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Which Mods are better?


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Poll: Which are best, Small or Large Mods? (30 member(s) have cast votes)

Which are best, Small or Large Mods?

  1. Small Mods: NPC (3 votes [10.00%])

    Percentage of vote: 10.00%

  2. Small Mods: NPC + New quests (16 votes [53.33%])

    Percentage of vote: 53.33%

  3. Large add on Mods: I.E: "Darkest Day" (7 votes [23.33%])

    Percentage of vote: 23.33%

  4. Large "New Games" : I.E. "Epic Endevers" (4 votes [13.33%])

    Percentage of vote: 13.33%

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#1 minotaur_in_maze

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Posted 09 September 2004 - 01:31 PM

A question that has been playing on my mind for some time now.

For ME - I like the small NPC + Quest types!

(MAINLY because in three years I have yet to get ANY large mods to %#& WORK!!!)

No kiddin. I have 56K dial-up (for the moment, I am switching to broadband soon) and in the last three years I have tried D/L'ding "NeverEnding Journey" (14 times, to date, each time taking...oh, a week or better) "Tourtured Souls" (ONLY 8 ! Times, average D/L time, week or two) And "Darkest Day" (4 times, and D/L time? Ya DON'T want to know...)

Not once has one of them worked (for me) The closest I got was with "Tourtured Souls" which actually loaded and worked Right up until it was time to branch off to Yoshi's island - at which time the game crashed. :bash:

Of the Others...

"Neverending Journey" (Which was really the one I wanted MOST... Welp, directions and such said that I should find a portal in the very opening dungeon. Yup, found it...Along with a pop up reading Something to the effect of "As you approach portal a force pushes you back" :wacko:

According to some helpful soul in the ol' Team BG forum I had not D/L an area of something. Right, I d/L everything I could from the mirror site and installed it religiously... After the14th time I gave up.

Darkest Day? After devorting a matter of MONTHS (All total) d/L it each and every time... Wouldn't load. :wacko:

Nope... Give me a good NPC with a small, involved Workable quest and some good banters and I am a happy man. :)

(Whoa...I needed to vent.)

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#2 SConrad

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Posted 09 September 2004 - 02:11 PM

I actually wouldn't consider an NPC-mod as a "small mod".

Look at my Timestop Tweak, for example. The readme took longer to write than the entire mod. Now, THAT'S a small mod. :P

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#3 Galactygon

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Posted 09 September 2004 - 03:38 PM

For me, I am undecided between the large mods and the small mods. Just because TDD has a slew of bugs doesn't mean large mods suck. There are several small mods that are IMO worse than TDD, so it isn't always "The larger it gets the worse it gets".

Although DLTC is a massive mod, I have heard it is quite perfect and has a good public service when it comes to technical issues, and yet, it is still in that group of 'large modules'.

Big mods in general (I can speak for myself hehe) take a longer time to make, and have a greater chance of not seeing the light of the day (ie modder becomes tired of the project, etc.), while smaller mods have a better chance of making it through.

This is only my point of view from the crowd.

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#4 Chevar

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Posted 09 September 2004 - 05:48 PM

For me, I am undecided between the large mods and the small mods. Just because TDD has a slew of bugs doesn't mean large mods suck. There are several small mods that are IMO worse than TDD, so it isn't always "The larger it gets the worse it gets".

Although DLTC is a massive mod, I have heard it is quite perfect and has a good public service when it comes to technical issues, and yet, it is still in that group of 'large modules'.

Big mods in general (I can speak for myself hehe) take a longer time to make, and have a greater chance of not seeing the light of the day (ie modder becomes tired of the project, etc.), while smaller mods have a better chance of making it through.

This is only my point of view from the crowd.

-Galactygon

I hate to agree with Gal', we never seem to agree on anything, and I hate breaking with tradition... but he makes a very valid point. There seems to be only one real way to do an all out total conversion, and that is to make a crapload of minimods with the intention of integrating them all together when they're done.

Edited by Chevar, 09 September 2004 - 05:50 PM.

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#5 Sir BillyBob

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Posted 09 September 2004 - 07:12 PM

I don't mind the little mods if the quest is interesting but most of the NPC mods seem to be too similar for me. The larger mods are definitely worth it but it sounds like you need to hook up with someone who has a fast connection and can burn some CDs for you. NeJ is well worth it if you liked IWD. BP and BGT are the big disk-space hogs but they give me the largest selection of quests to pick from. I still enjoy adding the little ones in just to change things around once in awhile.

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#6 fallen_demon

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Posted 09 September 2004 - 07:12 PM

why no options for tweakpacks and smallish quest based mods that don't add npcs (like ub and quest pack)
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#7 Awake

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Posted 09 September 2004 - 08:22 PM

I think kits are a good type of mod, but the best are the large add-ons that give you an entirely different game, that way you can play on and on without ever having to go out and buy a new game. I've been thinking about getting Icewind Dale 2 and PST for a long time now, but i just keep downloading mods instead.
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#8 Chevar

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Posted 09 September 2004 - 08:43 PM

I think kits are a good type of mod, but the best are the large add-ons that give you an entirely different game, that way you can play on and on without ever having to go out and buy a new game. I've been thinking about getting Icewind Dale 2 and PST for a long time now, but i just keep downloading mods instead.

