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<rss version="2.0">
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	<title>SHS ResReq RSS</title>
	<description>Spellhold Studios RSS Feed for the Resource Request Forum</description>
	<link>http://www.shsforums.net/index.php</link>
	<pubDate>Mon, 08 Mar 2010 07:59:08 +0000</pubDate>
	<ttl>30</ttl>
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		<title><![CDATA[[GRAPHICS] 2 portraits: 1 human male, 1 leopard]]></title>
		<link>http://www.shsforums.net/topic/44397-graphics-2-portraits-1-human-male-1-leopard/</link>
		<description><![CDATA[Hello! <img src='http://www.shsforums.net/public/style_emoticons/default/biggrin.gif' class='bbc_emoticon' alt=':D' /> I thought I would give the resource request a try!<br />
<br />
<strong class='bbc'>1. Are you looking for original art, photoshopped art or a portrait edit?</strong><br />
<br />
Um, probably original art or photoshopped art. I don't need a default portrait edited. <img src='http://www.shsforums.net/public/style_emoticons/default/smile.gif' class='bbc_emoticon' alt=':)' /> <br />
<br />
<strong class='bbc'>2. Male or female? What race, age and character class, possibly alignment?</strong><br />
<br />
A male human of 20 years old. He is of chaotic good alignment.<br />
<br />
<strong class='bbc'>3. Describe the character's features (face, eyes, hair, clothing, etc)</strong><br />
<br />
He has short light blonde hair, yellow human eyes, and is has a slender build. He wears a leather sleeve/armguard over his left arm (from below the shoulder/armpit to the wrist), a black leather bracer with a broken chain on his right wrist, and a black leather collarpiece that covers a part of his neck, between his shoulders and upper part of his neck. It has a broken chain attached at the front. He has a bare torso, slightly muscular but not overly so. He's more a cute handsome young slender agile barbarian slaveboy, with more speed than raw strength. He wears long cloth pants, a leather belt and leather boots. Oddly enough, the skin of his shoulders and neck has small patches of yellow and black on it, resembling several leopard spots.<br />
<br />
When in leopard form, he looks...well, like a leopard. <img src='http://www.shsforums.net/public/style_emoticons/default/smile.gif' class='bbc_emoticon' alt=':)' /> Though he will still be wearing his leather collarpiece, leather sleeve/armguard, and leather bracer.<br />
<br />
<strong class='bbc'>4. What color preferences do you have (skin, eyes, hair, armor, clothing, etc)?</strong><br />
<br />
Skin - Normal human skin, perhaps even slightly pale. Not like undead or gothy pale, though.<br />
Hair - Light blonde<br />
Eyes - Bright yellow like a cat's. In human form, the eyes are human. In leopard form, the eyes are feline.<br />
Pants - Similar orange to dark orange in Baldur's Gate.<br />
Collarpiece, Bracer, Boots - Black leather<br />
Sleeve/Armguard, Belt - Mid-brown leather<br />
Leopard spots on neck/shoulders - Yellow and black, like a real leopard's<br />
Leopard form - Same fur colour as the leopard spots in human form, collarpiece remains the same<br />
<br />
<strong class='bbc'>5. Would you like a weapon, a spell effect or an item to be shown in the portrait? If so, what kind?</strong><br />
<br />
Not necessary. <img src='http://www.shsforums.net/public/style_emoticons/default/smile.gif' class='bbc_emoticon' alt=':)' /> <br />
<br />
<strong class='bbc'>6. What kind of a background would you like?</strong><br />
<br />
An outdoorsy area, probably a daytime forest with rays of sun shining through the green leaves. Very peaceful.<br />
<br />
<strong class='bbc'>7. What kind of an exp<b></b>ressi&#111;n would you like the character to have? Dangerous, happy, serene, mysterious, playful, sad, etc etc?</strong><br />
<br />
He has a calm, quiet, friendly and shy personality. So...maybe a soft shy smile?<br />
<br />
<strong class='bbc'>8. Do you have a portrait you would like to be used as a model/reference picture (for pose, exp<b></b>ressi&#111;n, looks, colors, etc...)? Post it here if you have!</strong><br />
