version: <strong class='bbc'>2.6</strong><br />Date: 06/07/2008<br />Category: Gameplay Effects and Changes<br />Requirements: Oblivion Patch 1.2.0.214, OBSE v.10(only the 'compatible with Personality Idles version')<br />Author: <strong class='bbc'>brucevayne</strong><br />Source: <a href='http://www.tesnexus.com/downloads/file.php?id=12588' class='bbc_url' title='' rel='nofollow'>http://www.tesnexus.com/downloads/file.php?id=12588</a><br />Mirror: <a href='http://www.shsforums.net/index.php?automodule=downloads&req=search&code=all_author&id=7351' class='bbc_url' title=''>http://www.shsforums.net/index.php?automod...hor&id=7351</a><br />Forum thread: <a href='http://forums.spellholdstudios.net/index.php?showtopic=28920' class='bbc_url' title='' rel='nofollow'>http://forums.spellholdstudios.net/index.php?showtopic=28920</a><br /><br /><br /><strong class='bbc'>Description</strong><br />===========<br />Bored with your mute character? Want your evil character to sound like evil? Want your palladin to sound like one? Now you can.<br /><br />This mod gives your character ability to speak. From now on you will hear your character commenting about 30 various events through the game. This includes diverse battle-cries during combat, differential comments while wandering Tamriel, while venturing in the ruins/dungeons, while wandering during the day/night, and many, many more(~35-60 comments per set...you will have to discover them by yourself <span rel='lightbox'><img class='bbc_img' src='http://www.shsforums.net/public/style_emoticons/default/smile.gif' class='bbc_emoticon' alt=':)' /></span> )<br /><br />My goal was to create sound sets for Oblivion...remember Baldurs Gate, or Neverwinter Nights, where you could chose a sound set for your character, depending on the alignment and class you planned to play? Now you can do so in Oblivion.<br /><br /><strong class='bbc'>Details</strong><br />=======<br />Those sound sets wasn't recorded by me, some of them are from Baldurs Gate, part of them was recorded by various voiceactors: VoxPopuli group, Guido Voets (a.k.a. The Deathsangel), Wynne Lurty, Steve Boyes (Ibsen's Ghost); and some are from different games (currently Garrett from Thief series and Annah from Planescape:Tornment).<br /><br />You can now choose a sound set for your character. Note that some of them are aimed for good PC's, some for evil ones. You should also pay attention to class of char you want to play, some sound sets are to be used for warrior types chars, while other are created for thieves or mages. The choice is of course up to you, you can use e.g. Keldorn's sound set while playing a thief character, but you will never hear him commenting a theft or starting to sneak.<br /><br />There are many comments you can hear during the game, some of them will be quite common, some will be heard less frequently, and some are very rare. This will depend on your gameplay, and decisions you make.<br /><br />Currently there is twenty eight sound sets to chose, more of them will come soon.<br /><br /><strong class='bbc'>Here is a short description of currently available soundsets:</strong><br />======================================<br /><br /><strong class='bbc'>Calisto</strong>: an evil female , perfect for assasin/thief char. Sexy and ruthless.<br /><br /><strong class='bbc'>Imoen</strong>: most of you know this char, so you know what to expect, for those that dont - she is a female thief(will work well as a mage, too), with neutral/good alignment.<br /><br /><strong class='bbc'>Mazzy Fentan</strong>: a female character with good alignment, aimed for warrior PC's, excellent for palladin types. Her faith in justice is her armour.<br /><br /><strong class='bbc'>Garrett</strong>: I think there is no need to introduce this one. He is a male character, a master thief . Recommended for thieves only. <br /><br /><strong class='bbc'>Sarevok</strong>: an evil male character from BG series, perfect for a Dark Knight. Grab your dreadric longsword and feel his rage!<br /><br /><strong class='bbc'>Keldorn Firecam</strong>: a male character with good alignment, designed for a warrior, especially palladin. A zealot waging his own war with evil, while preserving the justice.<br /><br /><strong class='bbc'>Cernd</strong>: a neutral/good male for ranger or druid character. "Balance be served", as he would say.<br /><br /><strong class='bbc'>Jaheira</strong>: some of you still remember this character...for those that don't: she is a druid/ranger. Her bonds with nature are very strong, which you will hear more than once.<br /><br /><strong class='bbc'>Edwin</strong>: a male character designed for evil PC's, especially mages. He's ill-manered and sarcastic, but playing this character can bring a lot of fun, and hearing his "Why do I suffer these fools" may sometimes sound suspiciously ... real?<br /><br /><strong class='bbc'>Jon Irenicus</strong>: an evil male character, perfect for a mage or a warlock. Powerful and formidable. Be him, and make Tamriel tremble before you! <br /><br /><strong class='bbc'>Rhett</strong>: "A cocky gent with a wry grin on his face, ready to look Death right in the eye and cheat him at cards while doing so. Use him for your rogue... swashbuckling fighter... heck, even a flamboyant mage wouldn't be too far out of the question." - Clint(Vox Populi)<br /><br /><strong class='bbc'>Nalia</strong>: a female character with good alignment. Recommended for mages, although any class should fit, as long as it's not a thief nor an assasin.