I recently got IWD just for the maps, have to get the expansion now 'cus there's 20 moew maps in an official expansion that requires both.. I'm just map hoarding. I heard the ones for the TOSC maps were'nt worth the bother.. how pathetic is that buying games just for the maps.. worse yet I just found a utility that claims it can extract map 'tiles' and creature animations from NWN.. haven't tested it yet.
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#9 Immortality

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Posted 10 September 2004 - 12:37 AM

I like romance mods with l337 quests. I dont mind if they are just mods or parts of TCs :love:
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#10 Erephine

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Posted 10 September 2004 - 12:47 AM

I agree with Immortality whole-heartedly on this issue ^_^

I just love the extra-interaction.

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#11 NiGHTMARE

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Posted 10 September 2004 - 01:52 AM

how pathetic is that buying games just for the maps

Yesterday I bought Lionheart just for the maps. Mind you it only cost me 2.00 ;).

#12 SimDing0

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Posted 10 September 2004 - 04:50 AM

There seems to be only one real way to do an all out total conversion, and that is to make a crapload of minimods with the intention of integrating them all together when they're done.

I don't consider it a neccessity. You need competent teammembers above all else, rather than a team of 3000 writers as per Godspawn. Having a leader who works really really hard is a distinct bonus.

And it doesn't concern you that a mod developed in this way is going to be awfully disjointed as far as story/inter-quest connection goes?
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#13 GreyViper

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Posted 10 September 2004 - 05:09 AM

Large ones because they bring new places to visit. Playing same game for x-th time will somewhat lessen its replay value. And yes there are games that can be played for x-th time but still be diffrent game, namelly King of Dragon Pass a must have RPG.*wonders if it can be modded*
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#14 Schatten

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Posted 10 September 2004 - 05:14 AM

I like romance mods with l337 quests. I dont mind if they are just mods or parts of TCs :love:

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#15 SConrad

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Posted 10 September 2004 - 07:00 AM

There seems to be only one real way to do an all out total conversion, and that is to make a crapload of minimods with the intention of integrating them all together when they're done.

I don't consider it a neccessity. You need competent teammembers above all else, rather than a team of 3000 writers as per Godspawn. Having a leader who works really really hard is a distinct bonus.

= [HINT]DLTC[/HINT], right Sim? ;)

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#16 SimDing0

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Posted 10 September 2004 - 07:36 AM

Both DLTC and ToIW would probably fit the model.
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#17 Chevar

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Posted 10 September 2004 - 11:55 AM

There seems to be only one real way to do an all out total conversion, and that is to make a crapload of minimods with the intention of integrating them all together when they're done.

I don't consider it a neccessity. You need competent teammembers above all else, rather than a team of 3000 writers as per Godspawn. Having a leader who works really really hard is a distinct bonus.

And it doesn't concern you that a mod developed in this way is going to be awfully disjointed as far as story/inter-quest connection goes?

Just how many worlds revolve around you? I write, it's what I do. I have never centered an entire world around one small group of characters.

The characters must interact with the world around them. The world evolves and changes as time passes. The role a person takes in the world is ultimately upto them. Life can pass them by, or they can seize it.

If a person went through life doing everything that was asked of them, they would not be living a life of their own. Why should a game be so linear? Life has no central plot.

You're like so many other poor misfortunate souls that think that a game must have a logical path, one rout to the next leading to a final outcome. Life is not so linear, nor do games that are meant to emulate life need to be so restrictive and linear.

The goals of an indivigual, the goals of a group, the goals of a king, and the goals of a nation never coincide.. In a troubled world there is always work to be dome for one that seeks to be a hero or a villan.

Imagine what would ever happen if a character was allowed to follow their own goals and aspirations, instead of following straight course designed by game programmers? Nomatter how far you branch off, you must always return to the course they have plotted for you.. What would happen if that was not the case?
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#18 NiGHTMARE

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Posted 10 September 2004 - 01:52 PM

It's called an MMORPG...

#19 Chevar

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Posted 10 September 2004 - 04:33 PM

It's called an MMORPG...

Yup, and that's the general feel I'm shooting for.. I liked the side quests more than the actual plotline of the game. I could play small quests forever and not get bored.

Edited by Chevar, 10 September 2004 - 06:26 PM.

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#20 -Guest-

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Posted 11 September 2004 - 03:32 AM

i agree w/ chevar
I'm tired of the huuuge storyline, it forces it to be linear.
Some people claim that's more consistent or immersive,
but I think having a good imagination of your own,
and keeping your character's story as the common link,
is the fun of a campaign consisting of different modules and side quests.