<br />
Yes, actually. It's a reference for looks and colours, mainly. I've attached the 3 images in a rar file.<br />
<br />
<br />
<strong class='bbc'>9. Should the artist post the portrait here, or PM or email it to you?</strong><br />
<br />
It can be posted here. <img src='http://www.shsforums.net/public/style_emoticons/default/smile.gif' class='bbc_emoticon' alt=':)' /> <br />
<br />
<strong class='bbc'>10. Any deadlines?</strong><br />
<br />
None!<br />
<br />
<strong class='bbc'>11. What game and what mod is this for?</strong><br />
<br />
Baldur's Gate 2, an NPC mod called Leopard Love.<br />
<br />
<strong class='bbc'>12. Anything else you'd like to mention?</strong><br />
<br />
The one who makes these two smashing portraits gets a big hug and cookies (or icecream...or both).<div id='attach_wrap' class='rounded clearfix'>
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&nbsp;<a href="http://www.shsforums.net/index.php?app=core&module=attach&section=attach&attach_id=19309" title="">Zekex3.rar</a> <span class='desc'><strong>(262.28K)</strong></span>
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		<pubDate>Mon, 08 Mar 2010 07:59:08 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/44397-graphics-2-portraits-1-human-male-1-leopard/</guid>
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		<title><![CDATA[[GRAPHICS] Area Art for Party Camp [DONE]]]></title>
		<link>http://www.shsforums.net/topic/44367-graphics-area-art-for-party-camp-done/</link>
		<description><![CDATA[<strong class='bbc'>1. What type of area artwork are you requesting: Indoor or Outdoor?</strong><br />
Outdoor, more specifically, a party camp.<br />
<br />
<strong class='bbc'>2. Specifically what type of area - city, dungeon, forest, something else?</strong> <br />
Forest, for preference.<br />
<br />
<strong class='bbc'>3. Size of area artwork requested? (Remember that the game has size limitations.)</strong> <br />
It would need to be big enough to hold up to 20 NPCs without them standing on top of each other. Keep reading, it will all make sense.<br />
<br />
<strong class='bbc'>4. Where in the game will this area occur and which areas will it link?</strong> <br />
It's a party camp, accessible through the use of a teleportation stone, so it would need one information trigger area like the exit to the Pocket Plane. If you set up the info trigger area, I'd take care of the scripts.<br />
<br />
<strong class='bbc'>5. Should the area artwork have both night and day versions? (The artist will essentially have to create the area twice - think hard if you really need both)</strong> <br />
Ideally, yes, since it's an outdoor area, but if it were only possible to have one, the night version would probably be better. I'd hate to arbitrarily force the time to be night time when the party entered, but if it's that or not at all...<br />
<br />
<strong class='bbc'>6. Describe your vision of the area in detail! Give some backstory to the area, the intended use, a sketch of the intended area artwork...</strong><br />
One of the concepts I liked about Dragon Age was the concept of a Party Camp, somewhere the player could go and talk to companions, exchange presents, be healed of injuries, and generally relax. It was also a good spot to go if you started out with one set of party members and decided to swap some out halfway through a quest. Kind of like a Pocket Plane for SoA, but without the creepy lighting effects. This would dovetail in nicely with Traveler's Stone. <br />
<br />
One of the areas the stone might let you travel to would be your party's base camp. When you booted a party member, you might have the option to tell them to go back to their normal location or you might tell them to wait for you back at camp. Whenever you enter the area, area scripts would heal you, your current party, and all NPCs waiting in camp, possibly including restoration of level and ability drains. You'd be able to rest in the area, but you wouldn't be able to save the game there, since the only way to let you go back to the place you started from would be to be to use StorePartyLocations() and RestorePartyLocations().<br />
