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#1 Elan Morin Tedronai

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Posted 18 August 2004 - 05:22 AM

Well, strangely I can't reach the Workroom, so I'm writing this here. It may have some SPOILERS, so you can feel warned. First, I'd like to admire Dorotea for creating such a pleasent mod of the Redemption of Jonoleth Irenicus. I must note that I've tested this on the latest version of Ascension (1,15 I think) with only Unfinished Busyness taggled on...

As far as everybody is concerned the original form of Redemption mod is developping around the Redemption of the infamous Shadows of Amn Mage, who imprisoned you, tortured you, raped you and so on unpleasent things. -_- After you have beat his ass from earth to Hell, Redemption Longer Road gives you an opportunity to revive him and play in a party with him. Dorotea had explained that getting Irenicus redeemed can be difficult. Here I have to disagree. The right answers of the dialogues are at best at mere difficulty. I have passed Watcher's Keep and although Irenicus' banters are developping guite well.

GOOD: Redemption the Longer Road is one of the most ambitious projects based on Throne of Bhaal and the only Irenicus mod I've ever seen, which is so closely touching the game itself. It's very good. I'm quite satisfied from what I saw, while realising that there are still bugs to clean up, it's a fantastic and ambitious project by an ambitious woman as well. Redemption the Longer Road is made... with love. Which is quite strange. It's made with love... towards Throne of Bhaal, towards Irenicus, even towards Bio Ware :). I won't tell you anything more about the banters - they are very good and well placed. Interesting all the way and giving even more about the famous villian. You'll see them by yourselves in the final version.

BAD: Irenicus come in your party in level 30. He has all the spells available and his Intelligence is 22 and with 4 more spells per level. While I realise that Jonolaeth is a mage of great power I can't say that this is a "good-looking" picture.
Imagine this: 6 Fire Giants start moving towards you. Irenicus step infront and... the battle ends. He simply cast Wish or Time Stop or... anything else you want and... he erase the enemies. There is simply no match for him! Which means: Wish --> double Time Stop and Improve Ala. --> death for the enemies... He casts his spells very fast. I imagine with the Robe of Vecna what will happen afterwards... It will be even "uglier" picture. Simply there really isn't anything that can outmatch him.

BUGS: There really are some bugs. After I finished Watcher's Keep I just couldn't continue after killing Yaga Shura. There is a bug when Irenicus came to talk to me after the cutscenes and Mellisan. And I encountered another one when I was in Yaga Shura lair, where one woman is chained and prays for help. Hopefully this will be fixed.

IN THE END: Without two or three flaws in the Redemption the Longer Road, I think it's really one of the best mods I've ever seen. Hopefully the creator will release it this automn and thus everybody will enjoy it. Because it's great and fucking priseless to see it in it full glory. I can't wait, that's for sure...

TOTAL MARK: 9/10

Edited by Elan Morin Tedronai, 18 August 2004 - 05:28 AM.

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#2 -dorotea-

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Posted 18 August 2004 - 05:58 AM

Thank you Elan.

BUGS: There really are some bugs. After I finished Watcher's Keep I just couldn't continue after killing Yaga Shura. There is a bug when Irenicus came to talk to me after the cutscenes and Mellisan. And I encountered another one when I was in Yaga Shura lair, where one woman is chained and prays for help. Hopefully this will be fixed.


I think I have already fixed these. What version have you been playing? Not the last one from the Workroom I hope? The first full beta must not have these.

I shall see what I can do to further tune JI down. Int 22 is not much of an advantage I think, since he cannot wear helmets and there is a certain circlet in ToB that brings PC up to 24...

As for faster spell casting, you have a point...

Some other serious disadvantages have been added to the latest release. But short of making him lose hp permanently and force you to heal him all the time I cannot think of much...

#3 SimDing0

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Posted 18 August 2004 - 06:36 AM

BAD: Irenicus come in your party in level 30. He has all the spells available and his Intelligence is 22 and with 4 more spells per level. While I realise that Jonolaeth is a mage of great power I can't say that this is a "good-looking" picture.
Imagine this: 6 Fire Giants start moving towards you. Irenicus step infront and... the battle ends. He simply cast Wish or Time Stop or... anything else you want and... he erase the enemies. There is simply no match for him! Which means: Wish --> double Time Stop and Improve Ala. --> death for the enemies... He casts his spells very fast. I imagine with the Robe of Vecna what will happen afterwards... It will be even "uglier" picture. Simply there really isn't anything that can outmatch him.