<br /><br /><strong class='bbc'>Brekke</strong>: an evil female character, designed for skilled in destruction mages, thou she may be used for any female character with bad attitude.<br /><br /><strong class='bbc'>Algernon</strong>: an eldery male mage. Despite of his age he still journeys seeking adventure. Sometimes he reminds me of Gandalf...<br /><br /><strong class='bbc'>Safana</strong>: a very sensual woman, endowed with alluring, silky voice. Originally Safana was a thief, but this sound set may be used for any female character with neutral/evil personallity. Note that many of her lines are addressed to you...<br /><br /><strong class='bbc'>Minsc</strong>: a hero in the full sense of the word <span rel='lightbox'><img class='bbc_img' src='http://www.shsforums.net/public/style_emoticons/default/wink.gif' class='bbc_emoticon' alt=';)' /></span> . Best for warrior types with good alignment. Originally Minsc was taking care of his hamster, Boo. Since space hamsters are not Tamriel specific, I prepared two versions of this set: one where you can hear Boo from time to time and one without Boo. Read the install instructions in the readme before use.<br /><br /><strong class='bbc'>Indarion</strong>: a neutral male character, designed for mages. As most wizards, he's very self confident, convinced of his superiority. Written & Voiced: Guido Voets (a.k.a. The Deathsangel).<br /><br /><strong class='bbc'>Sillth</strong>: An evil male assasin. His existence is an endless hunt. Written & Voiced: Guido Voets (a.k.a. The Deathsangel).<br /><br /><strong class='bbc'>Anomen</strong>: a male character with good attitude, best to be used as a warrior. Anomen is an eager and zealous palladin, who will stop at nothing, until there is no evil to be fought.<br /><br /><strong class='bbc'>Valygar</strong>: a male ranger/hunter/monk character with a good attitude. The chaos of the city made him leave civilization and settle in the wild. As a ex-military man he know how to fight, but he will always think twice before making any harsh decisions.<br /><br /><strong class='bbc'>Annah</strong>: a female rogue character from Planescape:Tornment. She speaks with a wonderful Scottish accent. Her alignment can be described as good unlawful.<br /><br /><strong class='bbc'>Syndrana</strong>: an evil female character, best for dark knights or barbarians. Brutal and ruthless; where she goes, death goes with her. Written & voiced: Wynne Lurty<br /><br /><strong class='bbc'>Innocent</strong>: just an innocent girl. No good or bad alignment here, you can play with her as a good or bad character. Written & voiced: Wynne Lurty<br /><br /><strong class='bbc'>Haer'Dalis</strong>: a famous bard, actor and filosopher who travelled many planes before arriving to Cyrodill. A male with neutral character.<br /><br /><strong class='bbc'>Viconia</strong>: a female character with an evil attitude. Originally Viconia was a Drow, some of she says are in drowish language. This character should fit to any class.<br /><br /><strong class='bbc'>Jeremiah</strong>: "The Hammerite Missionary;&nbsp;&nbsp;he comes from a far-off continent unbeknown to the Empire in a wealthy city named Auldale and he has traveled far so that the heretics and savages of Cyrodiil can receive the word of his God, the Master Builder." - Steve Boyes (Ibsen's Ghost)<br /><br /><strong class='bbc'>Ja-Kha?iit-myr</strong>: he's a "Khajiit Assassin of the Suthay-Raht Clan (Ja-Kha?iit-myr translates as ?Great Moonwalker?)." - Steve Boyes (Ibsen's Ghost); This sound set strongly refers to Elderscrolls lore. If you want to know more about it, see the 'Custom content' section in the readme.<br /><br /><strong class='bbc'>Borrodin Amelius</strong>: a knight palladin; through his parentage he possesed the understanding and knowledge of magic that only few mages are proud of; for more info please look for the 'Custom content' section in the readme.<br /><br /><strong class='bbc'>Markynaz Kyndrulhu</strong>: a male Dremora character; a former general in the army of Mehrunes Dagon; For more info please look for the 'Character background' section in the readme.<br /><br /><br /><strong class='bbc'>Download the 'Preview - 28 sets' file to hear samples of all sets.</strong><br />-----------------------------------------------------------<br /><br /><br /><br /><strong class='bbc'>Install</strong><br />=======<br />1. Extract the files to a temporary location.<br />2. Examine the folder structure and make corrections where necessary.<br />3. Copy files to (install folder)&#092;Oblivion&#092;Data&#092;<br />4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file.<br /><br />Remember that you should use only one at a time!<br /><br /><br /><strong class='bbc'>Uninstall</strong><br />=========<br />You will find the procedure in the readme inside the archive.<br /><br /><br /><strong class='bbc'>Custom race info</strong><br />==================<br /><br />1. Ainmhi race, Tabaxi race, Skeleton race:<br />create an "Ainmhi" and/or "Tabaxi" and/or "Skeleton" folder in data&#092;sound&#092;Voice&#092;cssCHARNAME.esp and then copy contents of any other race folder(e.g. Imperial) located in here(data&#092;sound&#092;Voice&#092;cssCHARNAME.esp) to this newly created folder and everything should be ok.