<br />
In the "map" I've attached, the numbers are places for kicked-out party members to be sent if they're told to wait at camp, the orange things are the lean-tos, the sick-looking yellowish blobby things are torches, and the yellow squares are containers. The purple mess in the lower right corner is the info-trigger area. The rest is probably self-explanatory.<br />
<br />
The area should be wooded, with a stream, a fire-circle, a few lean-to style tents and 3 or 4 containers. It might also be fun to have the equivalent of Bodhan there to buy your loot, sell you consumable supplies like potions, and replenish the charges on your wands.<br />
<br />
I'm attaching a map as a rough idea or starting point, but I don't expect you to keep to it, if you've got something cool.<br />
<br />
<img src='http://www.tolkienacrossthewater.com/images/PartyCamp.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<br />
<strong class='bbc'>7. Will the artist have some freedom to compose the area, or should the request parameters be followed to the letter?</strong><br />
Hey, your ideas are probably better than mine, so I'm flexible. I'd consider the map more of a jumping-off point than anything else. So creativity is good.<br />
<br />
<strong class='bbc'>8. Are there any special features you need? (for example a statue that opens to reveal a secret passageway etc.)</strong> <br />
Just the info trigger marked in purple on the map and a few containers for people to stash their extra gear.<br />
<br />
<strong class='bbc'>9. Any deadlines?</strong> <br />
Whenever it gets done.<br />
<br />
<strong class='bbc'>10. What game and what mod is this for?</strong><br />
'Traveler's Stone' for BG2<br />
<br />
<strong class='bbc'>11. Anything else you'd like to mention?</strong> <br />
No, this is probably daunting enough.]]></description>
		<pubDate>Tue, 16 Feb 2010 21:54:30 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/44367-graphics-area-art-for-party-camp-done/</guid>
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		<title><![CDATA[[GRAPHICS] Bam recolors - Ioun stone snimations]]></title>
		<link>http://www.shsforums.net/topic/44041-graphics-bam-recolors-ioun-stone-snimations/</link>
		<description><![CDATA[Heya everyone!!! <img src='http://www.shsforums.net/public/style_emoticons/default/biggrin.gif' class='bbc_emoticon' alt=':D' /><br />
<br />
<strong class='bbc'>1. What do you need? Item, animation, description...?</strong><br />
Well, I <em class='bbc'>need</em> a recolor of WoRm's amazing orbiting Ioun stone animations <img src='http://www.shsforums.net/public/style_emoticons/default/tongue.gif' class='bbc_emoticon' alt=':P' /> (I found them in item_rev which has 7 colors (red, yellow, blue, purple, black, grey<em class='bbc'>ish</em>, orange)<br />
<br />
I need recolors in the colors of (specifically) the 3 attached Ioun stones inventory bams. I don't need them all in one go though, so you're free to choose which one to do first <img src='http://www.shsforums.net/public/style_emoticons/default/smile.gif' class='bbc_emoticon' alt=':)' /> (I've assigned every one of them one of the 7 IR bams in case I don't get recolors <img src='http://www.shsforums.net/public/style_emoticons/default/tongue.gif' class='bbc_emoticon' alt=':P' /> ... which I'm sure won't be the case though)<br />
<br />
These are the colors in which I want the animations in:<br />
<img src='http://img407.imageshack.us/img407/6282/39261474.png' alt='Posted Image' class='bbc_img' /><img src='http://img407.imageshack.us/img407/5718/14741981.png' alt='Posted Image' class='bbc_img' /><img src='http://img407.imageshack.us/img407/1313/95066297.png' alt='Posted Image' class='bbc_img' /><br />
<br />
and this is how the original animations look like:<br />
<img src='http://img7.imageshack.us/img7/1720/ruad1.png' alt='Posted Image' class='bbc_img' /><br />
<br />
<strong class='bbc'>2. Describe the item/whatever in detail! Shape, style, colors...?</strong><br />
