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having to kick someone out...

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#1 The Pope

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Posted 07 August 2004 - 10:47 AM


I was interested in this Redemption mod, so I checked it out, and found out that in order to have Irenicus in your party, you need to kick someone out first (if you already have 5 NPC's), instead of having him help you the way Balthazar does. I read that this was done because he's a mage, and it wouldn't be fun not being able to control his spells.

However, even though Balthazar had an AI of his own, I seem to remember you could actually give him orders. Couldn't it be done so that Irenicus is considered a permanent summoned creature? A summoned Planetar, for instance, does allow you to choose which spells to cast (not which to memorize though), so that wouldn't be a problem. I'd really like to redeem the guy at the end, but kicking someone out is gonna be a tough choice. Plus, it seems so rude to the poor NPC in question. :unsure:

Now I know some people (the mage fans I guess) will always want to directly control him, but personally I'd rather have it the other way. Isn't it possible to make a version that has him help you instead of joining you? You'd still have to control him, so an AI-script wouldn't be necessary (I'm assuming making such a script ain't an easy thing, unless someone wants to do it of course).

Just asking.

Thanks in advance.

#2 dorotea


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Posted 07 August 2004 - 08:26 PM

Wel, hello there Pope.

I am now finalizing the LR mod -- in which you will be able to have Jon as full time npc for entire ToB.

After this is done I will look into a version of the old Redemption mod with Jon as a 'henchman'. But I think the old mod will not be that interesting after LR is released -- the longer version is going to be much more rewarding to play, I hope!

Now I hope for full beta release in 2-3 weeks time.


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#3 The Pope

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Posted 08 August 2004 - 02:13 AM

Cool. B)

Muchos gracias.