<br /><br />2. Dremora, Sephiroth, Elves of Lineage and Mystic Elves will work just fine without any problems.<br /><br />If you'll have any problems when playing this mod with a custom race PC - just let me know.<br /><br /><br /><strong class='bbc'>Incompatibility</strong><br />===============<br /><br />If you are using Personality Idles mod in your game, you should install provided 'compatibile with Personality Idles' version. Note that it requires OBSE v.10.<br /><br />Using my mod altogether with PowerAttackVioceMod may produce weird effects, <br />therefore it is unrecommended to use both of them simultaneously.<br /><br />If you find it not working properly with some custom race, give me a shout, I'll look into it.<br /><br /><strong class='bbc'>Known Issues or Bugs</strong><br />====================<br /><br />I've left the power attack mute on purpose(note that I haven't removed, replaced nor modified original vanilla sounds). I did it because most sets doesn't have anything that would fit in this place, while leaving old power attack sounds in any case may sound weird.<br /><br />For those of you who would like to use the original powerattack sounds anyway:<br /><br />Simply use the PCSoundPowerAttackControl spell provided by this mod;<br /><br />Those sounds wasn't recorded for Oblivion, therefore sometimes you can <br />hear your char calling the name of a god that doesn't exist in Tamriel.<br />There are no other known at the moment, please contact me if you find<br />any.<br /><br /><br /><br /><strong class='bbc'>History</strong><br />=======<br /><br />2008/07/06 - new version(2.6) of Anomen, Haer'Dalis, Indarion and Sillth set released;<br /><br />2008/07/03 - new version(2.6) of Brekke, Jaheira, Safana and Valygar set released;<br /><br />2008/06/07 - new version(2.6) of Annah, Mazzy, Keldorn and Rhett set released;<br /><br />2008/06/03 - new version(2.6) of Innocent, Syndrana, Edwin and Irenicus set released;<br /><br />2008/05/16 - new version(2.6) of Calisto, Garrett, Kyndrulhu and Viconia set released;<br /><br />2008/05/05 - new version(2.6) of Kyndrulhu "Obscenity mix" soundset released; new version(2.6) of Ja-Khaiit-Myr and Saverok set released;<br /><br />2008/05/05 - released the "Obscenity mix" version of Kyndrulhu set; new version(2.6) of Nalia and Borrodin set released; <br />	new version changes:<br />	- addressed the 'thumping sound' issue;<br />	- improved the enviornmental comments script, now the enviornmental comments should be used more suitably;<br />	- player character will not use a battlecry when he/she is trying to hide(is sneaking) in combat situation;<br /><br />2008/05/01 - new sound set added: Kyndrulhu;<br /><br />2008/04/09 - new sound set added: Borrodin;<br /><br />2008/03/22 - new version(2.5) of Indarion and Rhett set released;<br /><br />2008/03/21 - new version(2.5) of Syndrana and Valygar set released;<br /><br />2008/03/19 - new sound set added: Ja-Khaiit-myr;<br /><br />2008/03/16 - new version(2.5) of Annah and Brekke set released;<br /><br />2008/03/15 - new version(2.5) of Imoen, Nalia and Irenicus set released;<br /><br />2008/03/10 - new sound set added: Jeremiah; new version(2.5) of Sillth set released; <br /><br />2008/03/07 - new version(2.5) of Anomen and Cernd set released;<br /><br />2008/03/06 - new version(2.5) of Mazzy and Keldorn set released;<br /><br />2008/03/04 - new version(2.5) of Safana, Edwin and Saverok set released;<br /><br />2008/03/03 - new version(2.5) of Innocent, Viconia and Haer'Dalis set released;<br /><br />2008/03/02 - new version(2.5) of Calisto and Garrett set released;<br /><br />2008/03/01 - new version(2.5) of Algernon set released; new version changes:<br />- the battle comments will be played only after the player has spotted an enemy, or is wounded in combat. That should make battles more immersive;<br />- the enviornmental comments will be played with equal frequency for all sets; previously sets that contains more of those comments were using them more frequently, of course no comments will be removed; <br />- added a spell to turn on/off original powerattack sounds(a facilitation);<br /><br />2008/02/25 - new version(2.4) of Brekke set released;<br /><br />2008/02/17 - new version(2.4) of Indarion and Sillth set released;<br /><br />2008/02/11 - new version(2.4) of Garrett set released;<br /><br />2008/02/10 - new version(2.4) of Haer'Dalis set released;<br /><br />2008/02/06 - new version(2.4) of Syndrana set released;<br /><br />2008/02/01 - new version(2.4) of Valygar set released;<br /><br />2008/01/30 - new version(2.4) of Innocent set released;<br /><br />2008/01/28 - new version(2.4) of Annah set released;<br /><br />2008/01/27 - new version(2.4) of Nalia and Anomen set released;<br /><br />2008/01/24 - new version(2.4) of Imoen set released;<br /><br />2008/01/21 - new version(2.4) of Mazzy and Edwin set released;<br /><br />2008/01/20 - new version(2.4) of Saverok set released;<br /><br />2008/01/19 - new version(2.4) of Safana set released;<br /><br />2008/01/18 - new version(2.4) of Irenicus set released;<br /><br />2008/01/16 - new version(2.4) of Jaheira set released;<br /><br />2008/01/15 - new version(2.4) of Viconia, Calisto, Cernd, Keldorn sets released; new version changes:<br />- player can now