They're Ioun stones, spherical, smooth, float on the head ... do stuff <img src='http://www.shsforums.net/public/style_emoticons/default/tongue.gif' class='bbc_emoticon' alt=':P' /><br />
<br />
<strong class='bbc'>3. Does it have bonus factors? (+1 thac0 - +5 thac0)</strong><br />
Yeah probably, but shouldn't matter<br />
<br />
<strong class='bbc'>4. What about elemental damage? (Acid, Fire, Ice...)</strong><br />
I dunno <img src='http://www.shsforums.net/public/style_emoticons/default/laugh.gif' class='bbc_emoticon' alt=':lol:' /><br />
<br />
<strong class='bbc'>5. What material is the item made of?</strong><br />
Whatever ioun stones are made of ... stones?? iouns?? ... magic?!?!? <img src='http://www.shsforums.net/public/style_emoticons/default/crazy.gif' class='bbc_emoticon' alt=':crazy:' /><br />
<br />
<strong class='bbc'>6. Any deadlines?</strong><br />
Nope <img src='http://www.shsforums.net/public/style_emoticons/default/biggrin.gif' class='bbc_emoticon' alt=':D' /> Take your time, if it takes too long, I'll just release something using whatever I have and add in the recolors in the next version <img src='http://www.shsforums.net/public/style_emoticons/default/wink.gif' class='bbc_emoticon' alt=';)' /><br />
<br />
<strong class='bbc'>7. What game and what mod is this for?</strong><br />
BGII-ToB. In some mod (probably the <a href='http://www.shsforums.net/index.php?app=downloads&showfile=877' class='bbc_url' title='External link' rel='nofollow'>Rezmod</a>) as a component that gives these awesome animations to ioun stones added by mods <img src='http://www.shsforums.net/public/style_emoticons/default/woot.gif' class='bbc_emoticon' alt=':woot:' /><br />
<br />
<strong class='bbc'>8. Anything else you'd like to mention?</strong><br />
I've attached the inventory bams for which I need recolors for and WoRm's animations (for recoloring) <img src='http://www.shsforums.net/public/style_emoticons/default/biggrin.gif' class='bbc_emoticon' alt=':D' /><br />
<br />
I know nil about images and bams and whatnot, so something like recoloring a bam is like extra-hard-psychotherapeutic-greek to me. i admit that I suck at these things <img src='http://www.shsforums.net/public/style_emoticons/default/doh.gif' class='bbc_emoticon' alt=':doh:' /><br />
<br />
Thank you,<br />
Lol<div id='attach_wrap' class='rounded clearfix'>
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&nbsp;<a href="http://www.shsforums.net/index.php?app=core&module=attach&section=attach&attach_id=18964" title="">inv_bams.7z</a> <span class='desc'><strong>(5.13K)</strong></span>
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&nbsp;<a href="http://www.shsforums.net/index.php?app=core&module=attach&section=attach&attach_id=18965" title="">WoRm_anims.7z</a> <span class='desc'><strong>(51.29K)</strong></span>
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		<pubDate>Sat, 30 Jan 2010 08:36:33 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/44041-graphics-bam-recolors-ioun-stone-snimations/</guid>
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		<title><![CDATA[[Graphics]More Area Art for Arkalian]]></title>
		<link>http://www.shsforums.net/topic/42569-graphicsmore-area-art-for-arkalian/</link>
		<description><![CDATA[<strong class='bbc'>1. What type of area artwork are you requesting: Indoor or Outdoor?</strong><br />
<br />
Outdoor.<br />
<br />
<strong class='bbc'>2. Specifically what type of area - city, dungeon, forest, something else?</strong><br />
<br />
Building-in-the-wilderness; BG1 style is probably preferable for consistency.<br />
<br />
<strong class='bbc'>3. Size of area artwork requested? (Remember that the game has size limitations.)</strong><br />
<br />
Modest - comparable to BG2 AR6100 or BG2 AR2500 would be fine.<br />
<br />
<strong class='bbc'>4. Where in the game will this area occur and which areas will it link?</strong><br />
<br />
The area is physically located on the coast South of Waterdeep and West of the Ardeep Forest; it is accessible via the Pocket Plane rather than the worldmap and links to a couple levels of building interior and a dungeon of sorts.<br />
<br />
