GuI help
#1
Posted 19 August 2004 - 05:02 PM
1.) I couldn't seem to find the .wav file of the tooltip (when the scroll opens up).
2.) I couldn't find the .ui file that represents when the game is loading an area, or anything similar
3.) I couldn't seem to find the .ui file of the tooltip, nor the font of the tooltip.
I'd appreciate any such help.
-Galactygon
#2
Posted 20 August 2004 - 11:19 AM
2) It's not a .chu - it's a .mos (the main background) and a few .bam files (the progress bar and the central images). Gprog and g.. something.
3) The tooltip animation is stored as a .bam, iirc (though the writing is generated dynamically). As for the font - cant remember, are yo usure it isnt one of the fonts used elsewhere?
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#3
Posted 21 August 2004 - 08:15 AM
Are you sure? There is a textarea in there too, and that cannot be solved by .bam files.2) It's not a .chu - it's a .mos (the main background) and a few .bam files (the progress bar and the central images). Gprog and g.. something.
Thanks for help, I was afraid there aren't any GuI-gurus here at FW.
-Galactygon
#5
Posted 22 August 2004 - 06:22 AM
In BG1 it is PAPER.WAV.1.) I couldn't seem to find the .wav file of the tooltip (when the scroll opens up).
Probably the same in BG2.
#6
Posted 22 August 2004 - 10:48 PM
I just had to add a new control type to dltcep (progressbar) and create a loadscreen when i wanted to implement it fast (and versatile) in gemrb.
So, in the future, there will be a .chu file for the loadscreen, but for the official engines: no.
Probably i could tell you which files are being used
#7
Posted 23 August 2004 - 03:37 PM
Of course, I might be able to shift the x and y offsets for the .bam file of the loading bar, so it fit's in perfectly.
EDIT: Sleepy and sloppy writing
-Galactygon
Edited by Galactygon, 23 August 2004 - 03:38 PM.
#9
Posted 24 August 2004 - 03:07 PM
The text location is what I really needed to alter; I can provide a screenshot of what I have so far.Yeah, I've already moved the loading bar (hence I know it's a bam). You can also move the loading screens as well. And if you alter the background image, the only constant is the text position.
It seems to me the tooltip is also hardcoded; including the colour of the text (which is always black). So, I am stuck with a differen alternative.
-Galactygon
#11
Posted 25 August 2004 - 02:50 AM
The font is called TOOLFONT.BAM.
The sound for it is PAPER.WAV.
The graphic is TOOLTIP.BAM (duh!)
Your other questions already got answered more or less already
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