Which Mods are better?
#21
Posted 11 September 2004 - 03:34 AM
#22
Posted 11 September 2004 - 08:29 AM
Yeah, so out of the what.. 40 hours of play bioware let's you freestyle for 6? You missed the point. I'd rather play all 40 freestyle.Nothing forces a storyline to be linear. See chapter 2 in BG2.
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#23
Posted 11 September 2004 - 12:49 PM
#24
Posted 11 September 2004 - 01:30 PM
I am a retired translator. If you need my assistance, or need somebody to translate something for you, you can send me a PM. I don't check SHS regularly. Thanks!! : D
#25
Posted 12 September 2004 - 03:58 AM
I like romance mods with l337 quests. I dont mind if they are just mods or parts of TCs
Yes, they are my favourite too. This may or may not surprise some people...
#26
Posted 12 September 2004 - 05:31 AM
So how would the game actually end? Or would it not end at all?Yeah, so out of the what.. 40 hours of play bioware let's you freestyle for 6? You missed the point. I'd rather play all 40 freestyle.Nothing forces a storyline to be linear. See chapter 2 in BG2.
#27
Posted 12 September 2004 - 08:47 AM
In theory, it wouldn't have to end.. as long as there are more adventures to be had, and more modders to write new material.So how would the game actually end? Or would it not end at all?
Yeah, so out of the what.. 40 hours of play bioware let's you freestyle for 6? You missed the point. I'd rather play all 40 freestyle.Nothing forces a storyline to be linear. See chapter 2 in BG2.
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#28
Posted 12 September 2004 - 10:01 AM
#29
Posted 12 September 2004 - 12:08 PM
TCs are good in the sense that "*SIGHS* i have to do that f#$%& Nalia's keep again... "
I am a retired translator. If you need my assistance, or need somebody to translate something for you, you can send me a PM. I don't check SHS regularly. Thanks!! : D
#30
Posted 12 September 2004 - 12:57 PM
And the raven, never flitting, still is sitting, still is sitting
On the pallid bust of Pallas just above my chamber door;
And his eyes have all the seeming of a demon's that is dreaming,
And the lamp-light o'er him streaming throws his shadow on the floor;
And my soul from out that shadow that lies floating on the floor
Shall be lifted - nevermore!
Like dealing with terrorists by giving them explosives. -NotMrT
If you don't know where you're going, any road will take you there.
#31
Posted 12 September 2004 - 03:14 PM
I for one think it's a great idea. People can contribute both "mods" and "modules". (Like mini-campaigns, or integrated into a main campaign of the characters.) I just like the idea. (I also happen to be doing something very, very similar so I must really like the idea 'eh?) I think the only thing holding back projects like this in the past has been the lack of areas to work in. Few people like/can build areas, so they keep modding the existing games. Give them a virgin world in which to populate with their modding ideas, and they'll be fighting over the rights!
The great wolf Fenrir gapes ever at the dwelling of the gods.
#32
Posted 12 September 2004 - 08:17 PM
Well actually...
BG2 is basically what could be termed an interactive story. It shares many traits in common with a normal ordinary book. It has a begining, it has a middle, it has an end. It has a central plot that forms the backbone for the story that you can't really deviate from.
It doesn't matter if you're playing a good, a neutral, or an evil character. Your motivations might be different, but you still do the same things. Get out of dungeon, pick up a party, raise money, rescue Imoen (regardless of motivation, you can't avoid rescuing her), travel through the Underdark, help the elves of Suldanessellar, and ultimately confront Irenicus. THE END (unless you have ToB, which just extends the storyline.)
What modders are doing is basically adding options to the main plot. Extra quests, NPCs, tweaks to game mechanics etc... You can't turn BG2 into an MMORPG style of game, because like all stories... it has an end.
The only way to do it, is to make a TC of BG2 which removes the main storyline.
You're better off playing around with the Aurora Toolset... Plenty of people have tried to make Persistant worlds using it. I couldn't tell you how many succeeded, because frankly I don't know. The ones I played during the early days of NWN modding, were, quite frankly, boring. There wasn't anything much to do (except kill monsters or even *gasp* craft! ), and the only persistance about them was that their owners didn't take them down.
(And if you're not really interested in modding, you could just try playing an MMORPG.)
#33
Posted 12 September 2004 - 08:32 PM
The great wolf Fenrir gapes ever at the dwelling of the gods.
#34
Posted 12 September 2004 - 09:03 PM
The point of the project is to cut out the bg2 storyline completely. No more Baalspawn!
It's going to be a TC. I have a lot of details to work out, but my first task is to map an entire world. Alot of it will be 'old areas' I plan on eventually utilizing every map in BG1, TOSC, BG2, TOB, PST, IWD, IWD expansion (?), HOW Trials free addon, IWD2, Some from completed mods, every town used in diablo2, menay areas from diablo2 as well for new dungeons and above ground areas, the town of tristram from diablo1, A full webpage of large structure models ((which I'm trying to get rendered) including cathedrals, towers and castles) which the artist has authorized me to use, and anything else I can find a home for.
The world map is so large that IETME cannot handle it. I will be having to manually set map icon coordinates..
It's an insanely large project.. It's about building a world for modders to use..
There will be a start, but I want to plot out the world first. Then I'll start filling in the characters, dungeons and encounters in my map zone.
There will be a middle - the character's life as an adventurer
there will not be chapters.
There will be an end - the point at which the character decides to finally retire.. because they've had enough adventure, has saved the world, has destroyed the world, has preserved a lasting balance within the world, has decided to settle down and raise a family..
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#35
Posted 12 September 2004 - 09:20 PM
Use DLTCEP then. Works fine and my worldmap is 3200 x 2432. B)The world map is so large that IETME cannot handle it. I will be having to manually set map icon coordinates..
The great wolf Fenrir gapes ever at the dwelling of the gods.
#36
Posted 13 September 2004 - 06:13 AM
Been having problems figguring out the interface, honestly.. too much stuff in one tool.Use DLTCEP then. Works fine and my worldmap is 3200 x 2432. B)The world map is so large that IETME cannot handle it. I will be having to manually set map icon coordinates..
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