<strong class='bbc'>5. Should the area artwork have both night and day versions? (The artist will essentially have to create the area twice - think hard if you really need both)</strong><br />
<br />
Tentatively no.<br />
<br />
<strong class='bbc'>6. Describe your vision of the area in detail! Give some backstory to the area, the intended use, a sketch of the intended area artwork...</strong><br />
<br />
The area is an estate of sorts with a sizable and comfortable but tasteful house built about a century ago by a wizard who subsequently left its upkeep and that of the surrounding grounds to enchantments, Invisible Servants, and the elements.  The land it is located on was once a small farm but has not functioned as one for more than that century, and has been largely overgrown; the crumbled remains of a very humble farmhouse (perhaps just the foundation stones and some boards) should be visible somewhere near the lower right corner.  The western edge of the map and the north-west corner end in a sea cliff, with some water visible below at the extreme left.  The house itself should use the "mansion" graphic from Beregost (BG1 AR3300, with the door around x3650,y920), optionally with some minor effects and edits to make it seem more weathered (this is not essential), and should be located within about 10-15 character spaces from the cliffside, near the upper left corner (the trees overlapping the mansion should be transplanted but the well-kept garden path up to it should not be); the path to the door is basically nonexistent, being completely overgrown.  Two graves with simple headstones should be visible a short distance away from the ruins of the farmhouse, and I will need an overlay tile/"door"/whatever for a third grave (newly dug, to the extent that effect can be achieved - perhaps without grass whereas the others have it) alongside them; an additional grave, with a natural stone rather than a carved headstone, should be located closer to the house but still a moderate distance away from it, in the general direction of the upper right hand corner.  The general area should be lightly forested, with trees and grass and brush and such taken from BG1 wilderness areas.<br />
<br />
<strong class='bbc'>7. Will the artist have some freedom to compose the area, or should the request parameters be followed to the letter?</strong><br />
<br />
What's described above is strongly preferred, but I am amenable to suggestions regarding some of the details, and the landscape around what is specified is for the most part up to the artist.  There might be an old well about intermediate between the house and the ruins of the farmhouse, if one that looks like it hasn't been used in at least 15 years can be readily made and placed.  A small stream somewhere wouldn't be a bad effect either but it's not at all essential.<br />
<br />
<strong class='bbc'>8. Are there any special features you need? (for example a statue that opens to reveal a secret passageway etc.)</strong><br />
<br />
Only as noted in the description: the overlay tile for the third grave and also one for the closed door to the house, also taken from the mansion in Beregost.<br />
<br />
<strong class='bbc'>9. Any deadlines?</strong><br />
<br />
None.<br />
<br />
<strong class='bbc'>10. What game and what mod is this for?</strong><br />
<br />
BG2/TOB, Arkalian.<br />
<br />
<strong class='bbc'>11. Anything else you'd like to mention?</strong><br />
<br />
Nope.]]></description>
		<pubDate>Sat, 30 Jan 2010 05:25:32 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/42569-graphicsmore-area-art-for-arkalian/</guid>
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		<title><![CDATA[[GRAPHICS] Inventory Icons]]></title>
		<link>http://www.shsforums.net/topic/44205-graphics-inventory-icons/</link>
		<description><![CDATA[<strong class='bbc'>1. What do you need? Item, animation, description...?</strong><br />
inventory icon<br />
<br />
<strong class='bbc'>2. Describe the item/whatever in detail! Shape, style, colors...?</strong><br />