turn on/off original powerattack sounds(see Known Isues and Bugs section for more details);<br />- added a "taking a breathe" effect after any comment, lenght of this effect will depend on how long the comment was;<br />- improved effectivenes of 'compatible with personality idles version';<br />- changed the amount of time needed to trigger the 'standing still' comment from 30 to 45 seconds;<br /><br />2008/01/09 - new version(2.3) of Viconia set added; new version changes:<br />- major script optimization;<br />- added 'compatible with Personality Idles' version(requires OBSE v.10);<br /><br />2008/01/03 - new version(2.2 beta) of Viconia set added; new version changes:<br />- now your character will comment a situation when standind still for more than 30 seconds;<br />- added lip files for part of the comments(those that you can actually see your PC saying them);<br />- now the comment after closing the Oblivion Gate will be heared only after PC is placed back in Tamriel;<br /><br />2008/01/02 - new sound set added: Viconia; updated the preview file;<br /><br />2007/12/31 - new version patch added: 2.1; this patch rebelences battle comment algoritm for better results;<br /><br />2007/12/23 - new version uploaded: 2.0; new version changes:<br />- changes were made to combat sound playing algoritm, this update will make combat more exciting, especially for mages and archers, but characters that prefer close combat should also notice the difference;<br />- fixed few minor bugs;<br /><br />2007/12/18 - new sound set added: Haer'Dalis; updated the preview file;<br /><br />2007/12/11 - added new sound set: Innocent;<br /><br />2007/12/03 - released new version(1.9) of Jaheira set; added nine new comments for this set; few tweaks made;<br /><br />2007/11/28 - released new version(1.9) of Mazzy set; added eight new comments for this set;<br /><br />2007/11/27 - released new version(1.9) of Sillth and Indarion set; ten Sillth's comments have been re-recorded and are included in this version;<br /><br />2007/11/26 - released new version(1.9) of Safana set; I've also tweaked this set a little for better immersion; added a 'Preview - 22 sets' file(contains sample comments from all sets);<br /><br />2007/11/25 - released new version(1.9) of Imoen and Irenicus sets; I've added few new sounds to Irenicus set, I've also made few tweaks for better immersion;<br /><br />2007/11/24 - released new version(1.9) of Nalia and Rhett sets;<br /><br />2007/11/21 - released new version(1.9) of Sarevok and Keldorn sets; I've added new sounds to both of those sets;<br /><br />2007/11/20 - released new version(1.9) of Minsc set;<br /><br />2007/11/18 - released new version(1.9) of following sets: Valygar, Anomen, Cernd, Algernon, Brekke, Annah, Calisto, Edwin, Garrett, Syndrana; new version changes:<br />- mod has been completly redesigned to avoid any passible conflicts, unused contents has been removed<br />- added support for Shivering Isles addon, now you will also hear apropriate comments in New Sheoth. Note that SI isn't required to run this mod.<br />- script optimization;<br />- epic battle comments will now be heard only after 'epic' battles<br />- equiping weapon while in combat won't be commented now, those comments will only be heared when not in combat. This is because most of those comments do not fit to the havoc of battle, as they signify preparing to fight...<br /><br />2007/11/13 - new sound set added: Syndrana(1.85); now you will also hear apropriate comments in New Sheoth. Note that this mod doesn't require Shivering Isles.<br /><br />2007/11/12 - new sound set added: Annah(1.<span rel='lightbox'><img class='bbc_img' src='http://www.shsforums.net/public/style_emoticons/default/cool.gif' class='bbc_emoticon' alt='8)' /></span><br /><br />2007/11/10 - new sound set added: Valygar(1.<span rel='lightbox'><img class='bbc_img' src='http://www.shsforums.net/public/style_emoticons/default/cool.gif' class='bbc_emoticon' alt='8)' /></span><br /><br />2007/10/23 - new sound set added: Anomen; currently only this set contains new version(1.<span rel='lightbox'><img class='bbc_img' src='http://www.shsforums.net/public/style_emoticons/default/cool.gif' class='bbc_emoticon' alt='8)' /></span>, expect other sets to be updated soon<br /><br />2007/10/21 - new sound set added: Sillth<br /><br />2007/10/14 - new sound set added: Indarion<br /><br />2007/09/10 - new sound set added: Minsc<br /><br />2007/09/08 - new sound set added: Safana<br /><br />2007/09/04 - new sound set added: Algernon<br /><br />2007/09/03 - removed a major bug that could cause inproper script behaviour in certain situations<br /><br />2007/09/02 - released new version for Nalia, Irenicus, Calisto, and Rhett; removed small bug that was blockind some sounds to be played, few tweaks made, added new sounds(to Irenicus and Nalia)<br /><br />2007/08/30 - released new version for Sarevok and Mazzy; removed small bug that was blockind some sounds to be played, few tweaks made, added new sounds<br /><br />2007/08/29 - released new version for: Garrett, Edwin, Cernd, Imoen, Jaheira, Keldorn; removed small bug that was blockind some sounds to be played, few tweaks made, added new sounds<br /><br />2007/08/27 - new sound set added: Brekke; currently only this one contains new version, expect others to be updated soon. Small bug removed that was preventing some sounds to be played: starting to sneak, tresspassing (some chars only).