I'm not a very good scripter, but I have five spells, each with a .wav. I want the .wav to play whenever I cast the spell, but NOT when anyone else casts the spell.
So, I want to amend the dialogue.tlk to do it. Although I could simply use an TBG tool, I want to play with this character on multiplayer, so he should be able to add strings to ANY dialogue.tlk.
How do I add strings through scripting, for say, spells (A),(B),©,(D),(E),(F), using Magic Missile, Melf's Acid Arrow, Fireball, Greater Malision, and Cloudkill, respectively?
Amending the Dialogue.tlk through scripting
Started by
-Karnak-
, Oct 16 2004 05:25 PM
1 reply to this topic