13 item BAMs, 64 x 64 BMP done and enclosed in the attached archive. My computer hates me and will not let me resize these to use for the 32 x 32 frame. I know, I'm lame.<br />
<br />
<strong class='bbc'>3. Does it have bonus factors? (+1 thac0 - +5 thac0)</strong><br />
Not really applicable. The mod is done, the items work, I just can't get the BAMs sorted.<br />
<br />
<strong class='bbc'>4. What about elemental damage? (Acid, Fire, Ice...)</strong><br />
ditto<br />
<br />
<strong class='bbc'>5. What material is the item made of?<br />
</strong>Assorted<br />
<strong class='bbc'>6. Any deadlines?</strong>The mod is done, just need to traify.<br />
<br />
<strong class='bbc'>7. What game and what mod is this for?</strong><br />
BG2 Homeward Bound v4, which allows the player to send BioWare NPCs home from Brynnlaw.<br />
<br />
<strong class='bbc'>8. Anything else you'd like to mention?</strong><br />
That's about it.<div id='attach_wrap' class='rounded clearfix'>
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&nbsp;<a href="http://www.shsforums.net/index.php?app=core&module=attach&section=attach&attach_id=19113" title="">BAMrework.rar</a> <span class='desc'><strong>(24.69K)</strong></span>
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		<pubDate>Thu, 28 Jan 2010 22:30:16 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/44205-graphics-inventory-icons/</guid>
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		<title><![CDATA[[proof-reading] Fiars NPC mod]]></title>
		<link>http://www.shsforums.net/topic/43711-proof-reading-fiars-npc-mod/</link>
		<description><![CDATA[We need someone with English as their first language to check for errors in grammar, style and logic (maybe I have used a modern term not known to that world, etc). All constructive advice is also welcome.<br />
<br />
This is for the NPC mod Fiars, for BG2.<br />
<br />
<strong class='bbc'>Right now, we need someone to check just a part of the mod contents, mostly lines that need to be spoken, so we can get on with the voice acting.</strong> Everything is still in preparations and I will probably be sending the text in parts.<br />
<br />
It would be nice if I could get help with this part before New Year.<br />
<br />
Proof-readers should post here and mail me at: sexy.beast.bishop@gmail.com (I know, I know...)]]></description>
		<pubDate>Fri, 22 Jan 2010 21:55:08 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/43711-proof-reading-fiars-npc-mod/</guid>
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		<title><![CDATA[[HELP WANTED] Looking for an artist!]]></title>
		<link>http://www.shsforums.net/topic/42895-help-wanted-looking-for-an-artist/</link>
		<description><![CDATA[<strong class='bbc'>Posted By</strong>: darlarosa<br />
<br />
<strong class='bbc'>Date Posted</strong>: October 26 2009<br />
<br />
<strong class='bbc'>Looking For</strong>: A wonderfully wonderful Artist<br />
<br />
<strong class='bbc'>Details</strong>: lordsdarkknight185 and myself are currently attempting our first mod a Sensate(priestess of Sharess) named Myrna. My co-hooligan has already constructed a sensate kit that we will hopefully have beta testable soon. We've been working on Myrna on and off for a while, but now we've finally buckled down and have decided to continue her. The problem is this we have both agreed on a picture that would fit for Myrna with a number of changes. I have attempted these changes in MSpaint and needless to say it did not work out well. This picture will be linked to the post so any interested parties can see if they would be interested in drawing a similiar(or better) drawing or photo shopping  it.  For the curious of mind I am scripting her(though I'd willingly accept help) and my lordsdarkknight185 is coding.(I will most likely be voicing her as well,)<br />
<br />
Here are the general things about Myrna you need to know:<br />
<br />
<strong class='bbc'>Characterizations</strong><br />