<br /><br />2007/08/24 - new sound set added: Nalia<br /><br />2007/08/18 - new sound set added: Rhett<br /><br />2007/08/16 - new sound set added: Jon Irenicus<br /><br />1.5, 2007/08/15 - new version is out( 1.5 ) - removes few small bugs; several tweaks<br /><br />1.4, 2007/08/13 - implemented new chance distribution system; removed small bug that could couse improper script behaviour after applying the mod while using a character that already is in charge of any of the guilds; added new sound set<br /><br />1.3a, 2007/08/12 - removes small bug that was blocking some sounds to be played<br /><br />1.3, 2007/08/11 - completly rebuiled sound playing system, improved randomness, reduced sound playing frequency; added new sound set (Jaheira)<br /><br />1.2, 2007/08/10 - removed a major bug(!), that was the source of not random sound playing, added new character<br /><br />1.1, 2007/08/09 - implemented better "random" sound playing, few tweaks<br /><br />1.0, 2007/08/08 - Initial release<br /><br /><br /><strong class='bbc'>Contact</strong><br />=======<br /><br /><br />You can find me on the official Elder Scrolls forums as 'brucevayne'<br />You can find me on TESNexus.com as 'brucevayne'<br />You can send me an email here: brucevayne@wp.pl<br />You can post your comments here: <a href='http://forums.spellholdstudios.net/index.php?showtopic=28920' class='bbc_url' title='' rel='nofollow'>http://forums.spellholdstudios.net/index.php?showtopic=28920</a><br /><br /><br /><strong class='bbc'>Credits</strong><br />=======<br /><br />All credits for recordind sounds goes to:<br />Black Isle (BG Chars, Annah)<br />VoxPopuli group (Calisto, Rhett, Brekke, Algernon)<br />Guido Voets, a.k.a. The Deathsangel(Indarion, Sillth)<br />Wynne Lurty (Syndrana, Innocent)<br />Steve Boyes (a.k.a. Ibsen's Ghost; Jeremiah, Ja-Khaiit-myr, Borrodin, Kyndrulhu)<br />Looking Glass Studios (Garrett)<br /><br />All guys from the forum that helped me, spacially to:<br />TheTalkieToaster<br />Scruggsy wugsy the ferret<br />Marty81<br />DragoonWraith<br />Haama<br />Echonite<br />WillieSea<br />Special thanks to Dereko, who helped me with creating compatible with Personality Idles version.<br /><br />Thanks to Bethesda for creating Oblivion.<br />Thanks to lhammonds for the Readme Generator this file was based on.<br />Thanks to The Elder Scrolls Construction Set Wiki.<br /><br /><br />A few words from Steve Boyes (Ibsen's Ghost), Ja-Kha?iit-myr creator:<br />------------------------------------------------------------------------<br />"Special thanks to Ja-Kha?jay of ?Silgrad Tower? and the ?UESPWiki? for the extra tips on the Khajit language and its conventions. For anyone who likes this and would like to hear more, please look out for a complete overhaul of the generic voice acting and script for Khajiit and other races at 'Silgrad Tower'!"<br /><br /><br /><br /><strong class='bbc'>Licensing/Legal</strong><br />===============<br /><br />I would appreciate it if you would contact me and obtain my permission <br />before re-packaging any part of this mod.]]></description>
		<pubDate>Sun, 28 Apr 2013 15:24:59 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/28920-oblivion-sound-sets/</guid>
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		<title>DM: Mage Equipment</title>
		<link>http://www.shsforums.net/topic/30059-dm-mage-equipment/</link>
		<description><![CDATA[<p class='bbc_center'><span rel='lightbox'><span rel='lightbox'><img class='bbc_img' src='http://www.shsforums.net/index.php?automodule=downloads&req=display&code=sst&id=479' alt='Posted Image' class='bbc_img' /></span></span></p><strong class='bbc'>File Name</strong>: Mage Equipment<br /><strong class='bbc'>File Submitter</strong>: <a href='http://www.shsforums.net/index.php?showuser=6908' class='bbc_url' title=''>Najaknevrec</a><br /><strong class='bbc'>File Submitted</strong>: 1 Nov 2007<br /><strong class='bbc'>File Updated</strong>: <em class='bbc'>19 Nov 2007</em><br /><strong class='bbc'>File Category</strong>: <a href='http://www.shsforums.net/index.php?automodule=downloads&showcat=54' class='bbc_url' title=''>Models/Textures</a><br /><br />The aim of this mod is to make robes a viable choice in Oblivion. In vanilla game Robes were both ugly (In my opinion) and useless. This mod adds some 50 new robes. Almost all of them are enchanted and all of them have new meshes. I also thought, that as a mage oyu should have a staff that you can use to beat your enemies heads with, so I added some 20 new staves. They all act like werhammers, they are enchanted on strike, but they also have some beneficial effect on the one who carries them.<br /><br />You can find the new items (robes, hoods and staves) just about anywhere. They were added to leveled lists, they are being used by NPCs and some unique ones were just placed in the world. The lesser ones can also be bouht at shops.<br /><br />This mod is in a BETA version, so please be gentle. Thsi si the very first time I have used the leveled lists, so it is sort of possible that there will be some small problems. Should you encounter anything strange, weird or odd, let me know here: <a href='http://www.bethsoft.com/bgsforums/index.php?showtopic=770335&st=0&gopid=11173396&#entry11173396' class='bbc_url' title='' rel='nofollow'><a href="http://www.bethsoft.com/bgsforums/index.ph...;#entry11173396" target="_blank">http://www.bethsoft.com/bgsforums/index.ph...;#entry11173396</a></a><br /><br />This mod requires Shivering isles Expnasion.