Jump to content


Photo

fuxored books?!


  • Please log in to reply
5 replies to this topic

#1 Immortality

Immortality

    Love Boat Captain

  • Member
  • 1616 posts

Posted 12 August 2004 - 02:15 PM

Ok, so, like, after i buy the books i give it to one of my NPCs, she uses it and i get experience. A lot. But nothing else. She's still a sorceress, instead of a cleric sorcerer... ??
CLAN DLAN, your friendly neighborhood spanish community. Woo!

I am a retired translator. If you need my assistance, or need somebody to translate something for you, you can send me a PM. I don't check SHS regularly. Thanks!! : D

#2 Immortality

Immortality

    Love Boat Captain

  • Member
  • 1616 posts

Posted 12 August 2004 - 02:29 PM

*coughs* ok now i realise the spells are added in my magebook... gee... hehe i was expecting a kit name change or the cleric book.... anyway.... SWEET!!! hehehe
CLAN DLAN, your friendly neighborhood spanish community. Woo!

I am a retired translator. If you need my assistance, or need somebody to translate something for you, you can send me a PM. I don't check SHS regularly. Thanks!! : D

#3 BobTokyo

BobTokyo
  • Member
  • 1235 posts

Posted 12 August 2004 - 03:39 PM

"It's crude, but it works" is our slogan. ;)

#4 Userunfriendly

Userunfriendly

    Replendent Beta Tester of Madness!!!

  • Member
  • 2175 posts

Posted 16 August 2004 - 05:09 AM

*coughs* ok now i realise the spells are added in my magebook... gee... hehe i was expecting a kit name change or the cleric book.... anyway.... SWEET!!! hehehe

i experimented with sorc clerics a long time ago, simply using shadowkeeper...

i made a mage cleric, and memorized the cleric spells i wanted, rested, and turned into a pure sorceror...

when i click on the button for spells, i can now choose between cleric and mage spells...

however, while i can cast mage spells, i can't access them from the mage spell trigger/contingency/etc macro spells, and they casted at level ten, as if i was somehow casting a cleric spell scroll...

yes, the only way to really make it work right is to modify cleric spells into mage spells using near infinity...

wow...i had no idea this project existed...

ok, are people still limited to 5 spells per level for sorcs? how about extending that to 8???

(you don't want to go over 8, since this can cause spells to behave in strange and unpredictable ways...when using spell sequencer and chain contingency. you will find a sorc with more than 8 spells per level will not see some spells he/she has memorized when casting chain contingency, or see multiple copies of the same spell)

:^^:
They call me....

Darth...

Darth Gizka...

#5 SConrad

SConrad

    I swear to drunk I'm not God

  • Administrator
  • 11144 posts

Posted 16 August 2004 - 05:11 AM

ok, are people still limited to 5 spells per level for sorcs? how about extending that to 8???

'Tis possible, but involves 2da-patching.

Personal: vonconrad.com. Work: Envato.

Posted Image Khadion NPC mod - Team leader, head designer
Posted Image Hubelpot NPC mod - Team leader, coder
Posted Image NPC Damage - Coder
Posted Image PC Soundsets - Coder, voice actor
Posted Image Brythe NPC mod - Designer
Posted Image DragonLance TC - Glory of Istar - Designer
Posted Image The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
Posted Image The Jerry Zinger Show - Producer

Iron Modder 5 - Winner


#6 BobTokyo

BobTokyo
  • Member
  • 1235 posts

Posted 16 August 2004 - 05:27 AM

1) I went with all custom spells built using NI and/or IEEP. Seemed like the best way to avoid problems.

2) The Sorcs may end up knowing up to 14 spells per level, not from spell picks but from the automatically added Cleric spells. This has not caused any problems with sequencers in my beta tests; I'm not sure if this is because the spells are added diferently, or if I just haven't noticed. Please feel free to test it and report back. :)