From the readme:
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BP_s_and_h_Patch ReadMe
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Authors: seanas and hlidskialf
Contact: seanasagain@yahoo.com.au
URL:http://uk.geocities.com/seanasagain/bpmods.html
Forums: http://www.shsforums...p?showforum=192 and
http://www.shsforums...p?showforum=193.
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CONTENTS:
I. Compatibility
II. Installation
III. Component 1: BP Fixes
a: TDD NPC Fixes
b: Charlotte Tweak
c: Riatavin Fix and TOB Pocketplane Fix
d: Sarevok TOB interjections Fix
e: Demon Telekinesis Fix
f: Kiser Jhaeri Fix
g.Banelich fix
h. Edwin amulet & Nalia's ring getting stuck in inventory
Component 2: BP-BGT Fixes
Component 3: NEJ Fixes
a.Hrothgar Fix
b.Damien Fix
Component 4: BP Nerfs
a: Revise Hlid's Nerfs
b: Rolf Sureblade Fix
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I. Compatibility.
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Compatible Games:
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[ ] Baldur's Gate
[ ] Baldur's Gate: Tales of the Sword Coast
[ ] Baldur's Gate II: Shadows of Amn
[x] Baldur's Gate II: Throne of Bhaal
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Compatible Mods:
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[x] Big Picture (BP)
[x] Big Picture-Neverending Journey (BP-NEJ)
[x] Big Picture-Baldur's Gate Trilogy (BP-BGT)
[x] Big Picture-Baldur's Gate Trilogy-Neverending Journey (BP-BGT-NEJ)
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II. INSTALLATION INSTRUCTIONS:
Extract it from the zip file, into the folder where you installed Baldur's Gate II
(commonly c:\program files\black isle\BGII - SOA\). Then double-click on the Setup-BP_s_and_h_Patch.exe file. It will give you the option to install the components of the patch.
This patch works equally well with a BP install, or BP-BGT, BP-NEJ or BP-BGT-NEJ installations: the patch will dynamically check to see which install you have when it installs the various components. Typical users should choose [I] Install all components - you should only need to choose [A] Ask about each component if you wish to selectively install or uninstall specific components. To uninstall, repeat the procedure and follow the on-screen instructions.
It is not necessary to start a new game for these fixes to take effect,however if you have encountered some of these bugs already and wish to have them fixed, you will need to revert to a saved game *before* you encountered the bug, otherwise the bugged version will be stored in your saved game and the specific fix will be ineffective.
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III. COMPONENTS:
Component 1a: TDD NPC Fix
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This component corrects the dialogue references for Yeslick, Shar-teel and Kagain which otherwise prevented these three NPCs form being used in the Big Picture. It also includes the updated Shar-teel fix, which corrects her death variable and allows her quest to be completed. This component also patches the Docks area script AR0300.bcs without which the Jaheira romance will stall and includes a version of Lyros.cre (which will fix Xzar for BP-BGT and BP-BGT-NEJ installs). This component also includes the Robillard fix, which corrects a script reference that caused Robillard's dialogues to get stuck in a loop after the first assassination attempt on him.
Component 1b: Charlotte Tweak
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This component removes the combat routines from Charlotte's character scripts. Installing this component, Charlotte will obey instructions she is given, whether issued by the player or by an assigned character script. Without it, she will both charge into every combat, even if without weapons, and will turn hostile if she or her familiar takes damage (from an area effect spell, for example).
Component 1c: Riatavin Fix and TOB Pocketplane Fix
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The Riatavin fix, created by Horred the Plague, corrects a crash to desktop which can occur during the Orgroth's Tower quest when the party returns to Riatavin. It might be necessary to do a
CLUAConsole:SetGlobal("riatriat","GLOBAL",1)
in order to spawn the encounter successfully if the CTD has already occurred in-game or if you are using a saved game from after you first enter Riatavin. The TOB pocketplane fix, provided by Revan, fixes a noted bug in the TOB portion of BP which caused a crash to desktop during the second pocketplane challenge.
Component 1d: Sarevok TOB interjections Fix
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This component fixes a bug in BP that stopped Sarevok from having any interjections, which prevented him from attaining redemption and changing alignment.
Component 1e: Demon Telekinesis Fix
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This fix corrects an occasional bug which caused the invisible creature which actually executes the Demon 'telekinesis' power to be visible for the duration of the spell.