I'd encourage some reconsideration of the design here. Have some excuse for him being lower level than when you fight him, if need be, but being so much more powerful than anyone else isn't good. Also, why does he have all spells available? Theme them a bit to the sort of guy he is, rather than letting him have everything. Intelligence of 22 is also questionnably high, to me.
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#4 -dorotea-

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Posted 18 August 2004 - 07:13 AM

Grumbles. When I asked for beta testers and help to balance the cre I was given many promises... that remained just that, promises. Same goes about custom spells and scripting the fights... We did our best and I tried to accomodate my helpers and critics without moving too far away from Bio's original character. If the guy is capable of escaping Spellhold on his own and slaughtering half Athkatla's Cowlies he has to be somewhat better mage than any other in-game npc. I shall do some more twinking, maybe remove the int+ effect form the mask... it is not going to affect things but will make everybody feel better I bet.

I am still getting routinely slaughtered by Improved enemies even with JI in the party, but than I am not a power gamer... and the mod is aimed at wider audience than the guys who know every expoit and spell use in the game... Chuckle. Still, I would welcome help to make the enemies tougher in certain encounters... but no way I am culling Irenicus too much -- he already has 2 major disadvantages that EMT did not mention: he is not resurrectable and he falls under charm/confusion together with PC when PC does.

#5 Elan Morin Tedronai

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Posted 18 August 2004 - 08:11 AM

Still, I would welcome help to make the enemies tougher in certain encounters... but no way I am culling Irenicus too much -- he already has 2 major disadvantages that EMT did not mention: he is not resurrectable and he falls under charm/confusion together with PC when PC does.

for which I sincerely sorry.

but still, Irenicus is really very powerful. I suggest not removing entirely the +affect of the mask. lower it a bit. 4 is much. 2 is enough. :thumb:
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#6 Galactygon

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Posted 18 August 2004 - 08:22 AM

If the guy is capable of escaping Spellhold on his own and slaughtering half Athkatla's Cowlies he has to be somewhat better mage than any other in-game npc. I shall do some more twinking, maybe remove the int+ effect form the mask... it is not going to affect things but will make everybody feel better I bet.

You can always make up an excuse for being weaker, such as the weakening effect he had when he was 'residing' in the nine hells (or was it the abyss?).

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#7 Arcalian

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Posted 18 August 2004 - 08:33 AM

Well, I AM a powergamer, and I want my ubermage! Even giving some concessions to the other side, he should at least be 3 levels higher than the highest level party member upon joining, and have more spell capacity.

#8 Galactygon

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Posted 18 August 2004 - 10:13 AM

Dorotea, you can certainly make an optional component on this matter.

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#9 -Guest-

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Posted 18 August 2004 - 10:46 AM

Dorotea, you can certainly make an optional component on this matter.



Yup -- optional component 'level 1 Irenicus with 1 Magic Missile and Larloch Minor Drain' .

All stats are 10, 10, 10, 10, 10.

:vbat:

Seriously, I am a responsible person and promise to do everything to compromise, but since I am the director of the production so to speak, I am the one who makes the final decision.

#10 -Ashara-

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Posted 18 August 2004 - 11:45 AM

:vbat:

Yup -- optional component 'level 1 Irenicus with 1 Magic Missile and Larloch Minor Drain' .

All stats are 10, 10, 10, 10, 10.


Yeah, that's better. But I'd suggest just Larloch's. Magic Missle is pretty powerful, you know, *especially* by the time hr gets to level 3 ;)

Seriously, I am a responsible person and promise to do everything to compromise, but since I am the director of the production so to speak, I am the one who makes the final decision.


I think devamping him will damage the story line. He is supposed to be super-duper-uber powerful to tempt PC who is already assembled a group of super-beings into taking him along, so dropping him to Edwin's level will suspend this plot point. Plus, again, making him weaker will have "Why Gorion my powerful father did not have a teleport spell?" effect. It's probably a single mod where uber-powerful NPC is a necessary thing. Plus, it is also important in the finale of the mod.

#11 Laufey

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Posted 18 August 2004 - 02:44 PM

I think devamping him will damage the story line. He is supposed to be super-duper-uber powerful to tempt PC who is already assembled a group of super-beings into taking him along, so dropping him to Edwin's level will suspend this plot point. Plus, again, making him weaker will have "Why Gorion my powerful father did not have a teleport spell?" effect. It's probably a single mod where uber-powerful NPC is a necessary thing. Plus, it is also important in the finale of the mod.

I must agree with this. If Irenicus is not presented as the extremely powerful mage he is shown to be in SoA, I think big gaping plot holes would appear all over the mod.