<br /><br />Enjoy!<br /><br />PATCH to this md is now available: <a href='http://www.shsforums.net/index.php?automodule=downloads&showfile=500' class='bbc_url' title=''><a href="http://www.shsforums.net/index.php?automod...mp;showfile=500" target="_blank">http://www.shsforums.net/index.php?automod...mp;showfile=500</a></a><br /><a href='http://www.tesnexus.com/downloads/file.php?id=13868' class='bbc_url' title='' rel='nofollow'><a href="http://www.tesnexus.com/downloads/file.php?id=13868" target="_blank"><a href="http://www.tesnexus.com/downloads/file.php?id=13868" target="_blank">http://www.tesnexus.com/downloads/file.php?id=13868</a></a></a><br /><br />Second Patch was released. You can get it from the same mirrors as the first one.<br /><br /><a href='http://www.shsforums.net/index.php?automodule=downloads&showfile=479' class='bbc_url' title=''>Click here to download this file</a>]]></description>
		<pubDate>Mon, 05 Dec 2011 09:26:43 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/30059-dm-mage-equipment/</guid>
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		<title>DM: Blood Widow Dress</title>
		<link>http://www.shsforums.net/topic/30654-dm-blood-widow-dress/</link>
		<description><![CDATA[<p class='bbc_center'><span rel='lightbox'><span rel='lightbox'><img class='bbc_img' src='http://www.shsforums.net/index.php?automodule=downloads&req=display&code=sst&id=517' alt='Posted Image' class='bbc_img' /></span></span></p><strong class='bbc'>File Name</strong>: Blood Widow Dress<br /><strong class='bbc'>File Submitter</strong>: <a href='http://www.shsforums.net/index.php?showuser=6737' class='bbc_url' title=''>Soul_Slayer</a><br /><strong class='bbc'>File Submitted</strong>: 6 Dec 2007<br /><strong class='bbc'>File Category</strong>: <a href='http://www.shsforums.net/index.php?automodule=downloads&showcat=54' class='bbc_url' title=''>Models/Textures</a><br /><br />Blood Widow Dress<br />by: Soul_Slayer<br /><br /><br /><br /><br />This mod adds the Blood Widow dress, a retexture of Sinblood's Widow Dress to Crowhaven.<br />Made using the Exnem conversion.<br />It is worn by a Vampire named Morganna, and you'll have to kill her to gain the outfit.<br /><br /><br />Just extract to your Oblivion&#092;Data directory, the paths should be correct.<br /><br /><br /><br />Required:<br />Exnem's Eyecandy body replacer<br /><br /><br /><br />Credit:<br /><br />Sinblood for the origional<br />Ratchild for the Exnem conversion <br /><br /><br /><a href='http://www.shsforums.net/index.php?automodule=downloads&showfile=517' class='bbc_url' title=''>Click here to download this file</a>]]></description>
		<pubDate>Tue, 19 Jul 2011 15:18:40 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/30654-dm-blood-widow-dress/</guid>
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		<title><![CDATA[DM: Sable's Wing Textures]]></title>
		<link>http://www.shsforums.net/topic/28546-dm-sables-wing-textures/</link>
		<description><![CDATA[<center><span rel='lightbox'><span rel='lightbox'><img class='bbc_img' src='http://www.shsforums.net/index.php?automodule=downloads&req=display&code=sst&id=357' alt='Posted Image' class='bbc_img' /></span></span></center><strong class='bbc'>File Name</strong>: Sable's Wing Textures<br /><strong class='bbc'>File Submitter</strong>: <a href='http://www.shsforums.net/index.php?showuser=6737' class='bbc_url' title=''>Soul_Slayer</a><br /><strong class='bbc'>File Submitted</strong>: 6 Aug 2007<br /><strong class='bbc'>File Updated</strong>: <em class='bbc'>6 Aug 2007</em><br /><strong class='bbc'>File Category</strong>: <a href='http://www.shsforums.net/index.php?automodule=downloads&showcat=53' class='bbc_url' title=''>Miscellaneous</a><br /><br />This is the texture files for Sable's wings.<br /><br /><br />Just extract them to your Oblivion/Data/textures/AlexanderW folder.<br />Make sure you back up your origional textures as these will overwrite them.<br /><br /><a href='http://www.shsforums.net/index.php?automodule=downloads&showfile=357' class='bbc_url' title=''>Click here to download this file</a>]]></description>
		<pubDate>Fri, 18 Mar 2011 02:12:21 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/28546-dm-sables-wing-textures/</guid>
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		<title>DM: Animal Sounds Modders Resource</title>
		<link>http://www.shsforums.net/topic/46400-dm-animal-sounds-modders-resource/</link>
		<description><![CDATA[<strong class='bbc'>File Name</strong>: Animal Sounds Modders Resource<br /><strong class='bbc'>File Submitter</strong>: <a href='http://www.shsforums.net/index.php?showuser=15338' class='bbc_url' title=''>Zaldir</a><br /><strong class='bbc'>File Submitted</strong>: 12 Nov 2010<br /><strong class='bbc'>File Updated</strong>: <em class='bbc'>12 Nov 2010</em><br /><strong class='bbc'>File Category</strong>: <a href='http://www.shsforums.net/index.php?app=downloads&showcat=53' class='bbc_url' title=''>Miscellaneous</a><br /><br /><p class='bbc_center'><span class='bbc_underline'><strong class='bbc'><span style='font-size: 18px;'>Animal Sounds Modder Resource</span></strong></span><br /><strong class='bbc'>Version 1.2.1</strong><br />By <strong class='bbc'><a href='http://www.zaldir.co.uk' class='bbc_url' title='' rel='nofollow'>Zaldir</a></strong> with <strong class='bbc'><a href='http://www.freewebs.com/hypergames2k8/index.htm' class='bbc_url' title='' rel='nofollow'>Hypergames2K8</a></strong></p><br /><span class='bbc_underline'><strong class='bbc'>Description</strong></span><br />Some animal sounds for use in mods. In total 53 sounds.<br />As of now, it includes:<br /><ul class='bbc'>Bear (2)<br />
