A couple of these interjections look like this:
INTERJECT_COPY_TRANS VVPARIS 7 NehtVamp1
== SK#NEHTJ IF ~IsValidForPartyDialog("SK#Neht")~ THEN
@215
== VVPARIS IF ~IsValidForPartyDialog("SK#Neht")~ THEN
@216
== SK#NEHTJ IF ~IsValidForPartyDialog("SK#Neht")~ THEN
@217
== VVPARIS IF ~IsValidForPartyDialog("SK#Neht")~ THEN
@218
== SK#NEHTJ IF ~IsValidForPartyDialog("SK#Neht")~ THEN
@219
END
....and....
INTERJECT RIFTG03 1 AmoNeht1
== SK#NEHTJ IF ~IsValidForPartyDialog("SK#Neht")~ THEN
@220
END RIFTG03 4
WeiDU accepts these interjections--not picking up anything wrong with them--yet in the actual game, none of the interjections will work.
Does anyone have a clue of what it is I did wrong?
Edited by Amazor'dra, 29 September 2004 - 06:55 PM.