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Any relation to Unfinished Business?


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#21 Erephine

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Posted 12 September 2004 - 04:43 AM

No, it doesn't help. It would need to be defined by gender AND class(!).

Else we'll end up with just BG2's old system, or worse.

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#22 SimDing0

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Posted 12 September 2004 - 11:33 AM

No, it doesn't help. It would need to be defined by gender AND class(!).

Think about it. One EFF file can call another.
Repeating cycle of pubes / no pubes.

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#23 Erephine

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Posted 12 September 2004 - 12:12 PM

So it's possible?

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#24 SimDing0

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Posted 12 September 2004 - 12:46 PM

:(:(:(
Repeating cycle of pubes / no pubes.

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#25 Erephine

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Posted 12 September 2004 - 01:17 PM

:huh: :blink:

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#26 hlidskialf

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Posted 12 September 2004 - 03:04 PM

You can chain these so it can be done by gender, race, and class.

That's what I meant by this bit here. ;)

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#27 Erephine

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Posted 12 September 2004 - 03:09 PM

Only problem left then....

How do you change the unarmoured ones to the right animations?

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#28 hlidskialf

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Posted 12 September 2004 - 03:18 PM

Only problem left then....

How do you change the unarmoured ones to the right animations?

Apply an eff via spell and the DPlayer3.bcs script or starting area script that forces the animation change.

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#29 -Marauder_takeaway-

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Posted 06 February 2006 - 11:16 AM

Woah, why did this topic stop? It's the most interesting i've seen all month. I'd love to see the degree of Class armor avatars in the bg2 engine! Did you come to a conclusion that i missed? Please!!