Component 1f: Kiser Jhaeri Fix
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This component corrects a bug which causes a fatal crash when attempting to enter AR5014 during the Kiser Jhaeri quest in TOB.
Component 1g: Banelich Nerf
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This component alters the way Baneliches can be killed in the dungeon under the graveyard. It still requires that the party has a phylactery in their possession for the Banelich to be destroyed, but it now checks each party member, rather than simply the last enemy (party member *or* allied summons) seen by the Banelich.
Component 1h. Edwin amulet & Nalia's ring getting stuck in inventory
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This component fixes the bug where these items get stuck in the party's inventory when Nalia or Edwin leave.
Component 2: BP-BGT FIxes
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This component fixes a large number of current problems in a BP-BGT (or BGT, or BP-BGT-NEJ) game. This component will only install if BGT is installed. Included in this fix are:
* Cespenar Dialog and Item bug fix - Cespy now upgrades items correctly.
* Imoen soundset fix - makes Imoen use the correct soundset throughout the game.
* Hershal Fix - corrects a typo which caused infinite Hershal spawns.
* Edwin Fix - corrects a bug with Edwin's dialog in BGII, which also interferred with the Mae'var quest.
* Highhedge fix- corrects a bug which caused a crash to desktop when entering the Highhedge area.
* Dialog glitches where the NPCs want to leave the party if forcetalked.
* Fixed the @#%@%@^!!! crash bug in the Werewolf Island catacombs. *crosses fingers*
Component 3: NEJ Fixes
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Component 3a: Hrothgar Fix
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This component patches Hrothgar's script to prevent him turning hostile if accidentally attacked. He will still turn if deliberately attacked or if you attempt to lay waste to Easthaven, but will no longer turn hostile if - for example - a party member confused by a Shadow or a Wandering Horror in the Vale of Shadows attacks Hrothgar.
Component 3b: Damien Fix
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Well, the fix done in the G1 patch seems to have not survived it's reincarnation in Horred's BP v3.13 Patch. Refixed his buggered displayed dialog.
Component 4a: Revised Hlid's Nerfs
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This component is a revised version of Hlidskialf's BP Nerfs. It pulls some of the teeth from the Shadows, Spirit Trolls, Wandering Horrors and Mists that can make some BP battles so 'interesting'. The Spirit Troll fix is unchanged from Hlid's fix: it removes the tedious attribute draining and slowing features of their attacks; the level-draining power is unchanged. The Shadow and Mist scripts are rather different from Hlid's versions: rather than simply removing the annoying combat features (improved invisibility + protection from magic weapons + spell protection cast as buffs, for example, or the liberal use of Mislead), I have either reduced the frequency with which these script blocks occur or changed the specific spells to less powerful versions.
This version of the BP Nerfs also removes the non-resistable, long-lasting, item-dropping 6th level 'mist_horror' spell of Wandering Horrors with the resistable, shorter and non-item-dropping 2nd level 'horror'spell. The Vale of Shadows is still not a walk in the park, but at least *some* of the party might make it out alive without having to rely on Ctrl-r and Ctrl-y.
Component 4b: Rolf Sureblade Fix
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This component nerfs the power of Rolf Sureblade's sword, so that it only instantly kills creatures or party members of 15th level or less. It also makes sure that he is actually wielding the weapon, as a bug in BP means that he is not always wielding this weapon. On the other hand, the weapon will remain undroppable after installing this patch, as Horred intended.
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Thanks:
Black Isle Studios - RIP.
Bioware - For the Infinity Engine and making such an outstanding RPG.
Wesley Weimer - WeiDU and the Ease-of-Use readme, from which this readme is shamelessly cribbed.
TeamBG - Editors, Tutorials, Forums, Advice, Help, Support. Come back soon!
Plaguezone - Big Picture support, forums, patches and fixes. We miss you!
Horred the Plague - for Big Picture, BP-BGT and BP-BGT-NEJ.
CBisson - for Shadows over Soubar
Potencius & Minto - for The Darkest Day (and everyone else involved in TDD!)
Vlad - for Tortured Souls and Neverending Journey (and everyone else involved in TS and NEJ!)
Hlidskialf - for advice, for .tp2 ninja skills, for the BP Nerfs, the BGT fixes, the Sarevok fix and the Demon Telekinesis fix and a few others.
Revan - for the TOB pocketplane challenge fix.
The IE Modding Community - because it's the ability to mod it that gives the BG series its re-play value.
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