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Amending the Dialogue.tlk through scripting


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#1 -Karnak-

-Karnak-
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Posted 16 October 2004 - 05:25 PM

I'm not a very good scripter, but I have five spells, each with a .wav. I want the .wav to play whenever I cast the spell, but NOT when anyone else casts the spell.

So, I want to amend the dialogue.tlk to do it. Although I could simply use an TBG tool, I want to play with this character on multiplayer, so he should be able to add strings to ANY dialogue.tlk.

How do I add strings through scripting, for say, spells (A),(B),©,(D),(E),(F), using Magic Missile, Melf's Acid Arrow, Fireball, Greater Malision, and Cloudkill, respectively?

#2 -Guest-

-Guest-
  • Guest

Posted 17 October 2004 - 02:14 PM

Err...sorry. I want to add the white-bulging circle beneath the characters to simulate speaking, as opposed to simply playing a .wav during the casting of a spell.