Bee (1)<br />
Cat (2)<br />
Chicken (1)<br />
Cougar (5)<br />
Cow (3)<br />
Dog (2)<br />
Donkey (2)<br />
Elephant (3)<br />
Frog (1)<br />
Goat (2)<br />
Horse (2)<br />
Jaguar (1)<br />
Lamb (1)<br />
Leopard (1)<br />
Lion (4)<br />
Panther (2)<br />
Pig (2)<br />
Rooster Crow (2)<br />
Sheep (3)<br />
Tiger (6)<br />
Turkey (1)<br />
Wolf (4)</li></ul><br /><span class='bbc_underline'><strong class='bbc'>History</strong></span><br /><strong class='bbc'>1.0</strong><br />- Initial Release (12 sounds)<br /><br /><strong class='bbc'>1.1</strong><br />- Added 25 new sounds<br /><br /><strong class='bbc'>1.2</strong><br />- Added 16 new sounds<br /><br /><strong class='bbc'>1.2.1</strong><br />- Made all sound files into the right format.<br />- Increased the overall quality of the sounds.<br /><br /><span class='bbc_underline'><strong class='bbc'>Licensing/Legal</span></strong><br />Since this is a modders resource, you are free to use these sound files in your mod without contacting me, as long as you include me in the credits. (I would be happy if you gave me a notice, so I could check ot your mod though)<br /><br /><a href='http://www.shsforums.net/index.php?app=downloads&showfile=930' class='bbc_url' title=''>Click here to download this file</a>]]></description>
		<pubDate>Fri, 12 Nov 2010 14:27:43 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/46400-dm-animal-sounds-modders-resource/</guid>
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		<title>DM: Benirus Manor Remade</title>
		<link>http://www.shsforums.net/topic/46399-dm-benirus-manor-remade/</link>
		<description><![CDATA[<p class='bbc_center'><span rel='lightbox'><span rel='lightbox'><img class='bbc_img' src='http://www.shsforums.net/index.php?app=downloads&module=display&section=screenshot&id=929' alt='Posted Image' class='bbc_img' /></span></span></p><strong class='bbc'>File Name</strong>: Benirus Manor Remade<br /><strong class='bbc'>File Submitter</strong>: <a href='http://www.shsforums.net/index.php?showuser=15338' class='bbc_url' title=''>Zaldir</a><br /><strong class='bbc'>File Submitted</strong>: 12 Nov 2010<br /><strong class='bbc'>File Updated</strong>: <em class='bbc'>12 Nov 2010</em><br /><strong class='bbc'>File Category</strong>: <a href='http://www.shsforums.net/index.php?app=downloads&showcat=52' class='bbc_url' title=''>Houses</a><br /><br /><p class='bbc_center'><span class='bbc_underline'><strong class='bbc'><span style='font-size: 18px;'>Benirus Manor Remade</span></strong></span><br /><strong class='bbc'>Version 2.6.1</strong><br />By <strong class='bbc'><a href='http://www.zaldir.co.uk' class='bbc_url' title='' rel='nofollow'>Zaldir</a></strong> with <strong class='bbc'><a href='http://www.freewebs.com/hypergames2k8/index.htm' class='bbc_url' title='' rel='nofollow'>Hypergames2K8</a></strong></p><br /><span class='bbc_underline'><strong class='bbc'>Description</strong></span><br />This mod fixes the Benirus Manor garden to look a little nicer, by adding flowers, fixing the walls, and so on.<br />It also fixes up the inside of the manor by changing the lighting to make it less creepy. And the basement has also gone through a change with some lighting altering and removal of the ugly stuff.<br /><br /><span class='bbc_underline'><strong class='bbc'>Install</span></strong><br />Extract all the files to (Default) "program files&#092;Bethesda Softworks&#092;Oblivion"<br /><br /><span class='bbc_underline'><strong class='bbc'>Uninstall</span></strong><br />Delete the "Benirus Manor Remade.esp" from your Data folder.<br /><br /><br /><strong class='bbc'><span class='bbc_underline'>Incompatibility</strong></span><br /><a href='http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=4222' class='bbc_url' title='' rel='nofollow'>Open Cities</a> - Since the cells is changed in OC, this just won't work together. I am working on a fix for this though.<br /><br /><strong class='bbc'><span class='bbc_underline'>Changelog</strong></span><br /><a href='http://www.zaldir.co.uk/Changelogs/Benirus%20Manor.html' class='bbc_url' title='' rel='nofollow'>View Full Changelog</a><br /><strong class='bbc'>2.6</strong><br /><ul class='bbc'><li>Added more lights to the bottom of the basement.<br /></li><li>Removed all bones & other stuff from the basement.<br /></li><li>Replaced altar in the basement with a spellmaking-thingy.<br /></li><li>Replaced the rock in the secret basement with a door.<br /></li><li>Added some new things in the bottom of the basement.</li></ul><br /><strong class='bbc'>2.6.1</strong><br /><ul class='bbc'><li>Changes I've made will now take effect when leaving the basement instead of as soon as the Benrius Manor quest is done.</li></ul><br /><span class='bbc_underline'><strong class='bbc'>Contact</span></strong><br />Zaldir_1993@hotmail.com<br /><br /><a href='http://www.shsforums.net/index.php?app=downloads&showfile=929' class='bbc_url' title=''>Click here to download this file</a>]]></description>
