How would Morrowind run
#1
Posted 26 August 2004 - 07:24 AM
- Pentium III Coppermine 800MHz
- 384MB RAM
- GeForce 4 MX 420 (Palit Daytona)
I made an Argonian and installed a minimal amount of mods: Wakim`s Game Improvements, Adjustable Magicka Regen, Cait`s Creatures Unleashed, Creature Pack 1.1, Fishing Academy 2.53, Morrowind Cities UnMod, Baldurdash Text Patch and some extra classes. No texture updates. Two screenshots posted, everything was set to MINIMUM, that includes both draw distance and music volume. Resolution is 640x480, pics were resized to 1024x768, because that is how the game looked like on my monitor. No FPS optimizer was used, it slows the game even more (?).
First is a view of Seyda Neen. Please note the extraordinary particle texture effects and shadowing, while taking into account the unusually high FPS amount displayed in the bottom right corner of the screenshot. Also do not forget the amazingly realistic water effects achieved to Pixel Shader 3.0, technology only available on my system!! With such realism floating around, no wonder games become more and more associated with reality!
Yet another screenshot, this time showing One-Who-Is-Pixelated, my Argonian character:
And the final piece of extra-detailed artwork, this time One-Who-Is-Pixelated is relaxing and enjoying the sunset together with some of the inhabitants of the small town Seyda Neen. Remarkably higher FPS can be noticed when walking around here:
This concludes the 'Why I am not playing Morrowind, but learning to mod it' session. Kthxbye.
#2
Posted 26 August 2004 - 10:00 AM
#3
Posted 27 August 2004 - 01:47 PM
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#4
Posted 28 August 2004 - 11:47 AM
#5
Posted 07 September 2004 - 01:34 AM
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#6
Posted 12 September 2004 - 05:24 PM
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#7
Posted 08 March 2005 - 01:17 PM
#8
Posted 09 March 2005 - 11:23 PM
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#9 -Aristothenes-
Posted 12 March 2005 - 10:33 AM
(mostly 30fps)
Next, he upgrades to an Athlon 1100MHz, ATI Radeon 9600.
Amazingly, he is only able to go 1024*768 at same level of performance.
I do believe this engine can't be optimized further, but that's just my opinion. Afterall, expecting it to run faster is like expecting DOOM1 on a P3 to run 1000FPS. Ain't gonna happen.
#10
Posted 12 March 2005 - 10:59 AM
#11
Posted 16 March 2005 - 04:44 AM
Your system is definately not v.optimised as I can play Morrowind with 256mb, all settings on max(view distance and shadows maxed out, 1024+768 resolution)with constant 40 fps, Ive got the textures upgrade mod installed which adds high resolution textures to the game, then ive got Leafy Morrowind and Forrested Morrowind mods installed.And with all this I get absolutely no slowdowns.My secret is that i keep very little or none programs running in Taskbar.In benchmarks my system scores the same as 512mb machine with around 10 progs in the taskbar.
Btw my machine specs are:Athlon XP 2300+, 256mb Crucial ram, Asus Radeon 9550GE(OCed and watercooled to 9600 pro),2 7200 RPM harddrives, Zalman 5.1 headphones.15 inch monitor.Gigabyte mobo.
#12
Posted 15 April 2005 - 10:46 AM
It was made for the X-Box, wich has 64MB of ram.
CPU and graphics speed are important, but morrowind really does not use much memory.
#14
Posted 16 April 2005 - 05:56 AM
#15
Posted 27 April 2005 - 08:06 PM
Edited by oralpain, 27 April 2005 - 08:07 PM.
#16
Posted 28 April 2005 - 12:19 AM
It was still made with the xbox in mind and they had to make some comprimises to the PC version becasue of that. Doing an extensive conversion would have been uneconomical.
Heh, so youre saying that it was intended to be even MORE demanding? I dont think it would have run on computers at the time of release if it was.
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
#17
Posted 12 May 2005 - 12:58 PM
Unless you edit the ini file and tell morrowind to cache more, it will almost never used more than 100 megs of ram or so.
It was made for the X-Box, wich has 64MB of ram.
CPU and graphics speed are important, but morrowind really does not use much memory.
How do you do that?
#18
Posted 12 May 2005 - 04:55 PM
#20
Posted 12 May 2005 - 08:40 PM
Interior Cell Buffer=10
Exterior Cell Buffer=32
Depending on how much RAM you have, 128 and 256 respectively should be appropriate (for 512-1024mb)
And the front rank died
And the general sat and the lines on the map
Moved from side to side.