Mryna is Caucasian, in her early twenties, is wonderfully attractive, and worst off she knows it. She is a woman who has learned to appreciate pleasure. She comes off as naive only to those who don't know better. She is witty, wise, and has a past she is still trying to accept but is not angsty about. Also she is bisexual, people are people to her and she uses them and loves them in anyway she desires. She has gotten by in life because of her sexuality and charisma.<br />
The most important thing about her is her passion for life and people, and yet her passion for vengeance. The point is pick part of her and try to express it. She's sensual and has a  wonderfully fun personality<br />
<strong class='bbc'><br />
Original Appearence:</strong><br />
 Hair: Long brunette hair<br />
 Eyes: Hazel or green<br />
 General colors: Red, which is the color of passion<div id='attach_wrap' class='rounded clearfix'>
	<h4></h4>
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		<pubDate>Thu, 31 Dec 2009 05:29:14 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/42895-help-wanted-looking-for-an-artist/</guid>
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		<title><![CDATA[[AUDIO] Male voice request [DONE]]]></title>
		<link>http://www.shsforums.net/topic/43861-audio-male-voice-request-done/</link>
		<description><![CDATA[<strong class='bbc'>1. Are you looking for a voice set for a man, a woman or something else?</strong><br />
A man.<br />
<br />
<strong class='bbc'>2. How many lines would need to be voiced?</strong><br />
8 <br />
<br />
<strong class='bbc'>3. Describe what kind of a voice you are after (tell something about the character if needed)!</strong><br />
No specific "type" of voice, here. He's a less-than-ethical sort, very well educated.<br />
<br />
<strong class='bbc'>4. Preferred format of the audio files?</strong><br />
WAV, OGG, or MP3<br />
<br />
<strong class='bbc'>5. Any deadlines?</strong> <br />
Soonish. The mod goes into testing tomorrow, I hope.<br />
<br />
<strong class='bbc'>6. What game and what mod is this for?</strong><br />
It's for BG2, the Alternatives mod, which offers two different ways to get to Spellhold.<br />
<br />
<strong class='bbc'>7. Anything else you'd like to mention? </strong><br />
Please send the voice samples to my screen name at gmail dot com. Because gmail is very particular about the kind of attachments allowed, please put them in some kind of archive (ZIP, RAR, 7Z, anything but raw files or EXE). Thanks!]]></description>
		<pubDate>Wed, 30 Dec 2009 15:36:27 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/43861-audio-male-voice-request-done/</guid>
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		<title><![CDATA[[GRAPHICS] - Portrait, Human Male Rogue]]></title>
		<link>http://www.shsforums.net/topic/43493-graphics-portrait-human-male-rogue/</link>
		<description><![CDATA[1. Are you looking for original art, photoshopped art or a portrait edit?<br />
Photoshop a new one or portrait edit the sample one<br />
<br />
2. Male or female? What race, age and character class, possibly alignment?<br />
Male, Human, 20, Thief(Assassin), Evil<br />
<br />
3. Describe the character's features (face, eyes, hair, clothing, etc)<br />
Mainly cowled/hooded like the Thief Avatar in Baldur's Gate, armor and shoulder pads are leather, maybe the breast vast can be plate... But leather mainly<br />
<br />
4. What color preferences do you have (skin, eyes, hair, armor, clothing, etc)?<br />
Dark Hair, Dark Eyes, Dark Brown/Green clothing, tanned skin<br />
<br />
5. Would you like a weapon, a spell effect or an item to be shown in the portrait? If so, what kind?<br />
Nope<br />
<br />
6. What kind of a background would you like?<br />
City buildings? Or a street, maybe a wall, or just darkness.. Edge of the building? eh...... If nothing fits in just plain darkness.<br />
<br />
7. What kind of an exp<b></b>ressi&#111;n would you like the character to have? Dangerous, happy, serene, mysterious, playful, sad, etc etc?<br />
Gloomy, not mad yet emotionless.<br />
8. Do you have a portrait you would like to be used as a model/reference picture (for pose, exp<b></b>ressi&#111;n, looks, colors, etc...)? Post it here if you have!<br />
