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bp and other mods install errors.


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#1 madsurgery

madsurgery
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  • 27 posts

Posted 27 September 2004 - 05:00 AM

With BP I installed other mods, which some gave me errors during installation but then installed successfully just the same.

I will write down the errors and maybe soemone tells me the gravity of the situation:::

solafein:
[solarom/sola.d] PARSE WARNING at line 1428 column 26-28
Near Text: ~~
Empty Action (may confuse some utilities, like NI)




Check the Bodies

[checkbod/scripts/ctb/CBBDFHJE.baf] PARSE ERROR at line 123 column 56-56
Near Text: )
[SpellCast] argument [CLERIC_SPACE_WARP] not found in [Spell.IDS]

[checkbod/scripts/ctb/CBBDFHJE.baf] PARSE ERROR at line 211 column 63-63
Near Text: )
[SpellCast] argument [WIZARD_TRUE_DISPEL_MAGIC] not found in [Spell.IDS]

[checkbod/scripts/ctb/CBBDFHJE.baf] PARSE ERROR at line 396 column 56-56
Near Text: )
[SpellCast] argument [CLERIC_SPACE_WARP] not found in [Spell.IDS]


and


[override/106X32.BAM] PARSE ERROR at line 1 column 0-2
Near Text: BAM
syntax error

[override/106X32.BAM] ERROR at line 1 column 0-2
Near Text: BAM
Parsing.Parse_error
ERROR: parsing [override/106X32.BAM]: Parsing.Parse_error


and


[override/106X32.BAM] PARSE ERROR at line 1 column 0-2
Near Text: BAM
syntax error

[override/106X32.BAM] ERROR at line 1 column 0-2
Near Text: BAM
Parsing.Parse_error
ERROR: parsing [override/106X32.BAM]: Parsing.Parse_error

[i know the 3 and 2nd errors are the same. But the same warning occured twice]


tknx

#2 seanas

seanas
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  • 1906 posts

Posted 27 September 2004 - 07:16 AM

the first one, the PARSE WARNING in sola, can be ignored: it's just a warning to mod-makers (*not* to users) that the specific line of code *might not* be readable by the Near Infinity programme.

the second one, the argument not found in SPELL.IDS, means at worst that the creature who will be using the script in question (CBBDFHJE.CRE, at a guess) won't cast those spells (dispel magic and space warp) as they are not in the list of spell.ids file. i;m not surprised space warp isn't there, as i've never heard of it; for dispel magic, Big Picture cleans up the various IDS files, and removes double counting of spells (there is more than one dispel magic listed, for example, but they only actually need one identifier).

if you were really concerned about this, you could change all the references to WIZARD_TRUE_DISPEL_MAGIC in CBBDFHJE.baf to WIZARD_DISPEL_MAGIC, and add a line to yr SPELL.IDS that read CLERIC_SPACE_WARP, and then reinstall CtB, but you are unlikely to see the effect in-game, to be honest.

haven't seen the .bam parse errors before, so i can't really help. i'm guessing it will have no effect in-game, as quite a few other ppl have CtB installed over BP, and aren't reporting any crashes.

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