And of course, he may be a powerful mage, but having him in the party won't be all peaches and cream in any way...the player had best be prepared to deal with the consequences of whichever decisions they make regarding Irenicus. :vbat:

#12 -Guest-

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Posted 18 August 2004 - 04:01 PM

But if Jonnie's level 30 all my fellow sorcerers will be weaker. :(

#13 icelandismine

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Posted 19 August 2004 - 07:11 AM

Sorry. I don't know if this has been posted already, but it's far to early for me to read this much.

Going through Hell, dying twice, having a soul ripped from your body, that can't be a pleasent experience....In 3rd edition, you lose a level just for being normally ressurected. Irenicus has had anything but a normal and pleasent death and ressurection. That has to take a beating on his soul.

Tone him down a bit, level 20 would br excellent. (I think, not a play tester so take my suggestions woorht a grain of salt.)
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#14 -Ashara-

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Posted 19 August 2004 - 07:15 AM

In 3rd edition, you lose a level just for being normally ressurected. Irenicus has had anything but a normal and pleasent death and ressurection. That has to take a beating on his soul.

But he does not have his soul when he dies. It's <CHARNAME>'s that should have taken the beating - and btw it never did...

#15 -dragonlord-

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Posted 20 August 2004 - 07:30 AM

at the end of SOA Irenicus loses all his powers It makes sense that he regains some of them over time but not all of them. and the spark if u give it to him would help too.

#16 -dorotea-

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Posted 20 August 2004 - 07:43 AM

If you mean that scene in the Abyss where he falls into a lave pit - it only means he is now a petitioner banned from using all his magic and given to the tanar'ri as a fodder to play with.

In Ascension mod when Melissan brings him back he boasts that he 'learned a few tricks'. Well, I know it is a plot device, and nothing more.

But !

*My* plot requires that he is brought back exactly as he was -- end of discussion.

If you are unhappy you can always download Neb's addition -- level 1 Irenicus with 1 Larloch minor drain spell. :)

#17 -dragonlord-

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Posted 20 August 2004 - 07:48 AM

[QUOTE]

i agree about 20 little less :D little more :(

#18 -dorotea-

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Posted 20 August 2004 - 08:02 AM

The mod comes with obligatory built-in Xp cap at 40. You have 10 more levels to gain with him. Irenicus will have no HLAs when you get him and he is non-resurrectable character, meaning when he dies -- he dies for good. Also he and PC share a mental link meaning when PC falls under any confusion, fear or feeblemind spell Jon is out of action too.

I think these are quite enough to balance him as a best npc mage in the game... Nerfing him more will defy the purpose of the mod. And I think it is time for a mod the purpose of playing which will be to roleplay, explore your own inner self, and uncover some mysteries of the past... and well as learn a few important facts about morality. I am sorely tired of the mods aimed on either more sexual gratification or more difficult fights , both categories are entertaining only to a certain point.

LR has a plot and tons of dialog. It changes the ending of the game drastically in some cases... it tells you things about souls and your Bhaal taint. It gives you a 30 level mage as well... but if you use 'cheese' tactics you can kill entire illithid city with one spell without having Irenicus in the party.

Once again -- the LR is aimed at a slightly different audience and I am willing to take a hit on the amount of downloads for the sake of the plot and sinserity of the storyline.

#19 SimDing0

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Posted 20 August 2004 - 08:15 AM

I think these are quite enough to balance him as a best npc mage in the game... Nerfing him more will defy the purpose of the mod. And I think it is time for a mod the purpose of playing which will be to roleplay, explore your own inner self, and uncover some mysteries of the past... and well as learn a few important facts about morality. I am sorely tired of the mods aimed on either more sexual gratification or more difficult fights , both categories are entertaining only to a certain point.

Wait... if it's all about role-playing, surely his stats and so on shouldn't be as important as other aspects of his personality?
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#20 -Ashara-

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Posted 20 August 2004 - 08:30 AM

It begins to remind a debate about Chloe's dexterity of 25. 18 is dexterious, 20 is super dexterious, 25 is unnessecary for reflecting that she is really-really-really very-very-very agile. The difference between Irenicus and Chloe is that we never seen Chloe before and she was not our mortal enemy who wiped out a powerful organization and breached an elven city's mythal. Irenicus in that regard is more like Sarevok, who kept his uber stats of a powerful enemy and it worked, because low stats would make it odd, the same way it was incredulous to see Jaheira and Khalid on lvl 1 and hear that they are experienced adventurers.