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My mod Idea..


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Poll: Has Chevar lost his mind? (31 member(s) have cast votes)

Has Chevar lost his mind?

  1. Yes, I'd have to say so (3 votes [9.68%])

    Percentage of vote: 9.68%

  2. He's dreaming (4 votes [12.90%])

    Percentage of vote: 12.90%

  3. It sounds interesting, but not for me (1 votes [3.23%])

    Percentage of vote: 3.23%

  4. What's in it for me? (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. I'd consider helping. (15 votes [48.39%])

    Percentage of vote: 48.39%

  6. It's crazy enough that it could work. (6 votes [19.35%])

    Percentage of vote: 19.35%

  7. Too many cooks spoil the stew! (2 votes [6.45%])

    Percentage of vote: 6.45%

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#41 Alandrea

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Posted 16 October 2004 - 04:12 PM

I love the idea, but I don't quite understand this how is it going to be played... You aren't doing anything with the actual SOA/TOB are you? It's a whole new game but on the IE?

heh, I feel rather daft but could you please explain it more clearly?
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#42 Chevar

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Posted 16 October 2004 - 05:54 PM

I love the idea, but I don't quite understand this how is it going to be played... You aren't doing anything with the actual SOA/TOB are you? It's a whole new game but on the IE?

heh, I feel rather daft but could you please explain it more clearly?

Curtesy of my 14mo old I just lost what was to be a two page responce.. the official forum for the project is located here on BlackWyrm

I plan to in the technical sence leave BG2 intact. We've had quite a bit of discussion in the workroom on how we will actually manage it. The players will have the option to LEAVE faerun (the world in which the Baldur's gate sage takes place).. the exact details of this are still in the works.

Right now one of the ideas I'm working with is to give them the option to hitch a ride - spelljammer style, effectively escaping from all the Bhaal business.

Mytera is being built as a new world. We will be using many maps from the original games. The actors, spawn points, etc are being stripped out of the maps, and the world will be repopulated. The current MOD Developer's kit we're putting together will have raw map areas from BG1, TotSC, BG2, IWD, HOW, PST, as well as several areas constructed from Diablo2 map tiles.

Each primary map region has a racial coordinator. Awake is managing the elves, and Dragon_Lord is in charge of the humans. I have the half-elves (neutral regions). There are probably about one hundred locations on the map which will be available for add on 'modules'.

It will be designed more along the lines of a PnP game. Hearty adventures out seeking fame/fortune etc. More of a freeform, non linear adventures - like all of the fun subplot quests from BG2.

Bhaal will nolonger be a factor, and no plotlines pertaing to being the sun of a god etc' will be allowed.

We're making a new world, for moders to work in, instead of having to worry about the existing BG plotlines, and continuity. We can create the historyand background as we go.
"NOTICE: All of my comments are edited by a one year old that refuses to LEAVE MY KEYBOARD ALONE!"

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#43 Awake

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Posted 16 October 2004 - 06:51 PM

so that's what we're doing....

i just want to point out for, for those who have never seen diablo 2 areas, that they actually look really good. i thought they would look like the original diablo areas, but i really like them, and i'm one of those really picky people.

and the elven realm now has a semi-history going.
Black Wyrm Forums host of the World Transition Project, Beastial Animations, and much more!

And the raven, never flitting, still is sitting, still is sitting
On the pallid bust of Pallas just above my chamber door;
And his eyes have all the seeming of a demon's that is dreaming,
And the lamp-light o'er him streaming throws his shadow on the floor;
And my soul from out that shadow that lies floating on the floor
Shall be lifted - nevermore!


Like dealing with terrorists by giving them explosives. -NotMrT

If you don't know where you're going, any road will take you there.

#44 Chevar

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Posted 16 October 2004 - 07:53 PM

so that's what we're doing....

i just want to point out for, for those who have never seen diablo 2 areas, that they actually look really good. i thought they would look like the original diablo areas, but i really like them, and i'm one of those really picky people.

and the elven realm now has a semi-history going.

we have screenshots of the new areas.. here and on blackwyrm
"NOTICE: All of my comments are edited by a one year old that refuses to LEAVE MY KEYBOARD ALONE!"

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#45 Awake

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Posted 16 October 2004 - 08:01 PM

ah yes, i forgot about those. anyways, just reinforcement for those people like me. :D
Black Wyrm Forums host of the World Transition Project, Beastial Animations, and much more!

