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Icewind Dale Tweakpack: Testers wanted


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#1 Andyr

Andyr

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Posted 11 September 2004 - 02:42 AM

At G3 I am in the process of converting the components of our Tweak Packs (largely coded by CamDawg and Idobek) to make a new pack for Icewind Dale.

Now, my install of the game has HoW and TotL installed. So I need someone with HoW only, and someone with neither HoW or TotL, to try and install it and tell me all the error messages they get (so I know which files come from which expansion). :)

If you can communicate real time with MSN or IRC it'd be easy, as it will only take 5 minutes or so for me to make the relevant code changes. So that'd be best. :)

Any interest?

Oh, the components I have converted so far:

Unlimited Ammo Stacks
This tweak will adjust the maximum number of ammo--bullets, arrows, bolts, darts, throwing axes and throwing daggers--in a stack to 9,999. This component will affect all items in the game, including items introduced by mods.

Unlimited Jewelry and Gem Stacks
This tweak will adjust the maximum number of gems and jewelry in a stack to 9,999. This component will not affect magical rings or amulets. This component will affect all items in the game, including items introduced by mods.

Unlimited Potion Stacks
This tweak will adjust the maximum number of potions in a stack to 9,999. This component will affect all items in the game, including items introduced by mods.

Unlimited Scroll Stacks
This tweak will adjust the maximum number of scrolls in a stack to 9,999. This component will affect all items in the game, including items introduced by mods.

Bottomless Bags and Cases
This tweak will alter bags and cases to have unlimited capacity. This component will affect all items in the game, including items introduced by mods.

Weapon Animation Tweaks
By default, spears in Icewind Dale use 33% overhead swings, 33% backhand swings and only 34% thrusting attacks.

Wouldn't it make more sense to use the pointy end?

This component adjusts the attack animation balances of three weapons classes: spears, staves, and short swords. Spears now primarily use thrusting attacks, staves are more consistent as a class and use more swinging attacks, and short swords use a better balance of the three. This component will affect all items in the game, including items introduced by mods.

Force All Dialogue to Pause
This component will change all dialogue to pausing. No longer will bandits attack in the middle of a conversation. This component will affect all dialogues in the game, including ones introduced by mods.

Identify All Items
Annoyed with having to identify items all the time? Now you don't have to. This component will affect all items in the game, including items introduced by mods.

Remove Helmet Animations
I don't like how any of the helmets look on the character avatars. Now they can't be seen at all - just like ioun stones. This component will affect all helmets in the game, including helmets introduced by mods.

100% Learn Spells
With this component installed, the chance to successfully scribe mage spells to your spellbook will be set to 100%. However, even when set at 100% there is always a 1% chance of failure (similar to pickpocketing).

Stores Sell Larger Stacks of Items
This component will alter all stores in the game to use higher stacks of arrows, bolts, bullets, darts, throwing axes and throwing daggers. This component will affect all stores in the game, including ones introduced by mods.

Universal Clubs
From the description of a basic club in Icewind Dale: 'Anyone can find a good stout piece of wood and swing it'--so why can't mages use clubs? This tweak allows mages to wield clubs as well as gain a proficiency point in clubs. This component will affect all items in the game, including items introduced by mods.

Allow Stealth and Thieving Abilities in Heavy Armor per P&P
In Icewind Dale, thieves and rangers are prevented from using stealth and thieving skills while in heavy armor. This component implements the P&P method of allowing these abilities in heavier armor, but at a penalty to the character. There is always a small chance of success or failure regardless of the adjustments below. Any armor above leather will impose penalties on these skills. This component will not affect items introduced by mods.

Allow Arcane Spellcasting in Armor
This component will allow mages with access to armor the ability to wear it and cast arcane magic, though at a miscast penalty. It will not allow mages to wear armor they normally can not, but it will broaden the selection for multi and dual-class mages. The penalty will not affect divine magic. This component will not affect items introduced by mods.
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