<img src='http://img12.imageshack.us/img12/7563/lansmall2.jpg' alt='Posted Image' class='bbc_img' /><img src='http://img69.imageshack.us/img69/4313/lansmall3.jpg' alt='Posted Image' class='bbc_img' /><img src='http://img69.imageshack.us/img69/3684/lansmall1.jpg' alt='Posted Image' class='bbc_img' /><br />
9. Should the artist post the portrait here, or PM or email it to you?<br />
Please post it here<br />
<br />
10. Any deadlines?<br />
Not at all, take as much time as you wish (Hopefully not a year)<br />
<br />
11. What game and what mod is this for?<br />
BG series, IWD.<br />
<br />
12. Anything else you'd like to mention? <br />
A big thanks to whoever is going to save me from this desperation]]></description>
		<pubDate>Sun, 20 Dec 2009 11:44:25 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/43493-graphics-portrait-human-male-rogue/</guid>
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	<item>
		<title><![CDATA[[Graphics] Portrait für a Dwarven fighter]]></title>
		<link>http://www.shsforums.net/topic/40293-graphics-portrait-fur-a-dwarven-fighter/</link>
		<description><![CDATA[1. Are you looking for original art, photoshopped art or a portrait edit?<br />
As long as it fits into BGII - whatever may come.<br />
<br />
2. Male or female? What race, age and character class, possibly alignment?<br />
Male Dwarven Fighter, the same Age as Kagain would be (Korgan and Yeslick seem to be much older), His main Profession is Weaponsmith, neutral good.<br />
<br />
3. Describe the character's features (face, eyes, hair, clothing, etc)<br />
Rahter "Soft" facial features, nur as grumpy as Kagain oder Gimli <img src='http://www.shsforums.net/public/style_emoticons/default/smile.gif' class='bbc_emoticon' alt=':)' /><br />
<br />
4. What color preferences do you have (skin, eyes, hair, armor, clothing, etc)?<br />
Auburn Hair and beard, I guess green or brown eyes would be the best fitting, a healthy teint since he spend most of his life in the Mountains, "typichal" Dwarfen Clothing (Chains, Leather, Helmet)<br />
<br />
5. Would you like a weapon, a spell effect or an item to be shown in the portrait? If so, what kind?<br />
No<br />
<br />
6. What kind of a background would you like?<br />
A rocky mountain Area would be the best.<br />
<br />
7. What kind of an exp<b></b>ressi&#111;n would you like the character to have? Dangerous, happy, serene, mysterious, playful, sad, etc etc?<br />
Somehow sad/contemplative, think Yeslick again.<br />
<br />
8. Do you have a portrait you would like to be used as a model/reference picture (for pose, exp<b></b>ressi&#111;n, looks, colors, etc...)? Post it here if you have!<br />
<a href="http://www.shsforums.net/index.php?app=core&module=attach&section=attach&attach_id=16185" title=""><img src="http://www.shsforums.net/public/style_extra/mime_types/gif.gif" alt="" /></a>
&nbsp;<a href="http://www.shsforums.net/index.php?app=core&module=attach&section=attach&attach_id=16185" title="">ACBREL.bmp</a> <span class='desc'><strong>(203.72K)</strong></span>
<br /><span class="desc info">: 133</span><br />
<br />
This is the picture currently used, but it's not "really" BGII-Style.<br />
<br />
9. Should the artist post the portrait here, or PM or email it to you?<br />
However it's most comfortable.<br />
<br />
10. Any deadlines?<br />
No.<br />
<br />
11. What game and what mod is this for?<br />
It's a dwarven NPC for BGT, the mod is written to focus more on the Dwarven Side of all the Things. Breagar joins shortly after Candlekeep and follows Charname right to the Throne of Bhaal. Love, Betrayal, Fate, Glory, Tears, Friendship, everything a good story needs is found here.   <img src='http://www.shsforums.net/public/style_emoticons/default/happy.gif' class='bbc_emoticon' alt='^_^' /> <br />
<br />
12. Anything else you'd like to mention? <br />
Well, it's the first Mod-NPC that is playable during the whole Trilogy. the Mod-Language is german but the english translation is currently under development.]]></description>
		<pubDate>Sun, 20 Dec 2009 10:18:02 +0000</pubDate>
		<guid>http://www.shsforums.net/topic/40293-graphics-portrait-fur-a-dwarven-fighter/</guid>
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