And the raven, never flitting, still is sitting, still is sitting
On the pallid bust of Pallas just above my chamber door;
And his eyes have all the seeming of a demon's that is dreaming,
And the lamp-light o'er him streaming throws his shadow on the floor;
And my soul from out that shadow that lies floating on the floor
Shall be lifted - nevermore!


Like dealing with terrorists by giving them explosives. -NotMrT

If you don't know where you're going, any road will take you there.

#46 Chevar

Chevar

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Posted 16 October 2004 - 08:18 PM

ah yes, i forgot about those. anyways, just reinforcement for those people like me. :D

I keep looking at my WTP avatar, and wondering how I'm going to sqeeze another portrait into it.. I already have Ox, Ash Firehearth, Terai, and Slyphys.. I haven't had time to make Wren's protrait yet.
"NOTICE: All of my comments are edited by a one year old that refuses to LEAVE MY KEYBOARD ALONE!"

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#47 Awake

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Posted 16 October 2004 - 08:30 PM

i was going to ask about that. are those just the NPC's that you're doing, or all of the WTP NPC's? anyways, i noticed you have the Draconian on there, I have done 0 work on it so far. i'll get to it soon though.
Black Wyrm Forums host of the World Transition Project, Beastial Animations, and much more!

And the raven, never flitting, still is sitting, still is sitting
On the pallid bust of Pallas just above my chamber door;
And his eyes have all the seeming of a demon's that is dreaming,
And the lamp-light o'er him streaming throws his shadow on the floor;
And my soul from out that shadow that lies floating on the floor
Shall be lifted - nevermore!


Like dealing with terrorists by giving them explosives. -NotMrT

If you don't know where you're going, any road will take you there.

#48 Chevar

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Posted 16 October 2004 - 08:44 PM

i was going to ask about that. are those just the NPC's that you're doing, or all of the WTP NPC's? anyways, i noticed you have the Draconian on there, I have done 0 work on it so far. i'll get to it soon though.

I told you I was going another way with the two draconians.. that one there's, oh wait that's a spoiler.. I already have a kit for the white one....... I'll give you the spoiler in the workroom if you want..
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#49 Awake

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Posted 16 October 2004 - 08:45 PM

umm... i thought i told you i was going to make the kit. I'll post about it in the workroom, where you can give me the spoiler.
Black Wyrm Forums host of the World Transition Project, Beastial Animations, and much more!

And the raven, never flitting, still is sitting, still is sitting
On the pallid bust of Pallas just above my chamber door;
And his eyes have all the seeming of a demon's that is dreaming,
And the lamp-light o'er him streaming throws his shadow on the floor;
And my soul from out that shadow that lies floating on the floor
Shall be lifted - nevermore!


Like dealing with terrorists by giving them explosives. -NotMrT

If you don't know where you're going, any road will take you there.

#50 Sir-Kill

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Posted 16 October 2004 - 10:22 PM

I would like to change my vote to "Hey I'm working on this mod!"
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#51 Alandrea

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Posted 17 October 2004 - 06:45 AM

Well this sounds really good. I have some ideas for the undead realm but I don't know how to actually code... or do anything else. I'd be really interested on working on that bit in some way though.
~*kitty*~

You must gather your pants before venturing forth

The lunatics are running this asylum.

#52 Chevar

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Posted 17 October 2004 - 07:56 AM

Well this sounds really good. I have some ideas for the undead realm but I don't know how to actually code... or do anything else. I'd be really interested on working on that bit in some way though.

Are you willing to learn?

There are four main "problem areas"..

The Undead, Yaunti, Orcs, Goblins, and the desert kingdom. Of this group of five empires the Undead will technically be the easiest at first. They will have a total of three surface locations. Most of the work pertaining to them will be subterrainian, and module based.

The undead 'leader' will be responsible for undead empire plotline continuity, and history. You'll need to learn how to place creatures (actors) on maps, and how to do dialogs. The rest of the team can help, and there seem to be alot of people that like the undead within the modding community, so finding help later into the project - from the community - Shouldn't be a problem. Most of the serious work on undead regions wont come till later. I only have two surface areas built for them so far - one is a custom map.

Come on over to the forum, and let me know if your interested. If you are it may take a day to get you given workroom access. Other than establishing background for the undead empire, there wont be much for you to do initially, so you'll have plenty of time to learn.
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#53 Sir-Kill

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Posted 28 October 2004 - 08:04 PM

We could use some help in item making if anybody is intrested
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#54 Chevar

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Posted 01 December 2004 - 07:32 AM

Quick update.. We have a few items packs which will be released in the near future, which will need to be tested. We'll be looking for beta testers.
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