		<pubDate>Fri, 12 Nov 2010 14:19:30 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/46399-dm-benirus-manor-remade/</guid>
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		<title>DM: Cheydinhal Abandoned House Remade</title>
		<link>http://www.shsforums.net/topic/46398-dm-cheydinhal-abandoned-house-remade/</link>
		<description><![CDATA[<p class='bbc_center'><span rel='lightbox'><span rel='lightbox'><img class='bbc_img' src='http://www.shsforums.net/index.php?app=downloads&module=display&section=screenshot&id=928' alt='Posted Image' class='bbc_img' /></span></span></p><strong class='bbc'>File Name</strong>: Cheydinhal Abandoned House Remade<br /><strong class='bbc'>File Submitter</strong>: <a href='http://www.shsforums.net/index.php?showuser=15338' class='bbc_url' title=''>Zaldir</a><br /><strong class='bbc'>File Submitted</strong>: 12 Nov 2010<br /><strong class='bbc'>File Category</strong>: <a href='http://www.shsforums.net/index.php?app=downloads&showcat=52' class='bbc_url' title=''>Houses</a><br /><br /><p class='bbc_center'><span class='bbc_underline'><strong class='bbc'><span style='font-size: 18px;'>Cheydinhal Abandoned House Remade</span></strong></span><br /><strong class='bbc'>Version 1.2</strong><br />By <strong class='bbc'><a href='http://www.zaldir.co.uk' class='bbc_url' title='' rel='nofollow'>Zaldir</a></strong> with <strong class='bbc'><a href='http://www.freewebs.com/hypergames2k8/index.htm' class='bbc_url' title='' rel='nofollow'>Hypergames2K8</a></strong></p><br /><span class='bbc_underline'><strong class='bbc'>Description</strong></span><br />This mod fixes/repairs the abandoned house in Cheydinhal.<br />It also adds an NPC to the house, named only "stranger". He is a shy man and no one knows anything about him. A perfect man to "protect" what's hidden beneath...<br /><br /><br /><span class='bbc_underline'><strong class='bbc'>Install</strong></span><br />Copy the .esp file to (install folder)&#092;Oblivion&#092;Data<br /><br /><span class='bbc_underline'><strong class='bbc'>Uninstall</strong></span><br />Remove the .esp file<br /><br /><span class='bbc_underline'><strong class='bbc'>History</strong></span><br /><strong class='bbc'>v1.0</strong><br /><ul class='bbc'><li>Initial release</li></ul><br /><strong class='bbc'>v1.1</strong><br /><ul class='bbc'><li>Added a "stranger" to the house.</li></ul><br /><strong class='bbc'>v1.2</strong><br /><ul class='bbc'><li>Improved the strangers AI.<br /></li><li>Replaced the house model with one without boards on windows/door.<br /></li><li>Added more lighting to the house.</li></ul><br /><a href='http://www.shsforums.net/index.php?app=downloads&showfile=928' class='bbc_url' title=''>Click here to download this file</a>]]></description>
		<pubDate>Fri, 12 Nov 2010 14:17:01 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/46398-dm-cheydinhal-abandoned-house-remade/</guid>
	</item>
	<item>
		<title>DM: Blankenmarch Home</title>
		<link>http://www.shsforums.net/topic/46397-dm-blankenmarch-home/</link>
		<description><![CDATA[<p class='bbc_center'><span rel='lightbox'><span rel='lightbox'><img class='bbc_img' src='http://www.shsforums.net/index.php?app=downloads&module=display&section=screenshot&id=927' alt='Posted Image' class='bbc_img' /></span></span></p><strong class='bbc'>File Name</strong>: Blankenmarch Home<br /><strong class='bbc'>File Submitter</strong>: <a href='http://www.shsforums.net/index.php?showuser=15338' class='bbc_url' title=''>Zaldir</a><br /><strong class='bbc'>File Submitted</strong>: 12 Nov 2010<br /><strong class='bbc'>File Category</strong>: <a href='http://www.shsforums.net/index.php?app=downloads&showcat=52' class='bbc_url' title=''>Houses</a><br /><br /><p class='bbc_center'><strong class='bbc'><span class='bbc_underline'><span style='font-size: 14px;'>Blankenmarch Home</span></span></strong><br /><strong class='bbc'>Final Version</strong><br />By <strong class='bbc'><a href='http://www.zaldir.co.uk' class='bbc_url' title='' rel='nofollow'>Zaldir</a></strong> with <strong class='bbc'><a href='http://www.freewebs.com/hypergames2k8/index.htm' class='bbc_url' title='' rel='nofollow'>Hypergames2K8</a></strong></p><br /><span class='bbc_underline'><strong class='bbc'>Description</strong></span><br />This is my first attempt on making a cell and a quest.<br />It adds a new house in the little, not-so-well-known village of Blankenmarch, located North-East of Leyawiin. <br />This is a player owned house and is made mostly for new characters.<br /><br /><span class='bbc_underline'><strong class='bbc'>Location</strong></span><br />North-East of Leyawiin there is a little village called Blankenmarch. <br />This village consists of three houses, now four.<br /><br /><span class='bbc_underline'><strong class='bbc'>Installation</strong></span><br />Extract all files to (default) 'c:&#092;program files&#092;Bethesda Softworks&#092;oblivion&#092;data'.<br /><br /><a href='http://www.shsforums.net/index.php?app=downloads&showfile=927' class='bbc_url' title=''>Click here to download this file</a>]]></description>
		<pubDate>Fri, 12 Nov 2010 14:14:31 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/46397-dm-blankenmarch-home/</guid>
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